fek

R2CK

download link

R2CK.txt (d)

R2CK

v0.2.5 MAC

MAC.zip (d)

v0.2.6 WIN64

WIN64.zip (d)

R2CK

v0.2.5 Linux

LINUX.zip (d)

Rack 2 v0.2.11

Rack 2 v0.2.11 Windows 64bit

WIN64.zip (d)

R2CK

v0.2.5 WIN64

WIN64.zip (d)

R2CK

v0.0.1

R2CK0.0.10.WIN64.zip (d)

R2CK

download link

R2CK.txt (d)

Rack 2 v0.2.6

Win 64bit Rack 2 v0.2.6

WIN64.zip (d)

R2CK

v0.1.11

WIN641.zip (d)

Rack 2 v0.2.10

Rack 2 v0.2.10 Windows 64bit

Rack_2_v0.2.10_WIN64.zip (d)

R2CK

v0.1.6

WIN64.zip (d)

R2CK

v0.1.9

WIN64.zip (d)

R2CK

v0.1.11

WIN641.zip (d)

Rack 2 v0.2.8

Rack 2 v0.2.8 Windows 64bit

Rack_2_v0.2.8_WIN64.zip (d)

Rack 2 v0.2.6

Rack 2 v0.2.6 Linux

LINUX.zip (d)

Rack 2 v0.2.11FOR LINUX!!!!!

Rack 2 v0.2.11 FOR LINUX!!!!!

LINUX.zip (d)

Rack 2 v0.2.11FOR MAC (openGL)!!!!!

Rack 2 v0.2.11 FOR MAC (openGL)!!!!!

MAC_OGL.app.zip (d)

Rack 2 v0.2.6

Rack 2 v0.2.6 MAC

MAC.zip (d)

Rack 2 v0.2.11 FOR MAC!!!!!

Rack 2 v0.2.11 Mac

MAC.app.zip (d)

Rack 2 v0.2.12

Tue Aug 18 03:48:51 2020

Changelog:

- The pain system has been entirely overhauled. All pain-causing interactions have been rebalanced/polished. The realtime HUD now indicates how much pain a subject is currently experiencing, as well as that subject's "maximum pain threshold" - the point at which their sexual experience is ruined. As you might expect, subjects who enjoy pain play tend to have higher pain thresholds and lower pain sensitivity.

- The objective system has been overhauled. A couple objectives that were not working before have been fixed, and several new ones have been added. Notably, the game will now automatically generate random objectives for you whenever you're running low. These randomly-generated objectives can award specimen and fekels, making it easier to obtain specimen that was previously very difficult to obtain (green and purple, notably). There's currently one randomly-generated objective for each color of specimen, but more will be added, soon.

- I've started setting up the estim crafting branch. You can now unlock and order an Electroforge, which is used to craft estim toys. You can also unlock and craft the violet ray at the Electroforge, which can then be used to provide pleasurable estim (when held close to the subject) or painful punishment zaps (when held far away from the subject) to your subjects.

- The RackNet login system now includes a password recovery feature. As part of some changes to the way password security is handled, all user passwords have been reset. I know this is a pain, and I apologize, but that's the nature of dev builds.

- The research hologram puzzle system now has an auto-solve hotkey: TAB. Each time you press TAB, the game will automatically attempt to complete the puzzle for you by picking the most-likely cells based on existing hints already on the board. Eventually, this system will be given a proper interface (and will probably be set up to become fully automatic, after an unlock/achievement).

- Several bugs have been fixed, especially regarding material/shader issues and a few translation errors.

- I've updated the game's engine, to take advantage of the latest Unity performance improvements.

- I've set up a new reticle UI widget to help pretty up several interactions. Several interactions have had their interaction reticle ranges tweaked and polished. Some interactions have had their animations polished.

- As always, this update brings a handful of new known bugs that I'm still working on. The two biggest ones that I'm working on are: shader problems with the lab editing wireframes (pink) and embellishments on freshly-generated characters (white), and updating the basic walk physics. The physics engine changed, and now, with a little force, you can just walk through everything; thanks, Unity.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content

WINDOWS 64-bit: https://mega.nz/file/8BpxlLaJ#nfU8IGBAaBed04MI4q_t6LCoiGXia7q85yfnpppTj50

WINDOWS 32-bit: https://mega.nz/file/JAhDWSzL#S8UFinmnvLv-TDQpdZEKVhUedT-_y0aaTkdWFsYH95U

MAC: https://mega.nz/file/1FpR3CSI#L3F267nachWQs4Ql80tP1-SzFRUTT5brkkzB0xET70I

MAC (OpenGL): https://mega.nz/file/pF4AjYpZ#2BQB2ImkuPz1AydlyLIs-20vgD0jPaTLLreLqu5SIvs

LINUX: https://mega.nz/file/1FpR3CSI#L3F267nachWQs4Ql80tP1-SzFRUTT5brkkzB0xET70I

Status Update: Rack 2 v0.2.12 / Rack 1 v1.2.1

Mon Aug 10 22:05:20 2020

Hey folks!

Communication continues to be one of my biggest weaknesses, but I'm alive, and with good news: the next update should (finally) be out by the weekend!

Some of the key notes:

- The pain system has been entirely overhauled. All pain-causing interactions have been rebalanced/polished. The realtime HUD now indicates how much pain a subject is currently experiencing, as well as that subject's "maximum pain threshold" - the point at which their sexual experience is ruined. As you might expect, subjects who enjoy pain play tend to have higher pain thresholds.

- The objective system has been overhauled. A couple objectives that were not working before have been fixed, and several new ones have been added. Notably, the game will now automatically generate random objectives for you whenever you're running low. These randomly-generated objectives can award specimen and fekels, making it easier to obtain specimen that was previously very difficult to obtain (green and purple, notably).

- I've started setting up the estim crafting branch. You can now unlock and order an Electroforge, which is used to craft estim toys. You can also unlock and craft the violet ray at the Electroforge, which can then be used to provide pleasurable estim or painful punishment zaps to your subjects.

- The RackNet login system now includes a password recovery feature. As part of some changes to the way password security is handled, all user passwords have been reset. I know this is a pain, and I apologize - but that's the nature of dev builds.

- The research hologram puzzle system now has an auto-solve hotkey: TAB. Each time you press TAB, the game will automatically attempt to complete the puzzle for you by picking the most-likely cells based on existing hints already on the board. Eventually, this system will be given a proper interface (and will probably be set up to become fully automatic, after an unlock/achievement).

- Several bugs have been fixed, especially regarding material/shader issues.

- I've updated the game's engine, to take advantage of the latest Unity performance improvements.

- I've set up a new reticle UI widget to help pretty up several interactions. Several interactions have had their interaction reticle ranges tweaked and polished. Some interactions have had their animations polished.


Additionally, I've been working on getting my other games ready for the upcoming Flash EOL. In particular, I'm working on Rack 1, which has not yet been very well optimized for mobile / desktop play. Fortunately, the optimizations that I'm making should also allow me to include a feature I've been meaning to tinker with for some time: palette-swappable test subjects. That feature might not be ready by the weekend, but I am hoping to have a mobile-ready APK done by then!

Checking in - sick

Tue Jun 2 00:21:40 2020

Hey folks! Realizing that it's been a while since an update, just doing another quick check in. Things have been crazy, and I hope y'all are staying safe and well out there.

I've been getting over some sort of sickness. The doc says it's probably not C19, but some form of bronchitis or infection. Test results should be back soon, then I'll know for sure.

Either way, I'm still alive and kicking (and coughing, mostly).

Stay safe! <3

EWTBAC - 25, 26

Sat Apr 25 09:32:59 2020

As promised, just an early peek at the next couple pages of Everybody Wants to Be a Cat, which I've been doodling on the side to stay sane in all this nonsense!

P25.png P26.png

Status Update

Sat Apr 11 11:34:57 2020

Just a quick status update, because someone pointed out it's been a long while!

I'm still alive, and still workin'. Not fast enough, as always, but I'm not dead.

Thankfully, not C19 positive, but I've got two family members in nursing and one who got quarantined, which has been weird and a little scary. We've also had to make some changes with the housing situation. It's been busy and hectic. But I'm still chippin' away.

The next R2 update is focused on more reticle polish and animation polish. I might try to include some new toys, because I know these body-on-body polish updates are boring and not shiny and new and exciting.

As always, please lower your payments/support if you need to, especially with all this crazy shit going on. This game is going to be free when it's done. You should only be supporting me if you're in a good financial position to do so; I'll survive just fine.

On the side, I've also been doing some continuation of the old Mustard comic, to stay sane. I know some of y'all enjoyed those doodles; I'll try to post new pages here, first, as thanks for stickin' with me. Y'all are wonderful. <3

Rack 2 v0.2.11

Sun Feb 16 07:39:46 2020

Changelog:

- This build is mostly focused on polishing the interaction reticles for all of the game's body-on-body interactions: making sure they're positioned properly over the interaction point, that they adjust as expected based on the subject's position and the camera angle, and that the player's movements line up with their input pattern.

- Feedback is now displayed intermittently while interacting with a subject via particle effects, so you don't need to keep looking over at the monitor to tell whether you're going too fast / slow.

- Reticle positioning and upDir alignment has been completed for all 71 of the body-on-body interactions currently in the game.

- Some animation polish has been done for 10 body-on-body interactions: hand.polishCock, mouth.cunnilingus, mouth.rim, hand.teaseMouth, mouth.lickBalls, mouth.lickClit, mouth.lickCock, mouth.lickFeet, butt.grindOnCock, and vagina.grindOnCock

- Base sensation and arousal values have been polished or modified based on playtesting and feedback for 9 body-on-body interactions: penis.rubClit, hand.crushBalls, mouth.biteAss, mouth.biteBalls, mouth.biteClit, mouth.biteCock, mouth.biteFeet, mouth.biteNipples, and mouth.suckToes

- For a full list of changes, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/edit?usp=sharing

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content

WINDOWS 64-bit: https://mega.nz/#!REgw2KYK!7jgJzoKOHf39T_uJE9cQc065rOUjoR5HS0lr3RnSuPA

WINDOWS 32-bit: https://mega.nz/#!hRhWmahK!41wUKy_6isKbzjRCuOcPrgevskBlCPAqUXHRK-5YoIA

MAC: https://mega.nz/#!hRhWmahK!41wUKy_6isKbzjRCuOcPrgevskBlCPAqUXHRK-5YoIA

MAC (OpenGL): https://mega.nz/#!lN4QCSDI!lpp5zNi6aD3AljGs2ZS9vo5m6cOpt0Yp7SPpYH6_01Q

LINUX: https://mega.nz/#!xQ5kUYyK!xfrjWqAGyyiBPLfG7efIp5NiIxD29XajhBRB4bGZ_K8

Status Update (v0.2.11)

Wed Jan 29 02:16:31 2020

Ey folks, just checking in!

The next build is coming along, and I hope to have it out before leaving on a short trip mid-February. In this build, I've finished refining the pleasure and arousal values for all body-on-body interactions (and fixed a few that were off, thanks to your reports!), and I've started running down the list and cleaning up reticle positioning and input bounds. In other words, I'm polishing the interaction interface so that the mouse movements feel natural when touching, stroking, spanking, etc.

The next step after that is what we've all been patiently waiting for: cleaning up the animations themselves and making sure things look pretty in motion. That'll likely kick off in 0.2.12.

After that, I'll be able to safely say that the body-on-body interactions are all good to go, and my plan after that is to take all of these loose systems that I've built and combine them into a proper game format: the 3D analogue of that old Rack v0.1 demo that started this whole adventure, years ago, ready to be expanded with toys and content.

There are many experimental systems I've tried over the past few years that I enjoy and plan to refine (e.g. chemical processing, lab editing, the research system), as well as many experimental systems that I think are busts (e.g. the inline dialogue system, the tutorial segments) and will likely scrap to pare the game's scope back down. It's no surprise that the scope of this game has spiraled beyond what I originally intended, and biting off more than I can chew has turned this project into a monster that I'd desperately like to tame.

For what it's worth, I'm also considering contracting an artist to help me wrap things up. I'm not ready to start posting job openings or anything just yet, but if you happen to be qualified and interested, feel free to shoot me a message.

Anyway - this is just my regular reminder that I'm not dead, and I'm still working!

Rack 2 v0.2.10b (Full)

Sat Dec 7 11:10:13 2019

The full release of the earlier development builds (plus a little more)!

Changelog:

- At long last, I'm beginning to hammer out the subject sensitivity, endurance, and orgasm numbers. 63 of the game's interactions should now behave roughly as intended in terms of getting the subject (and the player!) off - check the spreadsheet to see which ones are still being worked on: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/

- The bug that was causing the screen to melt when selecting a test subject (or occasionally while in the shower) has been fixed

- Several new bugfixes have been made in regards to the long-standing "TriLib bug" (where embellishments and clothing don't load, or load with white textures), along with some new reporting mechanisms to help me track down where and why the bug still happens for some users.

- A new toy has been added: the vibe wand! Once you've unlocked it, you can craft it at the Gyro Dock.

- I'm aware that the bugtracker is being eaten alive by bots. My disappointment with the bugtracker system I'm using is immeasurable, and I intend to switch, eventually.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!8RBznSaA!1RMYqjlbh-XFVEO8LMnYw0Ot_AviaXTMs4fxnkrSBBc

WINDOWS 32-bit: https://mega.nz/#!gRZ0GaLR!6KPe6Hxzjr-nHnJn04aUMyOyjWCD-cVr2ezNnYMBuzA

MAC: https://mega.nz/#!hZIGkA5Y!5_J7FOAzZGye4hE2iZqYFNuIDaOVaxCPGDK9xHc14LI

MAC (OpenGL): https://mega.nz/#!AZZgjKzD!OlwK0vb0EIW_n_0RytqRTqr57vgMQzMzdKyKxJJ_kFs

LINUX: https://mega.nz/#!0JA0DaSA!Yb5JAL_A-gw6u4Jy3wXG-NfSGSioYm4HU2S9YzvAk_0


v0.2.10b (TriLib bug fix experimental build)

Wed Oct 30 08:23:19 2019

Ey folks!

So this build is specifically for Windows users who are experiencing the TriLib bug! It is a patch build, not a full release build, which means it will only work properly if you already have v0.2.10 save data.

If you are a Windows 64-bit user who has been experiencing the TriLib bug, and you'd like to help me test/debug some fixes, you can help by following these steps:

1) If you haven't already, go download 0.2.10, run it, and create a save file.

2) Download the patch package, unzip it, and run the EXE.

3) Report whether or not you encounter the TriLib bug in the poll below.

4) If you still encounter the TriLib bug, please email your output_log.txt to: fek@fek.onl

Thank you for your help!

---------------------------------------

NOTE:

In this devbuild, NPCs are disabled, and a few testing hotkeys are enabled:

0 - Teleport to test room

5 - Open character selection (single client)

8 - Open character selection (three clients)

9 - Open shop menu

Status Update!

Mon Oct 21 23:41:22 2019

Next build is on the way! If things go smoothly with some plugin updates, it could be as soon as tomorrow - but as always, no promises: if the update comes with complications (and they often do!), it could be a little while longer.

This build focuses on a couple big bug fixes: one for the "screen melt" issue that a lot of people are encountering when choosing a test subject, and one for the long-standing "TriLib bug" that causes assets/embellishments to not load correctly (or to show up as bright white, once loaded).

In addition, the build also includes a bit more polish on the body-on-body interactions. Specifically, I'm cleaning up the interaction ranges for each interaction, as well as the "up vectors" for interactions, which are used to determine which way you need to move your mouse based on the real-world positions of the characters relative to the camera.

Rack 2 v0.2.10

Thu Sep 12 03:38:37 2019

Changelog:

- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/

- The new "tiptoe" system is finished and functional. This system has to do with the way bondage devices are raised or lowered to accomodate differently-sized characters. Before, each interaction had a hardcoded value, and these hard-coded values tended to fail at extreme size differences. The new system is interaction-agnostic: it reads the performing character's current position to determine whether the apparatus should be raised or lowered, based on how they're squatting, tiptoeing, scrunching or stretching their neck or arms, and a few other similar factors. This system is mostly functional and polished for many factors, but still needs a little cleanup / magic, especially when detecting awkward head angles (like licking the feet of a subject on a rack chair that's particularly low to the ground).

- Improvements have been made to IK during interactions where the head and another body part are both mounted (for instance, the kissing interaction on the Rack Chair). These improvements also roll back to interactions that use only the head, including oral interactions.

- You can now toggle between four camera modes during interactions: default (a ghosted view from the approach direction, through your character), free spin, first person, and subject view. Like everything else in this game, these systems are functional, but not polished or perfected. Trying to use first person while performing an oral interaction will result in disaster.

- You can now load specific test subjects that you've added to your favorites by speaking with your client manager.

- Although there are no animal-style female genitals in the game, yet, the fetish/preference toggle for animal-style genitals has been split into two separate toggles: one for female genitals and one for male genitals.

- The bug in the bug tracker has been resolved, and the bug tracker is now back online.

- A wiki has been set up, but there's not much on it yet: http://furry.science/wiki

- Some bugs have been fixed.

- 0000427: Small Specimen Container Cannot Be Placed

- 0000435: Inability to place specimen cooler

- 0000430: Placing embelishments on top of each other soft-locks game

- 0000437: Cannot edit key bindings

- 0000432: Clients clip through rack when penetrated

- 0000450: All client racks go straight to the floor when penetration occurs.

- 0000469: Table anal penetration broken

- 0000462: Attempting anal on a table breaks your character and traps you in that interaction.

- 0000477: Outdated / deprecated fetishes and preferences are still displayed in menu, causing translation errors

- 0000465: Choices for sub-interactions are labeled as "Interaction_"

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!4ZBwxIAS!UbGutuZ9F9kD3l2cVJuWAXtJRLVrAGVUhz1liMlyqsU

WINDOWS 32-bit: https://mega.nz/#!4RRyhYLJ!5Ex51xXPSyE1PUb8SKJ1Yw1RsSehRd10mtxRpMB3SGQ

MAC: https://mega.nz/#!IUZ2VQBD!IrGDWHxiVOsmu3d5KC7OClWG6aPgYAfhaD5ZAK4ORiw

MAC (OpenGL): https://mega.nz/#!1ZJCxQgQ!uhYE0dECxKXvbgNRCOwAERiJrBH9w3YJCAG4nRNsMTo

LINUX: https://mega.nz/#!IJYCmK5D!DwpsYvCFeMxHaT7_-2UuLlwYLfHKXps7SARBd43VFBU

Status Update

Tue Sep 3 09:30:29 2019

0.2.10's on the way soon! Tiptoe/reach IK system has been redone and is behaving a lot more smoothly, bugtracker and wiki are online, several of the most commonly-requested QoL features and bug fixes are being fixed, and I'm beginning to go through all of the body-on-body interactions for a polish pass.

Rack 2 v0.2.9

Tue Jul 2 01:00:50 2019

Changelog:

- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/

- Basic functionality has been completed for 19 new interactions, bumping the total number of functional Body-on-Body interactions from 56% to 79%. Highlights include fisting, suckling, biting, tribadism, titfucking, and kissing. Notably, all planned interactions for existing tools are now functional (but not fully polished/balanced). Foot, tail, tentacle, and boob-tool interactions are likely to come later, but for upcoming updates, the focus will be shifted to balance, polish, and new sex toy content.

- Additional work has been done on the new apparatus-lifting / "tiptoe" system, but it is not finished yet, so this build is still using the old system. As a result, some interactions (notably, breast suckling and kissing) do not line up properly if the performing character cannot reach the interaction node.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!RY5lWIiZ!-QBRFZvIARkr4aV9o0w_XqxVhtWm-atmaHNnm53TCb4

WINDOWS 32-bit: https://mega.nz/#!pEoBzKLC!HesEo5fHC7L98wUJe3uu63cg9cjrvapnAReo07LlMa0

MAC: https://mega.nz/#!lMxhhaJD!M_HDu7SoxFI0qxIpDiBBUAs8xgKSMfgfbsPALXV4VKc

MAC (OpenGL): https://mega.nz/#!0QwThKLS!KZg_rUkVnezyfMytD91cIoljRJvRAMU7lDnRAgBsxUM

LINUX: https://mega.nz/#!5cgHlCBb!oofsV_kJbgBR0U9tvKJsJwVLASCV9vXaRz6nksHDm4Q

Status Update

Thu Jun 13 09:04:00 2019

Hey folks! Just checking in: I'm not dead! FWA/BLFC were fun, was great meeting some of you there! But I'm back at work, and 0.2.9 should be on the way, soon. Wrapping up body-on-body interactions, adding a few more chemicals, and tightening up the tiptoe solver. Super excited to be done with BoB interactions, in particular, because then it's time for sex toys!

Will keep y'all posted. <3

FWA / BLFC

Tue May 14 22:47:59 2019

Hey folks! I'll be out of town until next Monday, then it's back to work! Next update will focus on biting and the other remaining body-on-body interactions. Cheers!

0.2.8 Install Issue Fix

Fri Apr 19 10:57:09 2019

Hey folks! I just woke up and saw the install issues! I'm uploading a fix as we speak, and the links on the original post should be updated within the hour. In the mean time, this should work, if you've already downloaded 0.2.8:

1) Extract/unzip the files

2) Search the unzipped directory for "output_log.txt"

3) Delete "output_log.txt"

4) Run the game

Rack 2 v0.2.8

Thu Apr 18 20:24:30 2019

Changelog:

- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/

- Basic functionality has been completed for 10 new interactions, bumping the total number of functional Body-on-Body interactions from 44% to 56%. Highlights include frotting, facesitting (anal and vaginal), and grinding/teasing.

- The chemical treatment framework is now up and running. When you make a sex toy at the Material Synthesis Station, you now have the option to imbue it with a chemical. When that sex toy is worn or used on a subject, the subject will experience the effects of that chemical over time. For instance, a cockring treated with Sensexa will cause the subject to be automatically stimulated over time and, eventually, cum. Currently, the strength of the treatment is fixed, and treating a sex toy is free. Eventually, treating a sex toy will cost chemicals, and you will be able to use more or less treatment for stronger/weaker effects.

- Added four new chemicals:

- MONSTRAVA: Increases the size of a subject's male genitals, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)

- NUL-MONSTRAVA: Decreases the size of a subject's male genitals.

- HOOTERNA: Increases the size of a subject's breasts, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)

- NUL-HOOTERNA: Decreases the size of a subject's breasts.

- HERCULIPHOL: Increases a subject's muscle mass.

- NUL-HERCULIPHOL: Decreases a subject's muscle mass.

- CHONKROXA: Increases a subject's adiposity.

- NUL-CHONKROXA: Decreases a subject's adiposity.

- The mechanism that automatically raises/lowers bondage rigs is being overhauled, so that it will automatically detect when the performing character is too short/tall for the interaction. This system may not be perfect, yet.

- Some new sex toy materials have been added.

- Fixed a bug preventing some sex toys from being equipped on certain parts of the body.

- Fixed a bug causing some penetration interactions (riding, fucking) to extend far beyond the length of the penetrating object / penis.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!pcQXACya!9mZOnV0mfuDbiY4ggKxGNurrEKTc34_lfG26FK8urvk

WINDOWS 32-bit: https://mega.nz/#!MJJjgKpT!lnBdCvTCWfxmhzBOVV8HbDrgnGSDy2KSCN22tmrQEow

MAC: https://mega.nz/#!kcIHRCxR!S6ZSKUIOnVevdzd3aH_LxGoMt-nfJAvJxnYzTTlzOvk

MAC (OpenGL): https://mega.nz/#!xIYDFSqD!ggw5-BsHrPDL7cKbbBlsptja2pRqBH_I7vMlz_RRaJE

LINUX: https://mega.nz/#!dERXxCjB!ziBkXTHJ_vQ5TDHBz0qd4a2W-wVzzlnTAwUFnlaNA-4

Status Update

Tue Apr 9 08:43:23 2019

Hey folks! Back from TFF and back to work! This should be the last status update before 0.2.8 goes live, but as always, no promises! Decided that I wanted to sneak facesitting and some more tweaks to the "automatic tip-toe solver" (with bondage rigs that are too low or too high for certain interactions and certain size differences) in this build. Will keep you guys posted!

