Vampire (Marvel Comics)

Vampires
Publication information
Publisher Marvel Comics
Characteristics
Place of origin Earth
Notable members Baron Blood
Blade
Bloodstorm
Dracula
Jubilee
Morbius

Vampires are a race of fictional characters appearing in American comic books published by Marvel Comics.

History

They were created roughly 15,000 years ago when a small band of sorcerers from the legendary city of Atlantis discovered a book known as the Darkhold, an indestructible text filled with arcane lore and dark magic written countless millennia earlier by the primeval demon Chthon. These sorcerers used one of the spells found within the text and caused some of their enemies to rise from their graves in vampiric form, believing that these vampires would be under their control. However, these vampires were more powerful than their would-be masters, slew them, and escaped Atlantis before the continent sank. The true first vampire, who turned out to be an Atlantean priest that was dying and saw this as an opportunity to gain eternal life, was known only as Varnae. Varnae reigned as the unchallenged leader of Earth's vampires for many thousands of years before ceding the title and position to Vlad Dracula sometime in the middle of the 15th century. Dracula retained this title in a nearly unbroken reign until Earth's Sorcerer Supreme, Dr. Stephen Strange, uncovered a mystical spell that would banish all vampires from this dimension. Ironically, this spell was found within the Darkhold, the same mystical text containing the spell used to create vampires in the first place.[1]

The vampires are known to be hunted by the Daywalker vampire Blade.

Characteristics

A vampire is a human being who has died but has been resurrected by specific supernatural means and possesses a variety of supernatural and superhuman abilities with specific limitations and needs, most notably the need to frequently ingest fresh blood (usually human) in order to maintain their own existence and to strengthen their powers. Vampires have often been referred to as "undead" throughout the centuries since, even when active, they were not truly alive in the same sense as ordinary human beings. Technically, they can be classified as actually being dead; lifeless corpses that are animated and sustained by supernatural forces. However, they invariably retain at least some memories and personality traits from when they were alive.

Sustenance and transformation

Vampires require the fresh blood of living beings, preferably human, in order to sustain their health and power. Usually, they obtain it by biting their victims and draining their victims' blood. The bite of a vampire transfers an unidentified enzyme found only within the saliva of a vampire into the bloodstream of the victim. If a vampire drinks enough blood to cause a victim's death, this enzyme triggers a metabolic change within the victim's necrotic body, beginning with the production of a green liquid referred to as "ichor" into the bloodstream.

After roughly three days, enough of this liquid has accumulated in the victim's body such that it begins to course through the veins in the same way his or her blood once did. The victim is then reanimated as a newborn vampire and is capable of all the basic capabilities of ordinary humans, with the exception of being able to have children, plus a number of supernatural abilities and vulnerabilities. However, if the victim retains sufficient blood to survive the vampire's attack, he or she begins to show signs of anemia because of the presence of the enzyme in his or her bloodstream. The victim does not die under such circumstances, but until a newly created vampire's body metabolizes the enzyme, he or she is extremely weak and highly susceptible to hypnotic suggestions, verbally or through long-range mental contact, by the vampire responsible for the attack. It's possible that the victim may begin the metamorphosis into a vampire if he or she dies with the enzyme still in his or her bloodstream. There is also a distinct possibility of the infected victim or a newly turned vampire developing a sexual attraction for the vampire responsible for their transformation, and vice versa; this theory is most possible and appropriate in cases where a victim is of the opposite gender of their vampire (e.g., male vampire and female victim or female vampire and male victim).

Note that a new vampire is not created unless the attacking vampire wishes to do so, or loses control and injects too much enzyme.

Superhuman strength

As supernatural predators designed by otherworldly forces specifically for the purpose of hunting humans, vampires possessed superhuman strength anywhere from 10 to 20 times greater than they possessed in their mortal lives; fledgling vampires could press a maximum of 5 tons while mature vampires could press a maximum of 10 tons. This allowed them such feats of strength as bending steel in their bare hands, lifting cars easily, holding victims in a steel grip, punching through walls, and sending grown men flying with the slightest touch. Their strength increases to a degree as they get older; elder vampires are stronger than younger, weaker vampires. The vast majority of known and recorded vampires were capable of lifting from 1,000 lb (450 kg) to 4,000 lb (1,800 kg), with only Count Dracula and his predecessor Varnae being known to lift more at 14 and 17 tons respectively due to their advanced age and special stance as ruler of Earth's vampire race.

In addition to their strength, vampires possess speed, senses (including night vision), stamina, agility, and tracking far beyond that of humans and animals.

