Science Adventure

Science Adventure

A stylized illustration depicting three young women, with clockwork used as the background.

Art from the Science Adventure Live 2012 event, featuring characters from the first three games. Left to right: Rimi, Kurisu, and Akiho.
Genres Visual novel
Developers 5pb., Nitroplus
Publishers
Creators Chiyomaru Shikura
Writers Naotaka Hayashi
Composers Takeshi Abo
Platforms Microsoft Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, iOS, Android
Platform of origin Microsoft Windows
Year of inception 2008
First release Chaos;Head
April 25, 2008[1]
Latest release Steins;Gate 0
December 10, 2015[2]

Science Adventure (Japanese: 科学アドベンチャー Hepburn: Kagaku Adobenchā) is a series of visual novel video games developed by 5pb. and Nitroplus. The first entry in the series, Chaos;Head, was released in 2008, and since then, four more main series games have been released: Steins;Gate, Robotics;Notes, Chaos;Child, and Steins;Gate 0. There are also four spin-off games based on Chaos;Head and Steins;Gate, and an upcoming one based on Chaos;Child. Other media based on the series has also been made, including anime, manga, light novels, drama CDs, and stage plays.

The games all take place in the same world, and feature stories in the science fiction genre; Chaos;Head and Chaos;Child focus on individuals with reality-altering powers, while the Steins;Gate games focus on time travel. The player can affect the course of the story by making certain choices: in Chaos;Head and Chaos;Child this is done by choosing what kind of delusions the player characters experience, while the choices in the Steins;Gate games and Robotics;Notes are done through how the player interacts with the player character's cell phone or tablet computer.

The series is planned by Chiyomaru Shikura, the CEO of 5pb., composed by Takeshi Abo and Zizz Studio, and written by Naotaka Hayashi along with other writers. The developers aimed to make the series set within reality, as Shikura felt it made it more relatable and believable. The series has been commercially and critically successful, selling more than expected for the genre and helping establishing 5pb. as a game developer.

Titles

The Science Adventure series consists of five core games,[3] and four spin-off games, one of which is based on Chaos;Head,[4] and three of which are based on Steins;Gate.[5] Several of the games have received updated "special editions" with added content.[3] The series is published by 5pb. and Nitroplus in Japan,[1][6] and by JAST USA, PQube, and 5pb. in the West.[7][8][9] Only Steins;Gate and Steins;Gate 0 have been released officially in English.[3][10]

Main games

Timeline of release years
2008Chaos;Head
2009Steins;Gate
2010Chaos;Head Love Chu Chu!
2011Steins;Gate: Darling of Loving Vows
Steins;Gate: Variant Space Octet
2012Robotics;Notes
2013Steins;Gate: Linear Bounded Phenogram
2014Chaos;Child
2015Steins;Gate 0
2016
2017Chaos;Child Love Chu Chu!!

Spin-off games

Common elements

In the Steins;Gate games, the player affects the outcome of the story by using the player character's cell phone.

The Science Adventure games all feature stories in the science fiction genre. They make use of real scientific concept and theories, but also crosses over into fictional territory, using non-accurate science. Chaos;Head and Chaos;Child focus on individuals with the power to alter reality, and discuss topics such as perception, reality, and antimatter, while Steins;Gate and Steins;Gate 0 focus on time travel and discuss things such as why various theories behind building real time machines would not work. The games are all set in the same world, and are tied together through the use of the Committee of 300 as the antagonist. The Committee, based on the real conspiracy theory, seeks world domination, and is portrayed as very powerful, having control over corporations, politicians, and religions, and being seemingly impossible to beat even with time travel and superpowers.[3]

The games are visual novels, in which the player can affect the outcome of the story through choices. In Chaos;Head and Chaos;Child, the player does this by controlling what types of delusions the player character experiences: they can make him experience positive or negative delusions, or alternatively choose to let him stay in reality.[3] Chaos;Child Love Chu Chu!! additionally uses a "yes/no" questionnaire the player character takes in in-game magazines to determine the plot's direction.[47] In Steins;Gate and Steins;Gate 0, the player affects the outcome by using the player character's cell phone: in Steins;Gate, it is done by choosing to respond to certain messages, make phone calls, or taking out the phone at specific times, as this affects what information the player character learns and how he interacts with other characters; and in Steins;Gate 0, it is done by deciding whether or not to answer the phone at certain times. Robotics;Notes works similarly to Steins;Gate, but with the player using a tablet computer and its apps instead of a cell phone.[3]

Development

The logo of JAXA, the Japan Aerospace Exploration Agency.
5pb. cooperated with JAXA to increase the realism; Shikura felt that aiming for reality makes stories more relatable and believable.

