Tony Hawk's (series)

"Tony Hawk's" redirects here. For the comedian, see Tony Hawks. For the eponymous skateboarder himself, see Tony Hawk.
Tony Hawk's
Genres Sports
Adventure
Platform
Racing
Developers

Primary
Neversoft (1999–2007)
Robomodo (2008–present)

Publishers Activision
Platforms PlayStation
Nintendo 64
Game Boy Color
Dreamcast
Microsoft Windows
Macintosh
Game Boy Advance
PlayStation 2
GameCube
Xbox
N-Gage
PlayStation Portable
Xbox 360
Nintendo DS
Wii
PlayStation 3
iOS
Android
PlayStation 4
Xbox One
Platform of origin PlayStation
First release Tony Hawk's Pro Skater
August 31, 1999
Latest release Tony Hawk's Pro Skater 5
September 29, 2015

Tony Hawk's is a skateboarding video game series endorsed by professional skateboarder Tony Hawk and published by Activision. The series was primarily developed for home consoles by Neversoft (1999–2007), but Activision transferred the franchise to Robomodo in 2008. The series has spawned a total of 19 games.

Starting out with the initial Tony Hawk's Pro Skater in 1999, the series proved to be one of the most popular and best-selling video game franchises of the early 2000s. Three more Pro Skater games were released from 2000 to 2002, after which the developers took a more story-oriented approach with the releases of Underground, Underground 2 and American Wasteland from 2003 to 2005. Project 8 in 2006 and Proving Ground in 2007 were the last games in the series developed by Neversoft. After that, new developer Robomodo took the franchise in a different direction by developing the peripheral supported spin-offs Ride and Shred, released in 2009 and 2010, respectively. Both were commercial and critical failures. Robomodo tried to revive the series with the back to the roots-oriented releases of Pro Skater HD and Pro Skater 5 in 2012 and 2015. Furthermore, the series spawned several spin-offs, such as Downhill Jam in 2006 and Motion in 2008.

The first five Tony Hawk's received critical acclaim for their unique gameplay, varied soundtracks, and expansion over their predecessors. Tony Hawk's Pro Skater 2 and Pro Skater 3 are critically ranked among the best games ever released for the PlayStation and PlayStation 2, respectively.[1][2][3] However, later entries started getting less favorable reviews, culminating in the games developed by Robomodo being critically panned, with Ride and Pro Skater 5 being named "Worst Games of the Year" by several outlets.[4][5][6]

Background

Tony Hawk, the series' namesake, in 2006

In 1998, Activision signed professional skateboarder Tony Hawk as the face of the skateboarding game Tony Hawk's Pro Skater. The game had been in development before Hawk was signed as the face of the brand and his name and likeliness were included late in development.[7] Originally, Hawk signed a licensing contract valid until 2002, which was renewed until 2015, following the success of the Pro Skater series.[8] Mitch Lasky, at that time senior vice president of Activision, stated in an interview with GameSpot that the game as well as the character were meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk himself was involved in the development of the game and his in-game persona, remarking that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".[9] Hawk, along with other skaters featured in the game, was animated for the game using motion capture[10] and voiced his character.[11]

Development

Neversoft era (1999–2007)

The members of Neversoft in 1998

In early 1998, Activision approached small developer Neversoft to develop a skateboarding game, in order to capitalize on the growing popularity of the sport. To make the gameplay seem as real as possible, company founder Joel Jewett had a halfpipe built in his backyard and started skateboarding with his coworkers.[12] Also, motion capture was used to make the skateboarding moves seem as realistic as possible.[10] To distance the franchise from other games, the developers opted for licensing modern rock songs, in contrast to the classic music usual for video games at that time.[12] The first game was developed within a year by a 12-person team,[12] and Tony Hawk was added as the face of the franchise only late in development.[7] All skaters featured in the first entry received around $190.000 in royalties.[13] A month before the release of Tony Hawk's Pro Skater for PlayStation in 1999, Hawk successfully performed a 900 at that years X-Games, which resulted in huge press coverage of the sport and helped boost sales of the title.[12] The huge success of the game prompted Neversoft to vastly expand its production staff in order to be able to release Tony Hawk's games on a yearly basis.[12] Neversoft held true to that ambition and released Pro Skater 2 and Pro Skater 3 in 2000 and 2001. Both games retained mostly the same gameplay as their predecessor, along with some improvements. The two games were the most critical acclaimed games for their respective consoles and still rank among the highest rated games of all time.[1][2][3] Furthermore, Pro Skater 3 was the first PlayStation 2 game to feature online gameplay. Also, Tony Hawk's Pro Skater 2x, a compilation of the first two games, was released for Xbox in 2001, as the console had not featured the previous entries before. 2002 saw the release of Pro Skater 4, by which time the franchise was among the best-selling video game franchises in the world.[14] This was reflected in the manpower Activision and Neversoft invested in the franchise, as the employees working on the game had risen from 12 for the first entry to 150[12] and there were significantly more skaters featured, who all received considerable royalties.[13]

