Star Trek: The Promethean Prophecy

Star Trek: The Promethean Prophecy
Developer(s) TRANS Fiction Systems
Publisher(s) Simon & Schuster Interactive
Designer(s) Ron Martinez, Jim Gasperini
Engine Trans
Platform(s) MS-DOS, Macintosh, Apple II, Commodore 64
Release date(s) 1986
Genre(s) Text adventure
Mode(s) Single-player

Star Trek: The Promethean Prophecy is a text adventure game developed by TRANS Fiction Systems and published by Simon & Schuster Software in 1986 during the 20th anniversary of the Star Trek: The Original Series. The game was developed by Ron Martinez and Jim Gasperini who also worked on Hidden Agenda.[1] The player assumes the role of James T. Kirk captain of the U.S.S. Enterprise which has sustained heavy damage after being attacked by an unknown entity. A landing party headed by Kirk beams down to a nearby planet to find food for the ship's crew as the resources onboard became contaminated during the attack.[2][3]

Plot

Captain James T. Kirk of the U.S.S. Enterprise is on an exploration mission in the Prometheus Solar System when the ship comes under attack by an unknown entity. After Mr. Spock takes over for a hysterical science officer Berryman, the enemy is determined to be a Romulan Bird of Prey. The Romulans reject all incoming transmissions but send threats to the Captain. Helmsman Hikaru Sulu fires a barrage of four torpedoes at what appears to be a false image of the Romulan vessel. The vessel becomes critically damaged and the Romulan commander tells Kirk that he was avenging his brother whom Kirk had defeated in a prior engagement. Damage reports show that the ship's protein stock used for food synthesis has been contaminated by leaking phaser coolant.[2] The captain and a landing crew beam down to Prometheus Four, a class M planet with a concentration of life which appears to be peaceful.

Reception

Scorpia of Computer Gaming World stated that Promethean was "light years better than" predecessor Star Trek: The Kobayashi Alternative "in both design and execution", and without its bugs. It concluded "Bottom line: Highly recommended!"[4] In 2014 historian Jimmy Maher described the game as "much more conventional — perhaps too conventional — text adventure than its crazy predecessor", concluding "The best of this era of Star Trek games, it’s also the one that feels the least like Star Trek."[5]

References

  1. "Monthly Program". Baychi.org. 1995-12-12. Archived from the original on 2012-11-28. Retrieved 2009-07-03.
  2. 1 2 TRANS Fiction (1986). Star Trek: The Promethean Prophecy. Commodore 64. Simon & Schuster. Spock: ... leaking phaser coolants have contaminated the entire supply of raw protein substance we use for synthesis of the ship's foodstuffs.
  3. Bjornsen, Harold R. (April 1987). "Trek to the Stars". RUN. Peterborough, NH: CW Communications/Peterborough. 4 (4): 105. ISSN 0741-4285. OCLC 10151803.
  4. Scorpia (March 1987). "Star Trek: The Promethean Prophecy". Computer Gaming World. p. 26.
  5. Maher, Jimmy (2014-12-17). "Simon & Schuster's Treks to Nowhere". The Digital Antiquarian. Retrieved 18 December 2014.


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