World of Final Fantasy

World of Final Fantasy

North American cover art
Developer(s)
Publisher(s) Square Enix
Director(s) Hiroki Chiba
Producer(s) Shinji Hashimoto
Artist(s)
Writer(s) Hiroki Chiba
Composer(s) Masashi Hamauzu
Series Final Fantasy
Engine Orochi 3
Platform(s)

Release date(s)
  • NA: October 25, 2016
  • JP: October 27, 2016
  • EU: October 28, 2016
Genre(s) Role-playing
Mode(s) Single-player

World of Final Fantasy (Japanese: ワールド オブ ファイナルファンタジー Hepburn: Wārudo Obu Fainaru Fantajī) is a role-playing video game developed by Tose and Square Enix, and published by Square Enix for the PlayStation 4 and PlayStation Vita consoles. It was released worldwide in October 2016. Returning to a more traditional gameplay style from earlier Final Fantasy titles, it revolves around turn-based battles which utilize the series' recurring Active Time Battle system, augmented with a stacking mechanic where stacking allied characters and monsters affects stats and turn numbers.

World of Final Fantasy is primarily set in the world of Grymoire, a land populated by classic Final Fantasy characters and monsters from across the series, while being unconnected to any other series entry. The storyline focuses on siblings Lann and Reynn, who suffer from amnesia and hold the power in one of their arms to capture and wield Mirages, the monsters of Grymoire. Lann and Reynn travel to Grymoire to recover their memories, gradually mastering their powers and becoming involved in the conflicts consuming the world - these include fights between rival factions within the native Lilikins, and the impending threat of the Bahamutian Army.

Development started around the concept of a Final Fantasy title aimed at a wider and younger audience, focusing on a light tone and stylised graphics compared to the mainline entries. It was the directorial debut of Hiroki Chiba, who had worked as a scenario writer for the series and also created the story for World of Final Fantasy. The chibi character designs, which had been used for Pictlogica Final Fantasy, were created by Yasuhisa Izumisawa; the larger characters were designed by Tetsuya Nomura. The music was written primarily by Masashi Hamauzu, and again aimed to be lighter in tone and incorporating remixed classic themes and original music.

First announced at the 2015 Electronic Entertainment Expo, World of Final Fantasy was intended as a celebratory title to commemorate the series' 30th anniversary. A worldwide release was planned from an early stage, with localization running parallel to the development and Japanese voice recording. In order to keep the characters true to their original appearances, the localization staff who first handled them were brought in to translate their dialogue.

Gameplay

A battle in World of Final Fantasy: Lann and Reynn face a group of Mirages in a dungeon with their allied Mirages. Displayed are the playable characters, battle options and turn order.

World of Final Fantasy is a role-playing video game in which players take control of twin siblings Lann and Reynn as they navigate the world of Grymoire. In Grymoire, all the characters and monsters encountered by the player are rendered in a chibi-style. The exceptions are Lann and Reynn, who can shift at will between chibi form and their true forms. During their travels, Lann and Reynn befriend various monsters called Mirages that they can utilize both in battle and within the navigable environment: examples of this usage include riding larger Mirages as mounts or using them to navigate environmental puzzles. The game's battle system makes use of the Active Time Battle (ATB) system employed by multiple Final Fantasy games. In battle, players control a party of Mirages which can be stacked upon each other to grant various boons in battle while decreasing the number of turns that can be taken. The types of Mirages used affect the party's available skills and abilities in battle. Mirages are befriended in battle after they have been sufficiently weakened, and once in the party can be freely named. In addition to standard Mirages are special Mirages that can be temporarily summoned into battle using Action Points (AP): the Mirage remains in battle, replacing the main party, until the summoner's AP is depleted.[1][2][3]

Synopsis

Setting

In the beginning of World of Final Fantasy, the story begins in a town called Nine Wood Hills, and they travel through a portal to the world of Grymoire. Grymoire is a land where multiple locations from earlier Final Fantasy titles, such as Cornelia (Final Fantasy) and Saronia (Final Fantasy III), fuse together and where multiple climates exist side-by-side.[1][4] The main inhabitants of Grymoire are the chibi-like Lilikins, while its monsters are called Mirages. The protagonists and others like them are referred to as "Jiants".[1][5]