With the 2003 release of the fifth entry in the series, Underground, the developers used storytelling and exploration to distance their product from the plotless, task-based format of previous Tony Hawk's games, which led Neversoft president Joel Jewett to describe Underground as an adventure game.[15] The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous Tony Hawk's game had starred professional skaters and had lacked a plot.[15] One reason for only allowing the player to use a custom character was that certain criminal acts completed in the plot would not reflect well on real-world skaters.[16] Previous games in the series had included character-creation features as well, but Neversoft expanded customization in Underground by implementing face-scanning for the PlayStation 2 version.[15][17] Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was "trying to create the most customizable game ever".[16] Levels in the console versions of Underground were significantly larger than those of earlier Tony Hawk's games. Neversoft expanded each level until it ceased to run correctly, then shrunk it slightly.[17] Most of the levels were modeled closely after real-world locations; the designers traveled to locales representative of each city in the game and took photographs and videos as reference.[18] Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice Underground's differences from previous Tony Hawk's titles, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game.[19] While Neversoft wanted to keep Underground realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games.[18] However, these missions were intended not to take away from the main experience of skateboarding.[19] Because Pro Skater 4 had received criticism for its difficulty, Neversoft added four difficulty settings to Underground's story mode.[20] Tony Hawk's Underground 2, released a year after its predecessor, was the only direct sequel in the series. While it still featured a story mode, it took a stark departure from Underground and focused on a "World Destruction Tour" orchestrated by Tony Hawk and Bam Margera. As such, the game tried to capitalize on the immense popularity of Jackass and it's related media by also focusing on destruction and self-depreciating pranks.[21] One later review referred to the game being "more of a Jackass game than the Jackass game."[22] This was reflected by the Jackass stars Jason "Wee-Man" Acuña, Stephen "Steve-O" Glover, Margera and his father Phil featuring heavily in the game. Due to some fans being displeased with the absence of the goal-oriented approach of the Pro Skater era, a "Classic Mode" showcasing the old gameplay was included from this entry onwards.[21] The PlayStation Portable exclusive Tony Hawk's Underground 2: Remix contained different levels and a slightly different story and was released during spring 2003.

In 2005, American Wasteland was released on the PlayStation 2, Xbox, GameCube, Xbox 360 and later on PC. It spans all of Los Angeles in one big open world environment, with the exception of the classic mode levels and is bigger than all of the previous games. The Nintendo DS and the Game Boy Advance version was called American Sk8land and featured cel-shaded animation, wireless connectivity and a slightly different storyline. Downhill Jam was released in 2006 as a spin-off to the series in which one races downhill while performing tricks. Most of the playable characters were fictional, with the exception of two playable pros: Tony Hawk and Kevin Staab. The game was released on the Nintendo DS, Wii, Game Boy Advance and later on PlayStation 2.

Project 8 came out for the PS3, Xbox 360, PS2, Xbox and PSP in 2006. The entire area used for story mode was interconnected like American Wasteland, but this time, there were no loading times and no loading tunnels. The ninth installment to the series was Proving Ground, released in 2007 for the Xbox 360, PlayStation 2, PlayStation 3, Nintendo Wii and Nintendo DS.

Robomodo era (2008–present)

Motion, a spin-off to the franchise, was released for the Nintendo DS on November 18, 2008. Motion utilizes gameplay incorporating tilt/motion controls.[23] The game also featured the option to snowboard. Another spin-off of the franchise, Ride, was developed by Robomodo,[24] and released in November 2009 for the Xbox 360, Wii and PlayStation 3 to poor critical and commercial reception. The game uses a board peripheral that uses accelerometers and sensors to create a more realistic experience. The board itself received negative criticism from reviewers.[25] Tony Hawk mentioned on Twitter the existence of the next game, a direct sequel to Ride, reportedly titled Shred.[26] The game was officially announced by Activision on April 22, 2010.[27] The game was released on October 26, 2010. The game received poor reviews from critics and fans.

