Final Fantasy Fables: Chocobo's Dungeon

Final Fantasy Fables: Chocobo's Dungeon

North American box art featuring Chocobo and Raffaello
Developer(s) h.a.n.d.[1]
Publisher(s) Square Enix
Artist(s) Toshiyuki Itahana
Series
Platform(s) Wii, Nintendo DS[2]
Release date(s)

Wii

Nintendo DS

  • JP: October 30, 2008
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Final Fantasy Fables: Chocobo's Dungeon (Japanese: チョコボの不思議なダンジョン 時忘れの迷宮 Hepburn: Chokobo no Fushigi na Danjon Toki Wasure no Meikyū, lit. "Chocobo's Mystery Dungeon: the Labyrinth of Forgotten Time") is a role-playing video game published by Square Enix for the Wii. It is an installment in the Chocobo series that focuses on Chocobo and his quest to free a town lost in time from eternal forgetfulness.[8]

Development began in 2006, and during production the game was made easier to appeal to women and young people. The game also made extensive use of music from the Final Fantasy franchise and included new music that reflected lost time.

The game was well received by critics who praised the dialogue, graphics and use of nostalgia for Final Fantasy, but noted the games shallow and repetitive gameplay. An enhanced port of the game was released for the Nintendo DS on October 30, 2008 in Japan.

Gameplay

The gameplay involves randomly generated dungeons and turn-based battles of the Chocobo's Mystery Dungeon title, though new elements have also been incorporated into the gameplay, such as the Job system, which features ten jobs.[9][10] Different jobs change the appearance of the player's Chocobo and alter the layout of the dungeons the players enter.[10] "Pop-up duels" also make a comeback with the addition of enemy cards that can be brought to "Mog's House", where they can be used to play minigames such as "bat shooter", "kick darts", fishing, and gardening.[10]

The player uses the Wii Remote to control characters. The player can also choose to use the Classic Controller, if preferred.[11] As a player moves, Chocobo regains health, and if the player loses all of his or her health, he or she will be brought back to the beginning of the current dungeon.[12] The game is Wi-Fi compatible, and players can battle against other players.[10]

Plot

While searching for the fabled Timeless Power gem to power his Airship, Cid and his partner Chocobo ended up being sucked into a vortex and end up in the quaint town of Lostime within the island of Memoria, which disappeared from the rest of the world fifty years ago. In the center of Lostime is a clock tower which rings the Bell of Oblivion that makes everyone lose their memories.[10][11][13] Along with his new friend Shirma and a mysterious boy named Raffaello who is able to create a labyrinth of memories, Chocobo has to recover the lost memories of Lostime's residents. However, these actions reveal the mystery behind Raffaello and the calamity that began the trouble.

Characters

Music

The Chocobo no Fushigina Dungeon Toki Wasure no Meikyū Original Soundtrack was released in Japan on January 23, 2008. The theme song, Door Crawl, which is both included on the soundtrack and available as a separate single, is written and performed by Ai Kawashima.

Development

Development began in November 2006 with new members added to the Chocobo development team as the platform had shifted from the Nintendo DS to the Wii.[10] Pastel colors replaced the bright colors of the Chocobo Tales.[15] Some of the more difficult game elements were removed so that it would appeal to "small children and female" players.[10] Square Enix's Virtual World had in-game advertisements for this game during the virtual world's first week.[16] Joe Down Studio developed the music for the game and features extensive remixing of music from various Final Fantasy games due to the positive reception of remixed Final Fantasy music in the game Chocobo Tales.[17][18] New music was composed for the opening movie and demo by Kumi Tanioka.[17] The studio requested that they be allowed to use music from the early Final Fantasy titles as it would be appropriate to the theme of forgotten time.[17] Musical cues such as the sound of pickaxes can be heard in the Fire Dungeon, and songs play backwards to indicate the restoration of memory.[17] The theme of forgetting your difficulties is discussed in the game story, and the developers tried to convey that putting your all into resolving problems is much better than simply trying to forget, as the people in the game story have.[18]

DS Port

An enhanced port, titled Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyū DS+ (シドとチョコボの不思議なダンジョン 時忘れの迷宮 DS+ Sido to Chokobo no Fushigi na Danjon Toki Wasure no Meikyū DS Purasu, lit. Cid and Chocobo's Mystery Dungeon: the Labyrinth of Forgotten Time DS+), was released in Japan for the Nintendo DS on October 30, 2008. It features a new storyline centering on Cid, as well as new jobs for characters to learn.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76[19]
Review scores
PublicationScore
EGMB+ / A+
Game Informer5.5 / 10
GameSpot7 / 10[20]
IGN8.4 / 10[21]
Nintendo Power7.5 / 10

The game experienced strong sales in the first week after release in Japan, but quickly fell from the video game charts.[10] Square Enix reports a total of 160 thousand copies have been sold as of September 30, 2008, with 90 thousand units sold in Japan and 70 thousand units sold in North America.[22] The enhanced DS version sold over 74,000 copies by the end of 2009.[23]

