Ubisoft Singapore

Ubisoft Singapore Pte. Ltd. is a video game developer and studio of Ubisoft based in Singapore. The studio was founded in 2008 and has contributed to the majority of Assassin's Creed games. It is developing Skull & Bones.

Ubisoft Singapore Pte. Ltd.
TypeSubsidiary
IndustryVideo games
Founded2008 (2008)
HeadquartersFusionopolis,
Key people
Hugues Ricour (managing director)
Number of employees
350 (2018)
ParentUbisoft
Websitesingapore.ubisoft.com

History

Ubisoft Singapore is a development studio based in Singapore that was established in 2008 by French video game company Ubisoft.[1] The studio was founded by a small team who were working at the company's Paris headquarters.[1] They had a goal to effort to initiate a game-production network in the most rapidly developing parts of southeast Asia.[1] The studio is located at Fusionopolis, a research and development complex in the one-north district.[1] Singapore's openness to international business, the availability of staff trained in software development, and the popularity of the emerging free-to-play and mobile game markets in Asia were key factors in Ubisoft's decision to open a studio in the country.[1] The studio works closely with DigiPen's international campus in Singapore on a program to foster local talent for video game development.[2] Ubisoft Singapore operates with multiple teams working on different projects simultaneously.[1]

In 2017, the studio was still headed by its initial leadership team and had grown to over 300 employees.[1] Former members of studio established other Ubisoft operations in southeast Asia, including Ubisoft Philippines and Ubisoft Chengdu.[1] As of July 2018, the studio employs 350 people led by Hugues Ricour, who serves as managing director for Ubisoft Singapore and sister studio Ubisoft Philippines.[3]

Games

Ubisoft Singapore's first project was Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled (2009), a remake of an existing arcade game.[1] After the success of 2007's Assassin's Creed, Ubisoft began devoting more resources to its 2009 sequel with the intention of elevating Assassin's Creed to be the company's flagship series.[1] This created an opportunity for Ubisoft Singapore to contribute to Assassin's Creed 2's development by producing assets and designing the game's linear challenges.[1] Several members of staff who worked on the first Assassin's Creed game moved to the Singapore to provide the team with some experience.[1] As Ubisoft Singapore continued working on the series, they were granted with more responsibility, which led them to take charge of more distinctive parts of the games, including the naval combat in 2012's Assassin's Creed III.[1] The studio has worked on every Assassin's Creed title since the second game, including major contributions to Unity (2014), Syndicate (2015), and Origins (2017).[1]

The studio's softography also includes Tom Clancy's Ghost Recon Phantoms, a free-to-play, microtransaction-supported tactical shooter that launched in 2012 but was closed down 2016.[1] The studio is leading development on the upcoming naval warfare game Skull & Bones.[1]

Games developed

Year Title Platform(s) Ref.
2009 Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled PlayStation 3, Xbox 360 [1]
Assassin's Creed II PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One [1]
2010 Prince of Persia: The Forgotten Sands PlayStation 3, Wii, Windows, Xbox 360 [2]
2011 Assassin's Creed: Revelations PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One [1]
2012 Tom Clancy's Ghost Recon: Future Soldier PlayStation 3, Windows, Xbox 360
Assassin's Creed III PlayStation 3, Wii U, Windows, Xbox 360 [1]
2013 Assassin's Creed IV: Black Flag PlayStation 3, PlayStation 4, Wii U, Windows, Xbox 360 [1]
2014 Tom Clancy's Ghost Recon Phantoms Windows [1]
Assassin's Creed Unity PlayStation 4, Windows, Xbox One [1]
Assassin's Creed Rogue PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One [1]
2015 Assassin's Creed Syndicate PlayStation 4, Windows, Xbox One [1]
2017 Assassin's Creed Origins (Additional work) [1]
2018 Assassin's Creed Odyssey
TBA Skull & Bones [1]

References

  1. Thursten, Chris (14 September 2017). "Studio Profile: Ubisoft Singapore". Edge. No. 311. pp. 94–97. ISSN 1350-1593.
  2. Leo, Jon (18 July 2011). "Game Development in Singapore: A Primer". GameSpot. Retrieved 5 April 2018.
  3. "IGN SEA Interviews: Hugues Ricour of Ubisoft Singapore". IGN. Ziff Davis, LLC. 11 July 2018. Retrieved 9 February 2019.
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