Voxel Space

Voxel Space
Developer(s) Novalogic, Kyle Freeman
Type 3D graphics engine
Website http://www.novalogic.com/

Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman.[1][2] The company was issued a patent for the technology in early 2000.[3][4]


The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche Maximum Overkill. The engine was then revamped into Voxel Space 2, and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2.

The technology was based on that of MRI Scanners and similar technology was used in games such as Outcast. With the advance of computation power in modern computers there do exist browser based versions of similar technology based on the Voxel Space terrain rendering used in Comanche.[5]

The version of the engine used in the Comanche series utilized ray-tracing every pixel of the volumetric terrain data.[6]


List of games

The technology was used in a number of commercial game titles.[8][9]


  1. "NovaLogic Awarded Patent for Unique 3-D Graphics Engine; Voxel Space 2 Becomes Game Publisher's Third Patented Invention. - Free Online Library". thefreelibrary.com. Retrieved 2015-08-13.
  2. "Beyond Triangles – GigaVoxels Effects in Video Games" (PDF). 17 August 2009. Retrieved 2015-08-13.
  3. "Voxel's Unite in Graphic Glory as NovaLogic is Issued Patent - IGN". ign.com. Retrieved 2015-08-13.
  4. "Gamasutra - Nova Logic Patented". gamasutra.com. Retrieved 2015-08-13.
  5. "Voxel Space in the game Comanche". simulationcorner.net. Retrieved 2015-08-13.
  6. Wikipedians, B. 3D Rendering. PediaPress. p. 176. Retrieved 2015-08-13.
  7. "FlightSim.Com - NovaLogic Awarded Patent For Voxel Space Graphics Engine". flightsim.com. Retrieved 2015-08-13.
  8. "3D Engine: Voxel Space". mobygames.com. Retrieved 2015-08-13.
  9. "NovaLogic: Legal Information". novalogic.com. Retrieved 2015-08-13.
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