Matching pennies

This article is about the two-person game studied in game-theory. For the confidence trick, see coin-matching game. For other variants, see morra (game).
Heads Tails
Heads +1, −1 −1, +1
Tails −1, +1 +1, −1
Matching pennies

Matching pennies is the name for a simple game used in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even keeps both pennies, so wins one from Odd (+1 for Even, −1 for Odd). If the pennies do not match (one heads and one tails) Odd keeps both pennies, so receives one from Even (−1 for Even, +1 for Odd).

Theory

Matching Pennies is a zero-sum game, since one player's gain is exactly equal to the other player's loss.

The game can be written in a payoff matrix (pictured right). Each cell of the matrix shows the two players' payoffs, with Even's payoffs listed first.

Matching pennies is used primarily to illustrate the concept of mixed strategies and a mixed strategy Nash equilibrium.[1]

This game has no pure strategy Nash equilibrium since there is no pure strategy (heads or tails) that is a best response to a best response. In other words, there is no pair of pure strategies such that neither player would want to switch if told what the other would do. Instead, the unique Nash equilibrium of this game is in mixed strategies: each player chooses heads or tails with equal probability.[2] In this way, each player makes the other indifferent between choosing heads or tails, so neither player has an incentive to try another strategy. The best response functions for mixed strategies are depicted on the figure 1 below:

Figure 1. Best response correspondences for players in the matching pennies game. The leftmost mapping is for the Even player, the middle shows the mapping for the Odd player. The sole Nash equilibrium is shown in the right hand graph. x is a probability of playing heads by Odd player, y is a probability of playing heads by Even. The unique intersection is the only point where the strategy of Even is the best response to the strategy of Odd and vice versa.

When either player plays the equilibrium, everyone's expected payoff is zero.

Variants

Heads Tails
Heads +7, -1 -1, +1
Tails -1, +1 +1, -1
Matching pennies

Varying the payoffs in the matrix can change the equilibrium point. For example, in the table shown on the right, Even has a chance to win 9 if both he and Odd play Heads. To calculate the equilibrium point in this game, note that a player playing a mixed strategy must be indifferent between his two actions (otherwise he would switch to a pure strategy). This gives us two equations:

Note that is the Heads-probability of Odd and is the Heads-probability of Even. So the change in Even's payoff effects Odd's strategy and not his own strategy.

Laboratory experiments

Human players do not always play the equilibrium strategy. Laboratory experiments reveal several factors that make players deviate from the equilibrium strategy, especially if matching pennies is played repeatedly:

Moreover, when the payoff matrix is asymmetric, other factors influence human behavior even when the game is not repeated:

Real-life data

The conclusions of laboratory experiments have been criticized on several grounds.[9][10]

To overcome these difficulties, several authors have done statistical analysis of professional sports games. These are zero-sum games with very high payoffs, and the players have devoted their lives to become experts. Often such games are strategically similar to matching pennies:

See also

References

  1. Gibbons, Robert (1992). Game Theory for Applied Economists. Princeton University Press. pp. 29–33. ISBN 0-691-00395-5.
  2. "Matching Pennies". GameTheory.net.
  3. Mookherjee, Dilip; Sopher, Barry (1994). "Learning Behavior in an Experimental Matching Pennies Game". Games and Economic Behavior. 7: 62. doi:10.1006/game.1994.1037.
  4. Eliaz, Kfir; Rubinstein, Ariel (2011). "Edgar Allan Poe's riddle: Framing effects in repeated matching pennies games". Games and Economic Behavior. 71: 88. doi:10.1016/j.geb.2009.05.010.
  5. Ochs, Jack (1995). "Games with Unique, Mixed Strategy Equilibria: An Experimental Study". Games and Economic Behavior. 10: 202. doi:10.1006/game.1995.1030.
  6. McKelvey, Richard; Palfrey, Thomas (1995). "Quantal Response Equilibria for Normal Form Games". Games and Economic Behavior. 10: 6–38. doi:10.1006/game.1995.1023.
  7. Goeree, Jacob K.; Holt, Charles A.; Palfrey, Thomas R. (2003). "Risk averse behavior in generalized matching pennies games". Games and Economic Behavior. 45: 97. doi:10.1016/s0899-8256(03)00052-6.
  8. Wooders, John; Shachat, Jason M. (2001). "On the Irrelevance of Risk Attitudes in Repeated Two-Outcome Games". Games and Economic Behavior. 34 (2): 342. doi:10.1006/game.2000.0808.
  9. 1 2 Chiappori, P.; Levitt, S.; Groseclose, T. (2002). "Testing Mixed-Strategy Equilibria When Players Are Heterogeneous: The Case of Penalty Kicks in Soccer" (PDF). American Economic Review. 92 (4): 1138–1151. doi:10.1257/00028280260344678. JSTOR 3083302.
  10. 1 2 Palacios-Huerta, I. (2003). "Professionals Play Minimax". Review of Economic Studies. 70 (2): 395–415. doi:10.1111/1467-937X.00249.
  11. There is also the option of kicking/standing in the middle, but it is less often used.
  12. "Minimax Play at Wimbledon". JSTOR 2677937.
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