The series is developed in a collaboration between 5pb. and Nitroplus,[48] and is planned by 5pb.'s CEO Chiyomaru Shikura.[49] He aimed for the series to be set in reality, feeling that it made the stories more relatable and believable; he said that he personally found it difficult to "buy into" fantasy, and that he was not convinced that people could get excited for "exaggerated fantasy stories".[48] For Steins;Gate, the development team aimed for a rate of "99% science and 1% fantasy";[50] Shikura called the 1989 film Back to the Future Part II a direct influence on Steins;Gate, citing how it is just believable enough to feel real.[51] For Robotics;Notes, 5pb. cooperated with JAXA, the Japan Aerospace Exploration Agency, to bring further realism to the story.[49] Naotaka Hayashi has worked on the series writing, both in the role as a scenario writer and as a scenario supervisor.[52][53][54][55][56] The concept of the phone system used in Steins;Gate was created by Tatsuya Matsuhara at 5pb., who at first wanted the game to make use of the player's own cell phone, but changed the idea due to concerns that it might have gone against Japanese privacy laws.[57]

The games' soundtracks are composed by Takeshi Abo and Zizz Studio. Abo noted that while all the games are part of one series, their sound have different images; comparing them to weather, he called Chaos;Head rainy, Steins;Gate cloudy, Robotics;Notes clear weather, and Chaos;Child stormy. He used the same process for all of them when composing the music: he started by reading the story, to understand the setting and characters as well as possible, and writing down notes about the games' emotional flow and the situations that occur throughout the stories. Using these notes, he constructed musical worldviews for the games, with a lot of weight on his first impressions. This approach, while slower than just designating songs to different areas of a game, allowed him to compose higher-quality songs with a better relationship to the games' worldviews. He was given a lot of freedom when working on the series, and was able to make the music he wanted to make for it, something he enjoyed greatly. Abo also got to compose each game's theme song, and was especially happy with Steins;Gate's theme song, "Gate of Steiner", which he aimed to represent the entirety of the game with.[58]

Reception

Japan and Western review scores
As of December 1, 2016.
Game Famitsu Metacritic
Chaos;Head 32/40[11]
Steins;Gate 34/40[19] 87/100[59]
Chaos;Head Love Chu Chu! 26/40[33]
Steins;Gate: Darling of Loving Vows 30/40[36]
Robotics;Notes 30/40[28]
Steins;Gate: Linear Bounded Phenogram 34/40[42]
Chaos;Child 31/40[60]
Steins;Gate 0 35/40[61] 82/100[62]

The Science Adventure series has been a success for 5pb., with the release of Chaos;Head and Steins;Gate helping establishing them as a game developer.[48] In June 2011, Steins;Gate sales passed 300,000 copies sold, something Shikura noted as an achievement for its genre.[63] A year later, he revealed that there had been more than 80,000 preorders for Robotics;Notes, which was a large improvements compared to Steins;Gate when it first came out.[64] Steins;Gate 0 similarly did well commercially, selling 100,000 copies during its first day,[65] bringing the combined sales of all Steins;Gate games up to over one million copies.[66] Meanwhile, Chaos;Child's original release failed to chart on Media Create's weekly top 50 sales list in Japan, selling an estimated 1,415 copies.[67]

The games have also received generally positive reviews, both in Japan[11][19][28][60][61] and the West.[59][62] Critics have enjoyed the story,[3][53][28][61] the music and visuals,[68][69][5] and the implementation of the gameplay elements within the visual novel presentation,[28][70] although some have noted how it is complicated and difficult to unlock certain routes.[68][71]

In 2009, Steins;Gate won Famitsu's annual Game of Excellence award.[72] RPGFan included Steins;Gate on a list over the 30 essential role-playing games of 2010–2015, calling it one of the best visual novels on the market.[73] It was also nominated for the Golden Joystick Awards, for best handheld/mobile game of 2015.[74]

