Scalebound

Scalebound
Developer(s) PlatinumGames
Publisher(s) Microsoft Studios
Director(s) Hideki Kamiya
Producer(s) Atsushi Inaba[1]
Jean-Pierre Kellams
Designer(s) Yusuke Miyata[2]
Artist(s) Yong-hee Cho[2]
Composer(s) Hitomi Kurokawa[3]
Naoto Tanaka[3]
Christopher Lennertz
Engine Unreal Engine 4
Platform(s) Xbox One, Microsoft Windows
Release date(s) 2017[4]
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Scalebound (Japanese: スケイルバウンド Hepburn: Sukeirubaundo) is an upcoming action role-playing video game developed by PlatinumGames and published by Microsoft Studios, currently scheduled for release in 2017 for Xbox One and Microsoft Windows. In this game, players assume control of Drew, who is accompanied by a dragon called Thuban. Players can use a variety of weapons to defeat enemies, and may issue commands to the dragon, which assists players during battles. Unlike other games developed by PlatinumGames, the game puts more focuses on graphical qualities and the role-playing aspect instead of action.

Gameplay

Scalebound is an action role-playing video game played in a third-person perspective, in which players assume control of Drew, as he progresses through the world of Draconis.[5] Players are accompanied by a dragon called Thuban, who will assist Drew throughout the game. Drew and Thuban are bonded together, and Thuban's death will cause Drew to die as well and vice versa.[2] Thuban is usually controlled by artificial intelligence, but players can give commands to the dragon when performing attacks. Drew can also enter the Dragon Link mode, which allows players to directly control the dragon from Drew's perspective. In this mode, the perspective will shift to first-person, and Drew will be very vulnerable to attacks. There are three types of dragons, each with different characteristics. The three types can be blended together through the game's customization options and the dragon's abilities, appearances and armor can be modified by the player.[6] The dragon can be ridden, though not in the beginning of the game, and they can perform a special elemental attack with the berserker mode.[2][7] Players can also upgrade its abilities by using the gems dropped by defeated enemies.[8]

In addition, players are equipped with melee weapons such as swords and ranged weapons like explosive arrows and guns[9][10] These weapons will eventually become degraded and lose their durability during combat. The game does not feature any crafting system, but players can pick up different weapons throughout the game.[8] When encountering large enemies, players can swing to them and climb on them to perform attacks.[11] Drew also has a dragon arm,[12] which allows him to scan enemies for information, unleash pulse energy, and heal his dragon companion.[2] The playable character can also shapeshift into a half-dragon hybrid.[7][13] When he transforms, his abilities will be significantly strengthened.[2] Players can gain skill points, which can be used to level-up Drew, by defeating enemies and taking care of Thuban like healing and assisting him in battle. Additional skill points will be given if players can defeat multiple enemies consecutively.[8] The game also features a four-player co-operative multiplayer mode.[14]

Development

Scalebound is currently under development by PlatinumGames. The concept for the game was created when Platinum established in 2006. but the studio decided to move to develop Bayonetta instead of making Scalebound. The studio attempt to re-pitch the game again after the completion of Bayonetta, and a prototype was made but it failed to generate any interest, and the studio moved on to develop The Wonderful 101. When the development of The Wonderful 101 was almost finished, the idea for Scalebound was revised, and the game's development officially began in 2013.[15]

Creator Hideki Kamiya considered the game a new experience for the studio, as it is something that they had never worked on before. The studio hoped that they could create a game whose gameplay is unlike any other game previously developed by Platinum. Kamiya described it as a big challenge for the studio. He also considered the collaboration between Platinum and Microsoft a leap forward for the studio.[16] According to him, Bayonetta-styled action and reflexes is not the core focus of the game, but he promised that the game's combat "will remain at the quality that’s always defined [Platinum's] action games".[8] The team put more emphasis on graphics and visual quality to create a game that is "photo-realistic".[17] The game is designed to be more accessible for new players and the team hoped that the game's fantasy setting can introduce it to a wider audience.[1] Platinum also consulted Microsoft's user research labs to ensure that the game would suit the taste of a broad audience.[18]

