Evolution: The World of Sacred Device

Evolution: The World of Sacred Device

North American Dreamcast cover art
Developer(s) Sting
Publisher(s) ESP (JPN)
Ubisoft
Designer(s) DANDY DAN
Composer(s) Masaharu Iwata
Platform(s) Dreamcast
Release date(s) Dec 16, 1999 (NA); Jan 21 1999 (JP); Jun 9, 2000 (EU)
Genre(s) Roguelike RPG
Mode(s) Single player

Evolution: The World of Sacred Device (known as Shinkisekai Evolution (神機世界Evolution) [1] in Japan) is a role-playing video game for the Dreamcast console. It was developed by Sting and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).

Evolution is a dungeon crawling game that follows the adventures of Mag Launcher. Mag Launcher and his companions use Cyframes, technology discovered in ancient ruins. These Cyframes are sought after by adventurers who explore caverns to find them.

Combat in Evolution is non-random and occurs whenever the character touches an enemy. The battle system uses 3D graphics and is turn-based, with each individual combatant having their own turn.

This game and its sequel, Evolution 2: Far Off Promise were compacted into Evolution Worlds on the Nintendo GameCube. This game was also remade as Evolution: Eternal Dungeons on the NeoGeo Pocket Color (Japan and UK only)

Gameplay

This game features multiple different gameplay elements. The battle system within the game not only has "experience points" but it gives "skill points" to characters so they can learn new abilities. In the latter half of the game, there's a lottery system that allows rare items, not found anywhere else in the game, to be obtained. The appraisal system was one of the first alchemy-like interfaces in a game in the 20th century version of Evolution.

Main characters

Story

The game begins with two friends, Mag and Linear, on a treasure hunt. When they return home, they receive word that Prince Eugene wishes to talk to them. They go to meet the Prince, who asks them about a device called Evolutia, which Mag's father supposedly found. After learning that they know nothing of it, Eugene dismisses them.

While Mag and Linear search for more treasure, Eugene becomes increasingly interested in Linear. This ultimately leads Eugene to attack Mag's house and kidnap her.

Mag follows Eugene to his battleship, where he is waiting in a giant battlesuit. Eugene voices his belief that Linear is the Evolutia, and that she will give him ultimate power. Mag destroys Eugene's battlesuit, causing the ship to begin breaking apart. Soon, the party gets separated as Mag and Linear flee the ship. When they find a lifeboat, Eugene shoots Mag in the back and nearly kills him. Linear then reveals that she is, indeed, the Evolutia when she revives Mag and sprouts wings so as to carry him away from the battleship. The remaining party members get in their plane and shipwrecked Eugene and his army stare in awe.

Reception

On release, Famitsu magazine scored the game a 32 out of 40.[2] The game has an average review ratio of 68% on GameRankings, including web sites such as IGN (6.5/10), GameSpot (7.1/10), and GameSpy (6/10).[3]

See also

References

  1. "Game data". GameFAQs. Retrieved 2008-02-28.
  2. ドリームキャスト - 神機世界Evolution (エヴォリューション). Weekly Famitsu. No.915 Pt.2. Pg.34. 30 June 2006.
  3. http://www.gamerankings.com/htmlpages4/197249.asp
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