Princess Crown

Princess Crown

Sega Saturn version cover art
Developer(s) Atlus
Publisher(s) Sega
Director(s) George Kamitani
Producer(s) Hiroyuki Tanaka
Designer(s) George Kamitani
Programmer(s) Tetsuya Ikawa
Takashi Nishii
Writer(s) Hitomi Fukaumi
Composer(s) Toshikazu Tanaka
Platform(s) Sega Saturn, PlayStation Portable
Release date(s)

Sega Saturn

  • JP: December 11, 1997

PlayStation Portable

  • JP: September 22, 2005[1]
Genre(s) Action role-playing
Mode(s) Single-player

Princess Crown (プリンセスクラウン Purinsesu Kuraun) is an action role-playing game developed by Atlus and published by Sega for the Sega Saturn video game console in Japan on December 11, 1997. Some of the team members involved in the project would later form the game development company, Vanillaware.

The game is a side-scroller with a medieval setting, and features real-time combat. It is possible to learn certain moves or button combinations which perform special attacks. Experience points, money, and various items are obtained by defeating enemies.

Gameplay

Princess Crown game play revolves around a few major Mechanics. Visiting towns, quests, gathering information, challenging bosses, battles, and linear story line. Princess Crown is played in a side scrolling perceptive; hence, getting lost or losing track is very minuscule.

Exploration is all still in Side Scrolling fashion it mostly resembles Zelda II or Castlevania II. There are 2 types of mediums of explorations Towns and Paths. Towns are full of NPC that hold valueless info that is needed to progress through the game. Paths are routes placed to move to the next town or event that usually has random encounters.

Encounters are Handled in such fashion of a cross up of fighting elements and Rpg elements. The battle system is very simple but yet very challenging. There are few mechanics used a Attack command, Guarding, Evasion, Items and Recovery. It's your average side scrolling Rpg it mainly focuses on spacing, timing, reading, knowledge and Evasion. What makes this game special is its POWER gauge. The POWER Guage is depleted from various actions. If it runs out then the character will run out of breath and it will read Power Charge. Which is needed to Guard, Evade and Attack.

Item usage plays a big role in Princess Crown. While it mostly depend on what type a player you are items might not even matter. While holding Armor and Recovery items; In addition, It hold magic and throwing items.

(There are more to Items in the game but, Nobody is yet to translate most if not any of the items. So if you import with no knowledge of Japanese most items will be trial and error; hence, Not knowing what items do at all.)

Plot

Princess Crown begins with a little girl and her grandmother. The girl picks up a book and her grandmother starts reading the story of thirteen-year-old Princess Gradriel De Valendia. The player then takes on the role of Gradriel throughout her adventure as she travels her kingdom of Valendia wanting to resolve its many problems with her own hands. However, as common with such tales, Gradriel encounters more trouble than she could have ever imagined.

After completing the story of Princess Gradriel, more books become available thus allowing players to now take on the roles of three characters that Gradriel has met on her journey. Edward Glowstar is a chivalrous knight on a quest to avenge his father and becomes a valuable ally to the Princess. Proserpina is a mischievous young witch who the player must fight her several times throughout Gradriel's story. Portgas Chrisford is a friendly, Robin Hood-esque Pirate who Gradriel first encounters when another pirate is committing unjust acts using Portgus' name. These three stories are substantially shorter than the first.

Development

Princess Crown was a co-developed by Atlus and Sega for the Sega Saturn console.[2] Project and Art Director George Kamitani, who previously worked with Capcom on arcade titles such as Dungeons & Dragons: Tower of Doom,[3] served as the game's lead designer and planner, while composer Toshikazu Tanaka, known for his work on SNK's Metal Slug series, provided the game's music. An original soundtrack titled Princess Crown Original Sound Collection + Full Arrange was released in April 1998 by Nippon Columbia Records featuring 17 tracks from the game, as well as two arranged tracks by Tanaka under his alias "Dencyu".[4] A remastered version of the soundtrack without the arranged tracks simply titled Princess Crown Soundtrack was released in February 2011 by SuperSweep Records.[5]