Status Update

Fri Mar 22 04:35:06 2019

Ey folks! Been quiet for a while, wanted to give an update!

The next build is coming down the line, and focuses primarily on two things:

First, the update will include several body-on-body interactions, including cockteasing various orifices, frotting, and some footplay stuff.

Second, you'll be able to tinker with the framework for the chemical treatment system, which allows you to imbue any sex toy with any chemical (effectively allowing you to reproduce the effects of the magic rings from Rack 1, among many other things).

No ETA just yet; I'd really like to get this update done before Texas Furry Fiesta next weekend, but no promises!

Two other small notes!

First up, the bug tracking system is temporarily offline while I update the system, but will be back up soon.

Secondly, the localization document was recently wiped (unclear if it was vandalism or an accident), but a backup has been restored. Unfortunately, a sizable chunk of recent translations were lost. To prevent this problem in the future, I've upgraded our Firebase package to include daily backups.

Rack 2 v0.2.7c

Tue Feb 19 23:28:24 2019

Changelog:

- Fixed a bug that was causing the automatic quality management system to not work properly. In many cases, this means SSR (an extremely resource-intensive feature) was running at all times, even on low quality settings.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!NIQ2yYAB!1eKkGwhGAhSa3hrHYpxmlvsp26jPmdhlXrpEBf06W3k

WINDOWS 32-bit: https://mega.nz/#!xQYG2SIB!18RprUBOStG8Co9ObrzTbqmLrcqPC0FTMxvt0YdtiKU

MAC: https://mega.nz/#!VFwUjQRS!csLPeaCBzP8pv7uCtD4J7oX9A7Ai_kR5_teaFt6KNDU

MAC (OpenGL): https://mega.nz/#!xYwElCaQ!P-hheb4brazIUOgzxhkkMKMDYgrWPJnDrCsy1ch7WuA

LINUX: https://mega.nz/#!tFxCjKDL!Q1r2cPE0fExUI6AYwKMqyjDr0hcW5sKUdc4M526oS1I

Rack 2 v0.2.7b

Tue Feb 19 22:55:15 2019

Changelog:

- KNOWN BUG: Some of the lower automatic quality settings fail to disable SSR, which drastically hurts framerate. I'm working on a hotfix now.

- Fixed a bug that was causing certain interaction approach points (especially a few on the Rack Table) to throw unhandled exceptions.

- Fixed a bug that was causing penetration misalignment issues, especially during anal penetration.

- Isolated a bug that was causing anal and vaginal penetration to sometimes give no stimulation/pleasure.

- Fixed a bug that was causing some vaginal animations to swing parts around in the wrong direction.

- Cleaned up the hands-free automatic controls a little bit, but they're still far from finished.

- Significantly reduced the pleasure penalty for being rougher than the desired level of stimulation, especially for the player.

- Made some improvements to the automatic quality system to handle low-end machines a little more elegantly, which should reduce some of the bizarre breast/butt issues on some machines. As always, optimization is an ongoing process that is not yet finished.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!xBwxHIBC!SEWRsygA55jGpV8qdS1dKQ74AeSsgmxLjTHPyUYJs9s

WINDOWS 32-bit: https://mega.nz/#!wcpHBIyC!P4UInxIvzTSApVLyGjBo3F8lObiVS-usdHkb_9dCbRg

MAC: https://mega.nz/#!5FhTBaRB!0nEUFwWIFkxVgIt_6HG5MXnfUGX-uawydgApnO33vmY

MAC (OpenGL): https://mega.nz/#!QA4j3KIa!GS3F1LyXDk4zzI8uy5kgopAqPAp8ucCnylyBxc541FQ

LINUX: https://mega.nz/#!ENh1nApQ!aO9naAEhc3KN6Zerqns0-b1r0D2XuOyAijR80tnVRo0

Hotfix build soon!

Sat Feb 16 08:53:41 2019

Hey folks! Got a build on the way in the next few days, hopefully, that addresses several of the biggest bugs in 0.2.7, including:

- Vaginal penetration and spreading animations broken

- RackTable interactions (and a few others) broken

- Some of the wonkiness of automatic control modes

Might also try to sneak in a few more of the interactions I'm working on, and maaaybe the new "tiptoes problem" solver, if it's ready, by then.

Rack 2 v.0.2.7

Tue Jan 29 06:12:11 2019

Ey folks! New build's ready to go!

This one's mostly focused on new interactions. There's also a couple of very small bug fixes, and some performance improvements.

Changelog:

- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/

- Metadata, dialogue, fetish/preference, and approach point setup has been completed for 64 new interactions, bumping the total from 20 to 84.

- Basic functionality has been completed for 17 new interactions, bumping the total from 20 to 37. Highlights include several spanking, CBT, tickling, and footplay interactions.

- An interaction control scheme has been added for spanking/smacking interactions.

- Disabling the tutorial drone now also skips the new player tutorial, which means you won't get locked out of interactions and unable to progress

- Some tweaks to the approach point framework have been made, allowing for symmetrical approach points. This is largely a change required to support footplay, but might also used for certain boob interactions, later.

- An automatic quality management system has been added to the game. When enabled (it's on by default), the game will automatically raise or lower your graphics settings to try to maintain a smooth framerate. This setting can be disabled in the Graphics menu.

- Fixed a bug that prevented characters from properly registering pain while experiencing a refractory period.

- Fixed a bug that caused physics to flip out in some corner cases involving the Rack Table apparatus.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!5UBixIpC!k_cWeDhtBnyMSQL8UyI3OSO-OhDZAWP3URK9fB--rNo

WINDOWS 32-bit: https://mega.nz/#!ZRJWGawT!CamVAJ2YnY4Cb_7Abz4wlF_vN0nYzj29jhssWjFGbwU

MAC: https://mega.nz/#!9YxUhIJR!CrtnQgsiKx3Bm0ouBeUfxOaj8oofGROV3IcwHo8QQ5M

MAC (OpenGL): https://mega.nz/#!BcwGHAAK!20aW5eb3pD1m47OUUir0e92bpTCEKEE1Jm1q8BaF1YY

LINUX: https://mega.nz/#!VMYw2aSK!7qeMpRZ8-4zYdX1z41lpq_g1kK1tWg0P4WDGJWrTxUU

Update (Next post will be a build!)

Sat Jan 19 23:32:35 2019

Hey folks! Status update!

Next build is just about ready. It includes several new body-on-body interactions, including some stuff on the fetishy side: some tickling, spanking, and cbt.

It also features some more performance improvements and an automatic quality management system.

I'm in the process of cleaning things up; expect a build to be posted fairly soon!

Merry Christmas! (And a small status update!)

Sun Dec 23 00:15:01 2018

Eyo, folks!

First of all, I hope you all have a wonderful, relaxing time with family over the holidays!

It's been a while since the last post, so I just wanted to give a status update. There haven't been many livestreams this month because, quite frankly, the main task I'm working on is boring as hell - data entry, framework code, and placeholder dialogue. On the bright side, though, that task is getting close to done (a little over 70%), and after it's finished, the next step is going through all those interactions and animating them, which should be a bit more entertaining!

As you can probably tell from Trello, I'm gonna try to to get all of the body-on-body interactions knocked out in one fell swoop, so I can clean them up, set up some sort of XP / unlock tree for them, then continue to sex toys and other content. It's been a while since I've properly updated the roadmap, but I'd say we're straddling the last leg of Phase 2, and should be pushing into Phase 3 soon.

As always, thank you all for your tremendous support and patience - and happy holidays! <3

Status Update

Tue Nov 20 20:58:30 2018

Eyo!

Most of the past couple of weeks has been spent just cleaning up animations and smoothing over issues with interactions - nothing terribly exciting to report except that things are looking a little bit cleaner.

As a heads up, MFF is just around the corner, and I'll be there! If you're gonna be there, keep an eye out for me!

Status Update

Sat Nov 10 00:22:10 2018

Eyo! Quick status report:

Thank you to everyone who's sent in output logs for the 0.2.6b build! They've been very helpful, and I think I may have tracked down the cause of the TriLib bug.

I've also added an automatic quality management system (kinda like the one Rack 1 used) to help maintain a stable framerate on different machines. Like Rack 1, it'll be optional, so you can manage your quality settings manually, if you wish. A few additional quality settings have been added, as well.

Rack 2 v0.2.6b

Wed Oct 24 23:15:41 2018

Changelog:

- The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems. TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. If you get a warning/error about TriLib failing to load DAE files, please send me your output_log.txt file!

- Equipping the cock ring no longer throws an unhandled exception, but it is temporarily only possible to equip it by dropping it on the penis (not the shaft).

- Some scaling/physics issues for butts and bellies have been fixed.

- Several additional options have been added to the Graphics and Options settings:

- The lower range on bloom has been reduced and improved

- Chromatic abberation is now adjustable

- Player orgasm/pleasure effects are now togglable (and the ridiculous camera zoom bug is fixed)

- Camera shake / cam follow effects are now adjustable

- Motion blur is now adjustable

- The tutorial drone can now be disabled in options

- The size of the cum decal pool is now adjustable, allowing cum decals to stay in the world longer. Please note that while it's possible to INCREASE the size of the pool at runtime (make decals last longer, which is worse for performance), reducing the size of the pool (for better performance) requires a game restart, for now.

- Vsync can now be toggled, and is on by default. Please note that when Vsync is disabled, the game will as much CPU/GPU processing power as it possibly can, which is probably unwise for laptops with battery concerns, or if you don't want a furry porn game hogging 100% of your hardware.

- The laggy frame skipper can now be tweaked, and the system has been adjusted to prevent the "smear stutter" bug.

- The "Test Subject Emotes" option is now working as expected, disabling the (buggy, annoying, and unfinished) test subject dialogue bubbles.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!lchW3KhD!itdDl0uDP6hMlp9B7euTr4T6tBBn4k2HwhRuoIXLmcY

WINDOWS 32-bit: https://mega.nz/#!MVhS2KIK!4q54WXZoNVQDR5tfl1hK4oMMOH2XyV4j4UlsqRqfes8

MAC: https://mega.nz/#!BUxCRAyS!RkUt3evvhe7wc1tnluMalpIT1FmYNLbrf_88CDkCFcM

MAC (OpenGL): https://mega.nz/#!NMoiWCYC!RQ-_iaP1bpfWhPtXbqnAwuub4vgEqi8hBvJup3VLg08

LINUX: https://mega.nz/#!FN42yQqb!0gsBnddWzyxbTkSmKOfCX-isUPOb0cIVYvG-Qg54tN8

Status Report: 0.2.7 goals

Thu Oct 11 18:17:38 2018

1) 0.2.6 included a LOT of new postprocessing effects that are unfinished, untoggleable, and - in many cases - unpleasant. I'll be cleaning up several of them, turning off several others, and putting the ones the remain behind on the options menu, so you can disable the stuff you don't like.

2) Bug fixing! As always, you can report bugs here, and monitor my progress here.

3) Polishing interactions! While 0.2.6 was focused on speeding up performance, 0.2.7 will be focused on making things pretty again, under the new system. Several of the sex animations had to be migrated to the new system in 0.2.6, and because the update was already taking so long, I didn't spend much time polishing those animations once they were basically functional. In 0.2.7, I'll be going through the existing animations to make them pretty, and I'll also be adding a few new ones.

4) Human-like hairstyles that automagically morph to match any species' head, updated embellishments, and a couple new species.

Operating System Poll

Wed Oct 10 05:43:13 2018

With each new update, maintaining the Mac and Linux builds becomes more and more challenging. The latest build (v0.2.6) only seems to run on Mac when the stars align, and even then, it's significantly less stable than the Windows builds.

I'm continuing to hammer out some of the biggest crossplatform bugs, and for the time being, I would still very much like the game to be fully crossplatform-compatible when it's finished.

All the same, I believe in informed decision-making, so I'd like to run a quick poll with supporters (as well as potential supporters and ex-supporters) to get a better feel for things.

Rack 2 v0.2.6

Wed Oct 10 05:33:11 2018

Fucking finally, yeah?

Changelog:

- A massive amount of performance optimization has been done. The game should now run at significantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously.

- Performance optimization: The physics and IK systems have been refactored, taking advantage of Unity's new-ish script execution ordering. As a result, everything runs MUCH smoother, and much more predictably. The amount of physics/IK-related jitter should be tremendously reduced.

- Performance optimization: Most post-processing effects have been moved to Unity's experimental new post-processing stack. Post processing now performs significantly faster.

- Performance optimization: Every line of code (67119, for those keeping track at home) has been swept for general performance optimizations, like instantiation reduction, runtime string manipulation reduction, unnecessary/uncached GetComponent calls, unnecessary vector magnitude calculations, etc.

- Performance optimization: The entire character texture system has been refactored to take advantage of some clever RenderTexture manipulation. Almost all functionality that previously relied on CPU pixel manipulation is now done via shaders on the GPU. In addition to massively improving runtime performance, this also dramatically reduces the memory footprint of each character.

- Performance optimization: The character rendering system now uses a much more aggressive, intelligent culling system to avoid unnecessary animation calculations and redundant draw calls.

- Performance optimization: The game has been thoroughly swept for memory leaks and places where memory use can be reduced. In particular, the new character rendering system uses memory much more efficiently, and textures are properly disposed more reliably.

- Performance optimization: The character build sequence has been significantly streamlined. Characters now initialize in a fraction of the time it used to take, resulting in faster load times.

- Performance optimization: Deprecated code and unused systems have been removed. Shaders have been updated and re-cached.

- As part of the IK/physics system overhaul, alll character physics and interactions have been cleaned up a little bit. Animations are still nowhere near final, but you should encounter significantly less jitter during interactions, and floppy bodies should now behave more predictably. As is customary, balls and ears are still a little uncooperative.

- A handful of minor superficial improvements have been made to character models, especially boobs, eyes, butts, and bellies. In spite of these improvements, the character models are still unfinished and will be significantly improved later in the game's development.

- Some new animation systems are in place to ease twisting of the wrists and neck.

- The interaction framework now supports view-aware interaction axes. In other words, instead of always stroking up and down, the direction you stroke should match what you see on screen. In a future update, this functionality will be made optional.

- The interaction framework now supports having multiple interaction modes on the same interaction. For instance, while interacting with a subject's balls, moving around in the top half of the reticle will fondle them, and pulling down into the bottom half of the reticle will tug/squeeze them.

- A handful of new interactions have been added: vaginal dildo, nipple tweak/pull, ball tug/squeeze.

- The clothing system has been overhauled. Clothing is now loaded from external DAE files, like embellishments. Separate-but-similar articles of clothing can now share assets, which are now moddable, and can be found in the game's data directory. In spite of these changes to the clothing framework, the clothing currently in the game is still placeholdery.

- Clothing now properly obscures fur, in addition to embellishments, using obscurance maps.

- Putting on and removing articles of clothing is now significantly faster.

- Clothing for feet is now supported. Footwear should be designed for plantigrade characters; the game will automatically morph footwear to fit digitigrade characters at runtime.

- Support for headgear is underway, but unfinished. An upcoming update will include proper support for both headgear and human-style hairstyles, which will automatically morph to fit any head shape using a system similar to the footgear-morphing system included in this update.

- The fur shader has been tweaked and improved, especially allowing for better specular/metallic rendering, and better physics/gravity response.

- The fur LOD system has been improved. Fur quality can now be toggled from the options menu.

- When generating test subjects, the game is much more intelligent about loading favorite, custom, and racknet characters. Duplicates of the same character are never loaded, and RackNet characters can be filtered by version. You can adjust your version compatibility settings in the options menu.

- The RackNet interface now displays the version each character was created in, with a warning for characters created in incompatible versions.

- Orgasm scoring window duration has been significantly reduced.

- The game now attempts to compensate for when your character is too small/short for an interaction by lowering the test subject. This system is still a little buggy/unreliable, and will be refined and improved in future updates.

- The default lab lighting has been tweaked.

- The first launch installation screen and the version discrepancy interface have both been improved, to better help transitions between development build versions.

- Improvements to the file handling systems have been made. New save data is now saved fully before replacing existing data, and backups of previously-existing data are made before the swap. This should dramatically reduce the occurence of save file corruption.

- Several minor improvements have been made to the interface. As a reminder, the current interface is very placeholdery.

- UI Improvement: Racknet login can be cancelled

- UI Improvement: A handful of new options and graphics settings are available, including a bloom intensity slider for the new post-processing stack

- UI Improvement: The camera no longer swings while you're editing your character

- UI Improvement: Camera behavior improved outside of interactions

- UI Improvement: The game now displays a progress indicator while it is downloading textures for a racknet character

- UI Improvement: The game now displays a progress indicator while it is preparing/resizing character textures

- UI Improvement: Subject dialogue is no longer displayed past a certain distance.

- UI Improvement: The tutorial drone is now much quieter

- Several bugs have been fixed.

- 0000000: [Bugs] Balls stuck in place when ending ballfondle

- 0000000: [Bugs] Uncaught exception when a faulty facial expression is specified by localization XML

- 0000000: [Bugs] Ghost shader overwritten by LOD

- 0000000: [Bugs] Glowing texture layers not behaving as expected when covered by other pattern layers

- 0000000: [Bugs] Seam stitching doesn't always include bone weights

- 0000000: [Bugs] Objectives don't wipe when finished/reset

- 0000000: [Bugs] Stasis tubes don't contain character tails/wings, bubbles dont' scale with tube

- 0000000: [Bugs] Base fur length map drawn at incorrect scale, causing weird "shaved" portions on body

- 0000000: [Bugs] IPS zoomer goes into effect one object too late, when moving through menu

- 0000000: [Bugs] Humpbump seems to push based on GSP, instead of actual insertion direction. Most easily seen while fucking on Racktable.

- 0000000: [Bugs] Never load the same custom character or favorited character more than once; causes a sharing violation.

- 0000000: [Bugs] Automatically drop focus if you scroll in the editor page. If a scrollbar has focus, it causes rebuilds as you're scrolling, which fucks your framerate

- 0000000: [Bugs] RackNet characters re-download things that should already be in the cache. Check case sensitivity.

- 0000291: [Bugs] Decals not drawn for test subjects, but are for researcher

- 0000308: [Bugs] Player textures loading incorrectly in shower and research.

- 0000391: [Bugs] Leaving shower while charactor is cumming will cause infinite orgasm.

- 0000271: [Bugs] Crash, possible memory leak

- 0000293: [Bugs] Decals rotate as they move over the body

- 0000342: [Bugs] Can't place decal on character

- 0000354: [Bugs] Extreme GPU usage, bugged physics.

- 0000371: [Bugs] Memory Leak is back again

- 0000394: [Bugs] Memory Leak

- 0000397: [Bugs] Extremely high CPU usage, lagging response to mouse inputs, repeated reset of mouse cursor

- 0000337: [Bugs] Sex toys appear over-inflated

- 0000349: [Bugs] Belly physics jitters and stretches wildly

- 0000358: [Bugs] Recently installed, body went placeholder (pink), when exiting game the character screen replaces main menu 0.2.4

- 0000361: [Bugs] Game reverts to customise character menu when trying to leave game

- 0000363: [Bugs] Returning to Main Menu from game results in Genitals section from Advanced Character Creation replacing normal UI.

- 0000372: [Bugs] Blowjob animation is broken on rackchair

- 0000373: [Bugs] balls can become stiff during an interaction

- 0000375: [Bugs] Blowjob animation is completely broken on rack table

- 0000376: [Bugs] Blowjob animation is completely broken on rack stocks.

- 0000382: [Bugs] The clothes of the player character swell up like a inflatable fursuit.

- 0000395: [Bugs] Character model stretches and jitters when performing oral interactions in latest update

- 0000405: [Bugs] Several animations have broken for no apparent reason

- 0000409: [Bugs] balls randomly 'flailing' around when they are too large and/or too low

- 0000384: [Bugs] Crash on research

- 0000347: [Bugs] Game performance suffers when creating multiple characters

- 0000404: [Bugs] Characters are purple

- 0000392: [Bugs] no character textures, my character is pink

- 0000400: [Bugs] character has no textures and is pink.

- 0000360: [Bugs] Everyone Is pink. Recent install

- 0000366: [Bugs] Forget to remove texture debug overlay

- 0000364: [Bugs] When Loading Up The Character Skin Goes Pink and no textures until putting the bottom camera down.

- 0000362: [Bugs] Magenta body disappears leaving only fur behind

- 0000285: [Bugs] Player character falls through floor

- 0000223: [Bugs] Excessive memory usage, seems still RAM leakage

- 0000260: [Bugs] Balls sometimes get stuck sideways when entering/exiting an interaction

- 0000095: [Bugs] Minimum threshhold for penis movement during fucking is low on long dicks

- 0000323: [Bugs] Character teleports into Specimen Research chamber

- 0000299: [Bugs] Everything goes invisible except for the skybox

- 0000413: [Bugs] The game crashes when larger body types bump into the door of the reception, first on the left side up the stairs.

- 0000417: [Bugs] Multiple save files created

- 0000402: [Bugs] Game essentially crashes when I exit it

- 0000416: [Bugs] Game crashes after the window has lost focus

- 0000406: [Bugs] I can't quit the game

- 0000423: [Bugs] image for empty inventory slot covers entire screen when clicking an empty inventory slot

- 0000410: [Bugs] balls randomly 'flailing' around when they are too large and/or too low

-Please continue to report and discuss bugs at: http://furry.science/reportabug/

Mac/Linux Users:

I was able to get this build running successfully on Mac OS X... sometimes. I haven't tested on Linux at all, but I suspect that it's in a similar state, based on past updates.

The cross-platform builds are still extremely finicky, and not very reliable at all. I'm still working on improving cross-platform support (mostly shader compatibility issues and file management code). I'm aware that the current state of the game on Mac/Linux is hamfisted.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WINDOWS 64-bit: https://mega.nz/#!1F4W1QjT!gJZDnno9Ayi4jp7MzV6y8sfVUyesR9TtFEA84k0mOV8

WINDOWS 32-bit: https://mega.nz/#!MFxFmYzT!jx_GVO3Pf5PLdp3F6lkhx5PxmCyQ8A6kuFe4rJa6JrE

MAC: https://mega.nz/#!tcomDY6Q!T8pQx2oEYlSZIOcNIo5PXAOhPZxE2G7PDWBAujjMO8c

MAC (OpenGL): https://mega.nz/#!NN4GwAQI!1chdq8Oaj-IhwvWM0fvC1TmtAGwZeu4xgiF71kLr-TY

LINUX: https://mega.nz/#!5AhmQIzL!hlEoVx6OsNVQ3xiwt9DDdKtuTlD0mydHHITSBsQpXcY

What if it doesn't work?

If you've played previous development builds, you may need to clear your AppData.

Recent builds have some fancy new functionality to try to automatically do this for you (or, even better, migrate your data to the newest build), but the game still has trouble migrating from older builds, sometimes, and there are some bugs I'm still ironing out.

To clear your AppData manually:

1) Find your AppData directory.

On Windows: C:\Users\yourusername\AppData\LocalLow\Fek\Rack 2_ Furry Science\

On Mac: /Users/yourusername/Library/Application Support/unity.Fek.Rack 2/ Furry Science/

2) Back up any data you want to save, by copy/pasting it somewhere safe. For example, your exported character files are all located in the /characters/ folder. If you want, you can just copy the entire directory, to be safe.

3) Delete the entire folder. (On Windows, the "Rack 2_ Furry Science" folder. On Mac, the unity.Fek.Rack 2/ Furry Science" folder.)

Please note that this will delete your existing save data! Make sure you've backed everything up before deleting anything!

