Gears of War 3

Gears of War 3
Developer(s) Epic Games
Publisher(s) Microsoft Studios
Producer(s) Tanya Jessen
Chris Mielke
Designer(s) Cliff Bleszinski
Programmer(s) Joe Graf
Artist(s) Chris Perna
Wyeth Johnson
Writer(s) Karen Traviss
Composer(s) Steve Jablonsky
Series Gears of War
Engine Unreal Engine 3
Platform(s) Xbox 360
Release date(s) September 20, 2011
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer

Gears of War 3 is a 2011 military science fiction third-person shooter video game developed by Epic Games and published by Microsoft Studios for the Xbox 360. Originally due for release on April 8, 2011, the game was delayed and eventually released on September 20, 2011.[1]

Gears of War 3 received more than one million pre-orders.[2] It is the third installment of the Gears of War series.[3] The story was written by science fiction author Karen Traviss.[4] A sequel, titled Gears of War 4, was announced in June 2015 and was released on October 11, 2016.

Gameplay

Like its predecessors, Gears of War 3 is a third-person shooter that emphasizes the use of cover and squad tactics in order to survive combat situations. The player's character can carry four weapons: one pistol, one set of grenades, and two primary weapons. Firearms can be swapped with other weapons dropped by fallen foes or at stockpiles throughout the game, along with ammunition. When the player reloads a weapons ammunition, they have an opportunity for an "active reload", shown by a small cursor moving over a line with a marked section on the player's heads-up display (HUD). If the player hits a control button when the cursor is in the marked section, they will reload faster with the resulting reload being slightly more powerful than normal bullets, causing more damage to opponents. If they press the button outside this section, this temporarily jams the weapon, leaving the player vulnerable and taking longer to reload. Alternatively, the player can opt to not try for the active reload, reloading the weapon at normal speed, but with no added damage.

When in combat, the player can take some damage from enemy fire, filling a blood-colored "crimson omen" on the HUD as a measure of the player's health, unlike the traditional health bar in other shooters. By staying out of the line of fire, this will dissipate over time, but by taking too much damage, the player will become downed or killed, and must be "revived" by an ally within a short "bleed-out" period, or else the player will die, unless playing the game on Insane difficultly in which case a player will die immediately after taking too much damage without the bleed-out. The player can also be killed during the bleed-out by the use of the game's signature execution moves by the enemy. Some types of damage, such as explosives or head shots, can kill the player immediately without the bleed-out period. Similarly, the player can also cause enemies to fall into bleed-out in the same manner. The player and their allies and enemies can use nearly any structure as cover, firing blind from behind it or leaning out to take aimed shots while usually exposing their head more. Players can quickly switch between nearby covering walls or jump over lower cover to rush forward. Within Gears of War 3, some cover can be destroyed after taking some amount of damage, which can be used to a tactical advantage to draw out enemies from cover.

New to Gears of War 3 is the ability to tag enemy opponents; computer-controlled allies will then concentrate fire on these marked enemies, while human allies will be alerted to their location on their HUD. Players can now also swap weapons and ammunition (and money during Horde Mode) with other allies in the course of battle.

The player maintains an experience level that persists across all game modes. The player earns experience through kills, performing special types of kills and executions, reviving and aiding teammates, and through general process of the campaign or competitive modes. Players can also gain experience points by winning medals and ribbons, which are awarded for defeating enemies with certain weapons or winning several matches. Earning levels unlocks the use of special character skins and weapons within the game's multiplayer mode.

Synopsis

Setting

Marcus Fenix and Delta Squad as seen during a four-player campaign co-op mission on board the CNV Sovereign.

