Sega Superstars

This article is about the original game. For the game series, see Sega Superstars (series).
Sega Superstars
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Yoshihisa Hashimoto
Producer(s) Yuji Naka
Series Sega Superstars
Platform(s) PlayStation 2
Release date(s)
  • EU: October 22, 2004
  • NA: November 3, 2004
  • JP: November 11, 2004
Genre(s) Party
Mode(s) Single-player, multiplayer

Sega Superstars (stylized as Sega SuperStars) is a party video game developed by Sonic Team for the PlayStation 2. It was published by Sega and released in Europe on October 22, 2004; in North America in November 3, 2004; and in Japan in November 11, 2004. The game features several minigames based on various Sega titles that are controlled using the EyeToy peripheral.

Gameplay

Gameplay is similar to that of EyeToy: Play, in which players use their body to play a variety of minigames. However, while that game only picked up player's movement, Sega Superstars uses a more advanced system. Before the start of each game, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what areas are moving. This is particularly prominent in games like Puyo Puyo, which uses the player's entire body.

Development

Before Sega Superstars, few games had made use of the EyeToy.[1] As such, the game was developed as a product that would combine the novelty of this accessory with the familiarity of Sega's first-party franchises to extend the long-term viability of the PlayStation 2 console. It was announced in April 2004[2] and exhibited at the Electronic Entertainment Expo (E3)[3] and Tokyo Game Show events of that same year.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic72/100[4]
Review scores
PublicationScore
1UP.comB[5]
Edge7/10[6]
EGM5.67/10[7]
Eurogamer8/10[8]
Famitsu32/40[9]
Game Informer8/10[10]
GameSpot7.3/10[11]
GameZone8.3/10[12]
IGN7/10[13]
OPM (US)[14]
The Sydney Morning Herald[15]

The game received "average" reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of two nines and two sevens for a total of 32 out of 40.[9]

Sequels

References

  1. 1 2 Lewis, Ed (September 26, 2004). "TGS 2004: Sega SuperStars Hands-On". IGN. Retrieved October 24, 2014.
  2. Lewis, Ed (April 26, 2004). "SEGA Brings the SuperStars". IGN. Retrieved October 24, 2014.
  3. Lewis, Ed (May 13, 2004). "E3 2004: Sega SuperStars - Hands-Off". IGN. Retrieved October 24, 2014.
  4. 1 2 "Sega SuperStars for PlayStation 2 Reviews". Metacritic. Retrieved October 22, 2014.
  5. Baker, Chris (November 16, 2004). "Sega SuperStars". 1UP.com. Retrieved September 16, 2016.
  6. Edge staff (December 2004). "Sega SuperStars". Edge (143): 112.
  7. EGM staff (January 2005). "Sega SuperStars". Electronic Gaming Monthly (187): 135.
  8. Bramwell, Tom (October 20, 2004). "Sega SuperStars". Eurogamer. Retrieved October 22, 2014.
  9. 1 2 "Famitsu Ratings (How did Halo2 do?)". The MagicBox. November 9, 2004. Retrieved September 16, 2016.
  10. Miller, Matt (December 2004). "Sega Superstars/Eye Toy [sic]". Game Informer (140): 177. Archived from the original on January 9, 2006. Retrieved September 16, 2016.
  11. Davis, Ryan (November 3, 2004). "Sega SuperStars Review". GameSpot. Retrieved September 16, 2016.
  12. The Bearer (November 29, 2004). "Sega SuperStars for EyeToy [sic] - PS2 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved September 16, 2016.
  13. Lewis, Ed (October 29, 2004). "SEGA SuperStars". IGN. Retrieved October 22, 2014.
  14. "Sega SuperStars". Official U.S. PlayStation Magazine. January 2005. Retrieved September 16, 2016.
  15. Hill, Jason (October 21, 2004). "Uneven quality". The Sydney Morning Herald. Retrieved October 22, 2014.
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