EON Reality

EON Reality
Industry Virtual Reality Augmented Reality
Founded 1999
Headquarters Irvine, California
Area served
Worldwide
Products
  • Interactive 3D software
  • Immersive 3D displays
  • Virtual reality mobile applications
  • Augmented reality mobile applications
Website http://www.eonreality.com/

EON Reality is a multinational virtual reality and augmented reality software developer headquartered in Irvine, California.[1][2][3] The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999.[4][5] Johansson is EON Reality's CEO[6] and Lejerskar is EON Reality's Chairman.[7] The company's clients include entities such as Boeing, Microsoft, Lexus and Cornell University.[6]

The company's joint ventures include EonVision, EON Sports, EON Reality TTR, EON Reality KSA and EON Reality Mauritius.[8][9] EON Reality has subsidiaries in Manchester, Laval, Gothenburg and Singapore.[10][11][12]

History

In 1999, Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson founded EON Reality.[4] The company's Suzuki Sales P.R.O. was named "Most Innovative Product" by the Kiosk Awards in 2004.[13] EON Reality licensed Microsoft's Touchlight technology through Microsoft's IP Ventures Program in 2006.[14] Orange County Innovation recognized EON Reality at its Innovator's Showcase and Celebration in October 2006.[15]

EON Reality supplied its simulation solutions for training and development at a technology center in Brazil owned by Senai, a Brazilian industrial apprenticeship service, in September 2010.[16] In March 2013, EON Reality opened an interactive research and development center in Manchester, England.[1][12] The company opened its Entrepreneur Coding School to teach coding, 3D modeling, design and development.[17]

EON Sports, an athletic Virtual Reality training software company, was founded as a subdivision of EON Reality in 2013.[18] EON Sports launched a virtual reality training program for football players in February 2014.[18][19] UCLA, Ole Miss, Syracuse University, the University of Kansas and 100 high schools are using the software.[20] By the end of 2013, EON Reality opened an education and entertainment research and development and production center in Laval, France.[21]

EON Reality launched the EON Innovation Program, a start-up incubator program, in March 2014.[22] The following month, the company established an Interactive Digital Center and EON Entrepreneur School in Moscow, Russia and Muscat, Oman.[2][23] In October, EON Reality signed an agreement with the Mauritius State Investment Corporation and State Informatics Ltd. to invest $13.1 million US dollars in an interactive digital center in Mauritius.[24]

In November 2014, the company partnered with Duncanville, Texas to establish a virtual reality school.[25] Midwam, a 3D learning, hologram, and virtual reality solutions based in Saudi Arabia, partnered with EON Reality in December.[26] In January 2015, Mats W. Johansson was awarded "Global Innovator of the Year" from the BIG Summit.[6] In March 2015, Richard Leese stated that EON Reality contributed to the growth of Manchester’s creative sector to become one of the largest in the world.[27] That month, EON Reality partered with Duncanville, Texas to establish the Duncanville Entrepreneur School.[28][29]

The company partnered with the Saudi Commission for Tourism and Antiquities to pioneer turnkey solutions for 3D, virtual reality and augmented reality for Bait Nassief, a UNESCO World Heritage site in April 2015.[30] The following month, ExxonMobil awarded a global commercial license for Immersive 3D Operator Training Simulator technology to EON Reality.[31] The Tampa Bay Buccaneers announced that they were using EON Reality's Sidekiq football simulator software for their training camp in July 2015.[32] The New England Patriots, San Francisco 49ers and Dallas Cowboys also invested in the technology.[33]

In November 2015, the Interactive Digital Center in Mauritius opened.[34] Also in November it was announced that EON Sports partnered with Jason Giambi and created Project OPS, a baseball training solution.[35][36] The Tampa Bay Rays announced that they will use the EON Sports technology for training.[37] The company's VR tools have also been used as a recruitment tool by college football teams.[38] In December 2015, EON Reality announced a partnership with Deakin University to launch the Interactive Digital Centre Hub.[39]

EON Reality opened an Interactive Digital Center in Tshwane in April 2016.[40] That same month, the company announced that was investing $20 million to build a virtual reality development center in the municipality of Atizapan in Mexico.[41] The center will help develop applications in Spanish.[42]

Operations

In 2014, EON Reality and its IDCs have 450 employees worldwide.[21] The company develops virtual reality and augmented reality products aimed to improve knowledge transfer. EON Reality sells its software to corporations, universities, governments and the entertainment industry.[3] The company has Interactive Digital Centers in Manchester, Laval, Moscow, Jeddah, Doha, and Muscat.

In 2016, EON Reality released a free 3-D learning app for Android and iOS called, EON Experience AVR. The app also allows users to create learning experiences.[43][44]

