Vortex Software

Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81.[1] They converted the game to the ZX Spectrum, but due to the low sales of the ZX81 version they licensed the game to Abbex.

Luke Andrews, Costa's brother-in-law, and Crete Panayi, Costa's brother, became involved to handle the business affairs and advertising respectively. The company was based at 280 Brooklands Road, Manchester, M23 9HD.

In the summer of 1984, Mark Haigh-Hutchinson was offered a position and ported several of the games to the Amstrad CPC in addition to writing Alien Highway for the ZX Spectrum. Chris Wood and David Aubrey-Jones were also associated with Vortex as outside contractors.

The company produced several notable games for the 8-bit home computers of the period. Deflektor was also ported to the Commodore Amiga and Atari ST.

After the production of Hostile All Terrain Encounter in 1988, Costa spent the next two years deciding where he wanted to go. In 1990 Vortex was reborn with Costa, Mark and Luke and the intention to develop a game for the Amiga and Atari ST. They developed a much enhanced version of Highway Encounter in just three months, but unfortunately they never managed to find a software publisher for the game, so it remained unpublished.

Several games achieved critical success; Tornado Low Level and Highway Encounter appearing in the "Your Sinclair official top 100",[2] for example.

List of games

ZX 81

ZX Spectrum

Amstrad CPC

MSX

Commodore C64

References

  1. "Flying Low" article from Sinclair User issue 32; interview with Costa Panayi
  2. "The YS Top 100 Speccy Games Of All Time (Ever!)". Your Sinclair (70): 31. October 1991. Archived from the original on 16 August 2006. Retrieved 2006-09-04.

External links

This article is issued from Wikipedia - version of the 9/6/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.