Runemaster (video game)

Runemaster
Developer(s) Paradox Development Studio
Publisher(s) Paradox Interactive
Designer(s) Johan Andersson
Composer(s) Andreas Waldetoft
Engine Clausewitz Engine
Platform(s) Microsoft Windows, Linux, PlayStation 4
Genre(s) RPG
Mode(s) Single-player

Runemaster was a planned role-playing video game developed by Paradox Development Studio.[1] Formerly known as Project Nero, the game-story was to be based on Norse mythology, and the game was set to feature procedurally generated content.[2] The Clausewitz Engine was planned to be used in the game, the first time it had been used for anything except a strategy game.[3]

The game was set to include six of the nine worlds of Norse Mythology:[4] Midgård, Jotunheim, Muspelheim, Helheim, Alfheim & Svartalfheim.[5] On 4 December 2014, Paradox Interactive announced that development of the game had been suspended.

References

  1. "Announcement Teaser Trailer for Project Nero". paradoxplaza.com. Retrieved 13 June 2014.
  2. Sharkey, Mike (23 January 2014). "Paradox Con 2014: Hearts of Iron 4, Runemaster Announced". Game Front. Retrieved 13 June 2014.
  3. Savage, Phil (23 January 2014). "Paradox Con round-up: Hearts of Iron 4, Runemaster, and expansions for CK2 and EU4". PC Gamer. Retrieved 13 June 2014.
  4. Liebl, Matt. "Runemaster is Paradox Interactive's new Norse mythology-based RPG". GameZone. Retrieved 26 January 2014.
  5. Andersson, Johan. "Johan Andersson statement". paradoxplaza.com. Retrieved 26 January 2014.
This article is issued from Wikipedia - version of the 8/20/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.