If you'd like to try to force the game to load your old save data (which might cause some serious bugs if you're loading from an incompatible version), follow these steps:

1) Look for the "user.rackSettings" file in the /savedata/ folder.

2) Open that file up in any text editor.

3) Look for the <gameVersion> tag near the top of the file.

4) Update the value to match the new version. (For instance, v0.2.6 files should say <gameVersion>2006</gameVersion>, while 0.3.4 builds will have a value of 3004, etc.)

5) Save the file and relaunch the game.

Did it work?

Please choose any below that apply to you:

Status Update!

Tue Oct 2 18:39:36 2018

So this is hopefully the last status update before the next build goes live! (At this point I'm tempted to call it 0.3.0, rather than 0.2.6, based on how dramatically the framework has changed.)

For those who can't follow along on streams or Trello: I've finished up the second-to-last project of this update (getting all the interactions moved over to the optimized physics framework), and have gotten about halfway through the final project (sweeping for bugs).

Once again, I cannot understate how much I appreciate those of you who have been waiting and supporting patiently. I know that this update has been huge and long, and doing it right off the back of a side project was probably not a good idea. Lesson learned.

Thank you. <3

Streaming + Status Update

Tue Sep 25 00:33:02 2018

Eyo! Streaming, you know the drill: https://picarto.tv/fek (NSFW)

Also, status update! I'm about halfway through compatibility-testing all of the existing interactions, and I've taken the liberty of cleaning up and adding some functionality to a couple of them. For instance, it's now possible to tweak nipples and tug balls, depending on which way you pull the cursor while interacting with them.

Once I'm finished sweeping all the interactions, the next (and final) step for the 0.2.6 build is to spend a few days playtesting and cleaning up bugs. As always, I can never promise an exact ETA, but I'd like to get this build wrapped up around the end of the month. I know it's been a long time, and I'd like to get back to working on new content, now that everything is running so much smoother.

More streamin'!

Tue Sep 11 21:34:41 2018

You guys know the drill!

https://picarto.tv/fek (NSFW)

I'm almost finished moving all the jiggly bits over to the new optimized framework. After that, I need to get the interaction system playing nicely with the optimized framework, then I'm gonna spend some time sweeping everything for bugs. After that, I think it's FINALLY time for a build / time for me to get back to working on content!

Status Update + Streaming

Mon Sep 3 22:52:05 2018

Hey folks! More streaming - you know the drill! (https://picarto.tv/fek)

I've finished both the runtime optimization and load time optimization portions of 0.2.6. Next, I'm going through all the existing physics and animation systems to make sure they're working smoothly with the optimization changes, then I'll be doing some general sweeps through the game looking for bugs and things that were accidentally broken during optimization.

Streamin'

Wed Aug 29 20:07:21 2018

More boring optimization work!

https://picarto.tv/fek

0.2.6 Progress Update!

Thu Aug 23 02:43:26 2018

Hey folks! It's been a while since the last status update, and although several of you have been tagging along on stream, I figured I'd post an update here, for the rest of you!

0.2.6 is coming along nicely, and I've had even better results than I was initially expecting. I know all this optimization work is incredibly slow and boring, and we're all very eager for some new gameplay/content, so I really appreciate how patient/supportive everyone has been.

I've done a handful of benchmarks to see how far things have come since I started this massive optimization project, and I've got a couple of tasty numbers to share.

First, the character build / boot time optimization benchmark! Character build time has been reduced by about 78%, dropping from about 5.2s to 1.15s per character. The initial load time is no longer torture, and you won't have enough time to get up and grab a drink while you're waiting for test subjects to be generated, any more!

Additionally, many of the optimizations made to character build time also apply to character rebuild time, which means the character editor (especially texture and embellishment editing) runs a lot smoother, now.

Secondly - and probably more importantly - runtime performance has been dramatically improved, through a combination of rendering, physics, and general code optimization. In the benchmark above, with 3 active test subjects running at max physics/IK quality, frame time has been reduced from about 47.6ms to 12.3ms: a reduction of about 74.2%. On my machine (GTX 970 / Xeon E3-1231 v3), the framerate increased from about 21fps to about 78fps.

Many of these optimizations have also resulted in smarter memory allocation, fewer GC hiccups, and fewer memory leaks, but I haven't formally started profiling/optimizing memory usage yet, and don't have any good benchmarks ready to share just yet.

Anyway, I know most of you really don't give much of a damn about all these fancy numbers, I just wanted to make sure you're aware that I am back to working on Rack 2 again. Pawstitution was a short diversion to help refresh my creative juices, but I'd like to make more progress on Rack 2 before I continue working on it. I've been busy, and there are results to show off. With any luck, I'd like to finish optimization soon so I can get back to adding what you guys really care about: more interactions and gadgets.

Thank you all, again, for your patience and support. <3

performance_censored.png

More streamin'

Mon Aug 20 16:25:35 2018

https://picarto.tv/fek (NSFW)

More optimization work! Swing by if you wanna come watch some boring numbercrunching and code sweeping!

Streamin'!

Mon Aug 13 17:51:05 2018

Streaming more optimization stuff!

https://picarto.tv/fek (NSFW)

Streamin'!

Thu Aug 9 04:21:16 2018

Finished with build time optimization, moving on to performance/physics optimization! Swing by if you wanna watch some numbers get smaller for a little bit!

https://picarto.tv/fek (NSFW)

Streaming!

Tue Jul 31 19:15:16 2018

Feel free to swing by and watch me do a bunch of boring optimization stuff. 8D

https://picarto.tv/fek (NSFW)

Status Update + Streaming

Mon Jul 23 22:22:26 2018

Hey folks!

Continuing to chisel away at this next update, which is going to be primarily performance-related.

So far, I've been focusing on load time and character initialization optimization. By making some big changes and conversions to character rendering (specifically, changes that allow me to do most texture building as a series of shader calculations instead of CPU calculations), I've been able to dramatically reduce both the build time and the memory footprint of characters. This new system also allows for better fur and embellishment obscurance by clothing.

Speaking of clothing, clothing is now loaded from DAE files in the game's application directory, which means the next update will support moddable clothing, similar to the moddable embellishments added in the last update. The clothing system has also been overhauled to pool resources more efficiently, dramatically reducing the memory footprint of clothing.

The next part of this update is going to be performance/runtime optimization. The latest Unity builds have introduced better multithreading support, and I'll be going through my existing systems to see what can be sped up.

On that note, I was very happy to learn that FinalIK, the 3rd party system I'm using to handle inverse kinematics (which is currently the slowest part of the game), is working directly with Unity to convert some of their own systems to the new multithreaded job framework. While I don't have any control over FinalIK's development, any improvements they make will have a dramatic impact on how well Rack 2 runs, so I'm looking forward to those changes.

Anyway, I know that this update will take a little longer than most previous updates, and it will also contain very little in the way of actual content / gameplay changes. This is one of the reasons I'm always leery about doing premature optimization: it's a very long, boring process that doesn't really add anything new and exciting to the game. All the same, after 0.2.4 and 0.2.5, it became clear that a performance patch was overdue.

If you're interested in following this patch, feel free to swing by my streams or keep an eye on trello! I'm actually just about to go live on picarto, so feel free to come hang out for a bit!

Prototype: Pawstitution

Thu Jun 14 09:25:57 2018

Hey folks!

As mentioned in my last post, I've been working on a small collaborative side project with Draite, and we've got a prototype ready for some limited playtesting.

You can find the game (as well as a brief introduction to the game's rules) at: http://fek.onl/dump/brothel/

The password is: whoragewars

------------------------------

This is a multiplayer game for 4 players. Bots will automatically fill empty spots, so feel free to start a private game to learn the ropes before jumping into a game with other people!

Also, since this is going to be a very limited test audience (at least for a few days, while it's still exclusive to Patreon supporters), you might need to organize with some friends to get a game going! Feel free to share the password with close friends that you'd like to play with, but please don't post the password publicly!

What is this?

Pawstitution is a quick little side project that Draite and I have been working on for a month or two. It's a multiplayer brothel management game that plays a little bit like Settlers of Catan meets Underhand.

Eventually, I'd like to add a sexy metagame of some sort to this: perhaps a Bedplay/MiFi-style sex game with characters that you earn by playing. For now, though, it's a fairly simple game with just a few cheeky little adult antics on the sidebar.

Why is everything so pixely?

Because we're using a lot of placeholder graphics! Draite is in the process of working on the game's actual interface, which will be much cleaner and nicer than all this junk I've been using so far!

I hate it.

Okay!

What about Rack 2?

Still on it! I took a short diversion to work on this for the past month, but now that there's a prototype ready, I'm gonna let it simmer for a bit, get some feedback from you guys, and wait on art from Draite. While that's all going on, I'm jumping back over to Rack 2 to work on the next update!

pawstitution_header.png

Status Update (Brothel game playtesting soon!)

Tue May 29 10:38:43 2018

Draite and I just ran the first content-complete test last of the brothel game last night, and after we make a handful of tweaks based on our initial playtesting, we'll probably post a build for supporters to dick around with in the next few days. After that, I plan on jumping back to the next Rack 2 update, focusing on performance optimization.

Apologies for the lack of streams! I was getting back into a somewhat normal streaming routine after BLFC (17 hours on Wed 16, 7 hours on Thur 17, 8 hours on Sun 20, 2 hours on Mon 21), then I came down with a cold and haven't been streaming while sick. For what it's worth, you can keep up with the offline work on the brothel game at: https://trello.com/b/xmbT3RUO/pawstitution

Back from BLFC, next R2CK update plans, and collab with Draite

Tue May 15 04:07:09 2018

Hey folks!

I just got back from BLFC, and I'm working on catching up on messages!

Many of you guys are aware of my "premature optimization is evil" mantra, but because of the nature of early access, and especially with the amount of bug reports coming in from the previous build, I'm realizing that it's probably about time for me to do an optimization/bugfixing update. The last two or three builds have been very hit or miss, and I'd like to get things working more reliably for the next update, so expect some performance optimization. This also coincides with the release of a new Unity beta build that should offer some pretty significant performance boosts once I retool some things (especially IK/physics).

In other news, I've been working on a small collaborative project with Draite, the guy behind Sexy Mad Science and Picaroon. We can't show much, yet, because it's currently using a fuckton of copyrighted placeholder art, but it's a multiplayer brothel management game somewhere along the lines of Scythe / Settlers... with boobs and dicks and stuff. You guys will be the first to try it out once we get some proper placeholder art worked out, and there's also a very good chance I'll be asking y'all for characters to use in the game as brothel workers, traveling VIPs, and heroes. Will keep you guys posted!

Rack 2 v0.2.5

Sat May 5 11:03:03 2018

Here's what's new:

CHANGELOG:

- Some of the fetish preferences now actually do something!

- The "animal-style genitals" preference will now determine what kind of genitals your randomly-generated subjects have.

- The "size difference" preference will now influence the overall scale of your randomly-generated subjects. With a low setting, characters will all be similarly-sized, with male subjects being slightly larger than female subjects, on average. With a high setting, a character's size is heavily influenced by their species: tigers and horses will tower over fennecs and mice.

- The "inflation" preference will now control how quickly, if at all, subjects begin to inflate when filled with cum.

- The "squirting" preference will now control how much, and how commonly, female subjects squirt during orgasm.

- The decal system is now working with the new fur shader.

- The decal editing interface has been slightly improved, making it a bit easier to place decals on characters in the advanced editor.

- The interaction framework has been completely overhauled, in order to support multiple simultaneous interactions.

- An interaction can now be moved to the background by pressing SPACE. When you move an interaction to the background, you can continue to perform that interaction by pressing and releasing space rhythmically. The faster you press and release, the faster you perform the interaction. While performing a background interaction, you can use the mouse to start and control a second interaction. That second interaction must be compatible with the backgrounded interaction, and right now, very few interactions are compatible with each other. As we move farther into phase 2 (and especially phase 3), more interactions will become simultaneous-compatible.

- Two new interactions have been added for the Rack Chair apparatus: nipple tease (works on all test subjects) and breast grope (works only on test subjects with breasts). These interactions automatically use the backgrounded interaction system, performing the interaction with both hands if you have both hands free. These interactions will be available on other bondage racks eventually.

- The boot sequence has been cleaned up a little bit.

- Fixed some bugs with ball fondling.

- Fixed some physics/collision bugs that were happening in the lobby.

- Please continue to report and discuss bugs at: http://furry.science/reportabug/

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WIN64: https://mega.nz/#!RIgXhKBQ!SrwPF6TF5-X-pywDuv_JLIhGGzcdIXdxTFzJhg741qw

WIN32: https://mega.nz/#!YZQg0JrC!uyiiTIpHJWnHzsgDHUjt8oNG3ElgzYQxDCg408Qck-U

MAC: https://mega.nz/#!hAhlkLYR!_6k0Mb5-kBIDZcZWhX__lKnDqw1zr-YfS9ImyrRMu4s

LINUX: https://mega.nz/#!VM4VjQaa!LEkuVybA9FaidMcgifJbTURpbWGqjliwSn5PQ1d4wwo

What's Next?

What would you like to see in Rack 2 v0.2.6?

EWTBAC - Source PSDs + animation preview (Also, a poll!)

Thu Apr 12 10:58:45 2018

Hey guys! I'm back from FWA, and while I was there, I spent some of my downtime in the hotel room working on a silly little sketch comic. It's only partly done, and I don't plan on coloring the comic, but I've had some folks ask if they could have the PSDs to take a crack at it, so here they are!

https://dl.dropbox.com/s/2kqeelwm36rogar/EWTBAC_pp_1_through_16.zip

Also, I've been toying around with some frame-by-frame animations for the next page or two of the comic (which I'll probably wrap up over the next couple days, now that I'm back home), and I figured I'd give supporters a sneak peek:


Last but not least - a poll! I suspect I already know the answer to this one, but curiosity got the better of me during a conversation at FWA.

How do you feel about side projects like these?

FWA

Mon Apr 2 04:06:47 2018

Hey folks! Just a heads up that I'll be at FWA next week! If you're gonna be there, come say hi!

Also: decals are working, and I made the decal placement tools a lot less shitty while I was at it. Several fetish preferences are also up and running, including settings for inflation (I probably should have included a console command to disable it, last build), animal-style genitals, and exaggerated size differences.

Based on the poll, it looks like boobs are pretty popular! I'll be sure to get some smooshy fun stuff going for the next build.

Checking on + interaction poll

Sat Mar 24 00:35:36 2018

Hey folks!

First up, progress report: I've been working on getting the fetish preferences to actually have an effect on gameplay content (so that you can enable/disable cum inflation, for instance), and trying to get decals to work nicely with the new shader system. Once I'm done with that, I'm going to be working on some more body-on-body interactions, and I figured I'd poll you guys to see what you're most excited about so I can work on those things first.

The full list of body-on-body interactions that I've planned (so far) is super long, but you can find it over at: https://trello.com/c/uMKDzgDF/544-set-up-body-on-body-interactions

For now, I've included just a handful of those options as broad categories for the poll here.

v0.2.4b (Magenta Bug Fix)

Mon Mar 12 01:48:41 2018

Hey folks! Found and fixed the magenta bug / missing shader issue. Turns out the latest Unity update changed the way that shaders get packaged up, and some vital shaders weren't being included.

New download links:

MAC: https://mega.nz/#!VJIWQK7Q!6ANGPF066TqxV3CaJHA7t9t-Fzs7kEZpOJuRDLhm7ZI

LINUX: https://mega.nz/#!xBp0HDzK!2Kbr4VBJE0JP2TrF6ITkgwaXsZ-13eXwuNT4-2I-_w0

WIN32: https://mega.nz/#!wUZmxb5J!nnNRcQvFJ5uVCX9XsQN8e5Nf8X-u6FEvWF_AueW8emc

WIN64: https://mega.nz/#!BVhyBDzI!PRqIoEHPKUTsr0UQmws8cyDFfxlBN9o9TcZfAVwsxL4

-----------------------------------

Also, I've got a request for those of you who are getting stuck on this screen!

Normally, the best place to report bugs is http://furry.science/reportabug/, but for this specific bug, I'd like to get some output logs emailed to me directly.

This build of the game was set up to be a lot more resilient against startup errors, and if you're still getting stuck on that screen, it means there's something very unusual going on. If you have a few minutes and would like to help me track down these unusual issues, here's how you can help:

1) Find your outpug log.

On Windows, it should be located at: C:\Users\YOUR_USERNAME\AppData\LocalLow\Fek\Rack 2_ Furry Science\output_log.txt

On Mac, it should be located at:
~/Library/Logs/Unity/Editor.log

2) Email it to me at fek@fek.onl, with the title "Uncaught Startup Exception"

Thank you! <3

Magenta Bug

Fri Mar 9 19:48:26 2018

Yep, I'm aware of it! Will fix it ASAP!

I'm out of town for the next two days, but it's my top priority as soon as I get back on Sunday.

Cheers!

Rack 2 v0.2.4

Fri Mar 9 08:27:38 2018

Hey folks!

Thank you all tremendously for your patience! Thanks to a couple of conventions and some personal/family issues, I know that this update is behind schedule, and I apologize for not checking in sooner.

For newcomers, the best way to keep tabs on development is by catching development streams on Picarto (picarto.tv/fek) or watching for journal updates on FurAffinity (furaffinity.net/user/fek). I try to check in on Patreon every once in a while to handle refund requests and the like, but it's not my main channel for communication, and I tend to ignore it for weeks at a time while I'm working!

Reading through the comments here on Patreon since my last update, it looks like maybe I should start shifting more of my attention over here. I guess I didn't realize I had so many people supporting me on Patreon that weren't already following me on FA, so I'll try to do better in the future!

But enough excuses and blabbing - let's get to the part everyone actually cares about: the game!

Here's what's new:

CHANGELOG:

- KNOWN BUG: The shader LOD is acting screwy, causing characters to turn magenta (missing shader reference) at some zoom distances. I'm looking into it!

- Fixed a shader bug that was causing the game to crash on most Macs. The game should run a lot more reliably on Mac. Mac users, please let me know how it goes.

- Cum inflation is now somewhat supported. Characters' bellies will begin to swell when they've got too much cum inside them. Right now, cum inflation is always on, regardless of your fetish preferences. Eventually, you will be able to toggle it on or off based on your settings.

- A new interaction has been added: ball fondling.

- A few chemicals have been created, for testing purposes:

- RINGLAXA: A chemical that relaxes the subject's muscles, making them easier to penetrate.

- NUL-RINGLAXA: A chemical that tenses the subject's muscles, making them harder to penetrate.

- COMPLIAVOL: A chemical that makes subjects friendly and submissive.

- NUL-COMPLIAVOL: A chemical that makes subject aggressive and dominant.

- GEYSEREX: A chemical that makes subjects produce more ejaculate.

- NUL-GEYSEREX: A chemical that makes subjects produce less ejaculate.

- The fur system has been improved and tweaked a bit.

- The existing species have all had some minor updates to have the appropriate type of fur, or scales/skin if they are not furred.

- Fixed a genital girth polling issue that was causing penetration interactions to start with the penetrator already inside the orifice, among other issues.

- Fixed some exceptions on application quit.

- Minor improvements to character animation, especially during orgasm.

- Improved performance on the texture/pattern editing screne of the character editor.

- A significant amount of this build's development time was devoted to overhauling the hair system. I ended up hating the new system and scrapping it. Welcome to game development. Hair is temporarily disabled until I find a new system I like.

- Embellishments can now be given gender-specific tags when developing species definition files. For instance, the bull definition now only applies horns to male characters. For the purposes of the random character generator, a character's masculinity or femininity is determined by the appearance of their upper body. So, for instance, andromorphic females ("d-girls") will have feminine traits, while gynomorphic males ("c-boys") will have masculine traits. For custom characters, these traits can always be tweaked and overridden.

- The chemical synthesis UI and the chemical selection UI now display your current inventory of chemicals.

- I have significantly overhauled the game's boot-up process. It now displays a notification as it installs files for the first time, and if it detects that you have outdated game files, gives you the option to automatically back up your save files and start fresh, or attempt to convert your old files to work with the new version.

- The embellishment system has been overhauled. The old embellishments are still present on the existing species definitions, but will be updated Eventuallyâ„¢ - probably when I start focusing on content in Phase 3.

- Embellishments are now loaded from external files, located in the game's appData directory. They are loaded from .DAE files, which means that anyone can create an embellishment, import it into the game, and put it on your characters. Right now, custom embellishments are not automatically shared over RackNet, but this will be addressed Soonâ„¢.

- Embellishments can now have their own textures, which are multiplied against the color of the character at the point where they're placed. They also support FX layers for glowy bits, specular/metallic bits, and keyed opacity.

- Please continue to report and discuss bugs at: http://furry.science/reportabug/

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WIN64: https://mega.nz/#!BVoWGBjB!DgOA10do3LHDlLOw0xc2aeS5jxONten7HidbeYcDaIY

WIN32: https://mega.nz/#!kNBzAQCT!u7n1VAu-3RmaQwoXuqwid2X7d0mhSujzqQeMLMaHDSA

MAC: https://mega.nz/#!JFgAgD6A!oezrMVprLw_uCOMUTqb4p0XmpuqnHvqywraVmF4PUbo

LINUX: https://mega.nz/#!EEQgmSRR!1VRctmOOMySF5BRXMH0Ay0p5pwFngYJzDtmqcU9Y5Dk

Status Update

Sun Feb 4 22:02:38 2018

Hey folks! Been a little while since the last update, and I've still got a few big things I wanna get done before the next build, so I wanted to give a quick status report.

As always, one of the best ways to see what I'm working on at any given time is to follow my streams over on Picarto. You can also sometimes get a general sense of what I'm working on by checking out my Trello, although I don't always keep it up to date.

Anyway, the big features I'm focusing on for 0.2.3 are:

Improving the embellishment system. I've completely overhauled the embellishment system to make it more powerful and easier to mod. Embellishments are now loaded from .dae files in game's appdata folder, which means modders can very easily create embellishments, import them into the game, and apply them to characters. Embellishments can also be rigged to bones, allowing for "floppy" embellishments. Animation support might be added later.

Redoing the hair system. I've been tinkering with some 3rd party hair systems and tweaking them to play nicely with the rest of R2CK's framework/shaders. Like the new embellishment system, the new hair system loads its data from external .dae files that are generated using Blender's particle hair system. This means that anyone with a little bit of experience in Blender can easily design their own hairstyle, import it into the game, and apply it to characters.

Gender-specific traits in species definitions. For instance, only male lions should have manes, only male bulls should have horns, etc.

In addition to these big goals, I will probably try to include a couple of new interactions with this update, because I know that's what folks are looking forward to right now.

Site's down - no need to panic!

Thu Jan 4 03:15:41 2018

Just a heads up, because a few folks have asked!

The furry.science website is temporarily offline, due to some DNS issues that should be resolved in a few days. Sorry about that!

Downloads should not be affected, and neither should RackNet. The only thing offline is the website.

Rack 2 v0.2.3

Fri Dec 22 21:48:18 2017

Oof! December's always crazy, but this one has been especially crazy. Either way, I really wanted to get this build out before Christmas, and I believe I've hit a stable build point.

Here's what's new!

CHANGELOG:

- I believe I can safely say that I have fixed the bugs that were preventing Mac players from launching the game. I have tested 0.2.3 on OSX. The multitude of compatibility issues I found while fixing this were probably the same bugs preventing Linux players from launching the game. While I haven't been able to personally test on Linux yet, I suspect that the Linux builds should be working properly now, too. Please let me know.

- It is now possible to skip the drone tutorial with the "skipdrone" console command.

- I have started integrating a fur shader. Currently, this fur shader is applied to ALL characters, including characters that shouldn't have fur, like dragons and raptors. The fur is also disabled while wearing clothes, until I finish the clipping culler. This is obviously not a finished system. It is possible to modify your characters fur from the colors/patterns menu in the advanced character editor.