Gears of War 3 takes place two years after Jacinto, humanity's last stronghold, is destroyed in an effort to completely eradicate the Locust Horde. The Coalition of Ordered Governments (COG) remnants relocate to Vectes, a secluded island, in order to rebuild their civilization. The COG then disbands after Chairman Prescott mysteriously disappears and seemingly abandons his forces. A new foe, the Lambent, are threatening humanity's dwindling numbers. As the Lambent begin to invade Vectes, Marcus Fenix and his comrades retreat to the CNV Sovereign, a helicopter carrier, and take refuge at sea.

Characters

Further information: List of Gears of War characters

Plot

Gears of War 3 begins as Chairman Prescott unexpectedly arrives on the Sovereign. Prescott informs Marcus Fenix he needs to relay important information to the ship's senior officer, Captain Michaelson. The Lambent then launch a surprise attack on the ship, which leaves Michaelson dead and Prescott mortally wounded. Before dying, Prescott gives Marcus an encryption to the disc that Colonel Hoffman has and reveals that his father, Adam Fenix, is still alive but captive on Azura, a secret COG base. Marcus, Dom, Cole, and Baird fight their way to the Anvil Gate Fortress, where Hoffman possesses the necessary equipment to decrypt Prescott's disc.[5] Upon arriving at Anvil Gate, Marcus and his comrades assist Hoffman's soldiers in repelling a combined Lambent and Locust assault.

Upon further analysis of the disc's content, Marcus learns that Azura is protected by man-made hurricane generators, making the island only accessible by submarine. Marcus and his comrades, joined by old friend Dizzy Wallin, successfully find a submarine but require Imulsion to fuel it. Dom suggests they first venture to an abandoned town called Mercy, where they discover that humans are becoming Lambent.[6] During extraction, the Gears are nearly overrun by Locust and Lambent; Dom sacrifices himself to create an explosion that wipes out the hostile forces.[7] Demoralized, they are forced to continue their search for fuel in the city of Char after their truck runs out of fuel.[8] The ruined city is inhabited by several Stranded civilians who are led by Griffin (voiced by Ice-T). Despite his dislike for the COG and Gears, Griffin reluctantly tasks Marcus to recover a supply of Imulsion.[9] After acquiring the fuel they are attacked by the Locust Horde, led by Queen Myrrah. Griffin's forces sustain heavy casualties in the ensuing battle, but the Gears are ultimately able to escape and reach the shipyards where they have to fight the Locust as they repair and fuel their submarine.[10]

Marcus' group finally arrives at Azura, discovering that it is a sanctuary and resort for Sera's most elite and powerful individuals.[11] Adam contacts the Gears and reveals he is being held captive atop Azura's main hotel tower.[12] Marcus's group battles through waves of hostiles before finding his father. Adam quickly explains that he has created a device capable of eradicating all Lambent and Locust life forms on Sera. Adam had worked with Myrrah before to try to tune the wave so that only Lambent would be affected, but with the Imulsion now infecting humans, Adam ran out of time, infuriating Myrrah.[12][13] Marcus and his comrades defend Adam from the Locust and Lambent, and from an attack by Myrrah. Adam reveals that he had to infect himself with Lambent cells in order to test his machine. As the machine begins to pulsate with energy, Adam bids his son farewell before the device kills him. Myrrah rises from the rubble and begins insulting Adam. Marcus fatally stabs Myrrah with Dom's commando knife.[14] Shortly afterwards, the machine emits a blue wave of energy that sweeps across Sera, destroying the Locust, Lambent, and the Imulsion. The scene transitions back to Marcus, who is mournfully wondering what humanity has left. He is comforted by Anya, who assures Marcus that the sacrifices of Adam, Dom, and their comrades have guaranteed humanity a future.[10]

Development

Stereoscopic 3D

Gears of War 3 includes a stereoscopic mode for 3DTV sets. It uses TriOviz for Games Technology, which is integrated with Unreal Engine 3, for stereoscopic 3D support. All "Gears of War 3" gameplay and cinematics have S3D support, and this extends to split-screen play as well.[15]

