Soul Blazer

Soul Blazer

North American box art
Developer(s) Quintet
Publisher(s) Enix
Director(s) Masaya Hashimoto
Producer(s) Yasuyuki Sone
Programmer(s) Masaya Hashimoto
Writer(s) Tomoyoshi Miyazaki
Composer(s) Yukihide Takekawa
Series Soul Blazer
Platform(s) Super NES
Release date(s)
  • JP: January 31, 1992
  • NA: November 27, 1992
  • PAL: January 27, 1994
Genre(s) Action RPG
Mode(s) Single-player

Soul Blazer, known in Japan as Soul Blader (ソウルブレイダー Sōru Bureidā), is an action role-playing game for the Super NES developed by Quintet and published by Enix (now Square Enix). Soul Blazer was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ActRaiser, the player takes the role of the creator, called The Master (God), to destroy monsters and release the captured souls of a world's inhabitants. Soul Blazer was scored by Yukihide Takekawa.

Gameplay

The first stage of Soul Blazer

The player frees a series of towns by fighting monsters in traditional dungeon crawl battles. Destroying monster lairs in the dungeons causes a soul belonging to a former town occupant to be liberated and reincarnated. This is often a human, but it could be anything from a dolphin to a talking tulip. As souls are freed, the town is reconstructed around the people. The new town occupants give the player advice and items. When the player defeats the boss monster imprisoning the soul of the head of each town, the area is cleared and the player can continue. After the hero frees the first six villages, he is granted access to the "World of Evil", where the final villain awaits.

Plot

Setting and story

The Master sends one of his heavenly divine companions in the form of a human warrior to the Freil Empire, where the evil spirit Deathtoll has destroyed all villages and incarcerated the souls of all living creatures in his monster lairs, leaving the world empty. The warrior must defeat the monsters and liberate the inhabitants from the lairs, gradually repopulating the kingdom.

The warrior travels throughout the kingdom, defeating monsters in each of six regions to gather six magic stones, each a different color, in order to open the path to Deathtoll, who now resides in the World of Evil. The warrior must also find three sacred artifacts to call upon the power of the phoenix to defeat Deathtoll.

On the way, the warrior falls in love with Lisa, the daughter of a brilliant inventor named Dr. Leo. The warrior learns that the world's devastation came about after King Magridd imprisoned Dr. Leo and forced him to make a machine to contact Deathtoll. After being summoned, Deathtoll offered the king a gold piece for each soul from his kingdom, and under the counsel of his wife, Magridd agreed, but was eventually imprisoned himself. Dr. Leo is still in Magridd Castle's prison after the warrior frees him, and Leo later sacrifices his life to kill the queen, who still wanted to bargain with Deathtoll.

After reaching the World of Evil and defeating Deathtoll, the warrior is returned to Heaven. However, one year later, the Master realizes that the warrior misses his life as a human, and agrees to send him back to the Freil Empire, but under the condition that the hero would not have any memory of his past. The hero wakes up in Grass Valley, where Lisa recognizes him. Though he does not remember her, they leave together and renew their friendship.

Characters

Music

Soul Blader
Soundtrack album by Yukihide Takekawa
Released February 21, 1992 (Japan)
Genre Video game music
Length 58:06
Label Apollon

The soundtrack of the game was composed by Yukihide Takekawa. It was published in Japan by the record label Apollon on February 21, 1992.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings86%[1]
Review scores
PublicationScore
AllGame[2]
Dragon[3]
EGM33 / 40[4]
Famitsu32 / 40[5]
GameFan187 / 200[6]
Game Informer25.75 / 30[7]
Nintendo Life[8]
Nintendo Power3.9 / 5[9]
HonestGamers9 / 10[10]
Award
PublicationAward
Electronic Gaming MonthlyEditor's Choice Gold[4]

Quintet reported that Soul Blazer sold 200,000 copies in Japan, 70,000 copies in North America, and 25,000 copies in Europe,[11] adding up to 295,000 cartridges sold worldwide.

Upon release, Famitsu magazine's four reviewers scored the game 32 out of 40.[5] Game Informer magazine reviewed the game in 1992, with its three reviewers scoring it 8.5, 8.75 and 8.5 out of 10.[7] In its first issue, GameFan's two reviewers scored it 95% and 92%.[6] Electronic Gaming Monthly's four reviewers scored it 8, 9, 8 and 8 out of 10, and gave it the Editor's Choice Gold award. They compared it favorably with The Legend of Zelda: A Link to the Past, with one of the reviewers stating that Soul Blazer "is equally as challenging, and actually more fun to play."[4][12] Dragon gave the game 3 out of 5 stars.[3]

References

  1. "Soul Blazer for Super Nintendo". GameRankings. Retrieved 2016-03-11.
  2. Alan, Brett (2014-11-16). "Soul Blazer - Review - allgame". Web.archive.org. Archived from the original on November 16, 2014. Retrieved 2016-03-11.
  3. 1 2 Petersen, Sandy (December 1993). "Eye of the Monitor". Dragon (200): 73–80.
  4. 1 2 3 Electronic Gaming Monthly, issue 38 (September 1992), page 22.
  5. 1 2 "ソウルブレイダー まとめ [スーパーファミコン] / ファミ通.com". Famitsu.com. 2014-02-22. Retrieved 2016-03-11.
  6. 1 2 GameFan, volume 1, issue 1 (October 1992), pages 7 & 37.
  7. 1 2 Game Informer, issue 6 (September-October 1992), page 47.
  8. Dillard, Corbie (2009-09-18). "Soul Blazer Review - SNES". Nintendo Life. Retrieved 2016-03-11.
  9. Nintendo Power, issue 40 (September 1992), pages 83-89 & 103
  10. "Soul Blazer (SNES) review by Marc Golding". Honestgamers.com. 2004-01-14. Retrieved 2016-03-11.
  11. "Quintet Game Library". Quintet.co.jp. Archived from the original on 2007-10-07. Retrieved 2008-12-26.
  12. Electronic Gaming Monthly, 1993 Video Game Buyer's Guide, page 45.
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