Characters

The main protagonists are siblings Lann and Reynn — Lann is an energetic boy who is prone to act idiotically, while his sister Reynn is cautious and acts as a foil and counterpart. Both hold a special power in one arm that enables them to control Mirages, the monsters inhabiting Grymoire. They can also switch at will between Lilikin and Jiant forms.[5] The siblings are guided through Grymoire by Tama, a mysterious creature who acts as their navigator and teacher.[1] Their mother is revealed to be a legendary figure called Lusse Farna, who saved the world a century before.[6]

Lann and Reynn are guided into Grymoire from Nine Wood Hills by the mysterious Enna Kros, who claims she is God, and aided within Grymoire by Cid, a robot and incarnation of a recurring character within the series.[7][8] They also encounter a mysterious Masked Woman who offers advice to the siblings but whose loyalties are unknown; and Winged Knight Pelinore, who is related to the fulfillment of the prophecy connected to the siblings.[9][10] The main enemy is the Bahamutian Army, a force of Jiant-like beings who are casting darkness across the world: they are led by their king Dark Knight Brandelis, and his chief tactician Seguriwades.[9] A character of uncertain allegiance is the Quacho Queen, ruler of a whole race of Penguin-like Mirages living in a temple on the seabed.[11]

The inhabitants of Grymoire are drawn from multiple entries in the Final Fantasy series. These include the Warrior of Light and Princess Sarah (Final Fantasy); Refia (Final Fantasy III); Rydia (Final Fantasy IV); Bartz Klauser, Gilgamesh and Faris Scherwiz (Final Fantasy V); Terra Branford, Edgar Roni Figaro and Celes Chere (Final Fantasy VI); Cloud Strife, Tifa Lockhart and Shelk Rui (Final Fantasy VII and its companion media); Squall Leonhart and Quistis Trepe (Final Fantasy VIII); Vivi Ornitier and Eiko Carol (Final Fantasy IX); Riku, Tidus and Yuna (Final Fantasy X); Shantotto(Final Fantasy XI) Lightning and Snow Villiers (Final Fantasy XIII); and Sherlotta (Final Fantasy Crystal Chronicles: Echoes of Time).[1][7][9][10][11][12][13][14][15] Rather than being characters drawn from their respective worlds, they are versions that have always lived in the world of Grymoire — these characters have dedicated side stories separate from the main narrative.[12] Additional characters, such as Sephiroth from Final Fantasy VII and Sora from Kingdom Hearts, appear in the game via downloadable content.[16][17]

Plot

When Lann and Reynn wake up in a strange place with amnesia, they are told by Enna Kros that they must use a portal to return to the world of Grymoire, where they may be able to recover their memories. They are accompanied and aided by Tama, who tells them of the power in their arms to capture and control Mirages. Traveling across Grymoire, the siblings encounter multiple Final Fantasy characters divided into different factions, and must face the threat of the Bahamut Army, which seeks to cast Grymoire into chaos.

Many years ago, Lann and Reynn tried to summon a powerful Mirage through The Ultima Gate using their mirage keeper powers. They succeeded and summoned Brandelis to Grymoire. However, Brandelis wouldn't accept Lann and Reynn as his masters, and chose instead to invade Grymoire. Lady Lusse and Mister Rorrik tried to stop him and send him back to the gate, but Brandelis used them as vessels for summoning a knight to establish the Bahamutian Federation. Seewarides and Pellinore took the bodies of Lady Lusse and Mister Rorrik, but Pellinore's soul was not compatible with Lusse's body. She tried to regain control of herself and forced Lann and Reynn to escape from this chaos.

Afterwards, Lann tried to stop Brandelis by using the cage to seal his body with him, sacrificing himself in the process. After that Reynn fell into despair and decided to spend all of her life in the fake Nine Wood Hills alone with Tama. But she didn't know that the cogna she summoned in Grymoire had started to invade the fake Nine Wood Hills, too.

