Dead Island

For the series, see Dead Island (series).
Dead Island
Developer(s) Techland
Publisher(s) Deep Silver
Distributor(s)
Composer(s) Pawel Blaszczak[2]
Series Dead Island
Engine Chrome Engine 5[3]
Platform(s) Windows, OS X, Linux,[4] PlayStation 3, Xbox 360, PlayStation 4, Xbox One
Release date(s)
  • NA: 6 September 2011
  • PAL: 9 September 2011
Genre(s) Action role-playing, survival horror
Mode(s) Single-player, multiplayer

Dead Island is a 2011 open world survival horror action role-playing video game developed by Polish developer Techland and published by German studio Deep Silver[5] for Microsoft Windows, Linux, OS X, PlayStation 3, and Xbox 360. Centered on the challenge of surviving a zombie-infested open world with a major emphasis on melee combat and crafting, the plot focuses on four playable survivors trying to survive and escaping off the island of Banoi.

It was originally announced at E3 2006,[6] but was pushed back to 2011. The game's popular announcement trailer was widely anticipated. It was released on September 2011, and October 2011 in Japan. While receiving generally positive reviews, criticism for the game was regarding the technical difficulties and in-game glitches.

A stand-alone expansion, Dead Island: Riptide, was released in 2013. A spin-off, Escape Dead Island, was released on 18 November 2014. A sequel, Dead Island 2, is set to be released in 2016. A remastered version of the game was released for the PlayStation 4 and Xbox One on May 31, 2016 under the title Dead Island: Definitive Edition. It bundles the game with Riptide, all DLC, and a 16-bit side-scrolling game called Dead Island: Retro Revenge.

Gameplay

Dead Island features an apparent open world roaming, divided by relatively large areas, and played from a first-person perspective. Most of the gameplay is built around combat(mainly melee weapons) and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree and level up one of their skills.

Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasized[7] to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats which are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" - customized based on a blueprint to add special features, such as nails or electrified blades, and poison.[7] These weapons will wear out from constant usage and require repairs and careful use.

There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina. Fighting with a high level zombie will result in the player often running out of stamina and potentially being killed. The game features "special class" zombies, which are more powerful than the standard zombie.[8] Players need to use flashlights in dark areas and during night-time sections, adding suspense.[9]

Zombies in the game have different abilities, such as the Walkers being Romero style zombies and the Infected being 28 Days Later style running zombies. There are also other special zombies in the style of Left 4 Dead.

Synopsis

Setting

Dead Island takes place in July 2006 on the fictional island of Banoi, a lush, tropical resort destination located off the east coast of Papua New Guinea, just north of Australia. In recent years Banoi was able to modernize thanks to its tourism industry, but many areas of the island are still wild, primitive and untouched by the modern world. Even though its capital Moresby was founded by Australian settlers in 1895, many of the island's interior areas deep in the jungle have still never been seen by western eyes.

Banoi is known internationally as the location of the popular Royal Palms Resort, a luxurious five-star hotel resort which often attracts high-profile celebrities and throws wild dance parties. Banoi also hosts a Maximum Security Prison off the coast on a smaller island. It was designed as a privately-owned maximum security facility for international terrorists and criminals.

The island has a modern police force and its own military called the Banoi Island Defense Force (B.I.D.F.) in charge of defending and providing security to Banoi.

Main campaign

The night after a high-profile party, the four main characters (hereafter referred to as "the survivors"); rapper Sam B., hotel receptionist and spy for the Chinese government Xian Mei, former football-star Logan Carter, and ex police officer Purna—are awakened by a voice over the emergency intercom system directing them to evacuate the hotel. They discover that the majority of the population have been overcome by a contagious and infectious plague, turning them into psychopathic, flesh-eating creatures. Briefly overcome by one of the infected, they are rescued by lifeguard John Sinamoi. The four survivors discover that they are apparently immune from infection, and with "The Voice" out of contact, the survivors are tasked by Sinamoi to try to find supplies and contact the outside world. As it becomes obvious that the resort lacks enough supplies to survive for long, Sinamoi instead has them travel to the city of Moresby to find help. The survivors take along Jin, the daughter of the bitten mechanic who modifies an armored car they use to break out of the resort.

A promotional still featuring Xian Mei, one of the four playable characters, about to attack a group of zombies. The still shows this in third person, while the game takes place in a first-person perspective.