On February 9, 2011, Activision announced that the series would not feature an installment in the 2011 calendar year. This was due to poor reviews and sales of recent games in the series. Tony Hawk has since stated that "we're going to do something probably for next year but I can't give too much away" regarding the 2012 calendar year.[28] Activision's CEO of publishing has stated that they believe in the staying power of the Tony Hawk franchise, claiming that Tony Hawk "is a lasting icon. He has that Michael Jordan-ish or Jordan-esque staying power, seemingly."[29] A remake, Pro Skater HD, was released on July 18, 2012.

On October 30, 2013 in an interview with CNBC, Hawk discussed plans for a future entry to the series.[30] Hawk later confirmed that the new entry to the series would be a mobile exclusive spin-off, Shred Session.[31] Shortly after its soft launch in 2014 the game was postponed indefinitely and removed from the markets it had been released in.[32]

The first main entry to the series since 2007 was revealed in an article published by Game Informer on May 5, 2015. The tenth entry in the series, Pro Skater 5, was released on PlayStation 4 and Xbox One on September 29, 2015, with PlayStation 3 and Xbox 360 versions released on December 15, 2015. The game was panned heavily by critics upon release,[33][34][35] noting its numerous technical issues, simplistic missions, bland environments, environmental clipping, and physics issues.

Gameplay

The Tony Hawk's series was originally developed as a classic arcade game. The goal of most modes of the game is to achieve a highscore.[36] To do this, the player has to successfully perform and combine aerials, flips, grinds, lips, and manuals, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used.[37] Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause for no points to be awarded for the attempted trick and resets the special bar to empty. The controls of the game developed further the more the series progressed. While the original Tony Hawk's Pro Skater featured a fairly limited set of moves, later entries allowed the player to switch between moves during the same grind or manual sequence, perform transfers, hold on to and drive various vehicles, walk on foot and scale walls, slowing time, or performing more advanced tricks by pressing buttons repeadedly, for example a double or triple kickflip instead of a normal one.[38] Later entries, such as American Wasteland, allowed the player to also use a BMX, whereas Motion and Shred featured snowboarding.

The first three Pro Skater games centered around an arcade mode, in which the player is tasked with achieving a highscore, perform certain tasks and collect a number of objects in a limited amount of time. If the player completes enough of these objectives in one level, he unlocks other levels and acquires currency, with which he can improve his character. Also, there are competition levels, in which the player does not have to collect any objects, but perform an excellent score with minimal bails in order to progress.[39] Starting with Pro Skater 2, it was also possible to create a custom character and design individual skateparks. Furthermore, all games until Pro Skater 5 featured local multiplayer, while it was possible to compete in online multiplayer since Tony Hawk's Pro Skater 3. From the first Pro Skater onward, it was possible to access all levels without having to perform tasks and without time limit. This concept was later used in career mode from Pro Skater 4 onwards.[40] From now on, NPCs gave tasks to the player, who could otherwise freely explore the levels without time constraints. Starting with Underground, the series replaced the career mode with a proper story mode. In Underground, Project 8, and Proving Ground, the story centered around the player character turning into a professional skateboarder.[41] In Underground 2, the only direct sequel in the series, on the other hand, the player embarks on a destruction tour around the world, orchestrated by Tony Hawk and Bam Margera.[42] In American Wasteland, which was the first entry to feature one consecutive open world instead of separate levels, the player character intends to rebuild an old skatebark in Los Angeles.[43]

After Activision moved the series from Neversoft to Robomodo, the new developer significantly changed the general outlet and gameplay of the franchise. Tony Hawk: Ride and its successor, Shred introduced a peripheral skateboard which replaced the controller. Aiming to provide a realistic skateboarding experience, turning, leaning, hopping, and other actions on the peripheral device were directly translated into the movements of the in-game character via infrared sensors. However, this resulted in the abandonment of open levels, which were replaced by linear levels that had the character skate on pre-set paths. A similar attempt was made with the Nintendo DS game Motion, which used a peripheral device that recognized the leaning of the DS system and had the skater move accordingly.

Games

Main series

Spin-offs

Ports

Pro skaters

Note: Shaded cells represent unlockable skaters.