Suddenly, time stopped. Tama in the form of a great Nine Tailed fox appeared to Reynn and forced her to decide whether she would accept the consequences of these events. Not recognizing it was her friend tama, she answered that she did not and wanted Lann back. Tama decided to sacrifice all of her lives to give a second chance to Reynn. Reynn was sent back to the time before the fall with full memory of what had happened before. Reynn decide to begin a new adventure and find the most powerful mirages to face Brandelis and save Lady Lusse and Mister Rorrik. In the end, Lann and Reynn learned the truth: that Lady Lusse and Mister Rorrik had been dead for many years. Their bodies had been used as vessels, and they had both sacrificed themselves to send Brandelis back and split all the worlds. After Squall and the rest leave Hauyn and Tama stay, Enna Kros congratulates Reynn and Lann saying they can both rest now. As she leaves she gives Hauyn two prismariums which are implied to be Reynn and Lann. Reynn and Lann then discuss about saying goodbye then finding out you're not really leaving with Reynn telling Lann just to roll with it.

Development

Artwork created by Yasuhisa Izumisawa: using the chosen super deformed "chibli" artstyle, it provided the inspiration for the game's stacking mechanic.[18][19]

World of Final Fantasy was produced and overseen by Square Enix, with development support provided by Tose.[20][21] The initial concept for World of Final Fantasy was created between series producer Shinji Hashimoto, and Square Enix staff member Hiroki Chiba.[8] Chiba's previous work on the series had been as a scenario writer and event planner for several titles including Dirge of Cerberus: Final Fantasy VII and Final Fantasy Type-0, titles that had been noted for the dark tone and stories.[22] Hashimoto and Chiba noticed that the series age demographic had shifted to adolescents and adults, with few young people coming to the series. World of Final Fantasy was intended to "lower the threshold" for players so more people could enjoy the series.[8] World of Final Fantasy was Chiba's directorial debut.[4] The original concepts that form part of World of Final Fantasy were created for a simulation video game. When that project ran into difficulties, it was scrapped and its aesthetic elements reused in the smartphone title Pictlogica Final Fantasy.[23]

The scenario was written by Chiba, whose main focus was to create a story that would appealed to young players with comic dialogue, while keeping true to the characters drawn from each Final Fantasy title.[8] The story was written to be similar to early Final Fantasy titles, with the volume meant to be equivalent to Final Fantasy VI, VII and VIII. Its main focus was creating a light-hearted experience while still retaining darker narrative elements associated with the series.[3][4][22] In addition to more traditional character inclusions such as Cloud, Squall and Lightning, less prominent characters such as Eiko and Shelk were also included. This was because characters were chosen due to situations in the plot rather than just including every character or choosing only the most popular ones. A cited example was a scene which took place at a port, which was a perfect fit for the pirate captain Faris from Final Fantasy V.[19] The characters were not meant to be the versions shown in their respective entries, instead portraying them as people who lived in Grymoire: they were all designed to appear in the main story, while they were also given dedicated side quests. Chiba was responsible for all the characters introduced into the title, and turned down multiple characters suggested by staff as they did not fit into the story.[4] The "World" title held multiple meanings: it was at once a Final Fantasy world in its own right, and a world where multiple Final Fantasy titles merged.[4]

The aesthetics were intended to contrast directly with the increasingly realistic graphics of the main series, exemplified by the graphics and character design of Final Fantasy XIII. The characters were redesigned in a super deformed "chibli" style to better reinforce the series' "cute" aspect. To create these new designs, Chiba and Hashimoto brought in Yasuhisa Izumisawa, who had worked on the Crystal Chronicles subseries and enjoyed creating cute character designs.[24] The chibi designs were drawn from those used in Pictlogica Final Fantasy, a title which Chiba had worked on as scenario writer.[4] The chibli designs and the contrast between chibli and realistic designs, originally created for the cancelled simulation video game, were used at Chiba's insistence.[23] The designs were shared between Pictlogica and World of Final Fantasy, and also inspired the creation of Play Arts Kai figurines produced by Square Enix.[4][20] The normal-sized characters were designed by veteran Final Fantasy character designer Tetsuya Nomura.[3] Nomura was brought in so that his designs would draw the attention of established series fans.[4]

The initial idea for the protagonists was for them to share the chibli art design of the rest of the cast, but Chiba felt that this would weaken the game as it did not represent the "sweet and sour" aspects of the series. Nomura's designs were a hybrid of his work on Final Fantasy and his more cartoon-like character designs for the Kingdom Hearts series.[20] Many monster designs were based on series artwork created for earlier entries by Yoshitaka Amano: Amano also designed the game's logo, using the concept of a large number of monsters fighting alongside the main characters.[4][20] There were also new monster designs created by both Izumisawa and Nomura.[4] Izumisawa was key to smoothing out the differences in how each monster had been portrayed by different artists across the series, creating images which epitomized their most iconic features.[20] Nomura supervised character modelling, even down to small facial details, and was regularly consulted by Chiba on how each character should move and speak in-game, so as to keep their personalities and presence intact which still serving the narrative.[4][6]

