Power Instinct

Power Instinct

Logo utilized in the first Power Instinct.
Genres Fighting game
Developers Atlus
Noise Factory
Publishers Atlus
Platforms Arcade, PlayStation, PlayStation 2, Super NES, Genesis, Sega Saturn, Neo Geo
First release Power Instinct / Gouketsuji Ichizoku
November 1993
Latest release Gōketsuji Ichizoku Matsuri Senzo Kuyou
August 2009

Power Instinct (豪血寺一族 Gōketsuji Ichizoku, "The Gōketsuji Clan") is a fighting video game series created by Atlus started in 1993. It is often abbreviated as PI or GI for short.

One of the innovations unique to the series was the introduction of the transformation feature. Several of the characters can change their appearance and fighting style by simply executing certain moves (usually a throwing move), though this has not been featured in every entry in the series. Other features include the ability to perform a double jump and attacking while dashing.

Games

Power Instinct

Power Instinct
Developer(s) Atlus
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Noise Factory, Atlus
Platform(s) Arcade, Super NES, Genesis
Release date(s) November 1993
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Horizontally oriented, 320 × 224, 2048 palette colors

The first game of the series was released in 1993. In it, players play as a member of the Goketsuji clan, who are battling to determine who will replace 78-year-old Oume Goketsuji as head of the clan. It has eight selectable characters and one unplayable boss character, Oume Goketsuji, a palette-swap of her younger sister Otane. Originally, every character had a specific win quote for each defeated foe, but that was reduced to only one win quote for each character in the English version.

This game was ported to Super NES and Genesis and includes some new play modes: Vs. Battle, Practice Mode, Time Attack and a "Life Attack" that consists of defeating as many opponents as possible with just one life bar (similar to the Survival Modes seen in other fighting games).

The Mega Drive version has a Battle Royal mode where 1 or 2 players can select a team, with an option to hide the characters being chosen so they are not revealed until the fight. Additionally, it features an option that allows the strength of each special attack of every playable character to be adjusted to the player's liking.

The English console ports of this game had several omitted features, such as Karaoke Mode with the lyrics for the songs "Tatanka no Uta" and "Otoko no Karatemichi", character biographies that pop up in between demos, the intro demo to the game and the scene of Oume where she speaks to the player before she fights them (which changes if she's fighting Otane). The Super NES version also replaces the endings that were in the Japanese Super Famicom version with a congratulations screen with the character portraits used in the pre-fight screen.

Characters

Reception

Reviewing the Super NES version, GamePro judged that "Power Instinct falls along the lines of Fatal Fury, but it falls short." They praised the double jumps and special moves, but criticized the "passable" graphics and sound and the fact that the boss is just a palette swap of a playable character.[1] A reviewer for Next Generation said the game has "average graphics, decent play control, and moves you've mostly seen before. ... Nothing wrong here, it's just typical." He gave the Super NES version two out of five stars.[2]

Power Instinct 2

Power Instinct 2
Developer(s) Atlus
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Super-K!, Markey, Helen
Platform(s) Arcade, PlayStation
Release date(s) April 1994
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CAVE 1st generation
Display Horizontally oriented, 320 × 240, 10240 palette colors

Power Instinct 2 features five new characters, giving a total of 13 playable characters and one unplayable boss (Otane Goketsuji). The game's story picks off from the last game, with Otane having defeated her sister Oume in the previous tournament. However, with the help of their mother Oshima Goketsuji, Oume kidnapped her sister, threw her into the ocean, and forged a letter saying that Otane has quit as leader, resulting in a new tournament. Otane does escape and fights the winner of the tournament in a bid to defend her leadership of the Goketsuji clan.

The game introduces the "Stress" meter into the series, which increases when one's attacks are blocked or when attacked. A super attack can be executed when it is full. In addition, when the Stress meter fills up, a character becomes engulfed in a flame of their own energy for a brief moment, which protects from any incoming attacks from the opponent and knocks them away if they are too close.