Skater THPS THPS 2 THPS 3 THPS 4 THUG THUG 2 THAW THP8 THPG TH: R TH: S THPS HD THPS 5[44]
Lyn-Z Adams Hawkins Red X Red X Red X Red X Red X Red X Red X Green tick Red X Green tick Green tick Green tick Red X
Tony Alva Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X Red X Red X Red X
Lizzie Armanto Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick
Torah Bright Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick 5 Red X Red X
Leticia Bufoni Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick
Bob Burnquist Green tick Green tick Red X Green tick Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X
Cara-Beth Burnside Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X
Steve Caballero Red X Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Red X Green tick 6 Red X
Kareem Campbell Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Red X Red X Red X
Chris Cole Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Green tick
Dustin Dollin Red X Red X Red X Red X Red X Red X Red X Green tick Green tick Green tick Red X Red X Red X
Corey Duffel Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X
Jason Ellis Red X Red X Red X Red X Red X Red X Green tick 1 Red X Red X Red X Red X Red X Red X
Rune Glifberg Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Red X Red X Red X
David Gonzalez Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Green tick
Jake Harrison Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick 7 Red X
Riley Hawk Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Green tick
Tony Hawk Green tick Green tick Green tick Green tick Green tick Green tick Green tick Green tick 3 Green tick Green tick Green tick Green tick Green tick
Mat Hoffman Red X Red X Red X Green tick 2 Red X Red X Green tick 4 Red X Red X Red X Red X Red X Red X
Aaron Homoki Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick
Christian Hosoi Red X Red X Red X Red X Red X Red X Red X Green tick 1 Red X Green tick 1 Red X Red X Red X
Nyjah Huston Red X Red X Red X Red X Red X Red X Red X Green tick Green tick Green tick Red X Green tick Green tick
Atiba Jefferson Red X Red X Red X Green tick 2 Red X Red X Red X Red X Red X Red X Red X Red X Red X
Natas Kaupas Red X Red X Red X Red X Red X Green tick 1 Red X Red X Red X Red X Red X Red X Red X
Jeff King Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X Red X
Eric Koston Red X Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Green tick Red X
Bucky Lasek Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Red X Red X Red X
Jason Lee Red X Red X Red X Red X Red X Red X Red X Green tick 1 Red X Red X Red X Red X Red X
Sean Malto Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X
Bam Margera Red X Red X Green tick Green tick Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X
Mike Mo Capaldi Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X
Lance Mountain Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X Red X
Rodney Mullen Red X Green tick Green tick Green tick Green tick Green tick Green tick Green tick Green tick Green tick Red X Green tick Red X
Chad Muska Green tick Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Red X Red X
Steve Nesser Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X
Alex Olson Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X
Chaz Ortiz Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X
Stacy Peralta Red X Red X Red X Red X Green tick 2 Red X Red X Red X Red X Red X Red X Red X Red X
Andrew Reynolds Green tick Green tick Green tick Green tick Green tick Red X Green tick Red X Green tick Red X Red X Green tick Green tick
Travis Rice Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick 5 Red X Red X
Paul Rodriguez, Jr. Red X Red X Red X Red X Green tick Red X Green tick Green tick Red X Green tick Red X Red X Red X
Jereme Rogers Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X Red X
Geoff Rowley Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Green tick Green tick 6 Red X
Arto Saari Red X Red X Red X Red X Green tick Red X Red X Red X Green tick Red X Red X Red X Red X
Ryan Sheckler Red X Red X Red X Red X Red X Green tick 1 Green tick Green tick Green tick Green tick Red X Red X Red X
Daewon Song Red X Red X Red X Red X Red X Red X Green tick Green tick Green tick Green tick Red X Red X Red X
Kevin Staab Red X Red X Red X Red X Red X Red X Red X Green tick 3 Red X Red X Red X Red X Red X
Elissa Steamer Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Red X Red X Red X
Jamie Thomas Green tick Green tick Green tick Green tick Green tick Red X Red X Red X Red X Red X Red X Red X Red X
Rick Thorne Red X Red X Red X Green tick 2 Red X Red X Green tick 4 Red X Red X Red X Red X Red X Red X
Vanessa Torres Red X Red X Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X Red X
Tony Trujillo Red X Red X Red X Red X Red X Red X Green tick Red X Red X Red X Red X Red X Red X
Mike Vallely Red X Red X Red X Green tick 1 Green tick Green tick Green tick Green tick Green tick Green tick Red X Red X Red X
Louie Vito Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick 5 Red X Red X
Ishod Wair Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick
Wee Man Red X Red X Red X Red X Red X Green tick Red X Red X Red X Red X Red X Red X Red X
Emily Westlund Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Red X Green tick 7 Red X
Stevie Williams Red X Red X Red X Red X Red X Red X Green tick Green tick Green tick Green tick Green tick Red X Red X
  1. ^ This person is a Secret Skater.
  2. ^ This person appears as an NPC.
  3. ^ This person also appears in Downhill Jam.
  4. ^ This person is a BMXer.
  5. ^ This person is a snowboarder.
  6. ^ This person is a downloadable skater.
  7. ^ This person appears in an update for this title.