The gameplay systems deliberately recalled mainline entries prior to Final Fantasy X.[4] The battle system was inspired by the Active Time Battle system variants used in the Super Famicom era of the series. Hashimoto was the originator of the monster collection mechanic.[3] The capturing mechanic was included as a parallel to the company's Dragon Quest Monsters subseries.[19] The monster stacking design was decided upon during discussions between Chiba and Izumisawa during early development: Izumisawa had created an illustration showing three different Job classes stacked on top of each other while riding Magitek armor as a joke, and Chiba thought that this would be a nice addition to the combat system. The number of monsters included in the game had to be restricted due to hardware limitations.[3][18][19][20] Once the gameplay systems had been decided upon, the team needed to consider what hardware could successfully portray it. The game's platforms, PlayStation 4 and PlayStation Vita, were decided upon by Chiba as he wanted "the power of the former and the portability of the latter". This also enabled use of the two platform's cross-save feature, allowing players to take the game between the two platforms. Despite the varying power of the hardware, the team worked to ensure there were minimal content differences between the two versions.[20][22] The game used the Orochi 3, which was chosen to help speed development due to its developer-friendly structure.[25]

Music

The game's soundtrack was primarily composed and arranged by Masashi Hamauzu, with small contributions from Tose's Shingo Kataoka, Hayata Takeda, and Takashi Honda, consisting of nearly one hundred tracks.[3] In contrast to Hamauzu's previous work, which was noted for its darker themes and motifs, the music for World of Final Fantasy was intended to be lightweight, allowing him to approach it more positively than previous projects.[26] In addition to original music, Hamauzu was in charge of doing new arrangements of classic themes.[3] Hamauzu's work was the subject of constant oversight, with other leading staff making sure his music fitted different scenes, and requesting changes when they did not; this checking was motivated by the wish to pay respect to the original characters.[6] German pianist Benyamin Nuss, who had performed other Hamauzu and Final Fantasy pieces on the Distant Worlds concerts and Symphonic Fantasies tribute album, performed piano on the soundtrack.[27] The opening theme, titled "Innocent²", was written by Ryo Yamazaki and performed by Japanese singer Aoi "Mizuki" Mizu.[26][28] The ending theme, titled "World Parade", was written by Ryo Shirasawa of Noisycroak and performed by Kana Hanazawa, Eri Kitamura, and Ayana Taketatsu, the respective voice actresses of Kuro, Tama and the character Seraphy.[26][29]

Release

The game was first revealed to the public at the 2015 Electronic Entertainment Expo.[18] At the time of its reveal, the game was said to be 30-40% complete. In addition to drawing new fans into the series, its release was intended to be a celebration of the series to commemorate its 30th anniversary. This meant that its ultimate release date was decided early on.[20] The title will release in October 2016 worldwide: it is set for October 25 in North America, October 27 in Japan, and October 28 in Europe.[29]

The Western release of the game was planned from an early stage, as the team wanted to deliver the experience to fans across the world. Localization was an arduous task, as the team wanted to preserve as much of the Japanese version's tone and style as possible. As Chiba wanted the guest Final Fantasy characters to sound consistent with their canon appearances from across the series, the original localization leads were brought in to help translate the dialogue so as to retain each character's recognized nuances. Some terms were difficult for the team to localize, such as "Nosenose" and "falling apart", Japanese terms related to the stacking mechanic. English dubbing ran almost parallel to the Japanese voice recording, which lasted around ten to eleven months.[6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS4) 78/100[30]
(Vita) 78/100[31]
Review scores
PublicationScore
Destructoid7/10[32]
EGM7/10[33]
Game Revolution[34]
GameSpot6/10[35]
GamesRadar[36]
IGN7/10[37]
Polygon7/10[38]

World of Final Fantasy received "generally favorable" reviews, according to video game review aggregator Metacritic.[30][31]

In the United Kingdom, it charted at #11 after its first week of retail sales.[39] It sold 100,000 copies in Japan during its first week.[40]

References

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