GT Advance Championship Racing

GT Advance Championship Racing
Developer(s) MTO[1][2]
Publisher(s) THQ[1][2]
Designer(s) Hiroshi Kitayama[3]
Platform(s) Game Boy Advance
Release date(s)
Genre(s) Racing
Mode(s) Single player, multiplayer

GT Advance Championship Racing (known as Advance GTA[3] in Japan) is a racing game developed by MTO and published by THQ. It was a launch title for the Game Boy Advance,[5][6] and was released in Japan on March 21, 2001, in North America on June 11, 2001, and in Europe on June 22, 2001. The game's sequel, GT Advance 2: Rally Racing, was released on June 30, 2002 in North America.[7]

GT Advance features forty-five Japanese cars and places the player in races on thirty-two tracks.[8] Due to positive reaction to the game in Japan, THQ purchased publishing rights for the North American and European releases to the game after a reported bidding war,[9] and added in a controversial password save system into the game to cut costs.[10]

The game was received with mostly positive reviews from critics that praised the game for its fun gameplay,[11][12] but THQ was criticized by most reviewers for adding passwords to the game when the Japanese version had battery-backed saves.[10][13]

Gameplay

GT Advance Championship Racing is a customizable experience, including 48 cars from 8 car manufacturers, and 32 courses.[8][10] Some of the cars featured in the game are exclusively found in Asia, such as the Nissan Cube.[8] The courses vary between paved and dirt roads, requiring the player to adapt their driving to meet the conditions of the course they're driving on.[8]

The game's championship mode features four levels of play, three cups of varying levels, and an unlockable "kart racing mode".[10] Upgrades earned through gameplay can be added to the player's car,[8] and in some cases, they can change the physical appearance of the vehicle.[10] The game contains multiplayer support, allowing two people to play against each other using a Game Link Cable.

Controls are simple, with the A and B buttons controlling the player's gas and brakes respectively. The R and L buttons shift the car up or down a gear in manual control, and the D-Pad controls the car's steering.[10] The game requires the player to master the powerslide technique to skid around corners and to reduce their lap time.[8]

Graphics

A car powerslides through a turn.

The roads in the game are painted on a flat plane, which allows the game to progress at a smooth rate, but makes it harder for the player to see upcoming turns in the road. The problem can be remedied by playing through a track multiple times to gain familiarity with the turns in a course.[10] The cars are rendered through sprite frames, giving the impression of 3D graphics in the game.[10]

Save system

The Japanese version of the game, Advance GTA, had save support. However, THQ pulled the battery RAM out of the North American and European releases of the game, and utilized passwords to save data instead.[3][8][10] The system forces players of the North American and European releases to enter a sixteen digit code consisting of upper and lowercase letters, numbers, and symbols into the game to retrieve their data.[10] Many critics blamed THQ for what was perceived to be a cost-cutting measure.[8][10][13] It was the only major change from the Japanese version of the game.[3]

Development

MTO began development on GT Advance Championship Racing about a year before the release of the game in Japan.[3] The game was first announced on August 18, 2000, under the name of Pocket GT Advance.[14] With the exception of a new password save system, tweaking was kept to a minimum for the North American version of the game.[3] The choice was made in the Japanese version to use mostly English in the game[9] so it would be playable outside Japan.[3]

The Japanese version of the game, Advance GTA, was praised by critics and the anticipation for the North American and European releases of the game grew.[15][16][17] A reported bidding war between United States publishing companies to release the game in the US began after the positive feedback from the Japanese version.[9] It was reported a month afterwards that THQ had gained the publishing rights for the game's North American and European releases.[5][6][16]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings78%[12]
Metacritic82%[11]
Review scores
PublicationScore
AllGame3/5[18]
Eurogamer7 of 10[13]
GamePro4 of 5[19]
GameSpot7.3 of 10[10]
IGN8 of 10[8]
Nintendo Power4 of 5[20]