Upon arriving in Moresby, after taking down a new special infected known as the Ram, the survivors aid a holdout at a barricaded church. Directed first to the wealthier sections of town, they ultimately raid a supermarket under the control of "Raskol" gangs, then rescue Jin after she tries to offer supplies to another Raskol faction in the abandoned police station, angering Sam B. Upon their return to the resort, the survivors make contact with "The Voice"; he identifies himself as Colonel Ryder White, a Banoi Island Defense Force (BIDF) commander, currently trapped in a high-security prison located on a remote island, only accessible through the jungle. He states that due to the characters' immunity, he may be able to create a cure / vaccine, and in turn save his bitten wife. White directs the survivors into the jungles of Banoi having them find a smuggler named Mowen who can reach the prison.

Mowen stonewalls the survivors on the prison, but does take them to a laboratory studying the plague. The researchers there determine the zombie infection is a mutation of Kuru that originated from the indigenous population. At their behest, the survivors collect a tissue sample from a mummy to better examine the pre-mutation form of Kuru and rescue a native woman, Yerema, who was about to be sacrificed by her tribe.

Mowen finally agrees to take the survivors to the prison. After the survivors complete the preparations he and Jin request, they hurry back to the lab when The Voice reports something has gone wrong; they find the zombies the scientists were studying were accidentally released, with only Yerema still alive. Rescuing Yerema and retrieving what appears to be a prototype vaccine, the survivors proceed to the prison island.

The survivors initially help the surviving prisoners to arm themselves in exchange for reaching White, but when White finally contacts them again he urges them to abandon the prisoners and proceed to him. The prisoners' holdout eventually falls, and Mowen dies helping Jin and Yerema escape the zombies. As the survivors are about to reach White, however, they are hit with a knockout gas inside their elevator. Awoken by a technology-savvy prisoner named Kevin, they find that White has stolen the vaccine and are warned that, with it in his possession, he intends to flee with his wife and call in a nuclear strike to purge the island.

Racing to the roof helipad, the survivors find themselves held by White at gunpoint. Jin, disgusted by White's plan, releases White's now-zombified wife from her restraints, and she bites Colonel White on the wrist. White kills his zombified wife and shoots Jin dead, then injects himself with the vaccine, only for it to accelerate and amplify his own mutation. The survivors kill White, then finally escaping Banoi with his helicopter as Kevin intones that things will never be the same.

Ryder White's campaign

Two weeks prior to the outbreak, Ryder White, a Colonel in the Australian Army, is interviewed by a commanding officer; he is presented with targets and asked if he would kill without question. Agreeing to all including, after some hesitation, his wife Emily. Two people viewing the interview note this and have him reassigned to Banoi, where Emily also works. They speculate that "he won't push the button because of her."

Upon the zombie outbreak, White is overseeing the bombing of bridges to slow the infection, but his helicopter crashes in Moresby when the co-pilot turns. Alerted that the main bridge in Moresby remains intact, he proceeds to recover the demolition charges from the Raskols and carry out the demolition himself. He is contacted by Emily, who has taken shelter inside the prison with the help of a man known as Kevin.

Upon extraction from Moresby, Ryder hears from Emily that she has been bitten by one of her zombified patients. Disregarding her pleas to leave her, he has himself dropped off at the prison, intent of saving his wife before ordering a nuclear strike to purge the island. By the time Ryder arrives Emily has almost turned. Kevin then contacts Ryder over the intercom, offering to help him as well. When they meet, however, Ryder identifies Kevin as Charon, a notorious terrorist-affiliated hacker. However, with no other options, he follows Charon's instructions to restore emergency power and find antibiotics for Emily, fighting off armed escaped prisoners. Charon also tells Ryder he has survivors en route with an antidote.