Guest appearances

These are unlockable characters that have made guest appearances in the Tony Hawk games, while most are real-world celebrities and musicians, others come from properties and licenses that Activision or Neversoft held at the time.

Celebrity appearances

Fictitious guests from other properties

Reception

Aggregate review scores
As of October 1, 2015.
Game GameRankings Metacritic
Tony Hawk's Pro Skater (DC) 94%[45]
(PS1) 94%[46]
(N64) 92%[47]
(GBC) 63%[48]
(PS1) 92[49]
Tony Hawk's Pro Skater 2 (DC) 95%[50]
(PS1) 95%[51]
(GBA) 90%[52]
(N64) 87%[53]
(PC) 86%[54]
(Xbox) 83%[55]
(GBC) 71%[56]
(PS1) 98[1]
(DC) 97[57]
(GBA) 95[58]
(PC) 91[59]
(N64) 84[60]
(Xbox) 78[61]
Tony Hawk's Pro Skater 3 (PS2) 93%[62]
(GC) 91%[63]
(Xbox) 91%[64]
(PC) 90%[65]
(GBA) 88%[66]
(PS1) 81%[67]
(N64) 81%[68]
(GBC) 63%[69]
(PS2) 97[3]
(Xbox) 93[70]
(GC) 91[71]
(PC) 90[72]
(GBA) 90[73]
(PS1) 87[74]
Tony Hawk's Pro Skater 4 (PS2) 93%[75]
(GC) 89%[76]
(Xbox) 89%[77]
(PC) 88%[78]
(GBA) 89%[79]
(PS1) 83%[80]
(PS2) 94[81]
(GC) 91[82]
(Xbox) 90[83]
(PC) 88[84]
(GBA) 85[85]
Tony Hawk's Underground (PS2) 91%[86]
(GBA) 88%[87]
(GC) 86%[88]
(Xbox) 85%[89]
(PS2) 90[90]
(GC) 89[91]
(GBA) 86[92]
(Xbox) 85[93]
Tony Hawk's Underground 2 (PC) 86%[94]
(PS2) 84%[95]
(GC) 84%[96]
(PSP) 83%[97]
(Xbox) 83%[98]
(GBA) 70%[99]
(PC) 85[100]
(PS2) 83[101]
(PSP) 83[102]
(Xbox) 83[103]
(GC) 82[104]
(GBA) 70[105]
Tony Hawk's American Wasteland (NDS) 84%[106]
(Xbox) 79%[107]
(PS2) 78%[108]
(GC) 77%[109]
(X360) 75%[110]
(PC) 71%[111]
(GBA) 69%[112]
(NDS) 84[113]
(Xbox) 77[114]
(PS2) 77[115]
(GC) 76[116]
(X360) 75[117]
(PC) 69[118]
(GBA) 64[119]
Tony Hawk's Downhill Jam (NDS) 77%[120]
(Wii) 69%[121]
(GBA) 64%[122]
(PS2) 60%[123]
(NDS) 76[124]
(Wii) 69[125]
(PS2) 59[126]
Tony Hawk's Project 8 (X360) 81%[127]
(PS3) 77%[128]
(PS2) 70%[129]
(PSP) 69%[130]
(Xbox) 66%[131]
(X360) 81[132]
(PS3) 76[133]
(PS2) 69[134]
(PSP) 68[135]
(Xbox) 67[136]
Tony Hawk's Proving Ground (NDS) 78%[137]
(PS3) 72%[138]
(X360) 72%[139]
(PS2) 66%[140]
(Wii) 58%[141]
(NDS) 79[142]
(PS3) 73[143]
(X360) 72[144]
(PS2) 65[145]
(Wii) 57[146]
Tony Hawk's Motion (NDS) 41%[147] (NDS) 39[148]
Tony Hawk: Ride (X360) 52%[149]
(Wii) 51%[150]
(PS3) 49%[151]
(Wii) 47[152]
(X360) 46[153]
(PS3) 44[154]
Tony Hawk: Shred (Wii) 68%[155]
(PS3) 67%[156]
(X360) 61%[157]
(PS3) 56[158]
(X360) 53[159]
Tony Hawk's Pro Skater HD (X360) 69%[160]
(PS3) 67%[161]
(PC) 50%[162]
(PS3) 67[163]
(X360) 66[164]
Tony Hawk's Pro Skater 5 (XONE) 39%[165]
(PS4) 33%[166]
(XONE) 38[167]
(PS4) 32[168]