Willpower

The overall extent of a Vampire's abilities depended upon the strength of the Vampire's will. Exceptional Vampires with powerful wills, such as Dracula or Varnae, were capable of summoning and controlling thunderstorms, even though the mystical concentration required to do so left them extremely weak for a certain period of time. The Vampire's willpower could also determine the extent to which he or she could master their craving for blood and retain the same personality they had in life. However, most people that became Vampires quickly found themselves unable to resist the all consuming craving for blood. They quickly degenerated into cruel and animalistic hunters of ordinary Human beings, even if these new Vampires had been kind and sensitive people in their mortal lives.

Summoning and shapeshifting

Vampires could summon and control certain creatures such as bats, wolves, and rats. Vampires could also transform themselves into bats, and in the case of some Vampires, wolves, while retaining their Human intelligence in these forms. Some Vampires could even become Human-sized bats. Vampires could also transform themselves into mist at will, while still retaining their normal consciousnesses in that form.

Hypnosis

A vampire could make most human beings into his or her temporary slave if he or she could catch their gaze for a sufficient amount of time, usually only a matter of seconds. The exact length of time needed to mesmerize the victim depended on the strength of will of the vampire and that of his or her victim.

Healing factor and immortality

Vampires were rendered immune to the ravages of disease and of aging. However, if deprived of blood for a lengthy period of time, a vampire would begin to show distinct signs of aging, such as his or her hair turning gray. Upon ingesting fresh blood, the vampire would revert to the age in which he or she had been at the time of death.

In most cases, vampires were able to heal themselves from minor injuries within a very brief period of time. Some vampires, such as Count Dracula, could heal from severe burns or broken bones within the span of a few hours, whereas most other vampires might require several days to heal exactly the same injury. Vampires were not able to regenerate missing organs or severed portions of their anatomy, with the exception of hair and skin. Apart from periodic inconveniences, injuries like these would not critically impair a vampire's effectiveness. Because the ichor was similar in function to blood, poisons and other toxic substances that were circulated in its bloodstream would adversely affect a vampire, although no dosage was large enough to cause death.

Vampire weaknesses and limitations

Weaknesses

Vampires had many limitations imposed upon their supernatural abilities, and even upon their very existence.

Destruction

The only substances which could cause a Vampire pain were silver and, to a lesser extent, unless it penetrated the Vampire's heart, wood. The surest way to kill a Vampire was to drive a wooden stake or a silver blade through his or her heart. The stake or blade prevented the heart from supplying ichor to the rest of the body. If the stake or blade was removed, however, even if the Vampire's body had crumbled to dust, the Vampire's mystical vitality would restore his or her body to the condition it had before the Vampire was slain, and return him or her to Vampiric "life." Beheading a Vampire would also kill him or her as well as extensive damage to the majority of his or her body. However, there were only three methods of making sure of destroying a Vampire permanently. One was to expose the Vampire to direct sunlight and then to scatter the ashes. Another was to pierce the Vampire's heart with wood or silver, sever his or her head, burn the head and body in separate places and scatter the two resulting piles of ashes in separate locations. The third was mystically, most notably by using the incantation known as the Montesi Formula (after the monk who first realized its significance). Montesi created the incantation by studying fragmentary copies of the Darkhold. It was lost amid many other documents copied by various anonymous monks over the centuries. Research by various Vampire hunters over the past few decades revealed its significance, and it was sought by both those hunters and by Dracula, who wished to destroy all copies of it. The incantation apparently cancelled the mystic curse that allowed any Vampire within earshot to exist, causing it to crumple to dust. The danger is that, as the Montesi Formula was created from black magic theory from the Darkhold, using it untrained (in the mystic arts) causes the user to lose his soul.

At one point, a cult who worshiped the elder Demon Gods apparently fixated on Dracula as a recipient of their power. Dracula gave them the fragments of the Darkhold he had discovered; the cultists (who were low level mystics) repeatedly recast the original spells that created the first Vampires. This increased Dracula's powers considerably, and he lost his vulnerably to sunlight and others. Dracula was able to take full control of their minds (as well as anyone around the world that Dracula had ever hypnotized in the past, at will).

Doctor Strange (who at the time was in a great battle with Dracula) was aware of the Montesi Formula. He tracked down the Darkhold and using the original source material to study the spells that created Vampires, Doctor Strange created a massive version of the Montesi Formula (backed by his power as Sorcerer Supreme) to wipe out all Vampires in the Marvel Universe.

