The League of Extraordinary Gentlemen (novel)

The League of Extraordinary Gentlemen

First edition cover
Author Kevin J. Anderson
Country United States
Language English
Series The League of Extraordinary Gentlemen
Genre Movie novelization
Steampunk
Adventure
Publisher Pocket Star Books
Publication date
July 1, 2003
Media type Paperback
Pages 288
ISBN 0-7434-7676-X (first edition, paperback)
OCLC 52533884

The League of Extraordinary Gentlemen is a 2003 steampunk/adventure novel by Kevin J. Anderson. It is a novelization of the script of the movie of the same name, written by James Dale Robinson, which itself was based on the comic by Alan Moore and Kevin O'Neill.

Background

In late 2002, Anderson had just finished working on his novel Captain Nemo: The Fantastic History of a Dark Genius, set in a world where Jules Verne had drawn inspiration for his works from (fictional) real-life events, individuals, and technological developments. Anderson was just beginning to work on the book that would become The Martian War, a similar premise but with H.G. Wells. Anderson had done media tie-in work before (for franchises such as Star Wars, The X-Files, and StarCraft) and was a long-time fan of Alan Moore's work, including the original League comic. It was on the basis of that experience that Pocket Books approached him to write the novelization.[1]

Writing process

Anderson has called the original movie script "very airy"[2] and noted that "some characters have been added or deleted, some character traits have been changed (unfortunately, in my opinion, because of political correctness)," while still praising the work of Robinson.[1] Anderson turned the 120-page script into the final 288-page book by expanding scenes deleted from the final movie, expanding characterization and background information, and "wherever possible and appropriate [going] back to Moore's original graphic novel for that material and [using] what I can."[2]

Differences from the sources

Although differing somewhat from the movie script, and drawing on the original comic, Anderson still noted that "And of course another drawback is that I have to stick to the script exactly as it is, even if I might have different ideas";[1] as such, the end result is much closer to the film than the comic or a third, independent story.

Differences from the movie

Additions to the movie

Additional connections with the comic

References

  1. 1 2 3 "LXG Novelization Update". IGN. March 11, 2003. Archived from the original on February 18, 2012. Retrieved February 22, 2015.
  2. 1 2 "SciFi Wire: Anderson Joins League". SciFi.com. November 12, 2002. Archived from the original on November 15, 2007. Retrieved February 22, 2015.
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