In addition to the games, the series has been adapted into several types of media, such as CD dramas,[75] stage plays,[76] light novels, and manga.[77][78] There are also anime adaptations of all the main series games: Chaos;Head (2008),[79] Steins;Gate (2011),[80] Robotics;Notes (2012–2013),[81] and the upcoming Chaos;Child (2017) and Steins;Gate 0.[78][82] The Steins;Gate anime series has also received an anime film sequel, Steins;Gate: The Movie − Load Region of Déjà Vu, which premiered in 2013.[83] There are several music albums featuring the games' original soundtracks, as well as albums featuring new arrangements.[58]

The Steins;Gate characters Kurisu Makise and Mayuri Shiina appear in the 2012 role-playing video game Nendoroid Generation.[84] Kurisu also appears as a playable character along with the Chaos;Head character Rimi Sakihata in the 2011 fighting game Phantom Breaker,[85] and along with the Robotics;Notes character Frau Koujiro in the 2013 game Phantom Breaker: Battle Grounds.[86][87] Multiple Steins;Gate characters also appear as bosses in the 2013 role-playing game Divine Gate.[88]

References

  1. 1 2 3 "CHAOS;HEAD". Nitroplus. Archived from the original on 2012-02-10. Retrieved 2016-07-16.
  2. 1 2 Matthews, Antony (2015-10-13). "Steins;Gate 0 Delayed in Japan". Hardcore Gamer. Archived from the original on 2016-03-04. Retrieved 2015-10-26.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 Eisenbeis, Richard (2016-01-21). "The Massive World of Steins;Gate, Explained". Kotaku. Gawker Media. Archived from the original on 2016-06-13. Retrieved 2016-07-16.
  4. 1 2 Ishaan (2012-07-18). "Chaos;Head Noah And Love Chu Chu! Targeting PlayStation For November". Siliconera. Archived from the original on 2014-08-27. Retrieved 2016-07-22.
  5. 1 2 3 4 5 Eisenbeis, Richard (2015-07-29). "The Three Steins;Gate Spin-off Games You've Probably Never Heard of". Kotaku. Gawker Media. Archived from the original on 2016-08-24. Retrieved 2016-08-30.
  6. Gantayat, Anoop (2011-02-12). "5pb. Planning PS3 Titles". Andriasang. Archived from the original on 2012-12-25. Retrieved 2016-09-01.
  7. Davison, Pete (2013-08-07). "JAST USA Announces New Localizations, Including Steins;Gate". USgamer. Gamer Network. Archived from the original on 2015-07-16. Retrieved 2016-09-01.
  8. Ishaan (2014-12-16). "Steins;Gate Is Coming To PlayStation 3 And Vita In English [Update]". Siliconera. Archived from the original on 2016-03-14. Retrieved 2016-09-01.
  9. Romano, Sal (2016-08-19). "Steins;Gate coming to PC via Steam in September". Gematsu. Archived from the original on 2016-08-19. Retrieved 2016-09-01.
  10. Romano, Sal (2016-10-28). "Steins;Gate 0 launches November 29 in North America, November 25 in Europe". Gematsu. Archived from the original on 2016-10-28. Retrieved 2016-10-28.
  11. 1 2 3 "カオスヘッド ノア まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-02-08. Retrieved 2016-07-16.
  12. Ashcraft, Brian (2008-10-29). "Chaos;Head Noah, More Japan-Specific Xbox 360 Content". Kotaku. Gawker Media. Archived from the original on 2015-07-17. Retrieved 2016-07-16.
  13. "カオスヘッド ノア まとめ [PSP]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-09-25. Retrieved 2016-07-16.
  14. "カオスヘッド ノア [iPhone/iPod]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2013-05-22. Retrieved 2016-07-16.
  15. "CHAOS;HEAD NOAH[Android]". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 2015-09-27. Retrieved 2016-07-16.
  16. "カオスヘッド ノア [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2013-05-23. Retrieved 2016-07-16.
