Star Trek: Borg

Star Trek: Borg
Developer(s) Simon & Schuster
Publisher(s) Simon & Schuster
Director(s) James L. Conway
Platform(s) Mac OS, Windows
Release date(s)
  • NA: October 31, 1996
  • EU: 1996
Genre(s) Interactive movie

Star Trek: Borg is an interactive movie/computer game and audiobook set in the Star Trek universe. It was written by Hilary Bader, directed by James L. Conway, and featured an original score by Dennis McCarthy. It was released in 1996 by Simon & Schuster for PC and Macintosh.

Plot and gameplay

In the midst of a Borg invasion ten years after the Battle of Wolf 359, Starfleet Cadet Qaylan Furlong is given an opportunity by Q (John de Lancie) to go back in time and prevent his father's death in the historic battle.

Q sends Qaylan to the USS Righteous, his father's Excelsior class starship, just before the Battle of Wolf 359. Originally, the ship's security officer Coris Sprint was killed by a Borg intruder over four hours before the battle. Q gives Qaylan control of Sprint's body at this point, allowing him to change history. Since Sprint is Bijani (a heretofore unseen alien race) he has the ability to go into a "Bijani Pain Trance" which allows him to complete jobs even when feeling immense pain. This plot device later becomes an important part of the story.

Meanwhile, Q takes over the role of Dr. Thaddeus Quint, whose personality is similar to Q's.

At several points throughout the game, the player (Qaylan) is given multiple choices about what actions should be taken in various situations. Each action has a correct choice and several wrong choices. If the wrong choice is made the game either ends (e.g., ship destruction), or is re-routed back to the choice point (e.g., told to try again). In cases where the game ends, Q will reset time and allow the player to try again. It is often necessary to fail (and die) in order to gain information and then utilize Q's power to "reset" time to put that information to use. If the player makes too many mistakes, however, Q becomes bored and the game ends.

Production

The live action segments of Star Trek: Borg were directed by James L. Conway and featured the return of John de Lancie as Q. The duo had previously worked together on the Star Trek: Voyager episode "Death Wish".[1] The filming of the live action segments of the game took place at the same time as Star Trek: First Contact. Conway had been competing to direct that film against The Next Generation cast member Jonathan Frakes but lost out.[1] However, Frakes did also direct the audiobook version of the game.[2]

The USS Righteous sets are mostly redressed versions of the sets of the USS Voyager from the Star Trek: Voyager series, with the exception of the bridge, which was a redressed form of the bridge of the USS Excelsior as seen in the Voyager episode "Flashback".

Visual effects shots for this game were originally produced for the Star Trek: Deep Space Nine pilot episode "Emissary" which also depicts the Battle of Wolf 359.

With the exception of Murray Rubinstein and some minor players, the entire cast has appeared on one or more of the Star Trek TV series. For example, Jeff Allin also guest-starred as a single parent in the Star Trek: The Next Generation episode "Imaginary Friend"; John Cothran, Jr. has played two different Klingon characters on Star Trek: The Next Generation and Star Trek: Deep Space Nine; and Marnie McPhail played one of the Enterprise-E crewmembers in Star Trek: First Contact (in which her character is also assimilated by the Borg).

The soundtrack to the game was later published by composer Dennis McCarthy on his own label in 2008.[3]

Reception

Chris Hudak gave the game 4.1/10 his review for GameSpot, and said that Star Trek: Borg didn't live up to the potential of the source material. While he described de Lancie's performance as "superb" but "wasted here",[4] he said that the game was a "quick-pick-a-path mess".[4] Furthermore, he felt that due to the interactive movie elements of the gameplay, it didn't feel much like a game at all.[4] However, Roy Bassave, writing for the Knight-Ridder media group and published in The Buffalo News praised the game and said it was superior production values than the First Contact film.[5]

Barbara Krasnoff, of Computer Shopper, found fault with the interface on the game, saying that it was hard to get the game to accept mouse clicks when you needed to select a series of numbers. She overall found it lacked challenge as if you were to die, then you are resurrected without penalty, but thought that it would be well received by fans of the franchise.[6] The review in The Boston Herald made it clear that the game would only be received positively by fans, saying that the gameplay moved "incredibly slow".[7] It did praise the plot, stating that it was "interesting and offers some funny and trademark-Trek moments for even the mildest fan".[7] It gave the game a score of two and a half out of five.[7] The game was later called a "bright spot" of Star Trek gaming by James Lileks of the Minneapolis Star-Tribune.[8]

References

  1. 1 2 "Voyager's "Death Wish," 19 Years Later". StarTrek.com. February 19, 2015. Retrieved February 21, 2015.
  2. "Star Trek Borg". Simon and Schuster. Retrieved February 21, 2015.
  3. "Dennis McCarthy / Kevin Kiner – Star Trek: Borg (Original Soundtrack To The Interactive CD-Rom Video Game)". Discogs. Retrieved February 21, 2015.
  4. 1 2 3 Hudak, Chris (January 9, 1997). "Star Trek: Borg Review". GameSpot. Retrieved February 21, 2015.
  5. Bassave, Roy (November 28, 1996). "They Must Be Assimilated". The Buffalo News. HighBeam Research. Retrieved February 21, 2015. (subscription required (help)).
  6. Krasnoff, Barbara (May 1, 1997). "Star Trek Borg.". Computer Shopper. HighBeam Research. Retrieved February 21, 2015. (subscription required (help)).
  7. 1 2 3 "Slow 'Borg' keeps you Q-ed into action". The Boston Herald. HighBeam Research. January 10, 1997. Retrieved February 21, 2015. (subscription required (help)).
  8. Lileks, James (October 14, 2000). "Elite Force gets Star Trek ambiance right". Star-Tribune. HighBeam Research. (subscription required (help)).
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