The PlayStation version, retitled Gouketsuji Ichizoku 2: Chotto Dake Saikyou Densetsu, was only released in Japan and has some characteristics from Gogetsuji Legends (as it shares almost the same subtitle to its Japanese version), like the team battle and the possibility to play as Chuck and Kuroko, but these features are only available for Versus (player vs. player) mode. Unlike the arcade game, anytime a transformable character changed into his or her alternate version in the PlayStation port, there was considerable loading time that interrupted the match.

New characters

Reception

On release, Famicom Tsūshin scored the PlayStation version of the game a 23 out of 40.[3]

Gogetsuji Legends

Known as Gouketsuji Gaiden: Saikyou Densetsu in Japan, the third installment was called Gogetsuji Legends outside Japan, lacking the Power Instinct title, strangely enough. This would be a trend for the series in its subsequent western releases, officially phasing out the Power Instinct branding. The game's story picks up from the last game, with Otane being defeated by Kanji Kokuin, who became the new leader of the Gouketsuji clan.

The battles are in teams of two characters, a leader and a partner. Super Kurara and Pochi are individual characters; because of this, Kurara and Kinta gained new moves. Otane is also made playable, bringing the cast to 16 characters. A Super Block and a Charge Attack were brought into the gameplay. A Super Block can nullify the opponent's blow and allow for a counterattack, and a Charge Attack can immediately knock down the opponent or launch them into the air for another attack. There is one new playable character, (Kuroko), and a new boss, (Chuck). All of the characters were given new special attacks. However, the majority of them were exclusive only to this game.

Groove on Fight

Groove on Fight
Developer(s) Atlus
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Noise Factory, Atlus
Platform(s) Arcade, Sega Saturn
Release date(s) April 1997
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Sega Titan Video
Display Horizontally oriented, 704 × 513, 6144 palette colors

The story of this sequel of the series, known as Gouketsuji Ichizoku 3: Groove on Fight in Japan, takes place 20 years after the last Goketsuji tournament. It also has a darker and more serious tone than its predecessors, similar to that of Garou: Mark of the Wolves, but still maintains a little of the same humor that is particular to the series.

The players can choose from eleven characters, all of them, save Otane/Oume, being new. The graphic style of Groove on Fight is very different from its predecessors, as the sprites are smaller, but are more fluid and have an animated look to them.

The Sega Saturn port of the game included some features like being able to play as Damian, Bristol Weller and Bristol-D once the player beats the game with certain characters, the possibility of four players to play at the same time by way of the Saturn's multi-tap and an "Omake Mode" where the players can view artwork of the characters for the game. The Saturn version also features an arranged version of the soundtrack that has some new music themes that were not present in the original, like the theme "Mystic" and the vocal version of the title song.

Gameplay

Gameplay is in a 2-on-2 format with the ability to tag in and out at any time between players. Every time the player tag successfully between characters, the character who is on the sidelines slowly begins to get his or her energy back.

At difference from the previous games, Groove on Fight has a six buttons system. The two new buttons are for "Dodge" and for the "Powerful Blow" the "Dodge" allows the characters to evade attacks and then counterattack the opponent. The "Powerful Blow" is an attack that inflicts more damage to the opponent than the normal strong attacks, but is also slower. The special guard and the shadow moves from Gogetsuji Legends are still present in the game and some other new characteristics were introduced to the gameplay:

Characteristics
Name Description
Body Toss The character throws the body of a defeated character at the opponent.
Taunt Pressing the start button will taunt the opponent. Introduced for the first time in the series.
Unblockable Attack Each character has his/her own Unblockable Attack. This attack is very slow, but if hits cause a great amount of damage to the opponent.
Partner Attack The character that is not fighting will perform a jump-in attack from the sidelines.
Dual Combo Is a series of attacks performed by the two characters at the same time. This requires one level of the Stress meter.
Pounce Pressing up + Light kick, Hard Kick, as soon as the character knocks an opponent down, will attack the downed foe.