- As part of the shader overhaul, characters now support normal mapped details. This is yet another unfinished system that will not be properly filled out until Phase 3. With that said, however, you can tinker with the options currently available in the advanced character editor, and you can expect to see more options in the next update, as I finish adding support for swappable detail areas, so that different characters have different detail maps based on their anatomy.

- As part of the shader overhaul, I have started stripping away certain elements of the embellishment and appendage (hair) systems. All of the existing species definitions still have embellishments and hair that often look ridiculous and out of place with the new shader. Once again, this is obviously not a finished system.

- KNOWN BUG: From a distance, the new character shader fails and displays "missing texture magenta"

- KNOWN BUG: When you are ghosted out during an interaction, then fade back to your normal material, your clothing becomes fuzzy.

- Thanks to some recent [good] changes to Unity's game cycle, I am in the process of overhauling the timing of the physics system - specifically how it interacts with the IK system. This process is not finished, and you are likely to run into bugs and goofy behavior. When it's finished, however, this should dramatically improve both performance and animation smoothness/quality.

- As part of the overhaul described above, the jittery behavior of bellies and tails should now be slightly smoothed out, but not entirely fixed.

- It is now possible to facefuck a test subject in the Stocks apparatus.

- Adjusted the tail shape editor to allow a little more variety and better-looking short-tailed characters.

- A new setting in the options menu allows you to control how sensitive to stimulation your test subjects are, in general.

- In order to accomodate more interactions, especially between characters of very different sizes, the lab floor is now equipped with several platforms that will automatically emerge and lift the player to the appropriate height for each interaction, when necessary.

- Several bugs have been fixed:

- 0000194: [Bugs] Hairstyles don't load in RackNet viewer

- 0000250: [Bugs] Important Asset Missing, Missing Translations

- 0000269: [Bugs] Unable to play Linux build

- 0000296: [Bugs] "IMPORTANT_ASSET_MISSING" on game launch, file never rebuilds, can't access gameplay

- 0000332: [Bugs] TextureLayerUI opacity slider doesn't init

- 0000331: [Bugs] Tail properties don't build correctly on the first load; rebuild required

- 0000330: [Bugs] Two screenshots are captured on a single key press

- 0000329: [Bugs] Character bites down during SECOND blowjob interaction

- 0000328: [Bugs] Hip roll on table facefuck

- 0000318: [Bugs] RackNet previews load but then zoom way out

- 0000315: [Bugs] Cunnilingus reciving setting avaible for character without a pussy (V2.2)

- 0000313: [Bugs] Pussy selction of female characters don't stimulate anymore in V2.2 (Vaginal giving)

- 0000327: [Bugs] Penis length polls incorrectly after first insertion, causes unusual behavior

- 0000226: [Bugs] Female player sex organs do not fill climax bar on hands free automatic.

- 0000283: [Bugs] a creepy but hilarious bug

- 0000245: [Bugs] Flat chests have holes in them

- Please continue to report and discuss bugs at: http://furry.science/reportabug/

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

WIN64: https://mega.nz/#!cRJ3BRLY!KFY10IQgX28AAo9ygpIFDO8cqnpnhxqlaF0cv4t6EkU

WIN32: https://mega.nz/#!pFZixZhZ!fCbdpMWI9LKHIdtIjS5X6h0IEy4dz03QAa860d1GshE

MAC: https://mega.nz/#!YYhnGQTR!lyDJetNAxs0N8qfIMaYsCisI1FfjcGXgWJ2eT3k0l4w

LINUX: https://mega.nz/#!RAI0CaAK!pnnhDNKtiELWYMfG8tEtmytppHcz3TUBpVaPEPm_yNw

preview_censored.png

How to disable the tutorial bot in v0.2.2

Wed Oct 25 13:51:34 2017

Hey there!

It totally slipped my mind that the tutorial bot breaks almost immediately when upgrading from an in-progress 0.2.1 save to 0.2.2!

In 0.2.3, there will be a console command to immediately shoo away the annoying little bastard, but for now, here's how you can get rid of it!

1) Find the game's data directory. The easiest way to do this is to pause the game and click the little hammer/wrench icon next to the logo on the pause screen (it should say "Open Game Files" when you hover over it).

Alternatively, if you're on Windows, the path can be found at:

C:\Users\YOUR_USERNAME\AppData\LocalLow\Fek\Rack 2_ Furry Science\

2) Open up your user.rackSettings file. This can be found inside of the "savedata" folder. Even though it has a .rackSettings extension, it's really just a text file, so if your computer asks you which program to use to open it, choose something like Notepad or Wordpad.

3) Find the <tutorialFlags> section and copy/paste these flags into it. When you're all done, it should look something like this:

4) Save the file and restart the game. The tutorials should now all be marked as complete, and you can enjoy the game in peace and quiet!

bot.png

Rack 2 v0.2.2

Mon Oct 23 01:43:13 2017

Thank you all so much for your patience!

I know this build has taken longer than most previous builds, and I'm as eager as you are to get back into the swing of things. The move was a little rough, but we've got most of the major issues sorted out, and my schedule is mostly back to normal!

Here's what's new!

CHANGELOG:

- Set up a tutorial framework to help guide new players through the game. Currently, it introduces basic interactions, inline dialogue, chemical conversion, research, and crafting. The rest will be done during Phase 3 - Content

- Made some more adjustments to help smooth out framerate spikes and the bugs associated with them

- Added screenshot functionality. The default hotkey for screenshots is F12.

- Cleaned up a handful of existing interactions - especially interactions that required head IK / movement, like blowjobs

- Added cunnilingus interaction

- Added facefucking interaction

- Added rimming interaction

- Added an orgasm rating monitor

- Fixed a handful of bugs:

- 0000305: [Bugs] Realtime monitors do not properly detect which is closest during interaction

- 0000304: [Bugs] Penetrator burial threshold doesn't line up properly with post-IK position

- 0000303: [Bugs] Ears scale unpredictably at low character heights

- 0000302: [Bugs] Framerate spike causes painful interaction

- 0000183: [Bugs] Dialogue breaks sometimes

- 0000285: [Bugs] Player character falls through floor

- Please continue to report and discuss bugs at: http://furry.science/reportabug/

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: Unfortunately, crossplatform builds are still very buggy and unlikely to run properly, if at all. I plan on using funds from the next payment cycle to purchase test devices so I can get Mac/Linux working properly. Thank you so much for your patience; I know it's incredibly annoying to feel like second-class citizens.

WIN64: https://mega.nz/#!NFgTBAYD!U5kodxshvsi7YLEIz6XMZAL_k2RRQ3wFmQRvM-t2LEM

WIN32: https://mega.nz/#!0IowRCTY!KI9c19B3cclfJBOgLyZFhHyRU1mGi5R4k6KXuTQw9_o

MAC: https://mega.nz/#!lUB0QJpT!vnLMxsKMMcpDgv47955KcDXNrloWuCQyW373gbocGwo

LINUX: https://mega.nz/#!sZJFSBDJ!pSm8xd_wvDMatBZ2zVc0jwBi8-o7Ck3qgVqeq-A9-Mk

preview.png

Status update: moved in!

Mon Sep 25 06:44:09 2017

Hey folks, checking in!

I'm moved into the new place and nearly done unpacking! It's taken a little longer than expected, thanks to some plumbing problems (we can't use any water until they're fixed) and other minor issues, but we're most of the way settled in, and I should be able to resume a normal work schedule soon.

Above is a quick preview of a couple features in the upcoming 0.2.2 build: an orgasm rating mechanic, and a tutorial/objective system that will help introduce new players to the game's core mechanics and guide them through the progression system.

Also included in 0.2.2: more oral options for female test subjects, some stability fixes, and some adjustments to the pleasure/sensation mechanics to help things feel more like a proper game.

orgasm_rating_preview_censored.png

Slow month - moving!

Tue Sep 5 18:49:56 2017

Hey folks!

Just a heads up that the next couple of weeks will probably be slow, and the next build is likely to be later than expected. I'm in the process of moving a bit closer to family, and will be tied up in packing, closing, moving, and unpacking for a little while! <3

Development Progress

Thu Aug 17 05:54:17 2017

Hey folks!

Because there's been a recent influx of new supporters, I wanted to update the development timeline and try to give a better picture of where we're at, and where we're headed.

Rack 2 is still very much a work in progress. In its current state, it is not far enough along to be called a beta, or even an alpha. Core gameplay mechanics are unfinished, the mechanics that are finished are not properly balanced, and most of the game's content won't even be started until we reach phase 3.

It's flattering to think that some players are already anticipating advanced features like VR, multiplayer, and stable cross-platform support, but as premature hype starts to build, I want to make sure that I'm managing expectations properly.

Rack 2, in its current state, is still just a collection of frameworks. Most of these frameworks are independently functional, but not actually working together in a way that constitutes real gameplay. An obvious example of this is the objectives system, which frequently asks you for things you can't do yet.

We're just now starting to get to the fun parts. Now that we're in phase 2, I'm going to start turning all of these loose frameworks and systems into something coherent and enjoyable. Over the next few months, many of these frameworks will start to play together more nicely, and by the time we hit phase 3, players should be able to sit down and enjoy the game's bare bones without relying on cheats or workarounds to progress through content.

There is still a long way to go, though, and I thank you tremendously for your patience and your support. I can't possibly thank you all enough for giving me the opportunity to work on this project, and I'm excited to start shaping things into a proper game soon.

r2ckphases.png

Rack 2 v0.2.1

Wed Aug 9 07:14:47 2017

CHANGELOG:

- Fixed a bug that MIGHT allow Mac and Linux users to play again. Mac and Linux users, please let me know if you're able to run this build.

- Free play mode has been partially enabled. When you create a game in free play mode, all research is automatically unlocked for you, and you are given a large amount of money and chemicals to work with.

- Some performance improvements have been made. As is customary, some of these performance improvements come at the cost of quality: you may notice some twitching body parts - especially tails.

- Almost all of the existing interactions have been refined to better handle characters with extreme size differences.

- The chemical synthesis bay can now be unlocked via research. You can use the chemical synthesis bay to convert raw chemicals into chemical compounds, which can be administered to test subjects for a variety of different effects.

- A few chemicals have been created, for testing purposes:

- SENSEXA: A chemical that stimulates the test subject.

- NULRISET: A chemical that neutralizes other chemicals in a subject's system. You can also combine NULRISET with other chemical compounds to create inverted versions of those compounds. For instance, when you combine NULRISET with SENSEXA, you get NUL-SENSEXA, which causes pain instead of pleasure.

- NUL-SENSEXA: A chemical that causes illusory pain.

- TEMPTROUSENOL: A chemical that arouses the subject.

- NUL-TEMPTROUSENOL: A chemical that prevents the subject from becoming aroused.

- INHIBITREX: A chemical that prevents orgasms.

- NUL-INHIBITREX: A chemical that causes an instant orgasm.

- GIGANTISOL: A chemical that enlarges the test subject.

- NUL-GIGANTISOL: A chemical that shrinks the test subject.

- You can now administer chemicals to the test subject using the CPIN tool. You are automatically given the CPIN tool the first time you synthesize a chemical. You will need to drop it onto your hotbar from the inventory screen in order to use it. To change the active chemical, press and hold the appropriate hotbar key.

- Fixed the audio popping bug from 0.2.0; it should be safe to turn your volume back up, now!

- Added a physics quality slider to the options menu. By default, the game will automatically control the physics quality for optimal performance.

- Added Bulgarian language support.

- Updated the hotspot interface when interacting with test subjects. Only valid hotspots are shown as options, now, and it is much easier to select the intended hotspot.

- Updated pleasure mechanics to behave more reliably, especially at lower framerates. It should be somewhat easier to get subjects off, now, but PLEASE NOTICE: the pleasure mechanics are not balanced, and you will likely encounter things that straight up don't work.

- Logging has been improved. A full stack trace should now be dumped in output_log files.

- Blowjobs are now functional again.

- Several bugs have been fixed:

- 0000234: [Bugs] Game locks on a rainy screen with options to shower on/off.

- 0000149: [Bugs] The game gets stuck loading right after running the application.

- 0000159: [Bugs] Game is stuck in the Campaign menu.

- 0000259: [Bugs] Zooming in during character editing causes you to become stuck in first person

- 0000262: [Bugs] Audiosource volume starts high, takes a frame or two to adjust, resulting in loud "pops"

- 0000241: [Bugs] Stuck in first Person in creating character

- 0000228: [Bugs] Equipping items while having sex in hands-free automatic mode adjusts speed

- 0000225: [Bugs] Pattern does not show when applying a mask to it

- 0000227: [Bugs] Pleasuring self with hands free automatic in shower locks you out if you exit before stopping

- 0000222: [Bugs] Favorited character file causes game to load a corrupted Screen on start.

- 0000220: [Bugs] The glass effect goes in front of the save slots

- 0000221: [Bugs] Alt+Tab switch to other program then switch back the street got upside down

- 0000224: [Bugs] Ghost mask is pink

- 0000218: [Bugs] Character Textures not Loading

- 0000098: [Bugs] Penetrator aimer fails when pushed all the way in / bent penis

- 0000242: [Bugs] Able to adjust client anger or intimidation

- 0000251: [Bugs] Advance customization change graphs have the dots grow too big.

- 0000156: [Bugs] The game still on loading screen all time. With all versions on 0.1.6 and to 0.1.9

- Please continue to report and discuss bugs at: http://furry.science/reportabug/

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: This build contains some bug fixes that might allow you guys to play again. Please let me know if it works!

WIN64: https://mega.nz/#!VZY1BLpY!PgTntXuCdOvkYesJ3KhcLpn1wsJyw_1d35lcbeqFHeE

WIN32: https://mega.nz/#!4NxFEBRQ!s3sD9jZ5DNAep7WLdc8vtBePyqC3P4PbYQGZn_BBoL4

MAC: https://mega.nz/#!cUJmTBQb!sibcfvdAdbKjF3JHzMQSiT0Iy06aU7gg1deG3sOH0S8

LINUX: https://mega.nz/#!pUAxUTYK!boysN4i9zqQBoNL9fY-6_Dwgd_Ee4UmEDcuL2Wg5svU

021.png

Rack 2 v0.2.0

Thu Jul 6 05:57:47 2017

PLEASE NOTE:

The latest unity beta build has introduced a couple of audio bugs that result in a VERY LOUD "explosion" of sounds when entering the research hologram. Please mute your audio before entering the research hologram.

CHANGELOG:

- KNOWN BUG: The latest Unity build has some audio bugs, and you will hear LOUD NOISE POPS as you walk around through the world / enter new areas.

- KNOWN BUG: There is an ESPECIALLY LOUD sound bug when you enter the research hologram.I recommend muting your audio before entering the hologram.

- KNOWN BUG: Tapping F to toggle freecam and tapping X to toggle control modes is being finicky, and doesn't always respond correctly.

- KNOWN BUG: Some interactions behave incorrectly when there is a large size difference between the characters. This will be addressed.

- A framework is now in place to have characters automatically talk to each other while playing. This isn't actually fleshed out yet, and behaves erratically.

- First person movement is now properly supported.

- The game now supports multiple bondage apparatus configurations.

- All of the existing body-on-body interactions, except for blowjobs, have been overhauled to work from multiple angles / on any bondage rig.

- Three new bondage rigs have been added, for testing: Stocks, Table, and Inverter. These must be unlocked via research, then crafted at an Apparatus Manufacturing Station.

- The PlayerIO API has been updated, and and RackNet is now available again.

- A new body-on-body interaction has been added: vaginal fingering.

- We are now officially in Phase 2, which means upcoming updates will focus on adding more gameplay, body-on-body interactions, and properly tuned sex mechanics.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit: https://mega.nz/#!0UxyEQoY!wA-Er-znK87AZ5jsWWXJdDnWv_RcdUwzT6TmKawtffk

WINDOWS 32-bit: https://mega.nz/#!cUZC0aID!-jPqkax4Eat-nBbQBkKM1uQe-ochfEOBIYWoJ8DJSEI

MAC: https://mega.nz/#!YU5xQLbY!EIpAq6JkAZy5XAt3Z3bRIOK0Dildc8DYAjjCj-uok2Y

LINUX: https://mega.nz/#!AcwxkTTK!6U9It-k9SBXuYycCWiOMHgXSg5qPr7q1RZJA6P2VC8Q

preview_with_note.png

Rack 2 v0.1.12c

Tue May 30 15:18:22 2017

Hey folks! Another small patch for 0.1.12. This time, I'm specifically trying to track down why Linux and Mac users are getting an "unable to create game assets" error on launch. I've added a few small changes to how things are loaded up, as well as some extra debugging calls to try to help me track it down.

Mac/Linux users - if you still get the problem, please shoot me an output_log.txt, so I can try to track it down!

I am in the process of getting my hands on mac and linux boxes so I can perform more of this testing on my own. I was originally going to wait until I got to P4 to start worrying too much about crossplatform support, but seeing as a lot of the early adopters are on Mac and Linux, I figure it behooves me to start looking into it early.

Thanks again for your patience, everyone! Once I get these last few stability/performance things hammered out and we get an API update from PlayerIO, we're on to Phase 2 and more sex interactions. :D

MAC: https://mega.nz/#!sFJFQbDY!jHj5d0aGGjkpd4QOjJuGEttzsoDOnX0iNtc9Qu2kFWE

LINUX: https://mega.nz/#!sM5nHRSQ!u_gZ6PPnxxMqQQk8ZKq_r_zRUiInj0piZCdsNsioUgI

WINDOWS 32: https://mega.nz/#!1JAglawD!XnHW_Y8rgCEMqfZU3hObGcraNJrLEYnsw75JQUh5TLE

WINDOWS 64: https://mega.nz/#!pZxDCAZD!a2zc7R8D6vh0B7rFwnpXwbtdPthCNvKBnR6iG7K0C6A

Rack 2 v0.1.12b

Sat May 20 18:09:01 2017

Hey folks!

Still waiting on an API update from PIO so I can get RackNet back online, and there are still a few issues I'm looking into before I can call this update complete, but I've got a small update for 0.1.12 that should address a couple of the most common issues from the last little build (particularly: missing textures).


WIN64: https://mega.nz/#!wFxHWQbb!QoGVCgtpp_Hz0Qs2-2unxbJH0W2ZEYwuTL_J1-PWFuY

WIN32: https://mega.nz/#!9YR1kIzb!R0_0nQ1eutw_cooTPWw29vws0J95wywn9d6MyFbIw4s

MAC: https://mega.nz/#!5U4wATRI!W-EBehTEsy89pXXNwkUWG70PTCfH3DHUnQxAAQL6k0M

LINUX: https://mega.nz/#!sBQWmApa!s76DwsGYV5z-plnGBAX6W7aWRU7PUzSLFe91qSoRBnc

Rack 2 v0.1.12(ish)

Wed May 17 07:24:31 2017

Hey folks!

Thank you all again for your patience. I know it's been a while!

There are still one or two small issues I'm waiting on before I officially wrap up 0.1.12, but I wanted to go ahead and post a build so that you guys had something to play with, in the mean time.

Changelog:

- KNOWN BUGS: Test subjects sometimes have glitchy dicks, and RackNet is temporarily unavailable while I wait for an API update from PlayerIO. I was initially going to just wait until the update was ready, but people are getting antsy, and I figured y'all deserved something more than an "it's coming, I swear" status update.

- Female characters can now squirt.

- The entire cum framework has been replaced with one that looks better and runs MUCH faster.

- You can now customize your own character's sexual characteristics, like their stamina, sensitivity, tightness, and how they cum/squirt.

- You can now customize your own character's sexual preferences. These do not override your own personal preferences (as chosen in the Preferences menu), but they do affect the way your character behaves as a test subject when uploaded to RackNet.

- You can now pleasure yourself in the shower, to test out some of your sexual characteristic settings. There is also a button to instantly give yourself an orgasm to test cum/squirt settings.

- Racknet will now properly handle custom textures and decals. Hairstyles are still being finicky, but I'm aware of the problem.

- Several stability issues and security exploits within RackNet have been fixed.

- Several memory leaks have been fixed, including the "big one" that prevented most people from playing builds 0.1.10 and 0.1.11.

- Several character animation and physics issues have been fixed, especially around the pubic and belly regions. Balls are still being a bit wonky, as has become customary.

- The "ghost" shader has been updated for better compatibility with older GPUs.

- The game now uses deferred lighting instead of forward lighting, if your GPU supports it. This results in a boost to rendering performance, and it allows me to use more intricate / detailed lighting.

- The new character texture loading system has now been implemented for both Mac and Linux. I do not have firsthand access to mac/linux boxes for testing, so mac/linux users, please let me know if this worked.

- As a reminder, all of the gameplay-related variables are completely unbalanced, and only exist for testing purposes right now. With that said, however, using automatic control modes should no longer cause a massive drop in how much pleasure you receive.

- Fixed several bugs:

- 0000099: [Bugs] Pop-in when transitioning from lab room to pit floor is abysmal

- 0000215: [Bugs] If you save your character or upload it to racknet in first person, your head is missing from snapshot (fek)

- 0000214: [Bugs] Game doesn't wait for character rebuilds when taking save screen "snapshot"

- 0000070: [Bugs] Decals are applied to a character "one step late"

- 0000138: [Bugs] Once you get into the item menu and click back to get out the screen start blink

- 0000123: [Bugs] v1.8 Memory Leak with embellishments

- 0000213: [Bugs] Crash / unhandled exception while changing size of existing embellishment

- 0000212: [Bugs] Color picker doesn't show nubs when in the first-time character builder

- 0000211: [Bugs] Torso disappears when you put pants on a neuter character

- 0000210: [Bugs] Belly jitters while character is restrained

- 0000209: [Bugs] When you apply a full-body tex and give it a body-only mask, the mask isn't applied at all to the head portion of the tex

- 0000208: [Bugs] Camera can clip through ceilings

- 0000207: [Bugs] Massive lag spike in inventory screen when you hover over new cell

- 0000206: [Bugs] Preference clipboard missing tooltip for "unusual" style preference

- 0000110: [Bugs] Game locks up while editing hair appendages

- 0000101: [Bugs] Characters float above the ground

- 0000125: [Bugs] Adding hair styles with "Tuft" causes glitch

- 0000117: [Bugs] Game consumes an ever increasing amount of memory

- 0000155: [Bugs] Crashed when changing face shape, now when attempting to open game it is stuck on a loading screen

- 0000154: [Bugs] Save data will not stop corrupting

- 0000160: [Bugs] Reflections are broken in 0.1.9

- 0000164: [Bugs] Memory leak when creating new characters

- 0000163: [Bugs] Game Crash During Character Creation (Rack 0.1.10)

- 0000167: [Bugs] Breast interaction.

- 0000170: [Bugs] Character Textures and Shaders not Loading

- 0000171: [Bugs] Game crashes while loading textures when selecting character for the game

- 0000153: [Bugs] Game gets stuck loading when I try to use 2 different hair styles.

- 0000175: [Bugs] Unable to change colors of embellishments in v0.1.10

- 0000176: [Bugs] Blank characters on linux

- 0000178: [Bugs] Game Crashes on Launch

- 0000179: [Bugs] Game Crash

- 0000180: [Bugs] 64-bit works but runs extremely slow, and soon crashes the system because it consumes all memory, 32-bit doesn't work

- 0000188: [Bugs] What is 'libOni' and why is this FILLING my Player.log file rapidly?