  17. 1 2 Spencer (2014-07-08). "The 18+ Version Of Chaos;Head Noah Comes To PlayStation For The First Time". Siliconera. Archived from the original on 2015-02-02. Retrieved 2016-07-16.
  18. Tamura, Shinji (2008-05-22). "連載「キャラゲー考現学」第33回:「CHAOS;HEAD」". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 2016-03-04. Retrieved 2016-07-07.
  19. 1 2 3 "シュタインズ・ゲート まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-08-25. Retrieved 2016-08-25.
  20. "STEINS;GATE[PC]". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 2016-03-25. Retrieved 2016-08-25.
  21. "シュタインズ・ゲート まとめ [PSP]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-04-06. Retrieved 2016-08-25.
  22. "シュタインズ・ゲート HD まとめ [iPhone/iPod]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2013-05-21. Retrieved 2016-08-25.
  23. "シュタインズ・ゲート まとめ [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-06-12. Retrieved 2016-08-25.
  24. "シュタインズ・ゲート まとめ [Vita]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-12-30. Retrieved 2016-08-25.
  25. Romano, Sal (2015-08-12). "Steins;Gate 0 first-print copies include PS4 remaster of the original Steins;Gate". Gematsu. Archived from the original on 2016-05-02. Retrieved 2016-06-06.
  26. "ロボティクス・ノーツ まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-08-25. Retrieved 2016-08-25.
  27. "ロボティクス・ノーツ まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-11-11. Retrieved 2016-08-25.
  28. 1 2 3 4 5 "ロボティクス・ノーツ エリート まとめ [Vita]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-10-04. Retrieved 2016-08-25.
  29. 1 2 Eisenbeis, Richard (2016-01-29). "Chaos;Child is a Murder Mystery with Delusions and Superpowers". Kotaku. Gawker Media. Archived from the original on 2016-06-10. Retrieved 2016-06-10.
  30. Romano, Sal (2015-03-28). "Chaos;Child PlayStation versions and anime confirmed". Gematsu. Archived from the original on 2016-06-10. Retrieved 2016-06-10.
  31. Romano, Sal (2016-01-29). "Chaos;Child for PC launches April 28 in Japan". Gematsu. Archived from the original on 2016-06-10. Retrieved 2016-06-10.
  32. Romano, Sal (2016-05-31). "Steins;Gate 0 for PC delayed to August 30 in Japan". Gematsu. Archived from the original on 2016-05-31. Retrieved 2016-06-06.
  33. 1 2 "カオスヘッド らぶChu☆Chu! まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-08-25. Retrieved 2016-08-25.
  34. "カオスヘッド らぶChu☆Chu! まとめ [PSP]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-08-27. Retrieved 2016-08-27.
  35. "カオスヘッド らぶChu☆Chu! まとめ [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-06-12. Retrieved 2016-08-27.
  36. 1 2 "シュタインズ・ゲート 比翼恋理のだーりん まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-10-26. Retrieved 2016-08-25.
  37. "シュタインズ・ゲート 比翼恋理のだーりん まとめ [PSP]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-11-01. Retrieved 2016-08-30.
  38. "シュタインズ・ゲート 比翼恋理のだーりん まとめ [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-06-09. Retrieved 2016-08-30.
  39. "シュタインズ・ゲート 比翼恋理のだーりん まとめ [Vita]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-08-30. Retrieved 2016-08-30.
  40. "シュタインズ・ゲート 比翼恋理のだーりん まとめ [iPhone/iPod]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-08-30. Retrieved 2016-08-30.
  41. "シュタインズ・ゲート 変移空間のオクテット まとめ [PCゲーム]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2013-12-11. Retrieved 2016-08-30.
  42. 1 2 "シュタインズ・ゲート 線形拘束のフェノグラム まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-11-09. Retrieved 2016-08-25.
  43. "シュタインズ・ゲート 線形拘束のフェノグラム まとめ [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-10-24. Retrieved 2016-08-30.
