The Getaway (video game series)

The Getaway
Genres Action-adventure
Developers Team Soho (2002–4)
SCE London Studio (2004–)
Publishers Sony Computer Entertainment
First release The Getaway
11 December 2002
Latest release The Getaway: Black Monday
12 November 2004

The Getaway is an action-adventure video game series focused on gang life and the police in the city of London. The series was created by Brendan McNamara and was first developed by Team Soho for the first game titled The Getaway, which was released on 11 December 2002 for the PlayStation 2 before merging with Studio Camden to form SCE London Studio to develop the second game titled The Getaway: Black Monday, which was released on 12 November 2004.

Games

Aggregate review scores
As of 7 November 2011.
Game Metacritic
The Getaway 72[1]
The Getaway: Black Monday 57[2]

The Getaway

The Getaway is the first game in The Getaway series. It was released for the PlayStation 2 in 2002. The game is set in London. The story is said to have been inspired by British gangland films Get Carter and Snatch.

The Getaway: Black Monday

The Getaway: Black Monday is the second game in the series and was again developed for the PlayStation 2 in 2004. The games story is based on such films as Get Carter, The Long Good Friday; Lock, Stock and Two Smoking Barrels. It is a follow-up to The Getaway.

The Getaway 3

The Getaway 3 was to be the third installment of Sony's The Getaway series for the PlayStation 3 console. The title was reported as cancelled on 4 June 2008 along with Eight Days.[3] In October 2009 the games were reported as not being cancelled but "on hold".[4]

A technical demo featuring Piccadilly Circus was demonstrated in May 2005 at E3, but this was not directly from the game.[5] It was confirmed that the game would again be set in London.

Information regarding The Getaway 3 was released on 7 March 2008 by screenplay writer Katie Ellwood, who affirmed the action title was still in the works. No estimated release date was given, however, Ellwood did say that Sony executives were making deals with film companies about the possibility of a future film adaptation of The Getaway 3.

Nicolas Doucet member of London Studio says: "I would not say they have been abandoned, just put to one side. Much work had been done. The studio just wanted to focus on its strengths, EyeToy and SingStar. Given the potential of EyePet, priorities have been changed, but the other projects aren't dead yet. Ultimately, the decision [to put those games to one side] has benefited everyone."[6]

Richard Bunn a former developer, had noted the game was cancelled shortly after Phil Harrison was replaced by Shuhei Yoshida as president of SCE Worldwide Studios.[7]

See also

References

  1. "The Getaway Reviews". Metacritic. Retrieved 7 November 2011.
  2. "The Getaway: Black Monday Reviews". Metacritic. Retrieved 7 November 2011.
  3. Phil Elliott (4 June 2008). "Sony stops work on Eight Days and The Getaway". GamesIndustry.biz. Retrieved 4 June 2008.
  4. Cusseau, Thomas; Coby, Alex Sassoon (6 October 2009). "Sony London reveals new IP; Getaway 3, Eight Days 'not abandoned'". GameSpot. Retrieved 6 October 2009.
  5. "PlayStation 3". pullin shapes. Retrieved 23 August 2011.
  6. "The Getaway 3 and Eight Days on hold, Sony clarifies". Neoseeker.com. 6 October 2009. Retrieved 23 August 2011.
  7. "Cancelled Eight Days was "jaw dropping"". Eurogamer.net. Retrieved 2016-03-15.
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