Snes9x

Snes9x

Snes9x 1.53 on Windows 10
Original author(s) Gary Henderson, Jerremy Koot
Developer(s) Snes9x Team
Stable release
1.54.1[1] / October 14, 2016 (2016-10-14)
Development status Active
Written in C++
Operating system Cross-platform
Type Video game console emulator
License MIT-like license with non-commercial usage clause,[2] GNU LGPLv2.1, GNU GPLv2+
Website http://www.snes9x.com

Snes9x is an SNES emulator written in C++ with official ports for Linux, Microsoft Windows, AmigaOS 4, Mac OS X, MorphOS, iOS, PSP, and Android. Both Windows RT and Windows Phone 8 have an unofficial port named Snes8x.

Background

Development of Snes9x began in July 1997 when Snes96's Gary Henderson and Snes97's Jerremy Koot merged their respective emulators to create Snes9x. Since then, Snes9x has been unofficially ported to more platforms than any other emulator.

Snes9x was among the first to emulate most SNES enhancement chips at some level. It was also the first SNES emulator to offer sound output. In version 1.53, it added support for Cg shaders.[3]

The emulator PocketSNES for Pocket PCs is based on Snes9X.[4]

License

The source code of Snes9x is publicly available,[5] but the license prohibits its commercial use.[2]

Reception

In 2005, Retro Gamer called Snes9x "the best SNES emulator available".[6] Note that this was some time before Higan, a cycle accurate emulator, gained prominence.

See also

References

  1. Snes9x 1.54
  2. 1 2 snes9x source code licences
  3. Snes9x 1.53 changelog
  4. Kohler, Chris. "Playing Classic Console Games". Retro Gaming Hacks. O'Reilly Media. p. 205.
  5. Snes9x source code
  6. "Retro Coverdisc". Retro Gamer (15): 108. 2005.

Further reading

External links

Wikimedia Commons has media related to Snes9x.
This article is issued from Wikipedia - version of the 11/2/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.