Cadash

Cadash

Cover art of the Japanese PC Engine version
Developer(s) Taito
Publisher(s) Taito
Composer(s) Toshiko Tasaki (Genesis)
Platform(s) Arcade Game, TurboGrafx-16, Sega Mega Drive
Release date(s)

Arcade version
1989
TG-16 version
‹See Tfd›

  • JP: January 18, 1991

‹See Tfd›

Genesis version
‹See Tfd›

Genre(s) Platform game
Mode(s) Single player, 2- to 4-player
CPU 68000, Z80
Sound YM2610
Display Horizontal, Raster, 320 x 240 pixels, 4096 colors

Cadash (カダッシュ Kadasshu) is a sword and sorcery video game which combines elements of both the role-playing video game genre of games and the platform genre of games. The game was originally an arcade game released by Taito in 1989, later ported to home video game consoles such as the TurboGrafx-16 in 1991, and the Sega Mega Drive/Genesis in 1992. The game was included in Taito Memories Volume 2 which was released for the PlayStation 2 in 2005. It was also included in the Xbox and PC versions of Taito Legends 2 which was released in 2007.

Plot

The game setting is a medieval fantasy world similar to that of the high fantasy seen in The Lord of the Rings. The demons and abominations of nature who reside in the underground kingdom of Cadash have not forgotten that, thousands of years previously, they once shared the light with humans. Then one rose among them who was especially powerful, a demonic wizard born of a human woman – the Balrog (Baarogue or Baalogue in the arcade version, and Barlog in the TurboGrafx version). The Balrog promised his followers they could, in time, emerge from their subterranean prison and rule the world of men, taking revenge on humans for their prior defeat in battle and subsequent exile, if the Balrog could mingle his blood with that of a human king. The Balrog and his demonic armies gathered in force over the centuries, and are now powerful enough to emerge to the surface and make war with the unprepared human kingdoms which had not known war for millennia, all of which quickly fall to the Balrog. The human world is almost entirely laid to waste by the Balrog. However, this was not enough for the Balrog, whose prize is the mightiest of all human kingdoms, the Kingdom of Dirzir. One night, the beautiful Princess Salassa is kidnapped by the Balrog from the Keep of Deerzar, the capital city of Dirzir, and taken underground to the dreaded Castle Cadash. There the Balrog plans to initiate the ritual which would magically bind himself to the human princess, becoming all-powerful and invincible. Dilsarl, the distraught and helpless elderly King of Dirzir, has vowed to give his entire kingdom to the one who would rescue his beloved only daughter, and many brave heroes have disappeared into the depths of Cadash on this quest.

Gameplay

Screenshot from arcade version

Cadash is an early example of what would become a fairly common trend in Japanese-made arcade games of the early 1990s: the "platform-RPG". Cadash borrows many principles of Zelda II: The Adventure of Link's gameplay, combining side-scrolling platform action with an RPG system of statistics, levels, money and magic.

Four characters can play at once in the arcade version, and up to two players may select from four different characters in the console versions: fighter, mage, priestess, and ninja, each with different attacks, statistics and skills. Players then proceed through each level, killing monsters and bosses, collecting keys to unlock doors and collecting gold and experience. Gold is also taken from slain foes and treasure chests. Villages sell items, weapons, armor and (in the console versions) extra lives, with each village encountered providing better equipment. Some villagers and benevolent creatures will also provide information. The arcade version has a limited game time, which can be extended by buying progressively more expensive hourglasses at shops, or by picking up rare bonuses. In shops, and in hidden places, are medicinal herbs which restore 10 HP if brought to zero, and antidotes which cure poison inflicted by specific foes. There are also two elixirs in the game that act like medicinal herbs, except that they restore all HP.

There are five stages in the game. Stages one, two and four consist of two worlds, above and below ground. Stage three consists of three worlds. Stage five is set entirely within Castle Cadash. The environments differ significantly, from pleasant meadows to caves, and from forests to underwater environments. Some foes encountered in these levels are derived from common mythology while others are completely made up for the game.

In both the arcade and the TurboGrafx-16 versions, there are four playable characters. However, the Sega Mega Drive/Genesis version only has the fighter and mage as playable characters, as the priestess and ninja characters are missing. In all versions of the game the characters vary significantly in terms of power and abilities.

The arcade version supports a four-players "link" mode using two Cadash cabinets, with some limitations, such as each player having to pick a different character, and characters playing on the same machine being forced to keep up with each other, unable to venture "off screen". Two-player mode is available in the console versions. The characters are:

Versions

In the early 1990s, Cadash was ported to the TurboGrafx-16 (in 1991) and the Sega Genesis/Mega Drive (1992). Both home console versions of Cadash eliminated the time limit that existed in the original arcade version.

The Turbo Grafx 16 (PC-engine) version of Cadash, which was translated into English by Working Designs, implemented many changes to the original game, including agility, defense, spell costs and damage, to better balance the characters. Formerly challenging characters such as the fighter and mage were greatly enhanced to rival and even surpass the priestess. To accommodate the differences in hardware power, the levels were divided into large rooms and halls connected by doors and corridors, whereas the arcade game used large, seamless levels. The PC-engine version features colorful, new designs and graphics that are a sharp contrast from the darker shades used in the arcade and Genesis versions. The PC-engine version does not allow any continuing in one-player mode, although dead allies could be revived at inns in two-player mode.

The Genesis port excluded two of the four playable classes, keeping only the fighter and mage. The port was not entirely accurate although the graphics were similar, albeit with a much darker palette. The giant kelp boss was removed entirely from this version. The healing value of herbs, damage from enemies, enemy AI and many more aspects of the game were altered. This is the only version of Cadash where the player can buy elixirs, which serve as extra lives, in item shops.

The Japanese and US versions of the original arcade game are much more difficult than the other versions. The most noticeable changes are that the player can only carry half as many herbs and antidotes, and herbs are considerably more expensive to buy. The price of sleeping at an inn increases from 50 to 200 to 1000 to 6000 to 30000 gold with each subsequent stay, while in the overseas versions the maximum price for staying at an inn remains at 5,000 gold. The hidden Dragon Amulet only rewards 10,000 gold, as opposed to the maximum amount of 65,535 in the other versions. As for differences in character gameplay, the priestess's Recover Time spell adds only 30 seconds to the game's timer, as opposed to a full minute in the other versions. Finally, bosses have much more health in the Japanese and US versions of Cadash, which is easily apparent by comparing the number of attacks (such as the Mage's Explosion spell) required to defeat the bosses.

Reception

one of the first good attempts at an ARPG at the arcades

References

    External links

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