References

  1. 1 2 Edd Gent (March 21, 2013). "Firm offers free 12 month 3D software coding course". Retrieved May 2, 2015.
  2. 1 2 "Eon Reality and Croc Inaugurate the First Interactive Digital Center in Russia". April 2, 2014. Retrieved May 2, 2015.
  3. 1 2 "Virtual Reality Technology Comes of Age". March 27, 2012. Retrieved May 2, 2015.
  4. 1 2 "Eon Reality: They Are Virtually Here". Retrieved May 2, 2015.
  5. "Eon Technology puts holograms at hand". September 26, 2006. Retrieved May 2, 2015.
  6. 1 2 3 "Virtual Reality: What's here and what's possible". January 1, 2015. Retrieved May 2, 2015.
  7. "Interview with Dan Lejerskar, Chairman of EON Reality". May 4, 2007. Retrieved May 2, 2015.
  8. "New Virtual Reality Technology Could Redefine Youth Football Instruction". November 11, 2014. Retrieved May 2, 2015.
  9. "EON Reality Mauritius: Vers un Bond en Avant Des Capacities d'Innovation du Pays". Le Matinal. September 9, 2015. Retrieved March 17, 2016.
  10. "EON Reality opens European HQ in Manchester". March 21, 2013. Retrieved May 2, 2015.
  11. "Réalité virtuelle et augmentée  : l'américain Eon reality implante sa filiale à Laval". Retrieved May 2, 2015.
  12. 1 2 "Manchester strengthens digital reputation". Retrieved May 2, 2015.
  13. "5th Annual Kiosk Awards". Retrieved May 2, 2015.
  14. "Microsoft Licenses 'Touchlight' Technology to EON". Retrieved May 2, 2015.
  15. "Innovation group honors five in O.C.". October 6, 2006. Retrieved May 2, 2015.
  16. "EON Reality supplies simulation solution for US$3.5mn interactive digital center". September 22, 2010. Retrieved May 2, 2015.
  17. "EON Reality European HQ opens in Manchester". March 20, 2013. Retrieved May 2, 2015.
  18. 1 2 "EON Sports introduces virtual reality training program for football players". November 13, 2014. Retrieved May 2, 2015.
  19. "Virtual training could be NFL preparation's sea change". December 12, 2014. Retrieved May 2, 2015.
  20. "How this company is using virtual reality to teach football". Fortune. May 22, 2015. Retrieved September 10, 2015.
  21. 1 2 "Eon Reality choisit Laval, " La Mecque " de la réalité virtuelle". June 11, 2014. Retrieved May 2, 2015.
  22. "EON Innovate Program Launch". March 21, 2014. Retrieved May 2, 2015.
  23. "ASM Tech launches new virtual reality centre". April 7, 2014. Retrieved May 2, 2015.
  24. "MAURITIUS GETS INTERACTIVE DIGITAL CENTER TO FAST-TRACK EMPLOYABLE STUDENTS IN AFRICA". October 15, 2014. Retrieved May 2, 2015.
  25. "Duncanville, EON partner to establish virtual reality school". Retrieved May 2, 2015.
  26. "Saudi Arabia Pioneering High-tech Edutainment in the Middle East with new Digital Centre by Midwam". December 14, 2014. Retrieved May 2, 2015.
  27. "Sir Richard Leese commends Manchester's creative sector". Manchester Evening News. March 20, 2015. Retrieved September 9, 2015.
  28. "Duncanville, TX Welcomes Entrepreneur School". March 19, 2015. Retrieved September 10, 2015.
  29. "Duncanville teams up with firm to open 3D virtual technology school". The Dallas Morning News. May 13, 2015. Retrieved September 10, 2015.
  30. "Prince Sultan applauds Midwan Edutainment's work". April 15, 2015. Retrieved September 10, 2015.
  31. "ExxonMobil awards license to EON Reality for Immersive 3D Operator Training Simulator technology". World Oil. May 5, 2015. Retrieved September 10, 2015.
  32. "Bucs invest in virtual-reality system to help Jameis Winston". ESPN. July 20, 2015. Retrieved September 10, 2015.
  33. "NFL arms race as Patriots, Buccaneers, 49ers and Cowboys sign up for VR training". Retrieved September 10, 2015.
  34. "Le Premier Digital Interactive Centre d'Afrique Devoile". Le Matinal. November 12, 2015. Retrieved March 17, 2016.
  35. Miller, Ron (November 5, 2015). "Former MLB Player Jason Giambi Takes a Swing at Virtual Reality". Tech Crunch. Retrieved March 17, 2016.
  36. Thomas, Matthew (November 2, 2015). "EON Sports VR to Introduce VR Baseball Trainer With Help From MLB Veterans". Future Sport. Retrieved March 17, 2016.
  37. Stanley, Alex (April 11, 2016). "The Tampa Bay Rays Are Using Virtual Reality to Prepare for Opponents". Sports Techie. Retrieved July 2, 2016.
  38. Marshall, John (November 20, 2015). "College Programs Turning to Virtual Reality for Recruiting". Big Story. Retrieved March 17, 2015.
  39. Merrett, Rebecca (December 15, 2015). "Deakin University to Launch Virtual and Augmented Reality Hub". CIO. Retrieved March 17, 2016.
  40. Rawlins, Lauren Kate (April 15, 2016). "Capital City Invests in 'Virtual Skills'". ITWeb.
  41. Quiroz, Julio Reyna (April 18, 2016). "EON trae la realidad virtual a México". La Journda. Retrieved July 2, 2016.
  42. "Atizapán tendrá primer centro de realidad virtual de Latinoamérica". starMedia. April 18, 2016. Retrieved July 2, 2016.
  43. Chang, Richard (April 13, 2016). "EON Reality Launches Free App for 'Gamified' Learning". The Journal. Retrieved July 2, 2016.
  44. Graham, Peter (February 18, 2016). "EON Creator AVR Puts Content Creation In The Hands of Teachers and Students". VR Focus. Retrieved July 2, 2016.
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