Matrimelee

This new sequel, called Shin Gouketsuji Ichizoku: Toukon Matrimelee in Japan, features 4 totally new characters and one new boss (Princess Sissy). However, Angela does not return in this game. Jimmy, Elias, Lynn and Jones from Rage of the Dragons are guest stars, and are unlockable. A few of the game elements were borrowed from this same game as well. The western releases drop the Shin Gouketsuji Ichizoku title and remains named simply as Matrimelee. It was one of the last few games to be released on the Neo Geo.

Transformations were excluded, and a few of the characters from the previous sequel do not appear. The Stress meter now could be filled up to three levels. Super moves included are a Stress Shot (one bar), an Ippatsu Ougi (two bars) and a powerful, hidden super attack called a Kinjite (three bars). However, only a few of the characters have Kinjite moves.

In the game's story, the king of Certain Country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son) So he holds a fighting tournament where the prize is the hand of the princess and the throne succession.

Shin Gōketsuji Ichizoku: Bonnō Kaihō

Shin Gouketsuji Ichizoku: Bonnou Kaihou
Developer(s) Noise Factory
Publisher(s) Excite
Distributor(s) Excite
Platform(s) PlayStation 2
Release date(s) May 25, 2006
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously

The sequel of Matrimelee was released exclusively in Japan. It features enhanced graphics and sound, the return of two of the older characters (Angela Belti and Kinta Kokuin), a new boss, and the return of the transformation feature. Gameplay was also improved in some areas, and super attacks were made easier to execute. The game has the same backgrounds and all the characters from Matrimelee (except the four characters from Rage of the Dragons), and because of that it is usually described as a port of the game, while in fact the game's story takes place after the events from the previous game, making it a sort of sequel or update. The game tells the story of the king from the previous game, who holds a "Bonnou Kaihou" ("Liberation of Lusts") tournament to cheer up his daughter Princess Sissy. This time the prize is anything that the winner could wish for (except the throne succession).

The game also features an online mode and a 'Lust Cards System' that consists of buying cards with special effects. Some allow the player to change certain characteristics of the characters, others are used to view special music video clips, and others to call strange characters to help the player in battle.

Gōketsuji Ichizoku Matsuri Senzo Kuyou

Gouketsuji Ichizoku Matsuri Senzo Kuyou
Developer(s) Noise Factory
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Noise Factory, Atlus
Platform(s) Arcade
Release date(s)

August 2009 (Taito Type X)

February 22, 2012 (Taito NESiCAxLive)
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Taito Type X, Taito NESiCAxLive

This 2009 sequel picks up the story of the Goketsuji clan, with Oume announcing a new tournament. Several new characters were introduced:

Merchandise

Various merchandise based on the series has been released in Japan. The 253-page 1995 novel Gouketsuji Ichizoku: The Novel (ISBN 978-4-8470-3158-8) was published by Wani Books in 1995. It relates the history of the Goketsuji family and features some art made by Range Murata. Gouketsuji Ichizoku: THE CD-ROM was published in 1998 by Toshiba EMI and contains information about the series including characters profiles, correlation diagrams, the family lineage, concept art, sounds and other artwork. It also has desktop wallpapers and screen savers.

Soundtracks to the first five games in the series were also released. Pony Canyon/Scitron released the first four, while Noise Factory released the Matrimelee soundtrack. In 2005, Noise Factory released a box set of all soundtracks to the first five games in the series, along with a 2005 calendar featuring art from the. Unlike the original releases, the CDs in the box art do not include the sound effects collections and the Groove on Fight's CD has the arranged tracks from the Sega Saturn.

References

  1. "ProReview: Power Instinct". GamePro. IDG (82): 63. July 1995.
  2. "Power Instinct". Next Generation. Imagine Media (4): 100. April 1995.
  3. NEW GAMES CROSS REVIEW: 豪血寺一族2 ちょっとだけ最強伝説. Weekly Famicom Tsūshin. No.358. Pg.31. 27 October 1995.
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