SimLife

SimLife: The Genetic Playground

Cover art
Developer(s) Maxis Software
Publisher(s) Maxis Software
Designer(s) Ken Karakotsios, Will Wright, Justin McCormick
Platform(s) Amiga, DOS, Windows 3.x, Macintosh
Release date(s)

1992 (DOS, Macintosh, Windows 3.x)

1993 (Amiga)
Genre(s) Biological simulations
Mode(s) Single-player
SimLife running on Windows Vista.

SimLife: The Genetic Playground is a computer game produced by Maxis in 1992.[1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.

Production

The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them.

SimLife gives players the power to

Reception

Computer Gaming World praised SimLife, stating that "By neatly bridging the gap between entertainment and education, SL brings the engrossing science of genetics within reach of any interested person".[2] In 1993 the game received a Codie award from the Software Publishing Association for Best Simulation.[3]

Games Finder gave Simlife: The Genetic Playground a score of 7 out of 10.[4]

See also

References

  1. "SimLife: The Genetic Playground At MobyGames".
  2. Eden, Maxwell (April 1993). "Last one in the gene pool is a...". Computer Gaming World. p. 56. Retrieved 6 July 2014.
  3. "Awards - Thy Name Is Controversy". Computer Gaming World. May 1993. p. 146. Retrieved 7 July 2014.
  4. "Simlife Genetic Playground Review - Games Finder".


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