- 0000186: [Bugs] Camera frozen to the subject recruitment station after selecting subject. Returning to showers fails (view and culling active)

- 0000190: [Bugs] Major Memory Leak issue

- 0000195: [Bugs] First launch infinite loading

- 0000196: [Bugs] Absurd memory leak, crashes OS

- 0000192: [Bugs] Game crash on launch

- 0000199: [Bugs] Black screen after saving changes to a new character

- 0000166: [Bugs] Brief hangs cause pain to test subjects

- 0000203: [Bugs] Game crashes at start

- 0000177: [Bugs] negative speciment

- 0000173: [Bugs] Specimen Processor Glitched v.0.1.9

- 0000158: [Bugs] 1.9 version unporcessed specimen machine bugged

- 0000152: [Bugs] Specimen Capacity Overflow

- 0000204: [Bugs] Massive framerate drop when male player character orgasms

- Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit: https://mega.nz/#!UcJl3RiT!Gs8PV9HdUt9TmBTXMriE6kegmi-YKu7JTh3J2Lmcxuk

WINDOWS 32-bit: https://mega.nz/#!FdJyzSIa!WidEg4RJ7X8rf4q1Th4dHiLQNMwup0_TGoOKsXOjl8w

MAC: https://mega.nz/#!IZwUGbYA!MPm_nRK0RiNWv3weHio0M04kxe34cnXqWp1WjItMbwA

LINUX: https://mega.nz/#!VdZHxboL!use8UkNTpCwTHa1EQY4aJnaaJ58pfWGwTH3NdB6Ld0Y

Status Update!

Mon May 1 09:24:50 2017

Hey folks! I know it's been a bit longer than usual since the last build was pushed, so I wanted to check in and make sure y'all knew what I was up to.

First of all, I'm very happy to say that the upcoming v0.1.12 build will be the final build of phase 1. While there's nothing magical about moving from one phase to another, it does mean a few important things:

- After the next build, most builds will focus on adding new interactions and game mechanics, instead of boring frameworks and systems.

- We're getting a little bit closer to public builds. I don't have an explicit ETA, but my plan is to start releasing public builds somewhere around the end of phase 2 / beginning of phase 3. Patrons will continue to receive updates before the general public.

The next build will focus mostly on fixing bugs, cleaning things up, and making sure that all of the basic systems are stable and good to continue. Many of you will be happy to know I've found and fixed the notorious memory leak from v0.1.11.

As far as content goes, the only new material in the next build will be an update to the cum system, since the system I was experimenting with in 0.1.11 isn't running fast enough. I've found a solution using GPU instancing and projector decals that looks promising, so that's what I'll be exploring.

------------------

Also, I wanted to mention a small side project I've been working on with Draite (the guy behind Sexy Mad Science):

http://www.whatarefurries.com/

It's nothing too fancy, just a general-purpose education/information site that aims to explain furries to newcomers. It's fed in real time by the results of several surveys, so if you'd like to contribute a little data (for science!), swing down to the bottom of that page and take a few of the surveys!

Rack 2 v0.1.11

Thu Mar 30 09:54:40 2017

Changelog:

- KNOWN BUG: Character textures do not load on Mac or Linux.

- KNOWN BUG: Clothing clipping is common, especially on shirts.

- KNOWN BUG: Embellishment color gradients can't be edited.

- KNOWN BUG: Decals and custom textures do not function over RackNet.

- The RackNet framework has been established. RackNet is an optional system that allows you to upload your character to a global database. While you're connected to RackNet, characters from that database will occasionally show up as test subjects in your laboratory. You can vote on these test subjects, and eventually, the system will use your votes to help decide which new characters to show you. Not all of RackNet's features are complete, but the basics are up and running: you can upload characters, and they will show up randomly as test subjects across the globe. Sexual preferences and fetishes are included in this data, but there is currently no way to edit your character's preferences without just editing their raw XML save data.

- You can disable RackNet characters from showing up in your game by not connecting to RackNet, or by turning down their frequency in the options menu.

- Character physics have been cleaned up, refined, and optimized. In particular, jiggly bits like boobs, balls, butts, bellies, and bepises should now behave a little more predictably / reliably.

- Some performance optimizations have been made.

- Cum has been turned back on, but it has a tendency to perform very slowly. It also does not collide with the characters at all, and I'm not sure if the new system I'm experimenting with is going to work in the final game. For the time being, you can toggle cum on and off with the "cum" console command.

- Characters that you save to your favorites will now sometimes show up as test subject options. You can make this happen more or less frequently in the options menu.

- You know that annoying bug where the game freezes momentarily, then catches up really fast, often resulting in accidentally hurting your test subject? That should happen a lot less often / not at all, now.

- Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit: https://mega.nz/#!NQQkEahJ!FdBLWQMhoku5FPn0jnUvCnR5OwLEnCCi7gWYVLR0jlo

WINDOWS 32-bit: https://mega.nz/#!pJ4HlY6C!7iFJHalufUJRgcWq1olzcaiP-a4TSvdd74s8tMrl2-I

MAC: https://mega.nz/#!QAomFDgL!AoLnn01rmQMHq2EPYCzUtvMYaMNgpDh5XKouD4QKdbE

LINUX: https://mega.nz/#!cQ4h3SLK!IJKSnQxByNPM7rVTgO7pHVsxByEe_JsnPYVBYuSSegE

0.1.11previewCensored.png

R2CK v0.1.10

Sun Feb 19 02:36:00 2017

Changelog:

- The cum system is being reworked, and is temporarily disabled. Characters can still orgasm, but they won't cum.

- The texture loading method for characters has been reworked to be a bit faster (moved to its own thread) and use a lot less memory (read from a file and dispose, rather than keep layers in memory).

- The new texture loading system is still buggy and sometimes fails, resulting in a "blank" character. Additionally, this system DOES NOT WORK ON MAC, and I have not been able to test it on Linux, but I assume it won't work there yet, either. This means that on Mac and Linux, your characters will have blank textures. Obviously, this is not permanent. If I'm not able to make the new system work on Mac/Linux, I will roll those operating systems back to the old system. For now, those of you on Mac/Linux who are trying to... "use"... these builds (rather than just gauging development progress, which is their actual purpose), I recommend sticking with v0.1.9, which you can find here: https://www.patreon.com/posts/r2ck-v0-1-9-7865574 .

- You can now toggle the objectives (F1), the insight meter (F3), the gadget UI (F2), and the hologram displays (F4).

- The inline dialogue framework is up and running. You can now converse with test subjects by holding E during interaction. Inline dialogue can be used for many things, including...

- You can give orders to a test subject using the Command submenu of the inline dialogue wheel.

- You can reprimand a subject who disobeys orders using the Reprimand submenu of the inline dialogue wheel.

- You can arouse a subject or comment on your current interactions with them using the Arouse submenu of the inline dialogue wheel.

- You can attempt to learn more about a subject's preferences and fetishes using the Ask submenu of the inline dialogue wheel.

- You can make a subject more friendly toward you by giving them compliments in the Encourage submenu of the inline dialogue wheel.

- You can lower a subject's self-esteem, making them easier to bend into submission, using the Demean submenu of the inline dialogue wheel.

- The dominance/submission framework is now up and running. Every character now has three axes of social interaction with you: dominance, aggression, and friendliness.

- A character with high dominance will not accept your orders, and may be more demanding with their requests. A character with low dominance will be submissive, and will follow your orders. You can train a dominant character to become submissive through reprimands, demeaning behavior, and physical punishments for disobedience (which is not currently available in this build)

- A character with high aggression will be rude to you, while a character with low aggression will be intimidated and shy toward you. A character whose aggression is normal will be pleasant and enjoyable.

- A character with high friendliness toward you might be willing to follow your orders even if they aren't very submissive. They are also more willing to talk about their fetishes and secrets, and are easier to calm down (if they are aggressive) or relax (if they are intimidated).

- Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit: https://mega.nz/#!5IZU3DaZ!ziNIF_4zVRUfifpFqIvJYau6627IYBB7BTxBDQPcikk

WINDOWS 32-bit: https://mega.nz/#!pA4EFKwL!55qgpZ8lJm9dJSfLAMTGtPY-1Ii3rHRkLTFh1xHsCCI

MAC: https://mega.nz/#!cN4C3CrY!uuiz1f7w-ntzifEvNtsjTGGTRWXVj56iOJ0bfVAlO8Y

LINUX: https://mega.nz/#!dMJ0jDQa!VEqHhjeLjmwqzuk209Jb8z8lhYPWvjdq3NEEzsm_QRw

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R2CK v0.1.9

Tue Jan 24 04:06:16 2017

Changelog:

- The preferences/fetishes framework is complete. Only a few fetishes/preferences are available, for testing, but the system is complete. You can toggle the debug display with F2 to see how the test subject is reacting to their experience.

- You can now see a list of each test subject's most prominent preferences in the test subject selection menu. You can also see how heavily they weigh each category of preferences: attraction, experiences, and sensations.

- The emote framework is in place, with a handful of test emotes. This framework is not polished, and you will probably see lots of emotes at incorrect times.

- The specimen production framework is complete. Test subjects will now produce different kinds of specimen based on how you interact with them:

- Canidine (red): Produced when a test subject is experiencing something familiar and safe. For maximum canidine production, use a preferred fetish/toy, a partner they find attractive, and give the subject a no-surprises sexual experience.

- Felinium (orange): Produced when a test subject is trying new things. For maximum felinium production, try to indulge a subject's latent (or secret) fetishes and preferences, or introduce them to a toy they've never used before.

- Lapinine (yellow): Produced when a test subject receives uninhibited sexual gratification. For maximum lapinine production, try to achieve orgasm as quickly and as frequently as possible.

- Scalium (green): Produced when a test subject experienes pain, overstimulation, or a sexual experience they dislike. For maximum scalium production, find a test subject who enjoys pain/overstimulation, or hire a paid research subject and give them an unfavorable sexual experience.

- Equimine (blue): Produced when a test subject is edged out over long, drawn out sexual experiences. For maximum equimine production, try to hold the subject near the edge of orgasm for a long time before giving them release.

- Avium (purple): Produced when a test subject feels gratification from being sexually useful to someone else. For maximum avium production, find a test subject who enjoys satisfying their partner, then use them to achieve your own orgasm.

- The objective tracking framework is in place, and test subjects will all spawn with a couple of objectives, for testing.

- We have reached a deal with Mick Ono to use sergals in Rack 2.

- A "hands-free automatic" control mode has been added.

- I have set up a multithreading framework, which will finally allow me to move some of the CPU-intensive functions onto separate threads, improving game performance. The only thing that is currently operating on a thread is the objectives tracker, but I'd eventually like to move some of the more expensive behavior onto threads. I'd especially like to move IK to its own thread, since it's the most expensive operation right now, but that may require a tremendous amount of work rewriting/modifying the IK plugin I use.

- Known bug/issue: after updating Unity, the lightmap needed to be rebuilt, and I've baked it at a lower quality so I can get a build out before I fly out of town. As a result, the lighting may look a little strange, especially in the test rooms.

- A few bugs have been fixed:

- 0000135: [Bugs] Threads continue running after application exit, causing crashes on next start

- 0000116: [Bugs] Segfault on exit

- 0000124: [Bugs] Game hangs when quitting

- 0000134: [Bugs] Inertia tensor must be greater than zero

- Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit: https://mega.nz/#!9YRQkRwS!CbAE86yfNcMdngXYvLM84ZJlgXG3Um6KCUp6e9FOlK0

WINDOWS 32-bit: https://mega.nz/#!ddATFCTY!pYaJcHct9pX9Y1yb7acnqoRxrPFhP8cu6H3Q_lZXQVg

MAC: https://mega.nz/#!gIQjlDQS!F2oVTFIYTSc8txzCg3BFCK2wj36LXokf6lksclR82Fk

LINUX: https://mega.nz/#!oZxCmZjZ!2eglTayGM4f-YbUQuqlNrOxi7ljuuwo0mAnh1G2PRvs

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R2CK v0.1.8

Mon Dec 19 23:10:59 2016

Changelog:

- I've started working on the preferences / fetishes framework. Currently, very few elements of the framework actually have any content, but clients will now spawn with random preferences and fetishes, which are polled during interactions to determine their enjoyment.

- I've put a little bit of work into the options menu, and there are now a handful of graphics and gameplay settings to play with. You can also rebind key controls.

- You can now drop characters into the /characters/custom/ folder and they will show up as clients, from time to time. You can adjust the frequency in the options menu.

- A couple of new control schemes have been added: semi-automatic (move the mouse anywhere and the interaction will autoplay based on how fast you're moving) and automatic (push the cursor up to go faster, pull down to go slower). Also, the default/manual control mode now has dynamic sensitivity, so you can make precise movements while moving slowly, and you can do faster thrusts with less effort/movement.

- Character rigging has been tweaked, particularly around the crotch, breasts, waist, and butt.

- Some new systems have been added to prevent clothing from clipping into the body during animation. However, because of the character rigging changes, the clothing needs to be rerigged, and you may still notice some clipping around the waist.

- Language support for old english, norwegian, UK english, swedish, and portuguese (Portugal dialect)

- Some bugs have been fixed:

- 0000097: [Bugs] Tail physics are twitchy, especially at near-vertical axes

- 0000104: [Bugs] Memory glitch - still in 0.1.7

- 0000113: [Bugs] Adjusting clitoris size when playing as hermaphrodite produces giant clitoris

- 0000108: [Bugs] Possible to infinitely expand locker item grid

- 0000107: [Bugs] Able to equip/unequip items while in locker menu

- 0000102: [Bugs] Can click through embellishment menus onto the character and accidentally place new embellishments.

- 0000100: [Bugs] Lab edit allows for specimen cooler stacking.

- 0000115: [Bugs] Creating a female character from a species definition causes the pubic bone to invert

- Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit: https://mega.nz/#!JEBUBbLQ!b57zWge3LfwTfbOB5pSdxysa5uqpRVXrEG9NFDJ3Md0

WINDOWS 32-bit: https://mega.nz/#!sMBiRSSR!syqhShH48pCOztfV3mt0nH_Arn_aYX6SS9jlH-OT9_k

MAC: https://mega.nz/#!hI5D0BRA!3YJ-eCnT2mwqi4QEDMnuK2xccwwe9rH0Px4dsdvkRw8

LINUX: https://mega.nz/#!hBhiUbbD!8D6vZvzV_oOVl5kX4jfgiXUlF90ZJHXMnknQwzOKz6w

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R2CK v0.1.7

Mon Nov 21 00:02:12 2016

Changelog:

- Physics stability has been improved to some degree. The game's physics are still far from polished / final, but there should be a little less twitching / spastic behavior all around.

- I've started working on the client satisfaction framework. Currently, very few elements of the framework actually have any content, but you can now receive a little bit of money by bringing clients (but not volunteers or research subjects) to orgasm before ending their session.

- Several new species have been added to the game: cheetah, husky, eastern dragon, kobold, raptor (feathered and unfeathered variants - shoutout to >1144736), "shark dragon", shark, and snow leopard.

- A brief guide on how to create new species (using existing parts) has been added for modders. It can be found in the appdata folder at: /speciesDefinitions/_HOW_TO_CREATE_SPECIES.txt

- Several bugs have been fixed:

- 0000089: [Bugs] Character model and controls gitch out if lab is edited while sitting

- 0000082: [Bugs] Progress in Chemical conversion not saved

- 0000076: [Bugs] Music freezes when research grid is quickly filled

- 0000094: [Bugs] Decals draw a square to the FX layer

- 0000090: [Bugs] Possible to select hotspots from non-current subject

- 0000080: [Bugs] Showering with cockring

- 0000066: [Bugs] Toy interaction UI stays after client session is ended.

- 0000085: [Bugs] Unable to open lab room doors while in editing mode

- 0000096: [Bugs] Teleporting to the showers sometimes drops you under the map after teleport

- 0000077: [Bugs] Physics unstable / jitter

- 0000014: [Bugs] UI and Physics break at very low framerates

- 0000093: [Bugs] Tail breaks when length set to zero

- 0000069: [Bugs] Pressing "Esc" in Pattern Screen

- 0000091: [Bugs] Color picker reticle isn't displayed in character editor

- 0000067: [Bugs] Tail seems to become larger overtime - still in 0.1.6

- 0000092: [Bugs] Quickstart clipboard color hexes don't properly relate to their parent, shift on first click

- 0000075: [Bugs] Bizarre memory glitch with the showers in 0.1.6

- 0000079: [Bugs] Dildo in hand when self pleasuring

- 0000087: [Bugs] Glowing layers shine through non-glowing layers with a higher Z

- 0000086: [Bugs] Glowing layers don't work if they are being masked

- 0000072: [Bugs] "Glowing" penises only work with sheaths & slits

- Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit: http://d1tzy43souli0b.cloudfront.net/r2ck/0.1.7/WIN64.zip

WINDOWS 32-bit: http://d1tzy43souli0b.cloudfront.net/r2ck/0.1.7/WIN32.zip

MAC: http://d1tzy43souli0b.cloudfront.net/r2ck/0.1.7/MAC.zip

LINUX: http://d1tzy43souli0b.cloudfront.net/r2ck/0.1.7/LINUX.zip

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R2CK v0.1.6

Tue Oct 25 20:05:39 2016

Changelog:

- The crafting framework is up and running. You can now unlock and purchase two crafting stations: the Material Synthesis Station, and the Gyro Dock.
- It is now possible to craft toys using a combination of money and other toys / components. For instance, you can craft a Cock Ring at the Material Synthesis Station, then take it to the Gyro Dock to turn it into a Vibrating Cock Ring.
- You can now press TAB while interacting with a test subject to change their equipment, including their clothing and their equipped sex toys.
- You can now drag some toys (like the Dildo) onto your toolbar from the inventory screen (TAB).
- You can now remove clothing by clicking the paper doll, instead of having to click the item labels.
- Research subjects can now have multiple prerequisites. For instance, the Vibrating Cock Ring requires you to have completed research for the Cock Ring and the Gyro Dock.
- Dramatically improved the performance of penetrator girth polling, which means you shouldn't run into severe hiccups as a character becomes more erect. The new system also polls toys and other penetrators dynamically, paving the way for custom / importable dildos.
- Sex toys can now be linked to a gadget interface. For instance, the Vibrating Cock Ring has a remote control interface when equipped on the player or a test subject.
- Items can now have properties, allowing for a moderate degree of customization. For instance, Dildos and Cock Rings can be manufactured using various materials, which persist even as the item is upgraded / used as a component to make other toys.
- Rendering performance in the research rooms has been improved.
- All of the physics in the game are still buggy and unfinished, but I've fixed a few issues related to breasts, tails, and butts behaving even more oddly than normal / failing to react to gravity.
- The random character generator now properly distinguishes between mherms (flat-chested with masculine faces) and fherms (breasts and feminine faces).
- Some minor interface improvements
- Some bugs have been fixed:
- 0000053: [Bugs] Tail seems to become larger overtime.
- 0000064: [Bugs] Finger target assignment doesn't scale properly
- 0000054: [Bugs] Appendages / hair don't change to ghost shader during zoomed-in interactions
- 0000052: [Bugs] BondageApparatus initial scaling happens correctly after creation, but needs to also be done after new subject is loaded/rebuilt
- 0000057: [Bugs] Game receives onMouseOver events while minimized
- 0000063: [Bugs] Using special characters in name breaks save system
- 0000048: [Bugs] infinite loading
- 0000059: [Bugs] Vaginal with hermaphrodite causes penis to inflate
- 0000061: [Bugs] Character Loading Screen Glitch
- 0000060: [Bugs] Menu and character editor open simultaneously
- Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit:https://dl.dropbox.com/s/rizajbajsyl7noj/WIN64.zip

WINDOWS 32-bit:https://dl.dropbox.com/s/d7q8fvsy7mfr0vq/WIN32.zip

MAC:https://dl.dropbox.com/s/sc63vql4atw67cy/MAC.zip

LINUX:https://dl.dropbox.com/s/psoeym9ezlc9bhc/LINUX.zip

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R2CK v0.1.5

Tue Oct 11 01:22:53 2016

Changelog:

- I realized that after spending a bunch of time getting the global illumination to work properly in the lab rooms, I forgot to actually include it in the last build. This build includes it. If you're still running 0.1.4, you can see the difference by pressing and holding M.
- I turned the B cheat key back on, for now. Have fun!
- You can now use the "skiptour" console command to skip the requisitions officer's tour when making a new file.
- Several bugs have been fixed:
- 0000038: [Bugs] Tail momentum inverted
- 0000051: [Bugs] Fake ambient/GI in rooms is still bound to the debug switch key / M
- 0000032: [Bugs] Changing from Textures menu to Embellishments menu with the color picker open doesn't close the picker
- 0000026: [Bugs] Character falls into central elevator when jumping onto the elevator pad
- 0000024: [Bugs] Shading on manes breaks after exiting the research interface
- 0000039: [Bugs] Appendage specularity fixed at 1
- 0000047: [Bugs] Blue interaction map gets plastered over PC texture when exiting interaction
- 0000040: [Bugs] Camera locks while interacting with a lab subject and "L" edit button is pressed
- 0000033: [Bugs] Foot claws on generated characters disappear when entering embellishment editor
- 0000041: [Bugs] Interact with self is slow and can be done at weird opportunities
- 0000019: [Bugs] Game Freeze For Canine Character Self Pleasure
- 0000044: [Bugs] Tour guide/Requisitions guide stops giving the tour
- 0000043: [Bugs] Cum clips through PC's body while riding test subject during orgasm
- 0000023: [Bugs] Dripping from anus not working anymore
- 0000042: [Bugs] Save screen profile pictures missing
- 0000037: [Bugs] Character creation clipboard clipped by BG fader
- 0000022: [Bugs] Tour guide/Requisitions Officer disappears into the wall on loading if you don't interact with them the first time
- 0000015: [Bugs] Adding two types of hair (e.g. tuft + ponytail) and then editing breaks character editor.
- 0000035: [Bugs] Unable to have two different hair styles without the camera glitched, making it unable to move the camera around
- Please continue to report bugs at:http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit:https://dl.dropbox.com/s/4s7kw6i3bzdp0jp/WIN64.zip

WINDOWS 32-bit:https://dl.dropbox.com/s/7u0wasyate92kbo/WIN32.zip

MAC:https://dl.dropbox.com/s/kvm310yyf69hdza/MAC.zip

LINUX:https://dl.dropbox.com/s/mtzdz6gg0pjzjw9/LINUX.zip

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R2CK v0.1.4

Mon Oct 10 03:18:21 2016

Changelog:

- I ran into some issues with the old shaders I was using, so I decided to completely overhaul all of the shaders, materials, and lighting throughout the game. These "updated graphics" are not representative of the final game (content development is phase 3, and polish is phase 4), but I am curious to hear if people prefer this style or the old, toony style.
- As a reminder, optimization is one of the very last steps in the game development process (part of phase 4), and these development builds are NOT fully optimized. With that said, however, I have made a handful of non-trivial optimizations in this build, especially related to physics and inverse kinematics. This has significantly reduced the CPU time per cycle, especially on the character selection screen and scenes where multiple characters are visible. In my stress-testing benchmarks, I was able to push my framerate from 18FPS to 52FPS. I am curious to hear how the game performs for everyone else - especially those of you who were previously CPU-bound.
- There are no new sexual interactions in this build. As a reminder, we are still in phase 1 of development, which means I'm still setting up the core systems and frameworks for the game before I start adding a lot of content/gameplay. Most of the sexual interactions will be added in phase 2, and most of the toys/gadgets will be added in phase 3.
- The shopping framework has been implemented. Currently, there is only one shop accessible: the requisitions shop. You can open this shop by speaking to your requisitions officer, down by the garage. From there, you can order new lab equipment, lights, and furniture.
- The delivery/queue framework has been implemented. After placing a shopping order (or eventually, a crafting order), the order will be delivered after a variable amount of time. You can pick up finished/delivered orders at the appropriate crafting station, or in the garage.
- The lab editing framework has been implemented. You can access lab editing mode by speaking to your requisitions officer, or by pressing L while you're down in the lab.
- As part of the lab editing framework, you can now unlock, purchase, and place new lights in the testing rooms. These lights can be controlled via Lighting Control Panels.
- Additional music has been added to the game, and volume levels have been tweaked. Music is now a bit louder, by default. Its volume can still be adjusted independently, if you prefer quiet / no music.
- Specimen is now capped. You can increase your maximum specimen capacity by placing Specimen Coolers anywhere in your lab.
- A handful of animation and display improvements have been made.
- Fixed a handful of bugs. http://furry.science/bugs/changelog_page.php
- Several new bugs have likely been introduced in this build, because of the changes described above. Please continue to report bugs at: http://furry.science/reportabug

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WINDOWS 64-bit:https://dl.dropbox.com/s/ad3kf1d6k93zl6k/WIN64.zip

WINDOWS 32-bit:https://dl.dropbox.com/s/drxiwalv776fgbo/WIN32.zip

MAC:https://dl.dropbox.com/s/myp5t9uqlxmcnxb/MAC.zip
LINUX:https://dl.dropbox.com/s/7xvfq4io3bzoe51/LINUX.zip

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R2CK v0.1.3

Wed Sep 21 08:29:34 2016

Changelog:

- The vaginal penetration framework is up and running. You can now fuck vaginas. This interaction is not final.
- The oral framework is up and running, along with some IK modifications required by the framework. You can now suck dicks and swallow cum. This interaction is not final.
- For testing purposes, you now gather specimen automatically while interacting with a test subject. Eventually, you will gather different types of specimen by interacting with the subject in different ways. Right now, it all just goes up at the same rate, automatically.
- You can convert specimen into chemicals by using the centrifuge in the research room.
- You can now enter the research interface by using the VR pad in the research room.
- While in the research interface, you can move around to various research hotspots and spend your chemicals to solve patterns. Solving patterns will reward you with money, more chemicals of a specific type, or (eventually) new technology / toys / gadgets. Right now, there isn't much real content yet - I'm just setting up the framework.
- Set up some proper bug tracking software. http://furry.science/reportabug/
- Fixed several bugs.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WIN64:https://dl.dropbox.com/s/4ku38cjn9pzii6i/RACK2_v013_WIN64.zip

LINUX:https://dl.dropbox.com/s/sqtb3wopaobof6x/RACK2_v013_LINUX.zip

MAC:https://dl.dropbox.com/s/nyg9b6n34kxnro2/RACK2_v013_MAC.zip

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R2CK v0.1.2

Sat Sep 3 08:27:08 2016

IMPORTANT!