The PlayStation Portable version of Princess Crown was announced at the 2004 Tokyo Game Show by representatives of Sony Computer Entertainment,[6] with the first playable build of the game being exhibited the following year at the 2005 Tokyo Game Show.[7] The port features the option to display in the game in the original 4:3 aspect ratio of the Saturn release with a custom window border, or to stretch the display to fit the handheld's widescreen aspect. It also includes new features such as a more legible font and a gallery mode with music and illustrations.[8]

Reception

Princess Crown received a 7.75 out of 10 average from Japanese Weekly TV Gamer magazine based on individual scores of 7, 7, and 8.[9] While it was never released outside Japan, it has since been regarded as a popular import title among Western Saturn owners.[7] In a 2005 retrospective, IGN called the game "one of the finest examples of 2D on the barebones (meaning no RAM cartridge) Saturn system," and that it "offered an expansive quest with terrific characters and lots of gameplay."[2] Website 1UP.com praised the game's graphics, declaring that "not only is the artwork detailed, the character design is simply gorgeous", elaborating that "If you rank games like Castlevania: Symphony of the Night among gaming's finest 2D royalty (and it is), it's nothing compared to the visual quality of Princess Crown."[10]

PlayStation Portable version

In a preview of the PlayStation Portable version, GameSpot stated that the game "manages to hold up nicely" eight years after its original release, elaborating that "the gameplay is rock solid, and the visuals have a nice retro look to them that still impresses." [7] Despite this, the port was criticized for its lack of a true widescreen display; presenting the game in its original 4:3 aspect ratio instead of the PlayStation Portable's native 16:9. IGN called the port "lazy", stating that "Princess Crown on the PSP is a port of the original Saturn game in the most shameful of terms -- complete with borders around the small 320x240 gameplay window."[2] GameSpot would also claim that "The pseudo-letterbox presentation is a bit of a downer, but it's hard to complain since we're just pleased to be able to play the game on the go."[7]

Legacy

Odin Sphere, Muramasa: The Demon Blade and Dragon's Crown, are considered spiritual successors to Princess Crown, with the former evolving its scenario and the two latter expanding on its gameplay systems.[11] Dragon's Crown is said to be a project in George Kamitani's heart since its release and marks the first true successor to Princess Crown.

See also

References

  1. "プリンセスクラウンPSP" (in Japanese). Atlus. Retrieved 2012-03-24.
  2. 1 2 3 Gantayat, Anoop (2005-09-18). "TGS 2005: Princess Crown Returns". IGN. Retrieved 2012-03-24.
  3. Gifford, Kevin (2011-07-18). "Vanillaware's George Kamitani on Dragon's Crown". 1UP.com. Retrieved 2011-07-20.
  4. "COCC-14923 / Princess Crown Original Soundtrack + Full Arrange". VGMdb. Retrieved 2012-03-24.
  5. "SRIN-1080 / Princess Crown Soundtrack". VGMdb. Retrieved 2012-03-24.
  6. Gantayat, Anoop (2004-09-21). "TGS 2004: New PSP Games Announcement". IGN. Retrieved 2012-03-24.
  7. 1 2 3 4 Torres, Ricardo (2005-09-17). "TGS 2005: Princess Crown Hands-On". GameSpot. Retrieved 2012-03-24.
  8. Gantayat, Anoop (2005-06-22). "First Details: PSP Princess Crown". IGN. Retrieved 2012-03-24.
  9. "Princess Crown Review". Weekly TV Gamer (in Japanese) (36): 19–38. 1997-12-19.
  10. "Princess Crown Preview for PSP". 1UP.com. 2005-09-16. Retrieved 2012-03-24.
  11. Thomas, Lucas M. (June 4, 2009). "E3 2009: Muramasa: The Demon Blade Interview". IGN. Retrieved 2011-04-23.
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