Multiplayer beta

On December 17, 2010, Epic Games confirmed that the Epic Edition of Bulletstorm for the Xbox 360 included early access to the multiplayer beta of Gears of War 3 and access to exclusive content. It was later announced that pre-ordering Gears of War 3 in any edition at GameStop in the United States or GAME in the United Kingdom would grant access to the public beta. The Gears of War 3 exclusive beta began on April 18, 2011, a week before the GameStop pre-order beta which began on April 25, 2011.[16] There was in-game content unlockable exclusively for beta testers that included characters and weapon skins. All players that participated in the beta received a medal to identify themselves as beta testers upon the release of the final game. The beta concluded on May 15, 2011.[17][18]

Marketing and release

Gears of War 3 was officially unveiled on Late Night with Jimmy Fallon by Cliff Bleszinski, with a teaser trailer featuring the song "Heron Blue" by Sun Kil Moon.[19][20][21] Prior to the official reveal, an advert for the game was accidentally displayed on the Xbox 360 Dashboard.[20]

Retail versions

The game was available for pre-order in three retail versions: Standard, Limited, and Epic. The game also has special character variants based on where the game was pre-ordered. Confirmed variants include Mechanic Baird, Commando Dom, Savage Grenadier Elite, and Savage Kantus. On May 23, 2011, Epic Games confirmed that an exclusive replica Retro Lancer designed by NECA will be available exclusively at GameStop, while a gold version of the replica Retro Lancer is also available exclusively at Play.com.[22]

Fate of Carmine voting campaign

Clayton Carmine, brother of Anthony and Benjamin, of the previous two games, appears in Gears of War 3. Carmine is more competent, witty, and muscular in the third game, with tattoos of his brothers and the reasons they died on his arms (Keep your head down! and Practice reloading!). He was shown wielding a Mulcher machine gun in several released pictures from the game. A vote was held between July 29, 2010 and September 6, 2010 to determine whether Carmine would live or die based on sales of Xbox avatar T-shirts available for purchase on Xbox Live; Epic had developed endings reflecting either choice prior to the conclusion of the vote.[23] Additionally, actual T-shirts were available from San Diego Comic-Con with all purchases.[24] The voting campaign raised over $150,000, which was all donated to Child's Play.[25]

Collaboration with Ice-T

Ice-T voices the character of Griffin.[26] It was announced during E3 2011 that Ice-T's band, Body Count, would be reuniting to make a song titled "The Gears of War", which was featured in the Horde 2.0 trailer.[27]

Unlockables

Announced via Twitter from Cliff Bleszinski, Gears of War 3 will have unlockables just like Gears of War 2.

Gears of War 3 trike

Gears of War 3 trike at Comic-Con 2011.

At the San Diego Comic-Con International Convention, Paul Jr. Designs aka "PJD", the company of Paul Teutul, Jr. from the Discovery series American Chopper, revealed their commissioned Gears of War trike. Discovery episodes chronicled their efforts to build the trike, visits to Epic and them interpreting various merchandising and promotional material into the bike. The team from Epic was impressed and even mentioned the possibility of adding the trike to a future game in the series, should they continue it.[28]

Downloadable content

On 29 August 2011, Microsoft and Epic Games announced a Gears of War 3 Season Pass that entitles gamers to the first four installments of downloadable content (at a discount) that will roll out over the course of the next year, with the first releasing in November 2011.[29] Previous characters in the series, including Tai and RAAM, will be future downloadable content characters.[30] It has also been confirmed that Story DLC will be available after launch, and that the regular cast of Gears of War will not be in future DLC.[31]

The first downloadable content is the "Horde Command Pack", which was released on November 1, 2011. In addition to new character and weapon skins, it provides three new maps for use in Versus and Horde mode and three new fortifications that the players can build.[32]

The second downloadable content is called "Versus Booster Map Pack". It was released on November 24, 2011 and is available for free. The pack contains five multiplayer maps which includes Blood Drive, Azura, and Rustlung, which were originally made available through the Horde Command Pack; and Bullet Marsh and Clocktower, which will be new to Gears of War 3.

