EINE and ZWEI

This article is about a text editor. For the graffiti artist, see Ben Eine. For other uses, see Eine.
For other uses, see Zwei (disambiguation).

EINE and ZWEI are two discontinued Emacs-like text editors developed by Daniel Weinreb and Mike McMahon for Lisp machines in the 1970s and 1980s.

History

EINE was a text editor developed in the late 1970s. In terms of features, its goal was to "do what Stallman's PDP-10 (original) Emacs does".[1] It was the first of what would become many Emacs-like text editors (each of which is also called an Emacs, so EINE can be called the second Emacs ever written). EINE's main difference was that, while Richard Stallman's original Emacs was written in TECO, EINE was the first Emacs to be written in Lisp. It used Lisp Machine Lisp. Stallman later wrote GNU Emacs, which was written in C and Emacs Lisp and extensible in Emacs Lisp. EINE also made use of the window system of the Lisp machine and was the first Emacs to have a graphical user interface.

In the 1980s, EINE was developed into ZWEI. Innovations included programmability in Lisp Machine Lisp, and a new and more flexible doubly linked list method of internally representing buffers.

ZWEI would eventually become the editor library used for Symbolics' Zmacs (Emacs-like editor), Zmail (mail client), and Converse (message client), which were integrated into the Genera operating system which Symbolics developed for their Lisp machines.

Naming

EINE is a recursive acronym for "EINE Is Not Emacs", and ZWEI follows this pattern as an acronym for "ZWEI Was Eine Initially".

With "zwei" being the German word for "two", "EINE" could be (re-)interpreted as being a reference to the German word for "one" (in the feminine adjectival form, as in "eine Implementierung", "one implementation").

Further reading

References

  1. "Comment by ZWEI's author Dan Weinreb". I wrote the second Emacs ever: the Lisp machine implementation, whose spec was "do what Stallman's PDP-10 (original) Emacs does", and then progressed from there. There's just a whole LOT of it. It took me and Mike McMahon endless hours to implement so many commands to make ZWEI/Zmacs.


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