You must delete your existing appdata for this build to work properly. If you load in any old data, your characters might appear scrambled!

On Windows, you can find your appdata at:C:\Users\[YOUR WINDOWS USERNAME]\AppData\LocalLow\Fek\

On Mac, the appdata should be located at: /Users/[YOUR MAC USERNAME]/Library/Application Support/unity.Fek.Rack 2: Furry Science/

Delete the entire "Rack 2_ Furry Science" folder and you should be good to go!

Changelog:

- Improvements to interaction physics and IK alignment.

- Improvements to physics, momentum, and jiggle for many body parts.

- The penetration system is now more fleshed out. Anal fucking and anal riding are now functional.

- The interaction camera now shows a ghost of your character while zoomed in. This will be toggleable later.

- A free cam mode has been added. Tap F while interacting with a test subject to activate it.

- A number of screen effects have been added to indicate the player's pleasure, pain, and overstimulation.

- The interaction interface now includes a reticle that should help make interactions feel more natural/intuitive. The interaction sensitivity is now adjustable via XML editing. There will be a proper interface for this later.

- The penetration resistance system has been revamped. The initial push in to an orifice should now behave properly based on the test subject's tightness. Knots/tying are also now functional. These systems are likely to be tweaked/improved over time.

- A bunch of new audio has been added, especially for interaction foley.

- A little bit of premature level design / polish has been done.

- The interaction pose framework has been revamped. Characters will now automatically snap into the appropriate pose when performing certain interactions (e.g. sitting on top of the test subject when riding them, or standing closer while fucking them).

- You can now use your penis while wearing pants, and the game will automatically remove your pants for you.

- Fixed several bugs related to new character creation and embellishment editing.

- The rack chair has been tweaked a bit, and holograms will now position themselves automatically to help maintain visibility.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WIN32:https://dl.dropbox.com/s/4hpnfau66zjysx2/RACK2_v0_1_2_WIN32.zip

WIN64:https://dl.dropbox.com/s/w6lm5r5gwnvxger/RACK2_v0_1_2_WIN64.zip

LINUX:https://dl.dropbox.com/s/ywksg2rtdwjtfh8/RACK2_v0_1_2_LINUX.zip

MAC:https://dl.dropbox.com/s/hjxwfvxeahx5dcm/RACK2_v0_1_2_MAC.zip

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Multistreamin' with Draite (Sexy Mad Science) and MissyArts

Mon Aug 22 21:05:03 2016

http://picarto.tv/fek

R2CK v0.1.1

Fri Aug 12 05:32:36 2016

Changelog:

- This is primarily an optimization / performance patch. The game should now load faster, run more smoothly, and crash less often.
- I've also done a little bit of minor polish. Bear in mind that you are still playing a development build, not an alpha demo, and certainly not a proper, polished game. Most of the game is not done yet.
- The entire embellishments system has been rewritten to bake back down into the base mesh and update blendshapes accordingly. This means signficantly faster character loading, plus it gives me the option to use blendshapes in real time, which means there's a better chance that content like area-specific muscle growth, transformation, and bulging will be supported.
- I have started setting up the penetration system, although it is not finished. You can finger and fuck assholes. Neither of those interactions is fully finished.
- I have started working on the cock polishing interaction. It is not fully finished.
- I have fixed several bugs.
- Ghost dicks/hands/vaginas/heads are now a little bit less hideous.
- IK has been improved for the performing character (e.g. you), resulting in slightly smoother animations during interactions. This is not finished.
- You can now pleasure yourself while interacting with a subject by clicking the "Pleasure Self" button in the bottom left corner.
- Pain and discomfort can now be registered by characters, and they will show some basic emotional reactions to it.
- I have added a /help command to the console. You're welcome, >>589935.
- It should now be possible to delete save files without the game automatically closing.
- The interaction pose framework has been started. As a result, the "Stocks" bondage apparatus (which could only be obtained through developer commands / save file editing) is no longer functional. It will return.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

WIN32:https://dl.dropbox.com/s/saf1mvz9g5d8nwc/RACK2_v0_1_1_WIN32.zip

WIN64:https://dl.dropbox.com/s/mxy0skrnx9r9yie/RACK2_v0_1_1_WIN64.zip

LINUX:https://dl.dropbox.com/s/9g5c2d4hfwxvlc6/RACK2_v0_1_1_LINUX.zip

MAC:https://dl.dropbox.com/s/c91f749k22agrov/RACK2_v0_1_1_MAC.zip

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10k Celebration Contest: R2CK-themed art by Ruaidri!

Sun Aug 7 10:08:27 2016

http://www.furaffinity.net/journal/7742200/

First of all, THANK YOU!I still wake up every morning in disbelief that this is really what I get to do for a living. It seems like just days ago that I was scrapping by on a dayjob I hated, struggling to pay down medical bills, and constantly worried [rightly] that my job wouldn't be around forever.

The fact that you guys support me while I work on these games is amazing. It's fucking mindblowing. I've said it before and I'll say it again: I am the luckiest motherfucker on the planet. Thank you. Thank you thank you thank you.

To celebrate, I've worked out something fun: a R2CK-themed art piece by Ruaidri!

Patreon doesn't allow raffles, but they don't have any rules against voting, so the plan is to round up a bunch of potential characters, then have patrons vote on their favorites. The top four will be included in a Rack-themed picture with fek, where they can serve as either a scientist or a test subject.

If you would like your character to be in the picture, head on over tothis FurAffinity journal!

[NSFW] Multistreaming with Fuzzamorous / Cloud Meadow

Thu Aug 4 22:15:20 2016

http://picarto.tv/fek

Multistreaming with the Cloud Meadow guys!

https://www.patreon.com/CloudMeadow

25fy6KrG4szYvbWMt0j7lgF7eVLKyI1bRjOXrmZjgvrBbgOEiSiDxEv8Nr7zunhN.jpeg

"Maltule" virus alert in Rack 2

Tue Aug 2 23:22:38 2016

Just a heads up:

I am aware that the latest Win64 Rack 2 package is being flagged by Windows Defender on Windows 10.I am trying to determine why the game is being flagged - some of my colleagues have told me they've experienced similar issues with their games made in Unity.

I'm fairly confident that the flag is nothing to worry about, but as a precaution, I've run a full scan on my machine to make sure I'm not infected with something that could have injected itself into the game before I distributed it. Everything came up clean.

I will let you guys know if I figure anything out.

R2CK v0.1.0

Mon Aug 1 21:45:34 2016

Changelog:

- You can now select a test subject, assign them to a bondage apparatus, and interact with them. They will receive stimulation, which will give them either pleasure, discomfort, or overstimulation. With enough pleasure, their arousal, anticipation, and proximity to orgasm will rise. When their incoming pleasure and their orgasm buildup meet, they will have an orgasm.
- Characters with penises will drip precum as they approach orgasm. Female characters will get visibly wet and drip as they approach orgasm. If you interact with a wet vagina, your fingers/face/dick/etc will get visibly wet.
- Character primitive colliders have been heavily tweaked to allow better collision with cum.
- Characters with penises will cum when they orgasm. Female characters are currently unable to squirt, but it will be added as a fetish option and a rarely-occuring natural phenomenon.
- Interactions with a penetrator will now properly react to the penetrator's girth.
- Interactions have been reworked to be significantly more modular, which also makes it tremendously easier to add new interaction types.
- You can now use your left hand when interacting with a test subject by holding L when you begin the interaction. A better interface will be developed for this later.
- Three interactions have been developed: tease a penis with your hands, giving a handjob, and rubbing a clitoris with your fingers.
- Foreskin now animates properly.
- Knots and equine flares now animate properly as the character approaches/reaches orgasm.
- Characters now display some basic emotional reactions and expressions while being stimulated. These are not final/finished.
- Fixed several character rendering bugs.
- Fixed a few physics bugs.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.

MAC/LINUX USERS: I have absolutely no idea if these builds work. I plan on getting my hands on proper testing rigs at some point, but for the time being, I'm just shooting out blind builds. Please let me know if you are able to get the game running.

KNOWN BUG: You may need to manually delete your old save data if you run into freezing/crashing during character load screens.

Windows 64-bit

:https://dl.dropbox.com/s/ls9u40gmp9pusqi/Rack2v0_1_0_WIN64.zip

Windows 32-bit:https://dl.dropbox.com/s/7843mftzfs2bxx1/Rack2v0_1_0_WIN32.zip
Mac: https://dl.dropbox.com/s/0fuccw1saxkc43s/Rack2v0_1_0_MAC.zip
Linux:https://dl.dropbox.com/s/8o1vfkeysn2wf28/Rack2v0_1_0_LINUX.zip

patreon_censored.png

[NSFW] Multistream with Draite / Sexy Mad Science

Wed Jul 27 19:01:36 2016

Just a reminder: I stream very often! You can catch me here:

https://picarto.tv/fek

Non-R2CK Content

Mon Jul 25 14:53:22 2016

Instead of sending these out with every single monthly package, I figured I should just keep them here for ongoing reference/download.

This package contains:

- Bedplay offline build, including character template files

- Bedplay Android build

- Midnight Fireworks source code

- Midnight Fireworks Android build

- Rack source code

- Rack Android build


Download Link:

https://dl.dropbox.com/s/2yxekfhnlt12gta/FEK_ADDITIONAL_DOWNLOADS.zip

R2CK v0.0.11

Fri Jul 1 19:49:05 2016

Changelog:

- You can now open up a test subject selection interface by talking to the NPC at the Client Management Center (just past the showers). The test subjects are randomly generated (some of your preferences are taken into consideration, but some aren't working yet).

- You can assign a randomly generated test subject to a rack chair and they will be placed into the chair.

- You can now enter interaction mode when near a test subject in a rack chair. While in interaction mode, you can select various tools, then click hotspots to interact with them. None of the interactions are actually working yet.

- I have set up some basic IK framework for interacting with hotspots. You can see a little bit of this work by using the hand tool to interact with a male subject's penis. This is not finished.

- Herm genitals (dick + vagina, no balls) are working. Herm genitals with balls might still be coming, but I need to see how the penetration system works before I can make any promises.

- Character load time has been improved.

- Characters can now be generated with random decals.

- Fixed an eye clipping bug.

- Fixed a bug where volume would get set to zero during the new player sequence.

- Fixed some bugs with pants clipping on certain types of legs/feet.

Download Links:

WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.


KNOWN BUG: You may need to manually delete your old save data if you run into freezing/crashing during character load screens.


KNOWN BUG

: When you create a new save file, the rack chair will not spawn properly in the lab room. You will need to restart the game once to make it spawn.



Win. 32-bit:https://dl.dropbox.com/s/k6bypsjixss9yfl/R2CK_0_0_11_WIN32.zip

Win. 64-bit:https://dl.dropbox.com/s/thcbsndee5055qp/R2CK_0_0_11_WIN64.zip

Mac:https://dl.dropbox.com/s/nzey1b6v2es73kh/R2CK_0_0_11_MAC.zip

Linux:https://dl.dropbox.com/s/pk7fhhasnecdh14/R2CK_0_0_11_LINUX.zip

r2ckjunethumbCENSORED.png

Multistream with Wolvalix!

Tue Jun 7 19:23:47 2016

Multistreamin' with Wolvalix!

https://picarto.tv/fek

7U85NAWNr9AirvxODglPXKHO7cQBSDtTS6i0psIL9cQGJlG6xY9WAlWY97VfTEGy.jpeg

R2CK 0.0.10

Tue May 31 02:47:13 2016

Thank you all SO MUCH for your bug reports and feedback about the 0.0.8 build! We're still very early in development, so it's normal to run into lots of bugs, and you guys have been extremely helpful as I track them down and fix them.

https://www.dropbox.com/s/e6wgkcfngzoez0c/R2CK0.0.10.WIN64.zip?dl=0

https://www.dropbox.com/s/via8poe629g7q4u/R2CK0.0.10.WIN32.zip?dl=0

https://www.dropbox.com/s/entlc2fvcbjbo40/R2CK0.0.10.MAC.zip?dl=0

https://www.dropbox.com/s/9fyp8ymimk3cpyv/R2CK0.0.10.LINUX.zip?dl=0


I've put together a small 0.0.10 patch, which addresses a few of the most common launch problems:


- Graphics quality options should now be available again on the launcher.


- I accidentally forced the game to render in DX11 while I was playing with VR support. I've reverted that change, so now the game should automatically detect the correct render path for your computer. If you were running into launch bugs, this might fix your problem.


- The game will now detect when an appdata wipe is necessary, and do it automatically. REMINDER: the game is still in VERY EARLY DEVELOPMENT, and it is extremely likely that YOUR SAVE DATA WILL BE WIPED FREQUENTLY. Please make backups of your existing save data each time you run a new version of the game, and bear in mind that your old save data might simply not work with newer versions of the game.


- I have made some optimizations to the character texture system that will improve load times and result in significantly lower memory usage. If you were experiencing crashes/freezing while building NPCs, this might fix your issue.

R2CK 0.0.8

Sun May 29 17:35:27 2016

IMPORTANT NOTICE:

You might need to delete your old save data if the game crashes on startup. On windows, the save data can be found at:


\AppData\LocalLow\Fek\Rack 2_ Furry Science\


To delete your save data, just delete that entire folder.


--------------------------


New in this build:


- Clothing is now loaded from the public resources directory, instead of internal resources, allowing it to be modded.


- I've put a little more work into the tail fur system. This system is still incomplete, but it now supports some organic randomization, more detail, and is generally just a little bit more pleasant to look at. I feel obligated to mention that while the system is incomplete and will still see improvements (especially once I start focusing on art, instead of frameworks), we are approaching the point where I say "chunky / low poly is the style I'm going for".


- Fixed several clothing clipping issues, and added some new street clothes for the PC to start in.


- Fixed several physics bugs, and improved the behavior and deformation of most body parts, especially the dick and breasts


- You can now equip clothing from a changing station in the showers.


- Clothing now covers up embellishments that would otherwise clip through the clothing. Some embellishments, like antlers and horns, are exempt from this.


- A decal painting system has been added to the character editor. You can now apply any image you want to a character, anywhere you want. A small library of test decals has been added. You can add more by simply dropping decals (256x256 PNG) into the \AppData\LocalLow\Fek\Rack 2_ Furry Science\decals\ directory.


- Any texture layer, including decals, can now be set to glow.


- Cleaned up the character editing interface a bit, and added a new relaxed T-pose option.


- Added functionality that allows characters to hold objects.


- NPCs are now generated with randomized color schemes.


- The character quick-start form now has a color randomization option.


- Improved the new player sequence a little bit. New players are taking to the character customization screen, then given a tour of the laboratory by the requisitions officer.


- Did some more level design stuff. There is now a client management desk, where you'll select test subjects to put into your research rooms, as well as a storage area and a chemical research area.


- Reworked the embellishment system to be more resilient to mesh changes and custom body parts. As a result, embellishments might be misplaced on characters made in 0.0.7 or earlier.

Rack2_008_announce_censored.png R2CKWINDOWS.zip (d) R2CKLINUX.zip (d) R2CKMAC.zip (d)

Streaming! (NSFW)

Wed May 18 16:53:56 2016

FA's down, so announcing it over here. I'm streaming some Rack 2 dev!

https://picarto.tv/fek (NSFW)

R2CK v0.0.7

Thu May 12 02:43:03 2016

(Note to my existing patrons: this is NOT a new package! Patreon recently changed the way pledges work, so I'm just re-uploading the package here for new patrons, so that they can have immediate access.)

- I've added back in one of the lower quality settings, for testing.

- The dialogue editing tools are now significantly more robust, and I've been a few trees for the receptionist and HR manager, to test them out. You can tinker with the editor by typing "dialogue" in the console. It's not pretty / made for users.

- You can now open dialogue with NPCs. Dialogue can be fancy / formatted. It can call functions, get and set variables, and interact with your inventory.

- There is now an inventory system. You can view your on-person inventory by pressing TAB. You can use J, K, and L to give yourself test items to play around with. You also have some hidden storage containers, which is where items are sent if you can't hold them.

- Dramatically improved loading times for characters that have already been built once, using a combination of texture caching, reference mesh caching, and seam vertex index caching.

- NPCs are now randomly generated based on some parameters that I can adjust for each NPC (for instance, the receptionist is very likely to be a small female, right now). NPCs then persist between sessions. If you'd like to generate new NPCs, delete their .rack2character files from \AppData\LocalLow\Fek\Rack 2_ Furry Science\characters\

- The facial animation system is now up and running, although I must stress that the actual animations are not finished. Facial animations can be triggered through dialogue, or you can test a few of them out with the numberpad.




Windows: https://dl.dropbox.com/s/o8tiqzb3s85mqwk/R2CKWINDOWS.zip

Linux: https://dl.dropbox.com/s/1jrm64wizc8xqbk/R2CKLINUX.zip

Mac: https://dl.dropbox.com/s/q9x2kgvpfc0lun4/R2CKMAC.zip

March Update! (Demo delayed a few days)

Thu Mar 3 04:29:30 2016

Hey folks! Just a heads up: I'm going to be at FWA during the time that Patreon is processing payments, which means this month's R2CK devbuild might be delayed by a few days!


This month's build includes:


- Music and audio!


- Basic IK system is up and running. To demo the system, you can "use" a rack chair to snap your character into it, then use the arrow keys to struggle around in it.


- The character editor now has a "quick start" page, which allows you to very quickly set up a character based on their species, body type, and a streamlined color picker. After you've set up your character editor, you can go into the advanced editor to refine and tweak it.


- A little bit of new level design work has been started.


- I've started on the NPC and dialogue systems.


- Furniture system is up and running. You can now sit in chairs and stuff. Again, it's just the basic framework - more content will be added along the way.

February Report!

Sun Feb 28 19:04:25 2016

Hoo boy!


Okay, so February has been all about the character editor. The visual side of building a character is nearly complete, and I've been chugging through a bunch of test characters just to put the editor through its paces. The next month or so will be focused on tying up loose ends with the editor, then experimenting with IK, which is the physics-based animation system I'll be using to pin characters into bondage poses, as well as position the player character's hands, dick, etc. in world space as you use toys/tools/gadgets.


In the full game, there will be a "quick start" menu where you'll select your species and some basic info about your character, then it will automatically create a starting character that you'll be able to tweak. Right now, that page doesn't exist, so you'll need to build your character from the ground up, which can be a little tedious. To help people play around, I'll be including save files with a bunch of pre-made characters that you can tinker with.


The editor also already has a little bit of limited mod support. You can import custom textures and custom hairstyles. I'll try to get some rough tutorials posted explaining how to do both before the package goes out.


Here's what you'll find in this month's package:


R2CK 0.0.3:

- You can now select hairstyles from the embellishments menu.

- You can now filter/search in the texture pattern selection menu.

- A whole bunch of new textures have been added.

- You can now choose from a variety of character head bases, including: bird, bovine, canine, cervine, equine, feline, lizard, mustelid, and rodent.

- Each head now has a handful of morph sliders you can tweak.

- Added some basic ear physics.

- Added a bunch of new character textures.

- Improved UI behavior at lower resolutions.

- Lower leg muscles now morph with body mass.

- You can now give your character wings - feathery or leathery. They have some basic animations and physics applied, but they are NOT finished. They will be restrained in most bondage setups, or completely hidden via pocket-dimension portal devices.

- Tweaked the game's rendering style a bit. New materials, better SSAO, better lighting.

- You can now customize your character's hands and feet.

- You now have free control over the camera while customizing your character.

- You can now customize your tail's appearance and behavior.

- You can now decorate your character with embellishments like antlers and tufts of fur. These embellishments will automatically blend in with your character's texture, or you can give them custom colors/gradients.

- Plantigrade animation support.

- Fixed some bugs related to the walking animation when entering character customization mode.

- Fixed camera clipping.

- While customizing your character, you can now snap to the center axis of a grid by holding CONTROL.

- When a localization phrase is missing, it will now show the English phrase, along with a warning that the phrase is missing, which you can click to view the localization document (and help fix it, maybe?

<3)

- Fixed up some font issues with Korean and Japanese localization support.

- Fixed a bug that would cause the game to lock up on the loading screen if you entered the game too quickly the first time you played each day. (Because the cache clears at midnight, and it didn't prevent you from accessing cached content even if it hadn't been loaded yet.)

- Added localization support for Slovenian and piratespeak.


BEDPLAY 1.0.1:

- A rough, slow, buggy Android build!

- The custom character template files for Bedplay, allowing you to make your own male and herm characters. (Female files are included, but not completely cleaned up.)


RACK 1.1.0:

- The latest mobile build for Android

- RackOPEN source code, so you can make your own modifications/additions to the game


MIDNIGHT FIREWORKS 1.4.1:

- A rough, slow, buggy Android build!

- Source code, so you can make your own modifications/additions to the game



--------------------


If you haven't already seen it, there's a preview video showing off the character editor and some of the demo characters I've made over on FA:


http://www.furaffinity.net/view/19214078/


(It contains adult content, so you'll need to have an account with the filter disabled in order to view it!)

charpreviews_censored.png

R2CK Development Roadmap

Sat Feb 13 05:58:45 2016

So this is something I've been meaning to do for a while, but I finally got around to working on it over the past few days.


A lot of people have been asking about Rack 2's development timeline, when they can expect to see a demo, when I think the game will be done, etc. I don't have definite answers for any of those questions, but what I

do

have is a rough development roadmap showing what needs to be done to get the game ready for launch, and where I'm currently at.


So here it is -the Rack 2 development roadmap!


The Trello link above contains an up-to-date todo list showing what I'm currently working on, known bugs, and a rough look at what I'm going to be working on later. It is not an exhaustive report of everything I'm going to include in the game, it's just a list of current tasks.