As shown in the Runaways series, staking a Vampire is not always completely effective. Nico Minoru shoots the Staff of One completely through the Vampire Topher without permanent damage. However, Topher was shortly defeated when he drank Karolina Dean's blood, which contains pure solar energy (Karolina is a Majesdanian, an alien race that lives within a star.)

Pseudo-vampires

Pseudo-vampires are vampires that were not created with the magic of the Darkhold, these vampires originated through different means like science, mutations or different magic than the one of the Darkhold; they usually possess many vampiric qualities, including appearance and many similar superhuman abilities, but have none of the vulnerabilities. Some of these vampires are: Blade and Michael Morbius, who has all of their powers, but none of their weaknesses; Nina Price who is human during the day, vampire during the night and a werewolf during full moon; among others.

Vampire Sects

In 2010, Marvel introduced the idea of Vampire Sects as part of a general "revamping" of the Vampires in the Marvel Universe as seen in Curse of the Mutants. Sects are diverse as human religions and Vampires from different sects might have different characteristics of abilities. The Sects shown so far in the one-shot Death of Dracula are:

A few sects did not appear in the issue. These include:

Known vampires

The following vampires are listed in alphabetical order:

Other versions

Ultimate Marvel

The Ultimate Marvel version of Vampires are the main villains in Ultimate Avengers 3 #1-6. These vampires' powers and abilities seem to be the same as the mainstream Marvel Universe, including sensitivity to religion, silver, and immense sunlight.[142] The vampires are led by Anthony (aka Vampire-X), a vampire hunter that has been bitten and turned by a female vampire, and had stolen an outdated Iron Man suit in an effort to walk around in sunlight. He was also a mentor to Blade, Stick and Stone in the past. Since then, Blade has been moving his way through bosses throughout clans over the last 20 years. Vampire-X outmatched and turned Nerd Hulk (a clone of Bruce Banner), and had Nerd Hulk in turn bit Stick and the new Daredevil. Captain America is later bitten and infected in an attack in the sewers, and is led into battle by Nerd Hulk as the new boss after having killed Anthony with one punch.[142] Later that night, hundreds of vampires are overrunning Nick Fury's Black Ops team guarding S.H.I.E.L.D.'s Triskelion in New York, turning a few Reserve Ultimates (like Giant-Men member Dave Scotty) and even killing Perun. However, Captain America's Super Soldier Serum blood later fights back the infection, returns to normal, and uses Perun's Hammer to teleport the Triskelion to Iran. As hundreds of vampires end up dying, Blade then purges his sword into Stick's chest (now wearing Anthony's Iron Man suit) for the kill, while Captain America takes Perun's Hammer and slays Nerd Hulk.[142]

In other media

Television

Film

Main article: Vampire (Blade)

