Turbo Sliders

Turbo Sliders
Developer(s) Antti Mannisto
Publisher(s) Jollygood Games
Designer(s) Antti Mannisto (Code & Design, Sound & Music), Shaun Tsai (Art), Jani Penttinen (Producer)
Engine Unknown
Platform(s) Windows / Linux / Mac OS X (unofficial - made by game community)
Release date(s) November 30, 2004 (v1.0.0.) / August 1, 2016 (v2.6.0.)
Genre(s) Racing
Mode(s) Local Play (1-4, or even 1-20 players - by using parameter -p <n>) / Online Multiplayer (1-20 players)

Turbo Sliders is a racing game with a top-down perspective that allows up to 20 network drivers compete against each other over the internet. It was developed by Antti Mannisto and published by Jollygood Games (later Xiha Life) for the Windows and Linux platforms in 2003 (v2.0.0.). Latest version is v2.6.0. released in 2016.

Gameplay

Players compete against opponents racing around a track in a varying number of laps. There are no special weapons, but there are various special techniques a racer can perform in order to gain a better lap time. There are, however, some shortcuts on various tracks. At the end of each race, players are awarded points based on how they ranked in the race. Bonus points can also be given to a player who makes the fastest lap of the race.

Cars

After a player installs the Turbo Sliders software, there are 5 cars to choose from. EasySlider, AntiSlider, Slider, Speeder and Spinner. Each car has their own advantages and disadvantages. Importance is sometimes places on choosing the correct car for a specific race or map.

Other Cars

Players can create their own cars. They can be given colors and a name, which will also show up as a player's user name in races. Creating a new car involves making a .CAR file, a .PNG image of the car and (optional) a .WAV file of the car's motor. A .CAR can be created by opening a text editor, and designating the specifications of the car. After creating a new car, players can share it with other users by hosting a server and using the car in races, which causes connecting players to automatically download the cars.

A screenshot of Turbo Sliders.

Tracks

All default tracks (23 of them) are available to be played since the game has become free (v2.0.0. and later). Players can also create and play on their own tracks by making them in the Track Editor that comes with the game. A more complex and visual impressive tracks can be created by using various image editors (PhotoShop, Gimp etc.) in combination with the mentioned Track Editor. Players can also create their own unique track objects. Track files are mostly very light, so an average player always have hundreds or even thousands of them on his PC. Most of them he downloads automatically by joining a server that provides custom tracks, which is a common case.

Features

Recording

Races can be recorded by pressing the 'F4' key anytime during a game for later viewing offline. Races can also be automatically recorded. The files are recordings of input data and the game itself is used to play the recording.

Custom File Sharing

Players can share their custom cars or tracks with other players by hosting them on a server. Cars and Tracks are the only things that can be shared with other users in this way, however.

PunaBall

This is one of the most popular game modes. It doesn't require any separated installation. PunaBall is simply the soccer mode played with Turbo Sliders cars. The most commonly used car for PunaBall is AntiSlider. Players split up into teams and attempt to knock a ball into the opposing team's goal. Players can intercept the ball from an opponent (or teammate), ram his or her car into an opponent to push them away, or slam the ball into a wall which will usually send it shooting to another part of the field.

Computer-Controlled (AI) Opponents

Released with version 1.0.6. The AI have 5 levels of difficulty. The number of AI players and their difficulty level can be edited in the Menu.

Fuel and Damage

Released with version 1.0.8. These additions can be used in different game modes, but are mostly used in races. Fuel is drained based on how long the acceleration key is held down. Driving into a pit stop will fill the car's fuel tank. Damage will slow the car down, hitting objects and other cars will inflict damage. These settings can be customized.

Battle Mode

Also released with version 1.0.8. There are two different battle modes which can be played as free-for-all or team matches. The first is called "X-Bumpz" in which the object of the battle is to push the other cars out of the arena. This mode was played before the 1.0.8 release, but the game now supports it (player cars are disabled when they land out of the arena). The other battle mode is "Missile Battle". Players can shoot missiles from their car to disable the other players. There is also a "Missile Infiltration" mode, which is a form of team Missile Battle, in which any member of the team may drive into the other team's base to win the round.

Tyre Wear

Supported by 2.5.3. version. When tyre wear is enabled, cars slowly lose their grip, steering, braking etc. properties until tyres are changed. That is done by stopping in the pit for long enough. If the stop is too short, the original tyre status remains. Tyre wear does not affect AI players.

Drafting

Supported by 2.5.3. version. When drafting is enabled, cars can lose viscosity, grip and steering properties when driving behind another car. The benefit of this is added speed which could make overtaking easier. Optimal drafting effect is achieved when the car in front is going to the same direction as the car behind and it is close enough. Also, speed should be close to the maximum speed and car in front should weight as much and go as fast. Drafting affects AI players but they usually don't want to take advantage of the extra speed and just slow down.

References

    This article is issued from Wikipedia - version of the 8/22/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.