Wizard of Wor

Wizard of Wor

Gameplay screenshot from the Commodore 64. The player's Worrior is on the right (yellow) and the maze contains several Burwors (blue).
Developer(s)
Publisher(s)
Designer(s) Tom McHugh and Dave Nutting[1]
Platform(s) Arcade, ported to Atari 8-bit family, Commodore 64, Atari 2600, Atari 5200, Bally Astrocade
Release date(s) 1980
Genre(s) Action/maze
Mode(s) Single player, 2 player simultaneous
Cabinet Standard upright, Mini upright, Cocktail[2]
Display Raster

Wizard of Wor is an arcade game from 1980,[2] developed by Midway. It was ported to the Atari 8-bit family, Commodore 64, Atari 2600, Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade. The game was released as part of the compilations Midway Arcade Treasures 2 (2004) and Midway Arcade Origins (2012).[3]

Gameplay

Wizard of Wor is an action game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, must kill all the monsters by shooting them. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.

Each dungeon consists of a single-screen rectangular grid with walls and corridors in various formations. The Worriors and the monsters can travel freely through the corridors. Each dungeon has doors at the left and right edges, which connect with each other, making the dungeon wrap around. Whenever a door is traversed by a player or monster, both of them deactivate for a short period, making them impassable. A player who exits the door can pop back through the door immediately when the Worluk or Wizard is in the dungeon. A small radar display indicates the positions of all active monsters.

As long as a player has at least one life in reserve, a backup Worrior is displayed in a small sealed cubbyhole at the corresponding bottom corner of the dungeon. When the current Worrior is killed, the cubbyhole opens and the player has 10 seconds to move the backup into play before automatically being forced in.

The enemy roster. All point values are doubled in a Double Score Dungeon.

The various monsters include the following:

Both Garwors and Thorwors have the ability to turn invisible at times, but will always appear on the radar. All enemies except the Worluk can shoot at the Worriors.

Each dungeon starts filled with six Burwors. In the first dungeon, killing the last Burwor will make a Garwor appear; in the second, the last two Burwors are replaced by Garwors when killed; and so on. From the sixth dungeon on, a Garwor will replace every Burwor when killed. On every screen, killing a Garwor causes a Thorwor to appear. There will never be more than six enemies on the screen at once. From the second dungeon on, after the last Thorwor is killed, a Worluk will appear and try to escape through one of the side doors. The level ends when the Worluk either escapes or is killed; in the latter case, all point values for the next dungeon are doubled.

The Wizard of Wor will appear in or after the second dungeon once the Worluk has either escaped or been killed. After a few seconds the Wizard will disappear and teleport across the dungeon, gradually approaching a Worrior. The Wizard remains in the dungeon until he shoots a Worrior or is killed. Killing the Wizard of Wor will also double the point values for the next dungeon. He uses a speech synthesizer to taunt the players throughout the game.

Players are referred to as "Worriors" during the first seven levels, then as "Worlords" beyond that point. The "Worlord Dungeons" are more difficult than the earlier levels because they have fewer interior walls.

There are two special dungeons with increased difficulty. Level 4 is "The Arena," with a large open area in its center, and Level 13 is "The Pit," with no interior walls at all. A bonus Worrior is awarded before each of these levels. Every sixth dungeon after Level 13 is another Pit. A player who survives any Pit level without losing a life earns the title of "Worlord Supreme."

Each dungeon begins with a dramatic rendition of the five-note opening from "Danger Ahead"—the theme to the radio and television series Dragnet—with the fifth note only playing on the "double score dungeon" screen.

Reception

The arcade version of Wizard of Wor was moderately successful.[4] Video Games called the Atari 2600 version of Wizard of Wor "not very good", with good sound but "uninspired visuals" compared to the Bally Astrocade version. The magazine compared the flickering graphics to the Atari version of Pac-Man ("Flickerman").[5] Electronic Games called the Atari 8-bit version "outstanding". It similarly praised the arcade version, stating that while one-person and competitive two-person play was excellent, two people cooperating was "a unique playing experience".[6] The Astrocade version (entitled The Incredible Wizard) was covered in Video magazine's 1982 Guide to Electronic Games where it was described by reviewers as "a near-perfect translation" of the arcade original.[7]:53 It would go on to be awarded "Best Multi-Player Video Game" at the 4th annual Arkie Awards where it was described as "the finest cartridge ever produced for [the Astrocade]",[8]:30 and the Atari version would be honored at the 5th Arkies with a Certificate of Merit in the same category.[9]:29

The 1983, anthology film, Nightmares, features a thinly veiled reference to Wizard of Wor in a segment called the "Bishop of Battle", which features a blue maze/shooting game of the same title.

References

  1. Hague, James, The Giant List of Classic Game Programmers
  2. 1 2 Wizard of Wor Parts and Operating Manual, Article retrieved 2011-10-19.
  3. http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review
  4. Pearl, Rick (June 1983). "Closet Classics". Electronic Games. p. 82. Retrieved 6 January 2015.
  5. Wiswell, Phil (March 1983). "New Games From Well-Known Names". Video Games. p. 69. Retrieved 26 May 2014.
  6. "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved 6 January 2015.
  7. Kunkel, Bill; Katz, Arnie (November 1982). "Video's Guide to Electronic Games". Video. Reese Communications. 6 (8): 47–56, 108. ISSN 0147-8907.
  8. Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video. Reese Communications. 6 (11): 30, 108. ISSN 0147-8907.
  9. Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video. Reese Communications. 7 (11): 28–29. ISSN 0147-8907.
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