  44. "シュタインズ・ゲート 線形拘束のフェノグラム まとめ [Vita]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-12-11. Retrieved 2016-08-30.
  45. "STEINS;GATE Linear Bounded Phenogram". iTunes. Apple Inc. Archived from the original on 2016-09-17. Retrieved 2016-10-03.
  46. Romano, Sal (2016-11-01). "Chaos;Child: Love Chu Chu!! for PS4, PS Vita launches March 30 in Japan". Gematsu. Archived from the original on 2016-11-01. Retrieved 2016-11-01.
  47. "『カオスチャイルド らぶchu☆chu!!』新たなトリガーも搭載されたシリーズ最新作!". Famitsu (in Japanese). Enterbrain. 2016-11-02. Archived from the original on 2016-11-02. Retrieved 2016-11-02.
  48. 1 2 3 Ishaan (2011-04-20). "5pb's Founder On Why Chaos;Head And Steins;Gate Are Successful". Siliconera. Archived from the original on 2015-11-01. Retrieved 2016-07-16.
  49. 1 2 Gantayat, Anoop (2010-12-29). "Robotics;Notes Teaser Trailer". Andriasang. Archived from the original on 2012-12-25. Retrieved 2016-09-02.
  50. "悲劇の未来を食い止められるか? 『シュタインズ・ゲート』". Famitsu (in Japanese). Enterbrain. 2009-08-14. Archived from the original on 2016-03-03. Retrieved 2016-09-02.
  51. Nakamura, Toshi (2012-06-07). "Japanese Gaming's Unexpected Influences". Kotaku. Gawker Media. Archived from the original on 2016-03-16. Retrieved 2016-09-02.
  52. "アニメのことならアニメイト!" (in Japanese). Animate. Archived from the original on 2008-05-01. Retrieved 2016-07-16.
  53. 1 2 Ishii, Senji (2009-10-15). "時間という禁断のテーマに挑んだ本格派ノベルゲーム『シュタインズ・ゲート』インプレッション". Famitsu (in Japanese). Enterbrain. Archived from the original on 2016-03-03. Retrieved 2016-09-02.
  54. Romano, Sal (2015-03-28). "Steins;Gate 0 announced". Gematsu. Archived from the original on 2016-03-09. Retrieved 2016-09-02.
  55. "Chaos;Child Science-Adventure Game's Xbox One Trailer Streamed". Anime News Network. 2014-05-27. Archived from the original on 2015-10-05. Retrieved 2016-09-02.
  56. "科学アドベンチャーシリーズ第3弾『ロボティクス・ノーツ』のティザームービーを独占公開!【映像配信】". Famitsu (in Japanese). Enterbrain. 2010-12-29. Archived from the original on 2016-08-26. Retrieved 2016-09-02.
  57. ""神ゲー"と話題沸騰! Xbox 360『シュタインズ・ゲート』超ロングインタビュー掲載". Dengeki Online (in Japanese). ASCII Media Works. 2009-11-20. Archived from the original on 2016-01-29. Retrieved 2016-09-02.
  58. 1 2 Jia, Oliver; Greening, Chris (2015-09-15). "Takeshi Abo Interview: Behind the Science Adventures". VGMO. Archived from the original on 2015-09-26. Retrieved 2016-06-09.
  59. 1 2 "Steins;Gate for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 2015-11-28. Retrieved 2016-08-25.
  60. 1 2 Romano, Sal (2014-12-09). "Famitsu Review Scores: Issue 1358". Gematsu. Archived from the original on 2016-06-10. Retrieved 2016-06-10.
  61. 1 2 3 "シュタインズ・ゲート ゼロ まとめ [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-12-29. Retrieved 2016-08-25.
  62. 1 2 "Steins;Gate 0 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 2016-12-01.
  63. Gantayat, Anoop (2011-06-29). "5pb. Adventure Game Steins;Gate Tops 300,000 Shipments". Andriasang. Archived from the original on 2012-12-25. Retrieved 2016-09-02.
  64. Gantayat, Anoop (2012-06-19). "Robotics; Notes Gets 80,000 Orders". Andriasang. Archived from the original on 2012-12-25. Retrieved 2016-09-02.
  65. Romano, Sal (2015-12-10). "Steins;Gate 0 first day sales top 100,000". Gematsu. Archived from the original on 2016-08-11. Retrieved 2016-09-02.
  66. "Steins;Gate 0 Game Sells Over 100,000 Copies on 1st Day". Anime News Network. 2015-12-10. Archived from the original on 2016-01-13. Retrieved 2016-09-02.
