Tilt sensor

A tilt sensor can measure the tilting in often two axes of a reference plane in two axes. In contrast, a full motion would use at least three axes and often additional sensors. One way to measure tilt angle with reference to the earths ground plane, is to use an accelerometer. Typical applications can be found in the industry and in game controllers.

Uses

Nintendo used tilt sensor technology in five games for its Game Boy series of hand-held game systems. The tilt sensor allows players to control aspects of the game by twisting the game system. Games that use this feature:

Tilt sensors can also be found in game controllers such as the Microsoft Sidewinder Freestyle Pro and Sony's PlayStation 3 controller.

However, unlike these other controllers in which the tilt sensor serves as a supplement to normal control methods, it serves as one of the central features of Nintendo's Wii Remote and the Nunchuk attachment. Along with accelerometers, the tilt sensors are a primary method of control in most Wii games.

It is now being used in many different aspects, instead of just games like motocrossing and flight simulators. It can be used for sport gaming, first-person shooter, and other odd uses such as in WarioWare: Smooth Moves

Another example is a virtual version of a wooden maze with obstacles in which you have to maneuver a ball by tilting the maze. A homebrew tilt sensor interface was made for the Palm (PDA).

Other uses

Tilt sensors are used for:

Tilt indicators are disposable-grade, albeit reusable sensors attached to goods as part of packaging during shipping.[2]

Factors which influence the use of inclinometers

(Overall accuracy varies depending on the type of tilt sensor (or inclinometer) and technology used)

Survey methods used for

See also

References

This article is issued from Wikipedia - version of the 12/1/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.