Super Monkey Ball Jr.

Super Monkey Ball Jr.
Developer(s) Realism
THQ
Sega
Publisher(s)
Distributor(s) Sega
Producer(s) Andy Onions
Marc Bowden
Programmer(s) Dave Reed
Artist(s) Dave Worton
Composer(s) Martin Goodall
Series Super Monkey Ball
Platform(s) Game Boy Advance, Nokia N-Gage
Release date(s)
  • NA: November 19, 2002
  • PAL: April 4, 2003
Genre(s) Platform
Mode(s) Single player, multiplayer

Super Monkey Ball Jr. is a platform game for the Game Boy Advance that is modeled after Amusement Vision's console game Super Monkey Ball. It is one of the few games on the GBA to make use of its 3D capabilities. The series is copyrighted by Amusement Vision and Sega. The game was also released on the N-gage under the name Super Monkey Ball, which did not feature any multi-player. At early November 2002, the game did not have Sega's logo.

Gameplay

The goal of the game is to maneuver a monkey trapped in a ball by tilting the labyrinth and reaching the goal at the end of the maze.

Characters

Like many other games of Super Monkey Ball series, the player has the option to choose Aiai, Meemee, Baby, or Gongon. In multiplayer, two to four people can pick the same character.

Reception

The game has received mostly positive reviews. IGN gave the game a 9/10,[1] GameSpot gave the game a 8/10,[2] and review aggregator Metacritic gave the game a 82/100, indicating "Generally favorable reviews."[3]

References

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