Video games

References

  1. "Doctor Strange Vol 2, #62". Retrieved 2016-07-29.
  2. 1 2 3 4 5 6 7 8 9 10 11 Death of Dracula one-shot
  3. Blade: The Vampire Hunter Vol. 5 #6
  4. Tomb of Dracula Vol. 4 #1
  5. Blade: The Vampire Hunter Vol. 5 #1
  6. Tomb of Dracula vol. 4 #2
  7. 1 2 3 4 5 Tomb of Dracula vol. 4 #1
  8. 1 2 3 Marvel Preview #3
  9. Blade vol. 3 #10
  10. 1 2 3 Blade vol. 3 #12
  11. Savage Sword of Conan #10
  12. 1 2 3 4 Blade: Vampire Hunter #1
  13. 1 2 Tomb of Dracula vol. 4 #4
  14. 1 2 3 4 5 6 7 Dracula Lives #8
  15. Daring Mystery Comics #1 (1940); Avengers #129
  16. Tomb of Dracula #54
  17. Wolverine: Black Rio
  18. Blade: The Vampire Hunter vol. 2 #1
  19. Invaders #7
  20. Avengers Annual #16
  21. Union Jack #2
  22. Captain America vol. 4 #31
  23. Invaders vol. 3 #2
  24. 1 2 3 4 5 Dracula Lives #4
  25. 1 2 Werewolf by Night #19
  26. Blade #3
  27. Blade #4
  28. Super Spider-Man & Captain Britain #235
  29. Super Spider-Man & Captain Britain #238
  30. Tomb of Dracula #10
  31. Tomb of Dracula #45
  32. Tomb of Dracula #53
  33. Nightstalkers #16
  34. 1 2 Thing/She-Hulk: Long Night #1
  35. 1 2 3 4 Tomb of Dracula #9
  36. 1 2 Tomb of Dracula vol. 2 #5
  37. 1 2 Frankenstein Monster #7
  38. 1 2 3 4 5 6 Dracula Lives #3
  39. Ghost Rider vol. 2 #48
  40. 1 2 Gambit vol. 3 #4
  41. 1 2 Marvel Preview #8
  42. 1 2 Vampire Tales #2
  43. 1 2 3 Union Jack #3
  44. Blade vol. 3 #1
  45. Tomb of Dracula #13 (1973)
  46. 1 2 Tomb of Dracula #48
  47. Generation X #60
  48. Epic Anthology #1
  49. Blade vol. 7
  50. Blade vol. 3 #8
  51. Fantastic Four #30
  52. 1 2 3 4 Blade: Vampire Hunter vol. 2 #1
  53. Tomb of Dracula #11
  54. Tom of Dracula #11
  55. 1 2 3 Bizarre Adventures #25
  56. 1 2 3 Blade #6
  57. Blade: Vampire Hunter #2
  58. Blade: Vampire Hunter vol. 2 #2
  59. Vampire Tales #6
  60. Tomb of Dracula #13
  61. 1 2 Generation X #62
  62. 1 2 Blade: Vampire Hunter #6
  63. Blade: Vampire Hunter #12
  64. Defenders #95
  65. New Invaders #4
  66. New Invaders #5
  67. Tom of Dracula #7
  68. Tomb of Dracula #12
  69. 1 2 Vampire Tales #11
  70. Tomb of Dracula #37
  71. Dr Strange vol. 2 #62
  72. Giant-Size Man-Thing #5
  73. 1 2 Tomb of Dracula #30
  74. Tomb of Dracula #1
  75. X-Men Vol. 3, #1
  76. X-Men Vol. 3, #2
  77. 1 2 3 4 5 Dracula Lives #9
  78. Savage Sword of Conan #26
  79. Tomb of Dracula #69
  80. Dr Strange vol. 3 #56
  81. Blade vol. 3 #3
  82. Tomb of Dracula #25
  83. 1 2 Dracula Lives #2
  84. Tomb of Dracula vol. 4 #3
  85. Tomb of Dracula vol. 2 #6
  86. 1 2 Vampire Tales #8
  87. Tomb of Dracula #5
  88. Tomb of Dracula #6
  89. 1 2 Dracula Lives #1
  90. Giant-Size Chillers #1
  91. Frankenstein Monster #7
  92. 1 2 Tomb of Dracula #68
  93. Dracula Lives #13
  94. 1 2 Black Panther vol. 4 #12
  95. 1 2 Black Panther vol. 4 #13
  96. 1 2 Amazing Spider-Man #101
  97. 1 2 Conan the Barbarian #44
  98. 1 2 Journey into Mystery #520
  99. Tomb of Dracula vol. 2 #4
  100. Ghost Rider Annual vol. 3 #1
  101. Blade: Vampire Hunter vol. 2 #5
  102. Tomb of Dracula #28
  103. Tomb of Dracula #32
  104. 1 2 3 4 Tomb of Dracula #3
  105. Nightstalkers #18
  106. Dracula: Lord of the Undead #2
  107. 1 2 Tomb of Dracula vol. 2 #3
  108. Captain America vol. 3 #20
  109. Captain America vol. 3 #21
  110. Amazing Fantasy vol. 2 #10
  111. Blade: Vampire Hunters vol. 2 #2
  112. Bloodstone #1
  113. Bloodstone #4
  114. Bloodstone #2
  115. Marvel Previews #3
  116. Vampire Tales #1
  117. Marvel Team-Up vol. 2 #7
  118. 1 2 Bizarre Adventures #33
  119. Marvel Preview #12
  120. 1 2 Union Jack #1
  121. Blade vol. 3 #7
  122. Namor Annual #2
  123. X-Men: Apocalypse vs. Dracula #1
  124. X-Men: Apocalypse vs Dracula #4
  125. Blade Volume 2 #1
  126. Blade: Vampire Hunter #4
  127. Strange Tales vol. 4 #1
  128. Tomb of Dracula #22
  129. Marvel Comics Presents #132
  130. Runaways #7
  131. Blade #1
  132. 1 2 3 4 Blaze vol. 2 #10
  133. Blazevol. 2 #10
  134. Blade #2
  135. Blade: Vampire Hunter #9
  136. Uncanny X-Men Annual #6
  137. Dr Strange vol. 3 #15
  138. Dracula Lives #10
  139. Midnight Sons Unlimited #6
  140. Marvel Preview #3
  141. Dracula: Lord of the Undead #1
  142. 1 2 3 Ultimate Avengers 3 #1-6
This article is issued from Wikipedia - version of the 10/11/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.