Scalebound would be the first action role-playing game developed by Platinum. Kamiya described the game as a dream come true for him, as he had always wanted to create a game where dragons are the players' companion as opposed to being enemies. In order to add a twist to the game's world and prevent it from being too typical, the team introduced Drew, a young man who comes from the modern world, to contrast with the fantasy setting of the game. The bonding between the game's protagonist and the dragon was not originally planned. Kamiya's original vision was to have monsters fighting against each other. However, they decided to add that later on because they wanted to increase player participation in the game. In order to tackle the problem of having two lead characters in a game, they focused the story on Drew and the gameplay on Thuban. As a result, Thuban can be customized extensively, while Drew cannot.[2] Instead of dragon, Platinum originally hoped to feature dinosaurs in the game, although the idea was later scrapped.[19] It was once intended to be a dinosaur game, in which players can issue commands to other dinosaurs, for the Wii console.[20]

Kamiya cited the 1987 Dragon Slayer action role-playing game Sorcerian as inspiration, including its fantasy theme, "gigantic monsters," different scenarios, "expansive possibilities", "tons of adventures" and enemies such as a hydra boss and "lots of amazing dragons".[21][22] He also cited the 1987 PC-8801 MA release of action role-playing game Hydlide 3,[21][23] noting the influence of its "hardcore game design", as well as the dragons of role-playing video game Dragon Quest.[22]

The game's world, Draconis, features a giant mushroom that grows extensively. Pulse energy emanates from it that serves as the life foundation of every existing creature in the game. According to Yong-hee Cho, the game's art director, the Pulse took inspiration from the Force of Star Wars fame. Draconis is described to be non-linear which encourages exploration.[8] When designing the game's world, the team hoped to strike a balance between realism and imagination. As a result, 80% of the game's world would be based on earth's landscape, while the remaining 20% would be environments shaped by the Pulse energy. According to Cho, when he first pitched his original enemy designs to Kamiya, they were rejected because they were considered to be too exaggerated. Kamiya later said that he wanted the enemies to be more realistic.[2] In addition, the difficulty of enemies is not scaled according to Drew's strength and level, as Platinum hoped that without scaled difficulty, players can experience a sense of victory when they return to earlier areas to defeat easier enemies. Despite that, enemies behaviors change during the second encounter.[8]

The game was officially announced at Microsoft Studios' press conference at E3 2014 with a cinematic trailer.[24] The game missed E3 2015, but the game's gameplay was shown at Gamescom 2015, alongside Crackdown 3 and Quantum Break. The game's four-player co-operative multiplayer mode was also announced.[25][11] Scalebound was set to be released worldwide for the Xbox One in late 2016.[26] It was later delayed to 2017.[27]

