Sega Sammy Holdings

This article is about the holding company. For separate articles on the two brands, see Sega and Sammy.
Sega Sammy Holdings Inc.
Native name
セガサミーホールディングス株式会社
Kabushiki gaisha
Traded as TYO: 6460
Industry Mass media
Founded October 1, 2004 (2004-10-01)
Headquarters Tokyo, Japan
Key people
Hajime Satomi
(Chairman and CEO)
Naoya Tsurumi
(COO)
Hisao Oguchi
(CCO)
Revenue Decrease ¥347.981 billion (2016)[1]
Increase ¥17.617 billion (2016)
Decrease ¥5.369 billion (2016)
Number of employees
7,149 (FY 2013)
Divisions Marza Animation Planet
Sammy Corporation
Sega
TMS Entertainment
Website www.segasammy.co.jp/english/

Sega Sammy Holdings Inc. (セガサミーホールディングス株式会社 Sega Samī Hōrudingusu Kabushiki Gaisha, TYO: 6460) is a Japanese holding company formed from the merger of Sega and Sammy in 2004. Both companies are involved in the amusement business (Sega with arcade games, Sammy with pachinko machines), and Sega's fame also comes from their video game franchises and home consoles.[2]

History

According to the first Sega Sammy Annual Report, the merger of the two companies happened due to the companies facing difficulties. According to chairman Hajime Satomi, Sega had been in the red for nearly 10 years[3] and lacked a clear financial base. Sammy, on the other hand, feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to divesify its business in new fields, using Sega's broader range of involvement in different entertainment fields.[4]

Together, as the Sega Sammy group, the company has grown and acquired and founded multiple companies.[5]

Until 2015, the group was structured in four areas.[6]

For the better half of the first decade of the holding's existence it has sought the arcade machine sales of Sega and the pachinko sales of Sammy, as its biggest financial incentive. A shift happened in the 2010s, leading to the "Group Structure Reform" in 2015. Casinos, resorts and digital games are now the biggest financial incentives. Arcade sales and packaged games from Sega has softened, while growth in pachinko sales is not anticipated.[7]

Today the group is structured around the entertainment, resort and pachinko/pachislot industries. With the exception of Sega's theme park business (Sega Live Creation), the consumer, amusement machine and amusement center businesses are in the entertainment sector of the group, led by Sega.[8]

Performance

Sales[9]

2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
Pachislot and Pachinko Machines

millions of yen

280,109 265,631 211,539 145,582 161,691 160,376 212,060 212,189 142,281 181,834 149,122
Amusement Machine Sales

millions of yen

72,416 71,512 75,454 71,061 61,926 45,117 47,237 49,929 39,134 38,604 45,480
Amusement Center Operations

millions of yen

77,847 106,245 103,850 91,226 71,310 54,788 45,695 44,608 42,707 43,216 41,432
Consumer Business

millions of yen

74,266 106,245 119,593 141,790 131,361 121,575 88,896 85,688 83,874 99,841 111,757
Others

millions of yen

25,007 19,497 17,800 9,315 2,904 2,821 2,843 3,087 13,409 14,513 13,677

Operation income[9]

2005 2006

2007

2008

2009

2010

2011

2012

2013

2014

2015
Pachislot and Pachinko Machines

millions of yen

103,930 99,847 71,102 8,443 14,528 29,502 64,284 71,040 23,534 45,292 25,796
Amusement Machine Sales

millions of yen

7,423 12,176 11,682 7,152 6,890 7,094 7,317 7,415 1,902 -1,264 -2,356
Amusement Center Operations

millions of yen

5,472 9,244 132 -9,807 -7,520 -1,338 342 355 1,194 60 -946
Consumer Business

millions of yen

-8,809 9,244 1,748 -5,989 -941 6,332 1,969 -15,182 -732 2,089 4033
Others

millions of yen

-541 -1,712 -1,345 -74 353 336 -10 234 -484 -1,200 -2908

Structure

Pachislot and Pachinko machine business

Entertainment contents business

Resort business

Others

Related companies

Current affiliates

Former affiliates

See also

References

  1. "Consolidated Financial Statements" (PDF). Retrieved May 16, 2016.
  2. "Sega Sammy Holdings Background - After Integration". Sega Sammy Holdings. Retrieved 2014-02-09.
  3. Hirohiko Niizumi (2004-06-01). "Sammy reveals new logo, changes at Sega". GameSpot. Retrieved 2016-11-16.
  4. "Annual Report 2005" (PDF). Sega Sammy Holdings Inc. 2005-09-05. Retrieved 2016-11-16.
  5. "Sega Sammy Group - the FACTS" (PDF). www.segasammy.co.jp. Sega Sammy Co., Ltd. 2014.
  6. "Earnings information". Sega Sammy Holdings. Retrieved 2016-11-16.
  7. "2014 Winter Sega Sammy Report" (PDF). Sega Sammy Holdings Inc. 2004-11-27. Retrieved 2016-11-16.
  8. "FY Ended March 2015 Full Year Results Presentation" (PDF). Sega Sammy Holdings Inc. 2015-05-12. Retrieved 2016-11-16.
  9. 1 2 "Balance sheets information|Financial Information|Investor Relations|SEGA SAMMY HOLDINGS". Segasammy.co.jp. Retrieved 2015-02-04.
  10. 4-traders (1960-08-10). "Sanrio Company, Ltd. company : Shareholders, managers and business summary | Tokyo: 8136". 4-Traders. Retrieved 2015-08-13.

External links

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