On the far left column, however, is the development roadmap. This list contains, in roughly chronological order, a list of all the major steps I need to take in order to get the game up and running. They aren't in perfect order (I'm sure you'll notice right away that the "Audio Framework" task is untouched, despite being near the top of the list), but they give a rough idea of what I'm working on right now, and what I'll be working on later.


You'll also notice that near the bottom of the list, there's a task titled "Start Releasing Public Builds". That is roughly the place in the development timeline where I expect to start making Rack 2 builds available to the public. Patreon supporters will always be a little bit ahead of the general public on updates, but Rack 2 is going to work like Rack 1 in terms of release schedule, not like Bedplay. In other words, I'm not going to make everyone wait until the game is completely finished to let them start playing.


I want to wait until there's a solid foundation for a game and enough content to keep everyone busy for a while before I go public, but I also know that Rack 2's development time is easily going to break the 12+ month mark, and I know that the game will be playable/enjoyable long before it's actually finished. No sense keeping it a secret now, is there? :P


I am only able to work on this game because you guys support me! I'm the luckiest guy in the world, and I owe you all so much for keeping me afloat. <3

Untitled

Wed Jan 27 04:54:50 2016


After a relatively slow December, it wassonice to have a productive January!



Because Bedplay is now live and stable, I've been focusing almost exclusively on Rack 2 (and a quick little side project).


Here's what you'll find in this month's $10 perks package:


BEDPLAY 1.0.1:

- A rough, slow, buggy Android build!

- The custom character template files for Bedplay, allowing you to make your own male and herm characters. (Female files are included, but not completely cleaned up.)


RACK 1.1.0:

- The latest mobile build for Android

- RackOPEN source code, so you can make your own modifications/additions to the game


MIDNIGHT FIREWORKS 1.4.1:

- A rough, slow, buggy Android build!

- Source code, so you can make your own modifications/additions to the game


R2CK 0.0.2:


- You can customize your character's body type and height.

- You can create and delete save files, which persist from gameplay to gameplay, and correctly save character customizations.

- Set up a basic texture/pattern/color editing system, including a few very shitty test patterns, many of which have glitchy seams and need to be redone. This is not the final quality.

- Started working on fur/horn/antler painting/positioning system, but it's not done yet. If you go to the "Fur" tab and click your character, it'll fuck with the vertices you click.

- Rebuilt the entire character data format to allow part swapping, better hybrid support, and more on-the-fly changes/customizations.

- Clothing system started. You can equip a test shirt by pressing P. It will adapt to match your character's body type.

- Optimized load times a bit.

- Added localization support for Japanese and Hungarian.

- You can now exit the game and return to the title menu / save select without restarting the game completely.



Also, just a reminder:PayPaldoesn't always work on Patreon, because they don't allow the sale of adult content. If your payment has been declined in the past, and you're using PayPal, try switching to a different payment method!

Playing Cards

Wed Jan 6 23:57:36 2016

Hey folks!


This is just a small side project I did over the past few days. If it looks like something you'd be interested, you can snag a deck for yourself over here:


https://www.kickstarter.com/projects/fek/untamed-playing-cards

title.png

Virtual Reality in Rack 2

Thu Dec 31 19:57:41 2015

Hey folks!


Those of you who watch my streams know that I really, really want to support virtual reality in Rack 2. In order for this to happen, I need to get my hands on a devkit.


I've set up a one-time campaign to try to get enough money together to buy a devkitthe next time a batch becomes available. If you're interested, check it out:


http://igg.me/at/fekhardware/x/13104464


Thanks! <3

Untitled

Wed Dec 30 03:15:47 2015

December has been an admittedly slow month, thanks to lots of holidays, MFF, a family vacation, and a kidney stone. But I have still managed to get a few neat things done this month, and I'm ramping back up on R2CK for the new year!


-------------


Here's what you'll find in this month's $10 perks package:


BEDPLAY 1.0.1:

- A rough, slow, buggy Android build!

- Bugfixes (particularly for the horse dick)

- Updated character selection on the title screen that shows names/genders

- Estim pads for male chest

- The custom character template files for Bedplay, allowing you to make your own male and herm characters. (Female files are included, but not completely cleaned up.)


RACK 1.1.0:

- A content crossover update with Sexy Mad Science!

- Chastity cage

- Remote control plushie fucktoys

- A new lab scene

- New achievements

- The latest mobile build for Android

- RackOPEN source code, so you can make your own modifications/additions to the game


MIDNIGHT FIREWORKS 1.4.1:

- A new male bottom: Vojt

- An option to disable fireworks

- An option to disable the parallax effect

- An option to decide where you finish when autoplaying

- A rough, slow, buggy Android build!

- Source code, so you can make your own modifications/additions to the game


R2CK 0.0.1:

- A very, very early prototype, just showing off some of the very basic framework stuff I've been setting up

- Walk around an empty laboratory as a naked cat thing

- Use the numberpad to switch to a handful of test bondage poses

- Play with character customization


Also, just a reminder: PayPal doesn't always work on Patreon, because they don't allow the sale of adult content. If your payment has been declined in the past, and you're using PayPal, try switching to a different payment method!

censored_preview.png

New Pledge Display

Sat Dec 12 07:14:28 2015

Got a few messages about this, wanted to clarify!


Patreon has changed the way they display pledge totals to account for declined pledges and fake accounts. The number that you see on my page now is much closer to the amount I actually make every month (before, I just had to always plan around losing a big chunk of pledges that would never get processed).


So in other words, don't freak out! I didn't lose a bunch of pledges overnight or anything crazy like that, and I'm still here, chugging away at making delicious furry smut for y'all. :3

[NSFW] Happy Thanksgiving! (November package details)

Sun Nov 29 07:15:39 2015



Happy Thanksgiving, y'all!


This is just a reminder that everyone who is pledging at the $10 or higher when payments start processing (Monday night around 3AM EST) will get the following goodies in this month's patron package (which will be mailed out as soon as payments finish processing, around the 3rd or 4th):




BEDPLAY:


- Revamped voice acting, including female VA for Genesis


- An automatic milker toy


- A vibrating cock ring


- A vibe wand that can be used on dicks, balls, boobs, clits, and tailholes


- A ball gag


- Estim electrodes that can be placed on the inner thighs or breasts


- The custom character template files for Bedplay, allowing you to make your own male and herm characters. (Female files are included, but not completely cleaned up.)



RACK:


- The latest mobile build for Android


- RackOPEN source code, so you can make your own modifications/additions to the game



MIDNIGHT FIREWORKS:


- Source code, so you can make your own modifications/additions to the game



R2CK 0.0.0:


- A very, very early prototype, just showing off some of the very basic framework I've been setting up


- Walk around an empty laboratory as a naked cat thing


- Use the numberpad to switch to a handful of test bondage poses

nov_package.png

Thank you :3

Thu Nov 26 08:39:57 2015

Over the next couple of days, I'll bounce from gathering to gathering where I'll be asked by people I only see a few times a year what I'm thankful for, and I'll have to do my best to give a trite, cliché response about having a roof over my head and a family I love (both of which are wonderful, mind you) without giving away my little secret. So just to make it clear, let me get this off my chest here, where it is appropriate to be genuine.


I have never, ever, in my nearly-28 years of existence, been more thankful for anything than that I can be right here, doing something I love, making people happy, enjoying the company of friends, clients, players, and fellow artists/devs, every single day of my life, and getting paid enough to live comfortably while doing it.


There is not a day that goes by where I am not awed by your generosity, my incredible fortune, and how humble and thankful I should be to be where I am. I never, ever take this for granted, and I hope I never will.


The past two years of my life have been a strange, wonderful, fulfilling journey, and it is only possible because so many of you have chosen to support the things you enjoy and the people who make them.


Thank you.


Thank you thank you thank you thank you thank you.


Thank you, internet friends. You are always family to me.

Backup servers for Bedplay and Rack characters

Mon Nov 16 14:56:10 2015



Heyooooooo



So the webserver I've been using to host Rack and Bedplay characters has been acting a little sluggish lately. With R2CK coming up soon, I figured it was probably a good time to switch to Amazon for content delivery.



All of the old URLs will continue to work just fine. The current host is paid through next August, and I will not be removing any content from those servers. They might be slow, but they will not disappear on you.



However, if you're feeling impatient, you are very welcome to try out the new servers when loading in custom characters for Rack or Bedplay. The new paths look like this:



For Rack characters:



http://www.fek.onl/racksubjects/

achilles.swf



becomes



http://furry.science/rack_characters/

achilles.swf



For Bedplay characters:



http://www.fek.onl/bpchars/

fek.swf



becomes



http://furry.science/bedplay_characters/

fek.swf

[NSFW] Happy Halloween! (October package details)

Sat Oct 31 19:59:39 2015

Happy Halloween, folks!


This is just a reminder that everyone who is pledging at the $10 or higher when payments start processing (tonight around 3AM EST) will get the following goodies in this month's patron package (which will be mailed out in a few days):


Bedplay 0.6.0 ALPHA:

- Fek as a playable character

- A fleshlight toy

- Several dildos: human, equine, and canine

- The ability to choose your dick species (human, equine, canine) and pattern/color

- Foot tickling

- Foot rubbing

- Clit rubbing

- Nipple/mouth play

- Updated background and UI graphics

- The custom character template files for Bedplay, allowing you to make your own male and herm characters. (Female files are included, but not completely cleaned up.)


Midnight Fireworks 1.4.0 ALPHA:

- 5 new female bottoms: Cerulean (Fox), Sying and Yuying (Red Panda twins, one w/vaginal, one w/anal), Merle (Mouse), Ziva (Wolf)

- 2 new cboy bottoms: Faedir (Dragon/Kobold), Soli (Andean Mountain Cat)

- 2 new tops: Partran (Male Tiger, big dick), Soli (Cboy Andeon Mountain Cat + strapon)

- Able to filter characters by gender

- Fixed several bugs that occurred when switching characters mid-game

octpreview.png

What species would you like to see as a "cboy" in Midnight Fireworks?

Fri Oct 30 18:21:51 2015

http://strawpoll.me/5875491


Feel free to post other ideas below!

[NSFW] Rack Characters: Alexis, Irbsigreif, Skunktail, Tango, Wastelandsavant

Sun Sep 20 20:46:11 2015

Five new Rack subjects, ready for testing!


http://www.fek.onl/racksubjects/alexis.swf

http://www.fek.onl/racksubjects/irbsigreif.swf

http://www.fek.onl/racksubjects/irbsigreif_herm.swf

http://www.fek.onl/racksubjects/skunktail.swf

http://www.fek.onl/racksubjects/tango.swf

http://www.fek.onl/racksubjects/wastelandsavant.swf

sep2015_characters_censored.png

Bedplay custom character gallery

Tue Sep 8 13:29:43 2015

Hey, I fixed the privacy settings, so everyone should be able to access the gallery now. (Spoiler alert: still empty ;3)

Streaming 3D/R2CK stuff!

Wed Aug 19 20:47:20 2015

https://picarto.tv/live/channel.php?watch=fek

[NSFW] R2CK Style Experimentation

Sat Aug 15 00:43:59 2015

So over the past week or two, I've been doodling around in 3D trying to experiment with 3D and Unity to see what I can expect to work / not work if I go the 3D route with the sequel to Rack.


I haven't worked with 3D since college, which was like 7 or 8 years ago, so it's been a bit of a steep re-learning curve, but I've been sorta happy with how things are going. These shots are from a few quick pose tests I used on stream today to debug/test skeleton weights.


I'm feeling fairly comfortable with everything up to the hips/waist. I haven't touched anything above the waist yet; everything you see here is just automatic envelopes. You might also notice a distinct lack of features like hair, fluff tufts, claws, whiskers, etc. Those are all things I'm still experimenting with. :D


Anyway, mostly just wanted to post a quick progress blurb for those of you who haven't been able to catch any of the recent streams!


And don't y'all worry: Bedplay and Midnight Fireworks are still being worked on! The next Bedplay update will include support for female characters, starting with Kabier's raptor, Genesis. Midnight Fireworks 1.3 will include support for swappable bottoms (including 3 new male bottoms), and 1.4 will include support for female bottoms.

aug14doodles.png

What do you want to see in a Rack sequel? Also, streaming!

Mon Aug 10 14:55:37 2015

http://www.tricider.com/brainstorming/2jmqq3ju7MF


https://picarto.tv/live/multistream.php?watch=fek

Rack Subject: Atrele [NSFW]

Fri Jul 17 16:22:45 2015

StarStorm has opted to share their custom Rack subject, Atrele! You can get your hands on her by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/atrele.swf

atrele_preview_censored.png

Rack Subject: Tiberius [NSFW]

Fri Jul 17 16:21:48 2015



Tiberiuswolf has opted to share their custom Rack subject, Tiberius! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/tiberius.swf



tiberius_preview_censored.png

Rack Subject: Tusky [NSFW]

Fri Jul 17 16:19:24 2015

Tuskyhusky has opted to share their custom Rack subject, Tusky! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/tusky_cboy.swf

tusky_preview_censored.png

Midnight Fireworks - Early Access

Sun Jul 5 20:08:32 2015

Here's a sneak peek at the finished YCH animation/game with Terwin! It'll be going live soon; so please report any bugs/quirks you find - and enjoy!


https://dl.dropbox.com/s/y74dtm9hskgw5ft/midnightfireworks.zip

Streaming - Cat Piano

Tue Jun 30 17:00:19 2015

Workin' on the demo that'll go out next week to $10+ patrons!


http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

[NSFW] Preview: Midnight Fireworks

Sun Jun 28 17:41:58 2015

Here's a quick side project that'll be going live next month: an animated/interactive YCH with Terwin!


For a video preview, check out:

- WEBM:http://fek.onl/catpiano/short_preview.webm

- WMV:http://fek.onl/catpiano/short_preview.wmv


All patrons will get early access to the game before it goes live. Additionally, patrons at the $10 tier and higher will get a playable demo as soon as payments process next week! If you wanna get your hands on the demo, make sure you're pledging $10 before payments start processing on Tuesday night!

4th.png

Rack Subject: Kai [NSFW]

Sat Jun 20 04:07:31 2015

Kaizerfreak has opted to share their custom Rack subject, Kai! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/kai.swf

kai_preview_censored.png

Rack Subject: Kaj [NSFW]

Sat Jun 20 04:05:46 2015

Kajowwojak has opted to share their custom Rack subject, Kaj! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/kaj.swf

kaj_preview_censored.png

Rack Subject: Zamari [NSFW]

Sat Jun 20 03:59:18 2015

Zamari has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/zamari.swf

zamari_preview_censored.png

May Rewards Sent!

Sat Jun 6 19:48:09 2015

Rewards for $10+ patrons have been sent out!This month's package includes the latest Bedplay demo (still 0.3), and an updated Rack mobile build (1.0.1) for Android.


If you didn't receive an email, it's because:


- You weren't pledging $10 when payments were processed at the end of the month, or...

- Your payment was declined


If you missed out, you can still snag the rewards over here:

http://fek.itch.io/porn-bedplay-may2015


...or if your payment was declined, you can correct your payment information and shoot me a message. Once your payment clears, I'll send it over!

May 2015 Character FLAs

Sat Jun 6 19:39:38 2015

Character templates for the four custom characters created in May 2015! (Julio, Ken, Kendra, and Seraph)

May2015characters.zip (d)

Rack Subject: Seraph [NSFW]

Sun May 31 06:55:00 2015

SeraphBlackstripe has opted to share their custom Rack subject, Seraph! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/seraph.swf

seraph_preview_censored.png

Rack Subject: Julio [NSFW]

Sun May 31 06:53:10 2015

An anonymous client has opted to share their custom Rack subject, Julio! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/julio.swf

julio_preview_censored.png

Rack Subject: Kendra [NSFW]

Sun May 31 06:51:38 2015

Trufitaskbe has opted to share their custom Rack subject, Kendra! You can get your hands on her by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/kendra.swf

kendra_preview_censored.png

Rack Subject: Ken [NSFW]

Sun May 31 06:45:50 2015

Trufitaskbehas opted to share their custom Rack subject, Ken! You can get your hands on him by using this custom character URL inside the game:


http://www.fek.onl/racksubjects/ken.swf

ken_preview_censored.png

Untitled

Fri May 29 02:57:04 2015

May Update-

Hey folks! I know it's been quiet, so I wanted to give an update. Now that Rack has hit 1.0, a lot of folks have been asking what's on the agenda. :D

Obviously, Bedplay is still in development, and there's plenty of additional content on the way soon. Some of the next things on the todo list are sound effects (I've already received VO from Jason) and a female character (I've already received assets [http://i.imgur.com/MTZnTpR.png] from Kab/Jason, and I'm currently working on additional the code to allow different characters to be swapped in and out).

I do eventually plan to release a post-launch update for Rack that includes some of the kinkier items that have been requested over the past year or so, like whips, wax, paddles, etc. I don't have a timeline for that update, but it is safe to assume that there will *eventually* be more Rack content.

I've also spent a good chunk of time this month practicing 3D. I haven't done much 3D work since college, and I also had the luxury of working with nice, expensive software back then. I've been getting familiar with Silo and Blender, and I'm at a point where I'm fairly comfortable modeling, painting, rigging, and animating from the ground up in free/cheap software.

I've also been familiarizing myself with Unity. Although there are a handful of suitable Stage3D engines for AS3, I've been curious to give Unity a shot for a long time now, and I figured I owed it to myself to do a full project in C#, for once. It's just such a nice language.

fek

Tue Apr 7 22:12:43 2015

The March perks package has been mailed out to everyone who pledged at the $10 tier or higher!

If you did not receive an email containing the Bedplay 0.2 alpha, the latest mobile Rack build, the character templates for this month's new characters, and the Fortuna source files, please make sure your card is up to date! You can still pick up the Bedplay/Rack builds over here if you missed out:

http://fek.onl/patreonlink.html?url=http://fek.itch.io/fek-patreon-feb-2015

Thank you all so much. You have no idea what your support means to me. ♥

Rack Subject: Sponty [NSFW]

Thu Apr 2 23:54:44 2015

Tehcait has opted to share their custom Rack subject, Sponty! You can get your hands on her by using either of these custom character URLs inside the game:

http://www.fek.onl/racksubjects/sponty.swf
http://www.fek.onl/racksubjects/sponty_female.swf

20a635886f4be216ba859002bf14e588.jpg

Rack Subject: Saki [NSFW]

Thu Apr 2 23:53:00 2015

Saki has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/saki.swf

13d8b3689d059f73845427daae1b54e1.jpg

Rack Subject: Deirdra [NSFW]

Thu Apr 2 23:51:39 2015

Drakitten has opted to share their custom Rack subject, Deirdra! You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/deirdra.swf

f36e5ff79d0267ab2b1160729ffa74a0.jpg

Untitled

Thu Apr 2 23:12:55 2015

Just a reminder:

There was no Bedplay update for March, but anyone who pledged at the $10 tier or higher will still receive a copy of the latest build (0.2) as soon as pledges finish processing (I'm waiting on the system to finish processing the last 69 pledges).

Currently, there are 115 people whose payments were declined. Please make sure your info's up to date and your payment has cleared before I send out the links!

Thank you all so much.

fek

Fri Mar 27 00:39:33 2015

NSFW Stream - Updatin' refsheet then working on Rack auction winners!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Sun Mar 22 05:09:14 2015

NSFW stream - Workin' on wrapping things up for Rack 1.0!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack 1.0 BETA

Fri Mar 20 05:41:48 2015

The Rack 1.0 BETA is available now! Download away!

https://www.dropbox.com/s/xmwugcz6j4d7qjs/RACK_1_0_0_BETA.zip

Here's what's new:

- Eight new human characters have been added.
- A female portal device that operates like a fleshlight has been added.
- A new underwater stage has been added.
- A new tentacle dildo has been added.
- Several new accessories have been added:
----- Ball gag: muffle's a subject's speech.
----- Dog bone gag: muffle's a subject's speech.
----- Ring gag: muffle's a subject's speech, but allows them to still give blowjobs.
----- Dildo gag: muffle's a subject's speech.
----- Blindfold: blinds a subject.
----- Mind control goggles: blinds a subject and behaves like an aphrodisiac.
----- Tethered blinder: binds a subject's head one direction or the other, forcing them to watch their neighbor.
- Fixed a bug where you couldn't purchase the vibrowand unless a female character was active.
- Fixed a bug where the fucking machine would also register a character's vaginal penetration preferences, even when set to anal penetration.

f67181d737c6b1fe035051a37d63c7be.zip (d)

fek

Thu Mar 19 23:32:44 2015

NSFW Stream - Workin' on Rack 1.0 stuff!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Burning Caliber [NSFW]

Thu Mar 19 23:25:52 2015

Burning Caliber has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/burningcaliber.swf

388e7d53285d5c8e9d8e1e49a65a638f.jpg

Rack Subjects: Humans [NSFW]

Thu Mar 19 23:04:17 2015

For those of you who also enjoy the smooth, fleshy types, here's a bundle of new subjects to enjoy:

http://fek.onl/racksubjects/human_male_brunette.swf
http://fek.onl/racksubjects/human_male_blonde.swf
http://fek.onl/racksubjects/human_male_ebony.swf
http://fek.onl/racksubjects/human_male_bear.swf
http://fek.onl/racksubjects/human_female_brunette.swf
http://fek.onl/racksubjects/human_female_blonde.swf
http://fek.onl/racksubjects/human_female_ebony.swf
http://fek.onl/racksubjects/human_female_redhead.swf

4d0192d4e87cd59dd57882f228db9ecb.jpg

fek

Wed Mar 18 23:31:30 2015

NSFW Stream - Workin' on Rack 1.0!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Kalvin [NSFW]

Tue Mar 17 07:54:22 2015

Teiran has opted to share their custom Rack subject, Kalvin! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/kalvin.swf

eee7ea8e0fee860fd9cbedcec55e2633.jpg

Rack Subject: Shamara [NSFW]

Tue Mar 17 07:48:59 2015

Chakat Blackwater has opted to share their custom Rack subject, Shamara! You can get your hands on them by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/shamara.swf

bfca43c84f697c5f5d5efcf59c506a43.jpg

Rack Subject: Pockets [NSFW]

Tue Mar 17 07:46:13 2015

Pockets has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/pockets.swf

0670f02cb65d5a76b5844aa967783fd7.jpg

fek

Tue Mar 17 02:14:18 2015

NSFW Stream - Rack characters and Rack 0.11/1.0 features!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Mon Mar 16 02:36:55 2015

NSFW Stream - Working on rack characters, then 0.11/1.0 features! Maybe doodles later? wooooooo

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Sun Mar 15 07:36:00 2015

NSFW Stream - Working on rack auction winners, and possibly features for 0.11 / 1.0!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Thu Mar 12 22:51:07 2015

NSFW stream: http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Mumble: 184.173.217.82:63656 (fekker)

Working on rack auction winners, then maybe some features for Rack 1.0.

fek

Thu Mar 5 01:28:45 2015

The Bedplay 0.2 and Rack mobile demos have been mailed out to everyone who pledged at the $10 tier or higher before the payment cutoff!

If you have not received an email containing download links, here are the possible reasons why:

- Your card was declined. (103 people)
- Patreon is being slow, and your payment just hasn't been processed yet. (9 people)
- You didn't pledge in time. The cutoff was 8:36pm EST on Feb 28. (Everyone else)

If your card was declined, please update your payment information and shoot me a note once your payment has gone through. Please include your email address so I can verify that your payment was successful, and I'll shoot the demo your way!

If your payment hasn't been processed, you don't need to do anything. I will continue to keep checking Patreon, and as soon as the payment is processed successfully, I'll mail you the demo. You can poke me with a note at any time if you think I might have forgotten about you, and I'll double check Patreon.

