Turok: Rage Wars

For the Game Boy Color video game, see Turok: Rage Wars (Game Boy Color).
Turok: Rage Wars
Developer(s) Acclaim Studios Austin
Publisher(s) Acclaim Entertainment
Composer(s) Alberto Jose González
Series Turok
Platform(s) Nintendo 64
Release date(s)
  • NA: October 31, 1999
  • EU: December 26, 1999
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Turok: Rage Wars is a first-person shooter video game developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the Nintendo 64 video game console in 1999. Rage Wars is a non-canon game in the Turok video game series, with a heavy emphasis on multiplayer. It supports a maximum of four players simultaneously via split-screen. The game also supports the Nintendo 64 Expansion Pak for high-resolution graphics, but does not require it.[1] A separate game, also titled Turok: Rage Wars, which is set in the same fictional universe but features a different gameplay and storyline, was released for the Game Boy Color in 1999.

Gameplay

Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer.[2] It features three distinct modes of gameplay:

Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.

Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.[3]

Multiplayer - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can frag to score points. In this mode, the player can configure the options for gameplay before each game.

The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.

In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in Quake III Arena and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.

There are 50 medals that can be earned in the game to unlock cheats and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.[3]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings72% (19 reviews)[4]
Review scores
PublicationScore
GameSpot5.8/10[5]
IGN8.9/10[6]
Nintendo Life[7]

Turok: Rage Wars received mixed reviews, scoring a 725 overall on Game Rankings based on 19 reviews.[4] Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.[8] GameCritics remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease."[2]

The game has been criticized for multiple issues. GameSpot noted that the single player trials "play more like a training session for your multiplayer games" and that the AI "can't stand up to any steady-handed human player." While the game does not require the RAM Expansion Pack, playing without it resulted in "mushy and quite ugly" graphics.[5] The Daily Radar noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating."[9]

References

  1. Mander, Kevan. "Turok: Rage Wars". Console Domain. Archived from the original on August 18, 2001. Retrieved April 2, 2014.
  2. 1 2 Lui, Chi Kong. "Turok: Rage Wars". Game Critics. Archived from the original on February 14, 2001. Retrieved April 2, 2014.
  3. 1 2 Ames, Kevin (June 7, 2012). "Major glitch in Turok Rage Wars". Micro 64. Retrieved April 3, 2014.
  4. 1 2 "Turok: Rage Wars". Game Rankings. Retrieved April 2, 2014.
  5. 1 2 Gerstmann, Jeff (November 23, 1999). "Turok: Rage Wars Review". Gamespot. Retrieved April 2, 2014.
  6. "Turok: Rage Wars Review". IGN. Retrieved April 2, 2014.
  7. Reece, Mark (September 27, 2011). "Review: Rage Against the Machine (gun)". Nintendo Life. Retrieved April 2, 2014.
  8. Jenkins, Jevon. "Turok: Rage Wars is classic shooter action". gameindustry.com. Game Industry News. Retrieved April 2, 2014.
  9. Wolf, Michael. "Turok: Rage Wars Review". Daily Radar. Archived from the original on February 14, 2001. Retrieved April 2, 2014.
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