The first five games in the series received critical acclaim for their unique gameplay and varied soundtracks. Pro Skater 2 was met with widespread critical acclaim and commercial success. According to GameRankings, it is one of the highest rated video games of all time and one of the highest ranking video games of fifth generation for PlayStation, holding the score of 94.75%.[51] It also holds a score of 98, making it one of the highest rated video games of all time across all consoles and platforms, on Metacritic, ranked second behind The Legend of Zelda: Ocarina of Time.[1]

Pro Skater 3 sold 2.4 million copies worldwide and received a widespread critical acclaim, being one of the few games that has received a perfect "10" score from GameSpot, and the top rated PS2 game on the review aggregate website Metacritic, with an average score of 97/100, tying with Grand Theft Auto III.[2][3] IGN stated that "Tony Hawk's gaming legacy is one he can be proud of" amidst other video game incarnations of celebrities.[169]

After the release of Underground 2, the games have been slightly less well received. IGN ranked Hawk on its February 2009 list of the top ten video game characters who should die, rationalizing that "we are in no way advocating the death of the real Tony Hawk... But killing him in one of his final game outings – that would be just plain hilarious."[170]

See also

References

  1. 1 2 3 4 "Tony Hawk's Pro Skater 2 Reviews". Metacritic. Retrieved October 1, 2011.
  2. 1 2 3 Jeff Gerstmann, GameSpot (Oct 29, 2001). "Tony Hawk's Pro Skater 3 Review". Gamespot. Retrieved January 4, 2011.
  3. 1 2 3 4 "Tony Hawk's Pro Skater 3 Reviews". Metacritic. Retrieved October 1, 2011.
  4. The Anti-Awards 2009 | GamesRadar
  5. "GameTrailers Game of the Year Awards 2009 - Most Disappointing Game". GameTrailers. Retrieved 2009-12-26.
  6. EW Staff (December 11, 2015). "The 10 Best (And 3 Worst!) Video Games of 2015". Entertainment Weekly. Retrieved December 13, 2015.
  7. 1 2 Barton, Matt (March 10, 2009). "The History of Tony Hawk's Pro Skater: Ollies, Grabs, and Grinds". Gamasutra. Retrieved April 18, 2016.
  8. Calvert, Justin (July 24, 2002). "Tony Hawk signs new deal with Activision". Gamespot. Retrieved April 18, 2016.
  9. Mullen, Michael (January 14, 1999). "Tony Hawk Takes Air". GameSpot. Retrieved April 17, 2010.
  10. 1 2 Fielder, Lauren (August 26, 1999). "Female Skater Joins Tony Hawk". GameSpot. Retrieved April 17, 2010.
  11. "Tony Hawk's Pro Skater — Credits — allgame". Allgame. Retrieved April 18, 2010.
  12. 1 2 3 4 5 6 Lien, Tracey (July 22, 2014). "The studio that made Tony Hawk's Pro Skater closed, here's its billion-dollar story". Polygon. Retrieved May 21, 2016.
  13. 1 2 Ian Michna (2 September 2014). "The Andrew Reynolds Interview". Jenkem. Jenkem. Retrieved 16 November 2014.
  14. Kohn, David (December 10, 2002). "Tony Hawk Takes Off". CBS News. Retrieved May 22, 2016.
  15. 1 2 3 Perry, Douglass C. (October 6, 2003). "Tony Hawk's Underground: Hands-On". IGN. Retrieved June 4, 2014.
  16. 1 2 "Still Tony from the Block: Skating gets back to its roots in Tony Hawk's Underground". Electronic Gaming Monthly (172): 100–101. November 2003.
  17. 1 2 Wiley, Mike (August 29, 2003). "TONY HAWK'S UNDERGROUND: IN-DEPTH LOOK". IGN. Retrieved May 22, 2016.
  18. 1 2 "Notes from the Underground". Computer and Video Games. August 4, 2003. Retrieved May 22, 2016.
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