GT Advance Championship Racing garnered praise from critics for its overall gameplay, but the inclusion of a password save system by THQ into the North American and European releases of the game was heavily criticized. IGN's Craig Harris praised the high quality graphics engine and the entertaining powerslide system, but observed that with regards to the password system, "... some players (myself included) just might throw their hands up in disgust with what THQ has done to the game."[8] GameSpot observed that, "GT Advance is, at its core, a very robust and graphically impressive racing game." Despite praising the gameplay, however, GameSpot recommended that players buy a Japanese import version of the game instead, since it was in English and included a battery save feature.[10] Eurogamer wrote that even though GT Advance was hampered by passwords, "... you should definitely own GT Advance one way or another, as current gripe excepted; it's a sterling example of handheld racing done properly."[13]

Responding to criticisms of the password save system, THQ later re-instated the battery save feature into the two sequels of the game, GT Advance 2: Rally Racing, and GT Advance 3: Pro Concept Racing.[7][21][22]

References

  1. 1 2 GT Advance Championship Racing Tech Info. GameSpot. Retrieved on February 13, 2008.
  2. 1 2 3 4 GT Advance Championship Racing. IGN. Retrieved on February 13, 2008.
  3. 1 2 3 4 5 6 7 Harris, Craig (May 11, 2001). Interview with MTO. IGN. Retrieved on February 13, 2008.
  4. "アドバンスGTA" (in Japanese). Nintendo. Retrieved February 14, 2008.
  5. 1 2 Harris, Craig (April 10, 2001). THQ grabs Advance GTA. IGN. Retrieved on February 13, 2008.
  6. 1 2 Shahed, Ahmed (April 11, 2001). GT Advance confirmed for the North American GBA. GameSpot. Retrieved on February 13, 2008.
  7. 1 2 GT Advance 2: Rally Racing Tech Information. GameSpot. Retrieved on February 3, 2008.
  8. 1 2 3 4 5 6 7 8 9 10 Harris, Craig (June 14, 2001). GT Advance Championship Racing Review. IGN. Retrieved on February 13, 2008.
  9. 1 2 3 Harris, Craig (March 30, 2001). First Impressions: Advance GTA. IGN. Retrieved on February 13, 2008.
  10. 1 2 3 4 5 6 7 8 9 10 11 12 13 Ajami, Amer (June 7, 2001). GT Advance Championship Racing Review. GameSpot. Retrieved on February 13, 2008.
  11. 1 2 GT Advance Championship Racing Reviews. Metacritic. Retrieved on February 13, 2008.
  12. 1 2 GT Advance Championship Racing Reviews. GameRankings. Retrieved on February 13, 2008.
  13. 1 2 3 4 Bramwell, Tom (June 12, 2001). GT Advance Championship Racing Review. Eurogamer. Retrieved on February 13, 2008.
  14. Sato, Yukiyoshi Ike (August 18, 2000). Pocket GT for GBA Announced. GameSpot. Retrieved on February 13, 2008.
  15. Harris, Craig (April 11, 2001). GT Advance Championship Racing Preview. IGN. Retrieved on February 13, 2008.
  16. 1 2 GT Advance announced. GamersHell.com. Retrieved on February 13, 2008.
  17. Gerstmann, Jeff (March 13, 2001). GTA Advance Championship Racing Preview. GameSpot. Retrieved on February 13, 2008.
  18. GT Advance Championship Racing Overview. Allgame. Retrieved on February 13, 2008.
  19. Nihei, Wes (June 12, 2001). Review: GT Advance Championship Racing. GamePro. Retrieved on February 13, 2008.
  20. GT Advance Championship Racing Reviews. GameSpot. Retrieved on February 13, 2008.
  21. Harris, Craig (June 18, 2002). GT Advance 2 Races to Shelves. IGN. Retrieved on February 13, 2008.
  22. Harris, Craig (November 26, 2002). GT Advance 3. IGN. Retrieved on February 13, 2008.

This article is issued from Wikipedia - version of the 7/24/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.