The third downloadable content is "RAAM's Shadow". The expansion was released on December 13, 2011.[33] It includes four new multiplayer characters, a new weapon set named "Chocolate", new achievements, and over 3 hours of singleplayer gameplay. The story takes place before the first Gears of War, set in Sera post-emergence day. Zeta Squad is enlisted to evacuate Ilima City and protect the citizens against a Locust Kryll storm. The player will be in the role of General RAAM, the main antagonist from the first Gears of War. Zeta is led by Michael Barrick (from “Gears of War” comics fame) and composed of returning characters such as Lt. Minh Young Kim, from the first Gears of War and Tai Kaliso from Gears of War 2, and also includes a new female character, Alicia Valera.[34]

The fourth downloadable content is entitled: "Fenix Rising", and it was released on January 17, 2012. The DLC includes five new multiplayer maps and also introduced four new character skins and a new system that allows players to rank up through level 100 multiple times.[35]

The fifth and final[36] downloadable content, entitled "Forces of Nature" was released on March 27, 2012. The map pack is based around weather and natural disasters and consists of three new multiplayer maps (Aftermath, Artillery, and Cove), as well as remade versions of Jacinto and Raven Down. On top of the new maps, the DLC also includes four new character models, five weapon skins ready to use immediately, and two unlockable weapon skins.[37] New Easter-egg type weapons, Elemental Cleavers, are introduced.

Reception

Critical reception

Reception
Aggregate scores
AggregatorScore
GameRankings91.49%[38]
Metacritic91/100[39]
Review scores
PublicationScore
CVG9/10[40]
Destructoid8/10[41]
Eurogamer8/10[42]
Famitsu39/40[43]
Game Informer9.5/10[44]
Game Revolution[45]
GameSpot9.5/10[46]
GameZone9/10[47]
Giant Bomb[48]
IGN9/10[49]
Joystiq[50]
OXM (US)10/10[51]
The Guardian[52]
The Daily Telegraph[53]
PC Advisor[54]

Upon release, Gears of War 3 received critical acclaim, garnering an aggregate score of 91.49% on GameRankings[38] and 91/100 on Metacritic.[39] Jeff Gerstmann of Giant Bomb gave Gears of War 3 a review of 5 out of 5 stars;[48] stating "Gears of War 3 is a fantastic follow-up that answers important questions about the nature of the Gears universe while backing it all up with an even bigger, better multiplayer suite." IGN called it "the spectacular conclusion to one of the most memorable and celebrated sagas in video games."[49] Game Informer gave it a 9.5/10, saying that "Gears 3 is a fantastic idea polished to near perfection by an enormous crew of talented developers and a bottomless budget," with "a constantly shuffling deck of threats that encourage players to experiment with new weapons and tactics," "hilariously over-the-top set piece moments," and a "smart approach to network play."[44]

After Eurogamer published an 8/10[42] review for the game, Epic Games' Cliff Bleszinski reported, saying "When people rated Gears 2 higher than Gears 3, it kind of upset me because I know Gears 3 is a better game on every level." His comments were criticized by Destructoid and GamePro. In GamePro, McKinley Noble argued that "slamming a 'bad' review that's actually pretty favorable does come off as selfish".[55]

Sales

Gears of War 3 sold more than 3 million copies during its first week—higher than the previous two Gears entries.[56]

The Gears of War franchise as of September 27, 2011, has grossed over $1 billion.[57]

