VR photography

For photography within videogames, see In-game photography.

VR photography, or virtual reality photography, is the interactive viewing of wide-angle panoramic photographs, generally encompassing a 360-degree circle or a spherical view.

VR photography is the art of capturing or creating a complete scene as a single image, as viewed when rotating about a single central position. Normally created by stitching together a number of photographs taken in a multi-row 360-degree rotation or using an omnidirectional camera, the complete virtual reality image can also be a totally computer-generated effect, or a composite of photography and computer generated objects. The history of VR photography is human-computer interaction in which a real or imaginary environment is simulated and users interact with and manipulate that world.[1]

QuickTime VR (QTVR) was the original interactive panorama format, with Apple's Quicktime software acting as the viewer. Recent versions of Microsoft Windows also provide built-in support via the .pano file extension.[2] There are also a growing number of different players and plug-ins. Many of these are based on Flash, but some use Java, SilverLight, custom programming using OpenGL and WebGL, and even JavaScript. Most of the players can be seen in the Panorama Player Comparisons project.[3]

VR photography can also be used for displaying objects in 360 (360 photography, commonly referred to as 360 Object VR, 360 product photography, 360 product images and 360 product views). These are created by capturing a series of images as the object rotates over a 360 rotation (camera stays in a fixed position). The output will be a series of individual images (typically JPG format) that can then be composed into an interactive 360 view using HTML5, JavaScript and Flash. 360 Object VR is commonly used in ecommerce.

See also

References

  1. History of VR Photography
  2. What are .pano files?
  3. Panorama Player Comparisons project

External links


This article is issued from Wikipedia - version of the 11/23/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.