Fighting game community

The fighting game community (sometimes shortened as FGC) is a community of video gamers who play fighting games such as Street Fighter, Tekken, Marvel vs. Capcom and Soulcalibur. Later Super Smash Bros. was also included. At first the community was small, but it has now grown to be a large community with many tournaments across the world.

History

Beginnings

The game Street Fighter II: The World Warrior was a huge success when it was released in 1991 and is regarded as one of the most influential video games of all time.[1][2][3] It refined and made the fighting game genre more popular.[4] Many people played this game at their local arcades, this spurred competition among many players and the Fighting Game Community slowly started to take shape. Although there were tournaments for fighting games, the tournaments were obscure and had insular events. Unlike how it is today, people could not experience a tournament unless that individual was there in person or if it was luckily recorded on video. This all began to change in the early 2000s due to the rise of streaming media websites like YouTube.

2000–2009: early years

With the popularity of the internet starting to become critical in many people's lives it was only a matter of time before it affected the Fighting Game Community. In early 2000, a forum was created called Shoryuken.com which was named after the iconic Street Fighter attack. The site became the main go to forum for many fighting game competitors and it quickly attracted the community to create major tournaments to gather the best players from around the country. One of the most major tournaments that gather players from around the world is called The Evolution Championship Series. In middle of the 2000s the FGC's popularity began to fade due to lack of new fighting games, the overall sales of the genre, and some problems within the community. It was not until 2009, when there was a new spark in the community.[5]

2009–present: new age of fighting games

After nearly a decade, Capcom announced the development of the next installment of one of their most well-known fighting games, Street Fighter IV. As it had been quite some time since Capcom had released a new Street Fighter game, this new title was heavily anticipated by the FGC. The game received a lot of positive reception from major game reviewers and the FGC.[6][7][8][9] Street Fighter IV single handily brought life back into the FGC by not only rejuvenating the popularity of fighting games but it also created an influx of new players into the community and increased the number of competitors. After the success of Street Fighter IV, new fighting games began being developed and the FGC expanded with more tournaments. The tournaments even started being lived stream with Twitch so many people can view the tournaments. There are also sponsor-ships from franchises like Evil Geniuses, Broken Tier,[10] and Mad Catz,[11] which pays players for free advertisement.

Despite the rise of other competitive video game genres, a phenomenon known as eSports, many members of the FGC have reject the label of "eSports" on their community.[12]

Current events

Although there are growing pains, the community is alive and healthy. With many ongoing tournaments it does not seem that the FGC will not be slowing down anytime soon. With the latest release of the fighting games Injustice: Gods Among Us and Killer Instinct, new games are being added to tournaments and majors. The FGC will continue to grow as long as new fighting games continue to release and the community still has life within it.

Culture

The fighting game community has been praised for its racial diversity compared to other gaming communities.[13] However it has also been been criticized for sexism.[14][15][16][17]

A highly publicized incident of sexism occurred in 2012 on a live streaming event, when Street Fighter x Tekken player Aris Bakhtanians made comments about a female player's bra size and other inappropriate remarks, leading to the female player to drop out of the event.[18] Later, during an interview with Twitch.tv he is quoted as saying that "sexual harassment is part of a culture, and if you remove that from the fighting game community, it's not the fighting game community." He later apologized for his comments.[19]

Tournaments

References

  1. Patterson, Eric L. (November 3, 2011). "EGM Feature: The 5 Most Influential Japanese Games Day Four: Street Fighter II". Electronic Gaming Monthly. Retrieved April 17, 2012.
  2. "Street Fighter II". The Essential 50. 1UP.com. Retrieved April 17, 2012.
  3. Matt Barton; Bill Loguidice (2009). Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time. Boston: Focal Press/Elsevier. pp. 239–255. ISBN 0-240-81146-1. Retrieved April 17, 2012.
  4. "Street Fighter II Influence".
  5. "Notes on the FGC".
  6. "street fighter 4 360 ign review". Ign.com. Retrieved 17 February 2009.
  7. "street fighter 4 review by g4". G4.com. Retrieved 18 February 2009.
  8. "Street fighter 4 meta critic score". Metacritic. Retrieved 17 February 2009.
  9. "street fighter 4 ps3 ign review". Ign.com. Retrieved 21 January 2010.
  10. "Broken Tier Sponsored Players". Broken Tier.
  11. "Mad Catz Players". mascatz.
  12. "The PA Report - Why the fighting game community hates the word "eSports"". 26 August 2013.
  13. Bowman, Mitch. "Why the fighting game community is color blind".
  14. "Is pervasive sexism holding the professional fighting game community back?".
  15. Narcisse, Evan. "Sexual Harassment is a Joke to These Fighting Game Fans [Update]".
  16. "This Woman Is Fighting Sexist Gamers Because They Obviously Suck". 20 March 2015.
  17. "Sexism In Fighting Game Culture Says Nothing About Gamers, But It Says Everything About Bullies".
  18. edited by Mark Graham, William H. Dutton, ed. (2014). Society and the Internet: How Networks of Information and Communication are Changing Our Lives. p. 92.
  19. Casey Johnston (18 February 2014). "Women are gamers, but largely absent from "e-sports"". Ars Technica. Retrieved 9 November 2014.

Bibliography

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