Star Trek: Starfleet Command

Starfleet Command

Cover art
Developer(s) Interplay Entertainment
Publisher(s) Interplay Entertainment
Designer(s) Erik Bethke
Composer(s) Ron Jones
Platform(s) Microsoft Windows
Release date(s) July 31, 1999
Genre(s) Space flight simulator game, Real-time tactics
Mode(s) Singleplayer and Multiplayer
Part of the article series on
Star Fleet Universe
Games
Star Fleet Battles
Federation Commander
Federation and Empire
Prime Directive (role-playing game)
Star Fleet Battle Force
Star Trek: Starfleet Command
Star Trek: Starfleet Command II: Empires at War
Star Trek: Starfleet Command: Orion Pirates
Captain's Log

Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It simulates starship operations, and ship-to-ship combat and fleet warfare in the Star Trek universe.

Gameplay

Gameplay consists of maneuvering one's ship to approach enemy ships and assault them in the areas where various systems and ship's shields are vulnerable. It also consists of achieving various other objectives specified in mission assignment, which are provided at the beginning of each scenario. This can include interacting with various ships, aliens, planetary bodies, and other objects in space, depending on the specific assignment.

Plot

Though the game has no central story-mode campaign, players may play as a member of one of 6 stellar powers, each one having at least one elite organization that, when joined, will trigger special missions that tell various stories. Though having unique stories, each race's special missions all contribute expository information on the fate of a race known as the Organians, and the effect that their departure from known space has since caused.

See also

References

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