ATR: All Terrain Racing

ATR: All Terrain Racing

Artwork for the Amiga release of ATR: All Terrain Racing.
Developer(s) Team17
Publisher(s) Team17
Programmer(s) Jamie Woodhouse[1]
Artist(s) Daniel J. Burke[1]
Composer(s) Allister Brimble[1]
Platform(s) Amiga[2]
Amiga CD32[1]
Release date(s) 1995[1]
Genre(s) Racing
Side-scrolling
Mode(s) Single-player
Multiplayer

ATR: All Terrain Racing is an isometric racing video game that Team17 developed and published for the Amiga and Amiga CD32 in 1995.[3] During a protracted dispute between Team17 and Amiga Power, the magazine's reviewer, Jonathan Nash, awarded ATR: All Terrain Racing an abysmal rating of 38%, thereby prompting the developer to pursue a lawsuit for defamation.[4]

Gameplay

Like many Amiga racers from the era, ATR was a top down racer. This meant that the game's only viewpoint was from high in the sky looking down on the track. Handling was based on drifting around corners and slamming into opponents.

The vehicles in ATR are all "buggyish" in their nature, with a futuristic slant on the stylings. This futuristic styling was carried over into some of the assets in the level design, leading players to think that the whole game was set in the near future.

Unlike many of the top down racers of the time, tracks had short cuts which added an element of strategy. As well as short cuts tracks also had environmental hazards the player had to avoid, such as oil slicks and small jumps. Tracks also had turns that were not just 90 degrees in nature (a shortcoming of ATR's precursor Overdrive). Pickups such as turbos were littered about the track.

See also

Notes

  1. Maddock, Jonathan (June 1995). "ATR CD32". Amiga Computing US Edition. Retrieved 5 August 2012. 
  2. Bradley, Stephen (July 1995). "ATR CD32". Amiga Format. Retrieved 5 August 2012. 
  3. Webb, Stevie L. (May 1995). "ATR CD32". CU Amiga. Retrieved 5 August 2012. 
  4. Broughton, Matt (May 1995). "ATR CD32". The One Amiga. Retrieved 5 August 2012. 
  5. "ATR: All Terrain Racing". Amiga CD32 Gamer. September 1994. Retrieved 5 August 2012. 
  6. Cusick, Dave (November 1994). "All Terrain Racing". Amiga Computing. Retrieved 5 August 2012. 
  7. Löwenstein, Richard (August 1994). "Neues von Team 17 (New from Team 17)". Amiga Joker (in German). Retrieved 5 August 2012. 
  8. Winstanley, Mark (September 1994). "All Terrain Racer". Amiga Power. Retrieved 5 August 2012. 
  9. Broughton, Matt (September 1994). "More Gears Than Most". The One Amiga. Retrieved 5 August 2012. 
  10. McNally, Paul & Steve McNally (February 1995). "ATR". Amiga Action. Retrieved 5 August 2012. 
  11. Lofthouse, Gareth (April 1995). "All Terrain Racing". Amiga Computing. Retrieved 5 August 2012. 
  12. Lubrano, Sébastien (April 1995). "ATR: All Terrain Racing". Amiga Dream. Retrieved 5 August 2012. 
  13. Bradley, Stephen (April 1995). "ATR". Amiga Format. Retrieved 5 August 2012. 
  14. "ATR: All Terrain Racing". Amiga Joker (in German). April 1995. Retrieved 5 August 2012. 
  15. Nash, Jonathan (April 1995). "ATR". Amiga Power. Retrieved 5 August 2012. 
  16. "All Terrain Racing". Amiga User International. May 1995. Retrieved 5 August 2012. 
  17. Daniel Rutter (May 1995). "ATR". Australian Commodore and Amiga Review. Retrieved 5 August 2012. 
  18. Skews, Rik (April 1995). "ATR". CU Amiga. Retrieved 5 August 2012. 
  19. Kaufeldt, Ove (June 1995). "ATR: All Terrain Racing". Datormagazin (in Swedish). Retrieved 5 August 2012. 
  20. Nuttall, Andy (March 1995). "ATR". The One Amiga. Retrieved 5 August 2012. 

References

  1. 1 2 3 4 5 "ATR: All Terrain Racing". Hall of Light. Retrieved 5 August 2012.
  2. "ATR: All Terrain Racing". Hall of Light. Retrieved 5 August 2012.
  3. "ATR: All Terrain Racing". Mobygames. Retrieved 5 August 2012.
  4. "Sttrriiikkke! This game off your shopping list". AP2. Retrieved 5 August 2012.

External links


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