IGN praised the game for its polish, especially its graphics and humorous dialogue, and for its wealth of gameplay choices.[21] Video game website Joystiq previewed the game, complaining that despite some graphical improvements the gameplay was little different to earlier entries in the series, and was in fact "scarily reminiscent" of the ancient 1980 DOS game Rogue which inspired the genre.[15] The game was the runnerup for best Wii game of July 2008 on IGN.[24] It was awarded Best RPG for the Wii by IGN in its 2008 video game awards.[25]

References

  1. Riley, Adam (2008-02-26). "h.a.n.d Talks Chocobo on Nintendo DS & Wii, Square Enix Support & More". Cubed³. Retrieved 2008-07-09.
  2. 1 2 John Tanaka (2008-07-08). "Square Enix Announces New Chocobo Titles". IGN. Retrieved July 8, 2008.
  3. IGN staff (2007-09-13). "Chocobo Hits Japan in December". IGN. Retrieved 2007-10-01.
  4. IGN Staff (2008-03-31). "Uncover Lost Memories with Final Fantasy Fables: Chocobo's Dungeon". IGN. Retrieved 2008-03-31.
  5. Luke Van Leuveren (2008-04-06). "Updated Australian Release List - 7/4/08". PALGN. Archived from the original on 2011-08-14. Retrieved 2008-07-10.
  6. zConnection Staff (2008-11-01). "Final Fantasy Fables: Chocobo's Dungeon". zConnection.
  7. GameSpy staff (2008-06-28). "FFF: Chocobo's Dungeon For PAL (Wii)". GameSpy.
  8. KujaFFman (2007-05-10). "Chocobo's Dungeon débarque sur Wii (MàJ)". Final Fantasy World (in French). Retrieved 2007-05-10.
  9. Karl. B (2007-12-06). "Chocobo's Mysterious Dungeon gameplay, custscene screenshots". Wiiz. Archived from the original on February 1, 2009. Retrieved March 31, 2008.
  10. 1 2 3 4 5 6 7 8 Adam Riley (2008-03-25). "Interview: hand Talks Chocobo Mystery Dungeon on Nintendo's Wii". C3 News]. Retrieved March 31, 2008.
  11. 1 2 Sato, Yoshi (2007-08-08). "New Details on Chocobo's Dungeon Wii". 1UP.com. Retrieved August 10, 2007.
  12. Hatfield, Daemon (2007-09-20). "TGS 2007: Chocobo's Dungeon Wii Preview". IGN. Retrieved March 31, 2008.
  13. Harris, Craig (2007-05-10). "Chocobo's Dungeon: Toki-Wasure no Meikyuu". IGN. Retrieved August 10, 2007.
  14. Glen D. (2007-11-19). "Chocobo's Mysterious Dungeon to have thief, scholar classes". Famitsu. Archived from the original on February 1, 2009. Retrieved March 31, 2008.
  15. 1 2 Jem Alexander (2007-09-22). "TGS hands-on: Chocobo's Mysterious Dungeon (Wii)". joystiq. Retrieved March 31, 2008.
  16. David T. (2007-12-06). "Square Enix Virtual World to house Nintendo Wii ads". C3 News. Archived from the original on December 8, 2007. Retrieved March 31, 2008.
  17. 1 2 3 4 Jeriaska (2008-02-17). "Interview with Joe Down Studio". RPGFan. Retrieved March 31, 2008.
  18. 1 2 IGN Staff (2008-07-01). "Chocobo's Dungeon Producer Q&A". IGN. Retrieved October 8, 2008.
  19. "Final Fantasy Fables: Chocobo's Dungeon (Wii 2008): Reviews". Metacritic. Retrieved July 1, 2009.
  20. Shiva Stella (2008-07-23). "Final Fantasy Fables: Chocobo's Dungeon for Wii Review". GameSpot. Archived from the original on December 17, 2008. Retrieved October 29, 2008.
  21. 1 2 Daemon Hatfield (2008-07-01). "Final Fantasy Fables: Chocobo's Dungeon Review". IGN. Retrieved October 8, 2008.
  22. "Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009" (PDF). Square-Enix.com. Retrieved 2008-12-26.
  23. "2009年ゲームソフト年間売上TOP1000" [2009 Game Software Annual Sales Top 1000]. Famitsū Gēmu Hakusho 2010 ファミ通ゲーム白書2010 [Famitsu Game Whitebook 2010] (in Japanese). Tokyo: Enterbrain. 2010-05-21. p. 385. ISBN 978-4-04-726511-0. Archived from the original on 2015-06-27.
  24. IGN Nintendo Team (2008-07-31). "Wii Game of the Month: July 2008". IGN. Retrieved October 8, 2008.
  25. "IGN Wii: Best RPG 2008". IGN.com. 2008-12-18. Archived from the original on December 22, 2008. Retrieved 2008-12-19.
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