  67. "【週間ソフト販売ランキング TOP50】『FFエクスプローラーズ』が初登場2位(12月15~21日)". Dengeki Online (in Japanese). ASCII Media Works. 2014-12-25. Archived from the original on 2016-07-30. Retrieved 2016-09-02.
  68. 1 2 Halestorm, Bradley (2014-04-07). "Review: Steins;Gate". Hardcore Gamer. Archived from the original on 2016-04-15. Retrieved 2016-09-02.
  69. Vincent, Brittany (2014-04-16). "Review: Steins;Gate". Destructoid. Modern Method. Archived from the original on 2016-03-05. Retrieved 2016-09-02.
  70. Barker, Andrew (2016-03-07). "Steins;Gate". RPGFan. Archived from the original on 2016-07-29. Retrieved 2016-09-02.
  71. Davison, Pete (2014-04-24). "Steins;Gate Complete Walkthrough: Get All the Endings and Achievements". USgamer. Gamer Network. Archived from the original on 2016-04-13. Retrieved 2016-09-02.
  72. "【速報】ファミ通アワード2009大賞は『ドラゴンクエストIX 星空の守り人』" (in Japanese). Famitsu. April 27, 2010. Retrieved September 26, 2010.
  73. "The 30 Essential RPGs of 2010-2015". RPGFan. Archived from the original on 2016-06-01. Retrieved 2016-09-02.
  74. Reynolds, Matthew (2015-09-01). "Golden Joystick Awards 2015 voting now open to the public". Digital Spy. Hearst. Archived from the original on 2015-11-01. Retrieved 2016-09-02.
  75. Eisenbeis, Richard (2014-04-11). "Fans Take Steins;Gate Audio Drama and Turn It into a Movie". Kotaku. Gawker Media. Archived from the original on 2016-08-24. Retrieved 2016-08-30.
  76. Eisenbeis, Richard (2013-10-22). "Steins;Gate Gets a Live-Action Play and It's Terrific". Kotaku. Gawker Media. Archived from the original on 2016-08-24. Retrieved 2016-08-30.
  77. Eisenbeis, Richard (2015-04-10). "New Steins;Gate Game and Anime to Tell an Intriguing Story". Kotaku. Gawker Media. Archived from the original on 2016-04-10. Retrieved 2016-09-01.
  78. 1 2 "Chaos;Child Anime Premieres as TV Anime in January". Anime News Network. 2016-08-01. Archived from the original on 2016-08-09. Retrieved 2016-09-01.
  79. "カオス;ヘッド". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on 2016-07-18. Retrieved 2016-07-18.
  80. "Steins;Gate". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on 2016-09-01. Retrieved 2016-09-01.
  81. "Robotics;Notes". Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on 2016-09-01. Retrieved 2016-09-01.
  82. "Steins;Gate 0 Follow-Up Game & Anime Announced". Anime News Network. 2015-03-28. Archived from the original on 2016-05-10. Retrieved 2016-09-01.
  83. "Steins;Gate Fuka Ryōiki no Déjà vu Film's 2nd Trailer Streamed". Anime News Network. 2013-04-09. Archived from the original on 2016-06-11. Retrieved 2016-09-01.
  84. Spencer (2011-09-01). "Nendoroid Generation Has Steins;Gate And Tohou Project Characters". Siliconera. Archived from the original on 2016-03-14. Retrieved 2016-08-30.
  85. Spencer (2012-01-04). "Phantom Breaker, 5pb's Gals Fighting Game, Is Coming Here [Update]". Siliconera. Archived from the original on 2016-04-08. Retrieved 2016-08-31.
  86. Romano, Sal (2016-11-15). "Phantom Breaker: Battle Grounds 'Frau Koujiro' DLC launches November 18 in Japan [Update]". Gematsu. Archived from the original on 2016-11-16. Retrieved 2016-11-17.
  87. Ishaan (2013-03-12). "Steins;Gate's Kurisu Makise Reaches Phantom Breaker As DLC This Week". Siliconera. Archived from the original on 2014-11-01. Retrieved 2016-11-17.
  88. Spencer (2013-11-28). "Fight Steins;Gate Characters In Divine Gate". Siliconera. Archived from the original on 2016-05-28. Retrieved 2016-09-01.
This article is issued from Wikipedia - version of the 12/1/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.