If you didn't pledge in time, then you were not charged at all, and I no money will be taken from you this month. If you would still like to get February's perks, you can purchase them manually here: http://fek.onl/patreonlink.html?url=http://fek.itch.io/fek-patreon-feb-2015

Feb 2015 - Progress Report

Sun Mar 1 01:36:25 2015

MONTHLY REPORT

- Finished the 0.10.1 update for Rack
- Prepped the 0.10.2 mobile alpha for Rack on iOS, Android
- Finished the 0.2 alpha for Bedplay

Rack Character FLAs - Feb 2015

Sun Mar 1 01:32:27 2015

Destova, Dayoon, and Taleu!

c2a4e45a80d6a0303faab98d7060220c.zip (d)

fek

Fri Feb 27 22:21:47 2015

Just a heads up - anyone pledging at the $10 tier will get access to some sweet perks as soon as this month's pledges are processed!

This month's perks are:

- Access to the Bedplay 0.2 alpha, which includes oral, new expressions / better facial animation, plus writhing and overstimulation
- Access to the Rack 0.10.2 alpha for mobile (iOS and Android). It just barely runs on most phones, but a lot of tablet users have been lookin' forward to this, so I'm happy to oblige. :D

To guarantee that you're in on the next wave of goodies, make sure you're pledged at the $10 tier before I trigger payments tomorrow night!

And check out the preview vid: http://fek.onl/patreonlink.html?url=http://www.furaffinity.net/view/15872601

fek

Wed Feb 25 04:11:01 2015

NSFW Stream - Workin' on Bedplay! http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Tue Feb 24 02:34:41 2015

NSFW Stream - Workin' on the Bedplay 0.2 demo, then probably doodling! http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Thu Feb 19 00:42:37 2015

NSFW stream - Working on Bedplay! http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Tue Feb 17 04:00:55 2015

NSFW Stream - Workin' on Bedplay! http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Taleu [NSFW]

Sun Feb 8 06:29:21 2015

Taleu has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/taleu.swf

c587e231bdbacacab0408c5f4d4f0eec.jpg

fek

Sun Feb 8 04:55:02 2015

NSFW Stream - Puttin' on the finishing touches before 0.10.0 goes live. One character, 4 objectives, 2 bug fixes. Come chill!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Dayoon [NSFW]

Sun Feb 8 04:51:17 2015

Dayoon has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/dayoon.swf

93c71a7f971343d2ffaeb08b4ac19484.jpg

Rack Subject: Destova [NSFW]

Thu Feb 5 15:44:24 2015

Destova has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/destova.swf

246468d45dcd43d7cec755626e180c87.jpg

Jan 2015 - Progress Report

Sat Jan 31 10:44:19 2015

MONTHLY REPORT
- Finished the 0.10.0 update for Rack, beta is now live on patreon
- Prepped the Rack character templates and made them available to the public
- Finished three new characters for Rack

Rack 0.10.0 BETA

Sat Jan 31 10:40:48 2015

- The character templates are now free for everyone to use. Have fun! For more info, see: http://www.fek.onl/racksubjects/templates.html
- Added a nametag item which allows you to save a specific instance of a character, including their personality traits and size modifications, then load them back in later.
- Several existing toys now have toggleable modes that allow them to be used in different ways.
- You can now use the vibrowand on dicks.
- The vibrowand, dildo, dickportal, and fucking machine can now be used anally on female characters.
- The portal can now be used for oral.
- You can now use the dildo and dickportal for frotting.
- Custom characters can now have customized speech phrases.
- Fixed several bugs related to the personality / voyeurism / emote system, and added some shiny lights to help make it easier to determine if a character is enjoying themselves.
- The size limit cheat now also applies to red and blue paint.
- Fixed a few bugs related to offline/downloadable play, and added an option to load achievement characters from local files instead of pulling them from the internet.
- Fixed a bug with knot alignment on the portal dick.

bb61fe4db350558f1aecec1731ddaff3.zip (d)

fek

Sat Jan 31 06:34:36 2015

NSFW Stream - Rack 0.10.0 oral and characters! http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Character FLAs - Jan 2015

Fri Jan 30 23:37:53 2015

FLAs for all of the public custom characters created in January 2015, as well as all of the public custom characters created up to this point. Enjoy!

312bd7639b5e3e36304dc3b75fcfe625.rar (d)

Rack Character Templates

Fri Jan 30 23:18:23 2015

I'm excited to announce that, as part of the upcoming 0.10.0 update for Rack, the character templates for Rack are now public and free for anyone to use! You can download them from:

http://fek.onl/patreonlink.html?url=http://www.fek.onl/racksubjects/templates.html

Additionally, patrons at the $10 tier and higher will be able to access the FLA files for any public characters I create / have created,which can be used as starting points for new characters.

Rack Subject: Tyrris [NSFW]

Sun Jan 25 01:37:05 2015

Emberknight has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/tyrris.swf

f516f3e85e2d33ccc23993984e2d0d75.jpg

Rack Subject: Karol [NSFW]

Tue Jan 20 03:52:48 2015

LombaxTail has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/karol.swf

e75aa19732f54a9324c13a596811e2a0.jpg

Rack Subject: Integra [NSFW]

Tue Jan 20 03:52:01 2015

NovaDuskpaw has opted to share their custom Rack subject! You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/integra.swf

PLEASE NOTE: This character uses features that were added in version 0.9.3, which is currently only live on FA. Updates will be pushed to other portals soon.

0f1dec8efd5891a340bef09604f73b91.jpg

fek

Mon Jan 12 01:30:59 2015

NSFW Stream - Rack auction winners!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Wed Jan 7 07:06:52 2015

NSFW Stream - Workin' on the latest Rack auction winners, then doodling! Will be on for a couple hours. :D

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Bedplay by fek

Tue Jan 6 07:37:52 2015

For those of you who missed the cutoff to snag the Bedplay 0.1 ALPHA here on Patreon, I've set up an itch.io page where you can grab the demo for the same price:

http://fek.itch.io/bedplay

Keep in mind that if you want to receive future updates, you'll still want to pledge here on patreon! I just know that I didn't give much of a warning before releasing the demo, and I wanted to give everyone a chance to check out the game even if they missed the patreon cutoff. :D

563c982fea8b4e501d0c67d25ee3e177.jpg

fek

Sun Jan 4 05:12:19 2015

NSFW Stream - Workin' on some Rack stuff while I wait for Patreon to finish processing payments so I can send out the Bedplay demo!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Dec 2014 - Progress Report

Tue Dec 30 09:22:38 2014

First up, thanks to everyone who has recently joined! Y'all are awesome, and I'm really happy to see that I've caught your interest and earned a little of your financial support.

MONTHLY REPORT
- Finished the Bedplay 0.1 ALPHA demo
- Finished the 0.9.2 hotfix update for Rack
- Finished two new characters for Rack

BEDPLAY FAQ

=When/how do we get the demo?=
The alpha demo will be sent out via email as soon as pledges have been processed / confirmed. Patreon starts processing at the end of each month, and it usually takes 3-4 days.

=Is Vergence the only character in the game?=
In the 0.1 ALPHA demo, yes, but he will not be the only character in the final game. We already have art assets for Kabier's female character, Genesis, and if Jasonafex and Kabier are interested in adding any more characters to the base game, I will advocate for a fuzzy/furry option or two.

=What format is the game using?=
Alpha builds will be distributed as standalone EXE (Windows) and APP (Mac) files. The final, finished game will be hosted online as a SWF (flash game) which can be played in most non-mobile web browsers, including Chrome on Linux. There are TENTATIVE discussions about publishing the game in APK (Android) and IPA (iPhone) formats for sideloading onto unlocked/jailbroken mobile devices, but I cannot make any promises yet.

=Is the final game going to be free?=
That's up to Jasonafex and Kabier, but I *think* their plan is to release the finished game for free. I could be wrong.

=Will we be able to commission our own characters for the game?=
Again, this is pretty much completely up to Jasonafex and Kabier, since I am only handling the programming/animation/design of the game, not the character art. I think they're planning to offer custom characters by commission, but I'm not sure.

fek

Mon Dec 29 04:00:47 2014

NSFW Stream - Wrapping up some loose ends for the Bedplay 0.1 alpha, then either doodling or maaaaaaaaybe even working on Rack a bit. Or I might just get lazy and hang out in chat; I've had a couple mudslides.

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Sat Dec 27 06:16:30 2014

NSFW Stream - Workin' on the Bedplay 0.1 alpha!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Tue Dec 23 06:16:05 2014

NSFW Stream - Working on the collab!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Thu Dec 18 05:23:35 2014

NSFW Stream - Getting the collab cleaned up for an 0.1 demo, then doodling!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Picarto.tv - fek's Channel

Wed Dec 17 06:13:37 2014

NSFW Stream - Foot licking, maybe foot tickling, and just cleaning things up for the 0.1 demo!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

afd2000dbae4883707c170b175c62700.jpg

Rack Subject: Qismah [NSFW]

Sun Dec 14 06:14:48 2014

UcroDevil has opted to share their custom Rack subject, Qismah!

You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/qismah.swf

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fek

Fri Dec 12 00:23:02 2014

NSFW Stream - More collab work tonight! Finishing up rimming and foot play, then probably fingering. After that, it's mostly a matter of cleaning up the existing functionality and getting the interface tidied up a bit, then I think we're just about ready for an 0.1 build! (After that, I'll start working on things like toys, clothes, and alternate characters. :D)

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Wed Dec 10 18:07:15 2014

NSFW Stream - Workin' on the jasonafex/kabier collab!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Kroa [NSFW]

Mon Dec 1 16:17:45 2014

An anonymous commissioner has opted to share their custom Rack subject, Kroa!

You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/kroa.swf

c57520d9bcd4e427a0888b2384bfeabc.jpg

fek

Fri Nov 21 03:50:00 2014

NSFW Stream - Working on a female shark commission for Rack, then finishing up the frotting stuff for the Jasonafex/Kabier collab from last night! After that, either more work on the collab, or doodle practice. Maybe some fortuna stream commissions. Who knows, man!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Thu Nov 20 03:34:14 2014

NSFW Stream - Collab and Rack (♀Shark)

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Daemian [NSFW]

Wed Nov 12 15:51:14 2014

vip651 has opted to share their custom Rack subject, Daemian!

You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/daemian.swf

be11d57536c666ef4ae94ae261c2b5ab.jpg

Rack Subject; Syrubis [NSFW]

Wed Nov 12 15:49:07 2014

Hyenism has opted to share their custom Rack subject, Syrubis!

You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/syrubis.swf

An alternate version with both sets of arms is also available at:

http://www.fek.onl/racksubjects/syrubis-quad.swf

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fek

Wed Nov 12 01:59:10 2014

NSFW Stream - Rack character for Hyenism (female hyena/chimera hybrid), then jasonafex/kabier collab stuff!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Mickey [NSFW]

Sun Nov 9 07:11:19 2014

Mickey the Retriever has opted to share their custom Rack subject!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/mickey.swf

c2a7bccf1ffa10918c90e62b2a923ff9.jpg

Rack Subject: Strawmerry [NSFW]

Wed Nov 5 15:30:18 2014

Mickey the Retriever has opted to share their custom Rack subject, Strawmerry!

You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/strawmerry.swf

e26b5644ca0637afd96494fead6d6bc5.jpg

Rack Subject: Biscuit [NSFW]

Mon Nov 3 19:51:33 2014

Biscuits has opted to share their custom Rack subject!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/biscuit.swf

PLEASE NOTE / IMPORTANT:
This character requires features that are only available in Rack 0.9.1 and up! Because FA is having problems with SWF submission updates, the 0.9.1 build is currently only available in my FA scraps:

https://www.furaffinity.net/view/14914647/

(Unfortunately, you must be signed in and have NSFW content enabled to view the game on FA.)

c69b7d4ad7a68c7ab273f5ba55722ee8.jpg

Rack Subject: Gemini [NSFW]

Mon Nov 3 19:51:22 2014

Gemini has opted to share their custom Rack subject!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/gemini.swf

76ed041707fd74941551b1eef7bd7f97.jpg

Rack Subject: Salun [NSFW]

Mon Nov 3 19:51:14 2014

Pjt has opted to share their custom Rack subject, Salun!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/salun.swf

658adbbb7094ff86e6e453db4cc60c53.jpg

fek

Sun Nov 2 20:36:26 2014

NSFW stream! Adding support for partially-clothed characters in Rack (for Biscuits), then working on the latest auction winners, pjt and gemini1!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Tavaghn [NSFW]

Wed Oct 29 19:03:42 2014

Roughwolf has opted to share their custom Rack subject, Tavaghn!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/tavaghn.swf

57b8b0979b378e23350424e82500d2d9.jpg

fek

Wed Oct 29 01:02:24 2014

NSFW stream - Auction winners for rack! Startin' with Biscuits.

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack 0.9.0 BETA [NSFW] - Standalone build

Tue Oct 28 01:20:13 2014

For those of you who were having trouble getting the beta to run as a SWF, I've uploaded a standalone / executable version of the the beta to:

https://www.dropbox.com/s/5eg9tu0gom2jztk/rack_090_BETA_EXE.zip?dl=0

This is 100% identical to the SWF version, except it runs as a self-contained Windows EXE.

Please hit me up if you have any trouble getting this build to run. I really want to make sure all you supporters are able to access this content ahead of time. :D

Rack 0.9.0 BETA [NSFW]

Sun Oct 26 20:59:26 2014

Get your hands on the 0.9 BETA here:
http://fek.onl/patreonlink.html?url=http://fek.onl/backers/rack090beta/rack_090_BETA.zip

You'll need this login info to download it:

USERNAME: rackbacker
PASSWORD: shockandawe090

(Or you can just download the file attached to this post!)

I'd appreciate it if y'all didn't share this publicly until we've had time to test it thoroughly and get it polished a little bit. If you run into bugs, please let me know either here, by email (fek@fek.onl), or on FA / Skype!

Happy testing. ;D

f9886fcc36c98b1909059d8009000f5f.jpg f3e606e09983f0c387e8a6dcee80e4d3.zip (d)

fek

Sun Oct 26 18:21:41 2014

NSFW Stream - Finishing up new objectives for 0.9, then workin' on the collab!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subjects: Swizzle and Leila

Sun Oct 26 06:56:33 2014

Swizzlestix and Leila Snowpaw have opted to share their custom Rack subjects, Swizzle and Leila!

These characters will also be included in Rack 0.9 as objective rewards, along with significantly improved support and bug fixes for non-binary characters.

You can get your hands on them by using these custom character URLs inside the game:

http://www.fek.onl/racksubjects/swizzle.swf
http://www.fek.onl/racksubjects/leila.swf

PLEASE NOTE: Because 0.9 is not live yet, you may experience some bugs (especially related to objectives, emotes, and gender-specific gadgets) when using these characters on the live build (v0.8.1).

Many of those bugs have been fixed for the 0.8.3 debug build that was uploaded yesterday, but others are still being worked on for the 0.9 beta build.

I expect a beta build for 0.9 to be available here tomorrow night, and for the full release to go live some time next week.

Have fun!

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fek

Sat Oct 25 16:49:22 2014

NSFW Stream - Rack 0.9 stuff, retouching Swizzle's character, then Jasonafex/Kabier collab stuff!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Build - Estim and Tickling (NSFW)

Thu Oct 23 04:57:55 2014

Got a couple of fun new features mostly finished, just lacking a few bug fixes and polish. Still a lot of work left to do before the actual 0.9 beta, but I figured y'all could have some fun with estim and tickling while you wait. ;D

Also, someone requested a potato, and who am I to say no? ...so there's a potato.

Certain SWF players seem to have trouble playing the debug builds. For the best/easiest results, I would just go grab the standalone ("Projector") version of Flash Player straight from Adobe:

https://www.adobe.com/support/flashplayer/downloads.html

c03f8964fb6e2bcb1f8f6bb070224c66.zip (d)

fek

Wed Oct 22 22:00:53 2014

NSFW stream - Working on Rack 0.9 stuff (estim), putting the finishing touches on some character commissions, and working on the Jasonafex/Kabier collab UI!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Vilanova [NSFW]

Mon Oct 20 17:18:09 2014

Vilanova has opted to share their custom Rack subject!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/vilanova.swf

1facd5e019da69859a6bbfd1a7bda3e7.jpg

fek

Sun Oct 19 17:46:58 2014

NSFW Stream - Working on the UI for the jasonafex/kabier collab, followed by some custom characters for Rack.

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Wed Oct 15 22:14:21 2014

NSFW stream - working on the Jasonafex/Kabier collab for an hour or two!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

fek

Sun Oct 12 18:02:41 2014

NSFW Stream - Working on Vilanova and Roughwolf's Rack characters, then the Jasonafex collab!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Milo [NSFW]

Sun Oct 12 03:53:16 2014

MrTweek has opted to share their custom Rack subject, Milo!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/milo.swf

ba2648b13186760ad04ebc7b4cc6d083.jpg

fek

Sat Oct 11 06:36:45 2014

Casual NSFW stream - Working on naughty stuff until I pass out. Probably some rack characters, then WHO KNOWS MAN!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Sneak Peek - Jasonafex/Kabier Collab [NSFW]

Thu Oct 9 03:35:03 2014

Just another quick update on the collab! There's still a looooot of work left to be done, but it's getting... somewhere. ;D

http://fek.onl/patreonlink.html?url=https://dl.dropbox.com/s/1ck9lz474ochlml/verge_game_WIP141008.swf

fek

Thu Oct 9 00:17:58 2014

NSFW stream - Workin' on the Jasonafex/Kabier collab!

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Summer [NSFW]

Wed Oct 8 04:13:18 2014

Summercat has opted to share their custom Rack subject!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/summer.swf

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Rack Subject: Schmozy [NSFW]

Mon Oct 6 18:36:09 2014

Mojavecoyote has opted to share their custom Rack subject, Schmozy!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/schmozy.swf

be015dd163e5b864ddad43ad48d40b77.jpg

Rack Subject: Raventhan [NSFW]

Fri Oct 3 16:02:46 2014

Raventhan has opted to share their custom Rack subject!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/raventhan.swf

This character uses features that were added in v0.8.1. Older versions of the game may not support this character correctly.

580a6131f6f79fc05f450769e5c8b5ab.jpg

Rack Subject: Fenris [NSFW]

Fri Oct 3 15:58:37 2014

Emeraldwing has opted to share their custom Rack subject, Fenris!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/fenris.swf

This character uses features that were added in v0.8.1. Older versions of the game may not support this character correctly.

6289673c01d12f707592c8e3b790100e.jpg

Rack Subject: Jay [NSFW]

Fri Oct 3 03:47:00 2014

Jay-lel has opted to share their custom Rack subject, Jay!

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/jaylel.swf

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fek

Fri Oct 3 00:00:00 2014

NSFW stream: Finishing up auction characters, then working on some gift/trade characters, fixing bugs, and working on the Jasonafex/Kabier collab.

http://fek.onl/patreonlink.html?url=http://bit.ly/1E6rV5t

Rack Subject: Fek [NSFW]

Thu Oct 2 17:47:33 2014

;3

You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/fek.swf

The latest public build can be found on FA at:
http://www.fek.onl/patreonlink.html?url=http://www.furaffinity.net/view/14678177/

12c521933eb09268e49b23b87ca0d8e7.jpg

Rack 0.8.0 BETA2 [NSFW]

Thu Oct 2 04:15:39 2014

Get your hands on the 0.8 BETA2 here:

http://fek.onl/patreonlink.html?url=http://fek.onl/backers/rack080beta/rack_080_beta2.zip

You'll need this login info to download it:

USERNAME: rackbacker
PASSWORD: spacejizz080

(Or you can just download the attached file!)

-------------------------

I've made some updates and bug fixes based on everyone's feedback and reports. Thanks again to everyone who has tried it out and helped me find and catch all the quirks!

There are still one or two little things I'd like to address before we go live, but I suspect that everything will be all wrapped up tomorrow. Please let me know if you encounter any new bugs in this build!

Happy sciencing! ;D

6d9157518812802eb14e46c6a1779d45.zip (d)

fek

Tue Sep 30 22:43:11 2014

[NSFW Stream] Custom characters! Working on auction winners first, then maaaaaybe a couple of gifts/trades I've had in the queue for a while. After that, fixing some Rack bugs for the 0.8 live build (massive thanks to all of you who have reported problems!), then Jasonafex collab!

http://fek.onl/patreonlink.html?url=http://www.livestream.com/fekfek

Rack 0.8.0 BETA [NSFW]

Tue Sep 30 05:47:13 2014

Get your hands on the 0.8 BETA here:

http://fek.onl/patreonlink.html?url=http://fek.onl/backers/rack080beta/rack_080_beta.zip

You'll need this login info to download it:

USERNAME: rackbacker
PASSWORD: spacejizz080

(Or you can just download the attached file!)

I'd appreciate it if y'all didn't share this publicly until we've had time to test it thoroughly and get it polished a little bit. If you run into bugs, please let me know either here, by email (fek@fek.onl), or on FA / Skype!

Happy testing. ;D

24a2cd835d68a401f9b65cd9a90c39e8.jpg 21f3a2f86bcb6a40a25c6798206dde77.zip (d)

fek

Tue Sep 30 01:51:55 2014

NSFW Stream: Finishing up 0.8 tonight to make the patreon deadline! Adding an aphrodisiac pill, cleaning up bugs, and doing some... gravity-related stuff. After that's done, custom characters and/or jasonafex collab!

http://fek.onl/patreonlink.html?url=http://www.livestream.com/fekfek

Untitled

Sun Sep 28 18:14:08 2014

NSFW - Streaming some Rack dev (portals and personality items/objectives) and then probably some collab/jasonafex dev!

http://fek.onl/patreonlink.html?url=http://www.livestream.com/fekfek

Rack Subject: Temperance [NSFW]

Thu Sep 25 14:21:28 2014

Mister-Storytime has opted to share their custom Rack subject, Temperance! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/temperance.swf

PLEASE NOTE: This character uses features that were added in version 0.7.5, which is currently only live on FA. Updates will be pushed to other portals soon.

The latest public build can be found on FA at:
http://www.fek.onl/patreonlink.html?url=http://www.furaffinity.net/view/14385068/

70e53d1afe9d60ce1752e94277bb6921.jpg

fek

Fri Sep 19 02:25:01 2014

NSFW Stream: Rack Character (Toof) and Jasonafex collab

Streaming some dev for a little while tonight! Will start with art stuff (male sabertooth character for Rack), then some code/animation stuff (jasonafex collab).

http://fek.onl/patreonlink.html?url=http://www.livestream.com/fekfek

Rack Subject: Zora [NSFW]

Wed Sep 10 03:49:57 2014

Commissioner partran has opted to share their custom Rack subject, Zora! You can get your hands on her by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/zora.swf

PLEASE NOTE: This character uses features that were added in version 0.7.4, which is currently only live on FA. Updates will be pushed to other portals soon.

3a58787af19a7067cca93af6ce4429bc.jpg

Rack Subject: Boost [NSFW]

Sat Sep 6 19:10:24 2014

Commissioner Mitchd03 has opted to share their custom Rack subject, Boost! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/boost.swf

PLEASE NOTE: This character uses features that were added in version 0.7.3, which is currently only live on FA. Updates will be pushed to other portals soon.

b4e160bb546a5aa559905764af00ae87.jpg

Rack Subject: Vidwulf [NSFW]

Tue Sep 2 14:43:10 2014

Commissioner Vidwulf has opted to share their custom Rack subject! You can get your hands on him by using this custom character URL inside the game:

http://www.fek.onl/racksubjects/vidwulf.swf

PLEASE NOTE: This character uses features that were added in version 0.7.2, which is currently only live on FA. Updates will be pushed to other portals soon.

c2bdaabfe9a16da180103d73d6a2b953.jpg

Sneak Peek - Jasonafex/Kabier collab [NSFW]

Tue Sep 2 14:35:55 2014

Just a very early sneak peek at what I've started working on with Jasonafex and Kabier!

I'd prefer that you didn't share/rehost this file, since it's still very sketchy and doesn't represent the quality of the final art, animation, or interactivity. Thanks!