Zombi (1986 video game)

This article is about the 1986 video game. For the identically titled port of a Wii U game re-released in 2015, see ZombiU.
Zombi
Developer(s)

Amstrad: Yannick Cadin, S L Coemelck, Patrick Daher, Philippe Marchiset
Spectrum: G.M. Phillips, Colin Jones, S. Chance
Amiga: Alexander Yarmitsky

Commodore 64: Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux
Publisher(s) Ubi Soft Entertainment Software
Platform(s) ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, IBM PC
Release date(s) Amstrad CPC: 1986
Other versions: 1990
Genre(s) Arcade adventure
Mode(s) Single-player

Zombi is an icon-driven arcade adventure video game. It was Ubisoft Entertainment Software's first publication, released when the company was established in 1986.[1]

Gameplay

A first-person arcade adventure, it draws inspiration from the George A. Romero film Dawn of the Dead; the player controlling four protagonists exploring a zombie-filled shopping mall. It draws from many parts of the film, including the gunshops, the escalators, and the articulated trucks used to block the entrances. If a character's health is depleted, he turns into a zombie, which then roams the room they died in. Zombies can be killed either by numerous body shots, or a single shot to the head. Characters were named after the creators of the game.

Development

The original Amstrad CPC version was programmed by Yannick Cadin and S.L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

It was re-released in 1990, with ports developed for the ZX Spectrum (by Geoff Phillips, Colin Jones and Steve Chance), Commodore 64 (Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux[2]), Amiga (Alexander Yarmitsky[3]), Atari ST and DOS.

Reception

The ZX Spectrum version was awarded 87% by Sinclair User magazine[4] and 77% by Your Sinclair,[5] both reviewers were impressed with the immersive atmosphere.

CU Amiga awarded the Amiga version of the game 85%, whilst German magazine Amiga Joker scored it at 69%.[6]

Zzap!64 awarded the Commodore 64 version of the game 72%. The reviewer said that the gameplay is outdated and is very similar to Catch 23, a 1987 ZX Spectrum game.[7]

See also

References

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