Tundra (comic strip)

Tundra is a comic strip written and drawn by Wasilla, Alaska, cartoonist Chad Carpenter. The comic usually deals with wildlife, nature and outdoor life. Tundra began in December 1991 in the Anchorage Daily News and is currently self-syndicated to over 500 newspapers.[1] The strip was named the best newspaper panel of 2007 by the National Cartoonists Society and nominated again in 2011.[2]

Tundra is primarily drawn in two styles, single-panel gag comics using puns in combination with wildlife and the outdoors, and a three-panel strip that employs regular characters: Sherman the Squirrel, Dudley the Bear, Chad the Cartoonist, Andy Lemming, Whiff Skunk, and Hobart the Wise. These comics, usually Sunday strips, contain more written dialogue and generally more complex jokes.

Characters

Characters in Tundra include:

Chad

The main character. As a classically trained cartoonist, Chad makes a living that provides him both a lack of social status and a lack of funding. Primarily his job is to pay for everything especially any damage that any of the animals living in his place cause; this applies almost exclusively to Sherman. He is above dumpster diving with Dudley, but only because he has already been thrown out of the dumpsters of the more classy establishments.

Sherman

The main squirrel. Sherman's lot in life is to cause trouble in one form or another, either by swindling someone outright or by swindling them behind their back. He often "fixes" things that aren't broken, causing them to work in a way other than intended, usually causing Chad some sort of pain, such as "fixing" a Lava Lamp that erupted in Chad's face or fixing a vacuum cleaner that sent the gang back in time. He regularly has trouble with the law, commonly beginning with his alter ego Major Nut.

Dudley

The main bear, an overweight Brown Bear whose large size is frequently emphasized. The comic features fictional single-panel strips that are claimed to be written by Dudley labelled "Dudley's Dud's", which rely heavily on puns for humor.

Andy

The main lemming. He is the great innocent youth of Tundra. Although Andy is still drawn almost identically as he was when he first appeared in the strip, he has undergone the most dramatic personality change. Initially he was introduced as being suicidal but just couldn't go through with his natural instincts. After landing on Dudley's head in an unsuccessful suicide attempt, Sherman recruited him as a drummer into the newfound grunge polka band The Barking Wallspiders.

Whiff

The main skunk. Related to Sherman, Whiff began his Tundra career as manager of The Barking Wallspiders. He's known to have a problem with body odors and has made odoreaters disintegrate on contact. Whiff has his own comics, Whiff's Stinkers.

Hobart

The main Wisedude. He was found near his monastery butting heads with wild goats. Fellow monks dertermined that this unmonkish behavior reflected badly on them and shipped him off to his nephew Andy in Alaska. His great wise sayings provide moments of clarity otherwise unknown to Gangrene Gultch, yet still often ignored. "The butterfly is nature's most beautiful creature but cockroaches get to eat a whole lot more cool stuff." Hobart's wisdom falls on deaf ears, but perhaps that's best for everyone.

Other characters

A few recurring characters of the strip include:

Books

Tundra board game

Overview of the Tundra board game.

In 2009, Chad Carpenter teamed up with Claymore Entertainment, Inc., a company located in his hometown of Wasilla, to develop Tundra The Board Game. The developers describe the game as such:

Chainsaw wielding bears, gun toting dogs and monster fish await you as you race across Alaska to be the first to spell 'Tundra'. Based on the award winning comic strip 'Tundra' by Chad Carpenter, you and your opponents will fall into fits of laughter with over 100 jokes that allow you to reek [sic] havoc on others or reap the benefits for yourself. This is the only Alaskan board game you will ever need to own!

The goal of Tundra The Board Game is to be the first player to spell the word Tundra by completing various goals while adventuring across the state of Alaska. During this process the players get to use cards which each have a comic strip depicted on them..

The game is for two to six players; larger groups have been known to form team play. It is recommended for players age 13 and up, and takes an average time of two hours to play.

References

  1. Representative Wes Keller (August 27, 2008). "Tundra Creator Honored as Alaska's Cartoon Laureate" (Press release). Alaska State Legislature's House Majority. Retrieved March 23, 2009.
  2. newsminer.com • Alaska’s 'Tundra' named best newspaper comic
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