References

  1. 1 2 McWhertor, Michael (September 18, 2014). "Why Scalebound for Xbox One may be unlike anything Platinum Games has done before". Polygon. Retrieved August 5, 2015.
  2. 1 2 3 4 5 6 7 8 O'Brien, Lucy. "Scalebound Isn't the Game You Think It Is". IGN. Ziff Davis. Retrieved 5 August 2015.
  3. 1 2 Greening, Chris. "PlatinumGames' Scalebound soundtrack blends East and West". Video Game Music Online.
  4. "An Update from the Scalebound Team". PlatinumGames Inc. Retrieved 4 January 2016.
  5. Karmali, Luke (August 4, 2015). "Gamescom 2015: Scalebound Release Window, 4 Player Co-Op announced". IGN. Ziff Davis. Retrieved August 5, 2015.
  6. Farokhmanesh, Megan (August 17, 2016). "Scalebound will allow you to control your dragon directly in battle". Polygon. Retrieved August 17, 2016.
  7. 1 2 Matulef, Jeffrey (August 4, 2015). "Scalebound reveals first gameplay, four-player co-op". Eurogamer. Retrieved August 5, 2015.
  8. 1 2 3 4 5 6 O'Brien, Lucy (August 12, 2015). "Scalebound: Platinum Action with Deep RPG Systems". IGN. Ziff Davis. Retrieved August 16, 2015.
  9. Wong, Steven (August 4, 2015). "Gamescom 2015: Scalebound Revealed; Giant Sized Adventure Awaits". Shacknews. Retrieved August 5, 2015.
  10. Fekete, Bob (August 4, 2015). "Scalebound Gameplay Trailer Shows Off Huge Dragon Fighting At Gamescom". iDigitalTimes. Retrieved August 5, 2015.
  11. 1 2 Tack, Daniel (August 4, 2015). "Kamiya Showcases Scalebound Gameplay, Reveals Four-Player Co-Op". Game Informer. Retrieved August 5, 2015.
  12. "Scalebound is coming to Xbox One in holiday 2016". GamesRadar. August 4, 2015. Retrieved August 5, 2015.
  13. Wallace, Kimberly (August 10, 2015). "Platinum Games' Scalebound Isn't Just Action-Packed, It's A Full-Scale RPG, Too". Game Informer. Retrieved August 11, 2015.
  14. Grant, Christopher (August 4, 2015). "Scalebound gameplay trailer reveals 4-player co-op and 'holiday 2016' release window". Polygon. Retrieved August 5, 2015.
  15. Ray Corriea, ALexa (September 30, 2015). "Xbox One Exclusive Scalebound Was Shelved Twice, Originally Starred a Little Girl". GameSpot. Retrieved November 2, 2015.
  16. Dyer, Mitch (September 16, 2014). "Platinum Games Has Never Made A Game Like Scalebound". IGN. Ziff Davis. Retrieved August 5, 2015.
  17. Storm, Bradley (September 16, 2014). "Hideki Kamiya says Platinum Games Have Never Made Anything Like Scalebound". Hardcore Gamer. Retrieved August 5, 2015.
  18. Makuch, Eddie (January 12, 2015). "Platinum's Xbox One Exclusive Scalebound Will Shock You, Says Microsoft Dev". GameSpot. Retrieved August 5, 2015.
  19. Makuch, Eddie (August 16, 2015). "Scalebound Originally Had Dinosaurs, Not Dragons". GameSpot. Retrieved August 18, 2015.
  20. Prell, Sam (October 1, 2015). "Scalebound's changed since it was a Wii game in 2006 - fewer dinosaurs, for example". GamesRadar. Retrieved November 2, 2015.
  21. 1 2 Leone, Matt. "Hideki Kamiya: Making Scalebound with a Western publisher". Polygon. Retrieved November 2, 2015.
  22. 1 2 Mccaffrey, Ryan (August 26, 2015). "Ask PlatinumGames Anything About Scalebound". IGN. Ziff Davis. Retrieved June 10, 2016.
  23. Robinson, Martin (August 7, 2015). "Scalebound is a different kind of Platinum Game". Eurogamer. Retrieved November 2, 2015.
  24. Mc Shea, Tom (June 9, 2014). "E3 2014: Platinum Games Announces Xbox One Exclusive Scalebound". GameSpot. Retrieved August 5, 2015.
  25. Makuch, Eddie (June 30, 2015). "Xbox Gamescom Briefing Includes Exclusives Missing From E3, Dates Announced". GameSpot. Retrieved August 5, 2015.
  26. Saed, Sherif (August 4, 2015). "Gamescom 2015: Scalebound release window announced". VG247. Retrieved August 5, 2015.
  27. Yin-Poole, Wesley (January 4, 2016). "Xbox One exclusive Scalebound delayed to 2017". Eurogamer. Retrieved January 4, 2015.
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