White Gold: War in Paradise

White Gold: War in Paradise
Developer(s) Deep Shadows
Publisher(s) CIS: Russobit-M
Engine Vital Engine 3
Platform(s) Microsoft Windows
Release date(s)
  • CIS: October 24, 2008

\released on steam November 26 2016

Genre(s) First-person shooter, Role playing game
Mode(s) Single player

White Gold: War in Paradise (Xenus II: Белое золото, Xenus II: White Gold) is the sequel or possibly prequel to the 2005 video game Boiling Point: Road to Hell. White Gold was developed by the Kiev-based game studio Deep Shadows. The Microsoft Windows version was released in CIS territories by Russobit-M on October 24, 2008,[1] with the Xbox 360 and other Windows regions seemingly cancelled. The game runs on the Vital Engine 3, which also powers The Precursors.

Setting

The game's events take place in water-separated islands in the Caribbean basin, in contrast to the single land mass called Realia in Boiling Point. The hero arrives on the islands to investigate a series of mysterious events connected with poisonous cocaine. He finds himself in the middle of a socially unstable and politically volatile environment, with 7 different factions including Civilians, Government, Mafia, Guerrillas, Bandits, Natives and CIA operatives.

Plot

The main character is a retired veteran of a special military squad that fought in the Caribbean region. During one fateful mission, many of the main character's squad members were killed, leaving only him and one friend alive. While the friend gradually lost his mind, the main character succumbed to drinking heavily.

Some time later, a new drug surfaces in Europe and America. It is indistinguishable from cocaine, but it has an incredibly high mortality rate. The Government is shocked regarding how many young people are now dying, or are in danger. The drug-mafias are under heavy fire from dead relatives of drug users, who blame them for the drugs release. The Special Services sends men out, only to receive them back in body bags.

The government then remembers the main character, and recruits his help because his old squad friend is involved too. Consequently, the main character finds himself on one of the Caribbean islands, where he starts his investigation.

Development

The game was developed in the Deep Shadows studios, along with the latest version of the in-house game engine, Vital Engine 3. The engine makes use of the latest real-time rendering techniques, such as Shader Model 3 and other post-processing effects like HDR, Depth of field and Motion blur. The physics system has been improved in comparison with the Vital Engine 2, with better vehicle handling and destructible objects, and a huge unified game world, avoiding the need for loading screens and level switching.

Gameplay

While not having a direct connection to the Boiling Point: Road to Hell storyline, it retains similarities to the atmosphere and gameplay mechanics, and the mixture of RPG elements and FPS combat. Players will enjoy a free-roaming world, with vast open areas, diverse weapons and a multitude of land, air and water vehicles. Hand-to-hand combat was also implemented. The character development system has been extensively altered and improved upon to provide more flexibility than previous versions. One of the major overhauls being the new perk system. Such features will diversify the ways in which the players can customize and improve their character, and give them more freedom to personalize the game experience to their own desires.

See also

References

This article is issued from Wikipedia - version of the 12/4/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.