List of eSports leagues and tournaments

The following is a list of recurring eSports tournaments.

Name Description Location Years Active
Apex Super Smash Bros. tournament with side events for Pokémon, fighting games, etc. New Jersey, United States 2009–present
Battle.net World Championship Series (BlizzCon) StarCraft II (SC2), World of Warcraft (WoW), Overwatch and Hearthstone: Heroes of Warcraft world championship series run by Blizzard Entertainment Worldwide 2012–present
Capcom Cup Street Fighter tournament sponsored by Capcom California, United States 2013–present
Call of Duty World League A Call of Duty eSports league that began in January 2016.[1] It is played on Call of Duty: Black Ops III for PlayStation 4 and acts as a qualifier for the pre-existing, annual Call of Duty Championship. There are two divisions of play, a Professional division and an Amateur division. North America, Europe, Australia, New Zealand 2016–present
Dreamhack The world's largest computer festival, the event includes major esports competitions. Sweden 1994–present
eCompete Online
Electronic Sports League
Electronic Sports World Cup An annual international competition based in France, the tournament is the creator of the TrackMania series of racing games. France 2003–present
ESEA League
European Gaming League A competition that focuses on the United Kingdom and Europe United Kingdom 2007–present
Evolution Championship Series The largest fighting games competition in the United States, the tournament is very important for competition in the genre. United States 1996–present
Garena Premier League
Intel Extreme Masters Organized by Turtle Entertainment, which also runs the Electronic Sports League, the Intel Extreme Masters was created to expand beyond the ESL's mostly European focus. International 2007–present
Global Starcraft II League Originally holding exclusive rights to broadcast Starcraft II in South Korea, the tournament has remained central to the Starcraft II competitions. South Korea 2010–present
Major League Gaming Among the largest competitions in the United States, the MLG has held competitions across the country featuring a variety of games. United States 2002–present
Halo Championship Series 343 industries own eSports league for the Halo series. The prize pool for the 2016 series is currently 2 million. .International2014–present
Mexican eSports League The first eSports League in Mexico, it started officially in October 2015. Has LoL, Hearthstone, World of Tanks and Starcraft Tournaments.International to begin in 20172015–present
World Cyber Arena The successor to the World Cyber Games starting October, 2014 in Yinchuan, China China 2014–present
SMITE World Championship The flagship tournament for SMITE, a third-person MOBA developed by Hi-Rez Studios. The tournament (currently) involves 14 teams from 6 regions and US $1 million in prize money. Georgia, United States 2014–present
UMG Gaming UMG Gaming has been holding gaming events mainly for the Call of Duty franchise since 2012, it has become a staple event for teams and events are considered major events where all professional teams compete. United States 2012–present
The International The flagship annual Dota 2 tournament. Due to the popular crowdfunding system set up for it, it has broken eSports prize pool money every year of its existence. The International is the most integral part of Dota 2's marketing system. Rather than ads, Valve opted to use Gamescom 2011 as the location of the first TI. The international's adversity forges new legends such as Danil "Dendi" Ishutin, Clinton "Fear" Loomis, and of course the most beloved babyrager Artour "Arteezy" Babaev. United States 2011–present
eGames Tournament between countries. Worldwide 2016–present
Wargaming.net League Tournament flagships from World of Tanks. International 2013–present

Defunct

Name Description Location Years Active
Cyberathlete Professional League Originally running events in the United States, the CPL has been shut down and then reinstated as an competition in Shenyang, China China 1997–present
World Series of Video Games The tournament held events around the world featuring a variety of games until its cancellation. International 2006-2007
Professional Gamers LeagueThe PGL was early professional gamers league based in the United States formed in Nov 1997.[1][2] The first world finals were hosted in Seattle in Jan 1998.[3] Though short lived, they held one of the earliest professional Starcraft tournaments in Nov 1998.[4] United States 1997-1998
Pro Gaming League Modeled after the Major League Gaming tournament, the league shut down after a few years due to lack of popularity. Canada 2007-2009
Tougeki – Super Battle Opera Based in Japan, the competition is among the most important fighting game tournaments. Japan 2003–2012
World e-Sports Masters Originally known as the World e-Sports games and based in Seoul, the competition has since moved to China and been renamed the World e-Sports Masters. China 2005–2010
World Cyber Games Originally founded in South Korea, The WCG was one of the largest eSports tournaments in existence, and was held annually. Worldwide 2000-2013

References

  1. Greg Miller (3 Nov 1997). "Out of the Arcade". Los Angeles Times. Retrieved 2 Jul 2013.
  2. Ed Brown (3 Aug 1998). "Can Online Gaming Be The Next Pro Sport? Believe it or not, game geeks have adoring fans.". CNN. Retrieved 2 Jul 2013.
  3. Neal Ulen (3 Feb 1998). "PGL Finals Impressions: All the truth . . . Without the Hype". Retrieved 2 Jul 2013.
  4. "ADVISORY/Professional Gamers' League Season 3 Championship in San Francisco.". Business Wire. 13 Nov 1998. Retrieved 7 Jul 2013.
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