ShiVa

ShiVa3D
Developer(s) ShiVa Technologies SAS
Stable release
1.9.2 / December 21, 2013
Operating system Microsoft Windows
Mac OS X (since ShiVa 2.0)
Linux (since ShiVa 2.0)
Type Game engine, multimedia content creator
License Proprietary
Website www.shivaengine.com

ShiVa3D is a 3D game engine with a graphical editor designed to create applications and video games for desktop PCs, the web, game consoles and mobile devices. Games made with ShiVa can be exported to over 20 target platforms, with new export targets being added regularly.

Numerous applications have been created using ShiVa,[1] including the Prince of Persia 2 remake for Mobiles and Babel Rising published by Ubisoft.

With ShiVa 2.0, the next version of the Editor is currently under heavy development. ShiVa users with licenses newer than Jan 1st 2012 are invited to download the beta builds, test thoroughly and provide feedback.[2]

Engine

Current core engine features include:

Platforms

The ShiVa engine currently runs on the following platforms:

Desktop

Mobile

Game consoles

Web

ShiVa Editor

Games for the ShiVa Engine are made with the ShiVa Editor, a WYSIWYG RAD tool designed to let developers create 3D games and application in a fraction of the usual time.

ShiVa Editor 1.x runs exclusively on Windows XP/Vista/7/8/8.1. ShiVa 1.x games are being built by the ShiVa Authoring Tool, a free companion product to the Editor, which transforms game packages into native applications. Since not all platforms have SDKs for Windows, the Authoring Tool is available for Mac OS X as well as Windows.

ShiVa Editor 2.x runs natively on Windows XP/Vista/7/8/8.1 x86/x86 64, Mac OS X x86 64 and Linux x86 64. The once-separate Authoring Tool is now built into the Editor itself.

While the ShiVa Editor is capable of exporting ready to run games, advanced users may also use it to export Xcode, Eclipse or Visual Studio projects in order to modify their games further in their preferred IDE.

Editor key features

Release timeline

ShiVa 1.5

July 4, 2007: initial public release

ShiVa 1.6

July 1, 2008: New Modules

ShiVa 1.7

March 10, 2009: XML and previews

ShiVa 1.8

November 16, 2009: Terrain and Ocean

ShiVa 1.9

November 2, 2010: Plugins

ShiVa 1.9.1

January 10, 2012: Debugging

ShiVa 1.9.2

December 21, 2013: final 1.x release

ShiVa 2.0

On July 4, 2014, the first public beta version of ShiVa Editor 2.0[3] was released to licensees who purchased a ShiVa license after Jan 1st 2012.

Licensing

ShiVa is proprietary closed-source software and licensed under the ShiVa EULA. Several license packages are available:

ShiVa Web Edition

ShiVa Web Edition is free to download and use. Exports are watermarked except for the ShiVa Web Player browser plugin, Adobe Flash and HTML5/WebGL.

ShiVa Basic Edition

ShiVa Basic Edition was built for indie developers and small development studios. All standard exporters are unlocked. Beta versions may be downloaded and tested. C++ Plugins can be designed and tested, but not exported.

ShiVa Advanced Edition

ShiVa Advanced Edition comes with additional tools typically needed by big development teams, like asset merging, SVN, performance analysis modules, Game Console export and full C++ Plugin development/signing/export.

References

  1. Takahashi, Dean (2012-03-18). "Stonetrip's 3D game engine will bring high-quality games to Android phones". VentureBeat. Retrieved May 26, 2012.
  2. Caffier, Felix (2014-07-04). "First ShiVa 2.0 beta released!".
  3. "ShiVa 2.0 First Beta Release". 2014-07-04. Retrieved July 9, 2014.


This article is issued from Wikipedia - version of the 2/7/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.