Awards

References

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  5. Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Baird: Look. Hoffman's been hanging on to that data disc he stole from Prescott back on Vectes. All those months I've tried figuring out the encryption on it—we still didn't have a friggin' clue what was on it. Well, I bet it's the data on Azura, and that unlocks it. We need to get it to Hoffman and crack that disc.
  6. Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Sam: She's Lambent! It's spread to humans! […] / Marcus: [to Dizzy over radio] Dizzy, we got Lambent humans! / Dizzy: You shittin' me, son?! / Marcus: I wish. We gotta stop them [from] getting out. / Dizzy: We gotta get that pipeline runnin' first! I know we're in the shit, but that sub ain't gonna run on piss and moonshine! / Marcus: Yeah, don't worry. We'll do it. […] / Dom: My great idea to come here… Sorry, Marcus. / Marcus: It's just as well we did. Now we know the whole human race could turn Lambent if we don't do something about it.
  7. Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Marcus: Dom, what the f**k're you doing?! / Dom: Pullin' the plug on 'em, Marcus! Jump, will you?! Do it! […] Never thought it would end like this, huh?! Huh, Maria?! […] / Marcus: Dom! NO!
  8. Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Dizzy: That's it. We're out of gas. / Jace: Whoa. So this is Char. Damn… And people still live here after the Hammer strikes? / Dizzy: Yep. They're in there son. But they ain't the welcomin' kind. […] / Marcus: [seeing the human-shaped ash remains] Oh, no. / Anya: [shocked] Oh, god—they're people! / Jace: Yeah... Kinda creepy. It's like this is what they were doing when the Hammer strikes hit. / Marcus: It's all that's left of them. Ash. / Jace: [coming up to the remnants of a parent running with their child] Shit, man, look at 'em! They were runnin' for their lives! / Sam: And they've lasted all these years. / Marcus: Yeah... This's a mass grave, people. Let's show what respect we can.
  9. Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Griffin: So welcome to Griffin Tower, COG. It was here when you destroyed Char, and it's still standin' now. And so am I. Y'got some nerve [comin' 'round] here askin' for favors, motherf**kers. […] Y'know the first rule of business, Mister Fenix? / Marcus: Remind me. / Griffin: It's "What's in it for me?". You need fuel? So do I. Ironic, seeing [as how I've] built an empire on it. So [you go] get my fuel back, and I'll let your punk-ass keep some. / Marcus: Well, what's stopping you from getting it? / Griffin: [Our] refinery across the way's a little late with the fuel shipment. Shit, they didn't even send my cable car back. So I'm asking you to progress the order for me. Get [me] my fuel and cable car. Now can you manage that, killa?
  10. 1 2 Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios.
  11. Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Jace: So the government shipped people out here? Huh. Nice of Prescott to keep us in the loop. / Dizzy: Yeah, the important ones that were worth savin'—while we weren't! / Marcus: Didn't save them though, did it?
  12. 1 2 Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Adam: I'm locked in my lab in the hotel tower. I need you to get me out so I can deploy the countermeasure. I'm running out of time, Marcus. / Marcus: We'll deal with the grubs, Dad. Hang in there. / Adam: No, I mean the Imulsion! The Lambent organism! It's about to reach a critical stage in its life cycle. I've got to destroy it before it matures and wipes out all life on Sera! / Marcus: You lost me at "life cycle". / Adam: It's not a fuel, Marcus; it's a living organism. It's turning everything Lambent, including us! / Marcus: [realizing] It's a parasite. So you can kill it! / Adam: Yes, that's it, exactly! Myrrah wants me to adapt the countermeasure to kill it without harming the Locust. But there's no time left for that.
  13. Epic Games (20 September 2011). Gears of War 3. Xbox 360. Microsoft Studios. Level/area: Act 5-5: Ascension. Adam Fenix: [when Marcus asks him if he feels "sorry" for the Locust] Responsible, not sorry. It's my fault they're here, Marcus. I failed to stop the Imulsion spreading all those years ago. It drove the Locust out of their warrens. I tried to persuade Myrrah to keep her people underground; but they couldn't, so then— / Baird: Wait wait wait. Did I hear right? The government knew E-Day was coming? And none of you bothered to warn us?! / Adam: No, just me. Even Prescott didn't know, not until much later. I had so many ideas... Just...too little time.
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