Die Hard: Nakatomi Plaza

Die Hard: Nakatomi Plaza
Developer(s) Piranha Games
Publisher(s) Sierra Entertainment
Fox Interactive
Distributor(s) Vivendi Universal Games
Director(s) Russ Bullock
Bryan Ekman
Producer(s) Chris Miller
Programmer(s) Dejan Cecar
Artist(s) Bryan Ekman
Writer(s) Tom Gastall
Blake McCallister
John Melchior
Composer(s) Guy Whitmore
Engine Lithtech 2.0
Platform(s) Microsoft Windows
Release date(s)
  • NA: April 22, 2002
  • EU: May 24, 2002
Genre(s) First-person shooter
Mode(s) Single-player

Die Hard: Nakatomi Plaza is a first-person shooter for Microsoft Windows. The game originally used a modified Build engine, later the GoldSrc engine, before it was finally moved to the Lithtech engine. The game features the voice of Reginald VelJohnson, reprising his role as Al Powell.

Premise

The game is a first-person shooter that follows the plot of the first Die Hard film very well, almost word for word in dialogue, however additional elements are found in the game and not seen in the movie. Players take the role of John McClane, and try to stop the terrorist attack on the Nakatomi Plaza. The game's levels are based on the sets from the film. The various action scenes from the film have also been recreated.

The game expands on the film's plot, and adds a few missions not found in the film, such as escorting a SWAT team around the building or saving various hostages stranded on various floors of the building.

The game features standard first-person shooter gameplay. There are five different types of firearms, as well as items such as a Zippo lighter and a Motorola radio that can be used to accomplish various tasks.


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