After administering the antibiotic to Emily, Charon notifies him that a group of prisoners are approaching in reprisal for the ones that Ryder killed in order to obtain the Tetracycline. With the prisoners dead, Ryder travels to the control room in Block C and meets up with Charon. As Ryder approaches Charon, he discovers that Charon was behind the deaths of the scientists, including Dr. West, at the Laboratory but hides his suspicion. He is then instructed to clear the zombies from the shower room in Block C for when the Heroes arrive. With the shower room cleared, Ryder uses the sewers in order to return to the control room. While eavesdropping on Charon's conversation with the group(the main characters), he discovers that Charon has been posing as him (The Voice). Out of rage, Ryder threatens to kill Charon for endangering Emily and making him betray his country. Charon then assures him that the group have the 'antidote' and that the Heroes won't trust either Ryder or Charon if it is revealed that they were never actually speaking to Ryder. Charon then instructs Ryder to store knockout gas above the elevator lift that the group will be using in order to steal the antidote from them to avoid having to make any negotiations. After placing the gas and returning to the control room, Charon and Ryder watch the Heroes pass out from the gas. Before leaving to retrieve the gas, Ryder destroys the control rooms computer in order to prevent Charon from pulling off any more tricks. He then locks Charon in the control room and tells him that he's going to get the antidote for Emily. Charon then replies to Ryder stating that the antidote would only work on people that were only in the early stages of Infection while Emily was already past the first stages. Shaken by his words, Ryder runs off to get back to Emily in the intensive care unit. With Ryder gone, Charon reveals that he had a hidden backup key card and taunts him stating that Ryder should have killed him when he had the chance.

Afraid of being too late, Ryder collects the antidote from the group and frantically fights through countless waves of Zombies to get back to Emily. Upon finding Emily, Ryder finds she has already become an Infected. Ryder then vows to make a complete antidote out of the serum. He brings Emily to the roof where he discovers that Charon has turned the group against him. Jin then releases Emily to attack Ryder, forcing him to kill her and Jin in retaliation. He then injects himself with the antidote only to discover that the antidote was actually an enhanced version of the plague that transforms him into a powerful Special Infected. He is then killed by the group. The survivors then flee to safety using Ryder's helicopter. It is revealed that Charon plans on using Yerema as Dr. West called her, "a walking timebomb" to spread the plague, as he shows a smirk on his face.

Characters

This list is incomplete; you can help by expanding it.

Development

A promotional film, created by UK animation studio Axis Productions and directed by Stuart Aitken,[12] featured the transformation of a young girl into a zombie, played in a nonlinear sequence,[13] was commented upon by Ben Parfitt of MCV. Parfitt praised the trailer itself, but criticized the online reaction to it, writing "It's a video that uses an image of a dead girl and images of her dying to create an emotional bond with a product."[14][15] Wired exclaimed, "It may be the best video game trailer I’ve ever seen; gorgeous, well-edited and emotionally engaging." However Wired urged caution, stating that Techland did not make the trailer and that "everyone is hyped up about a short film, not the game itself."[16]

Dead Island was originally announced on 8 August 2007[17][18] and stated to be released in 2008, developed by Techland and produced by Adrian Ciszewski, but was delayed.[19] An official teaser trailer, titled "Part 1: Tragedy Hits Paradise", was released on 17 May 2011 featuring various gameplay aspects.[20] A follow-up trailer, titled "Part 2: Dead Island Begins", was released on 6 June 2011[21] along with the announcement of the game's release being set for 6 September 2011 for the US, and 9 September 2011 for the worldwide release. The game's zombies were rendered to have fully modelled layers of meat and muscle, meaning they have a multi-layered damage system with real-time injuries.[22] On 9 August 2011, Deep Silver announced that Dead Island's development had finished and that production had begun.[23]

The game itself has been in development since at least 2005 when it was under the name of Island of Living Dead.

Marketing

The original Dead Island logo (top) and the censored version for release in North America (bottom).

In Australia, a collector's edition was available to pre-order exclusively from EB Games. The collector's edition came with a Turtle Beach X12 headset, Ripper weapon DLC and Bloodbath Arena DLC.[24] The collector's edition in Canada has the Ripper and Bloodbath DLC. On 20 July, Dead Island became available for pre-purchase on Steam as a single copy of the game for full price, or a four pack with one copy free. Both the single copy and the four pack include the Ripper and Bloodbath DLC.

In PlayStation Home (North American version), the PlayStation 3's social gaming network, users could pre-order Dead Island from a special kiosk in the Central Plaza (Home's central meeting point redesigned for this promotion and includes a "Zombie Survival" minigame) and receive an "Exploding Zombie Outfit" (features a remote option for users to explode) for their Home avatar.[25]

Deep Silver funded a four-part series of comedic short films written and starring hosts of Talkradar from the video game journalistic website GamesRadar, entitled Dead Island: Secret Origins. The film depicts fictionalized versions of the hosts who travel to Dead Island and become zombies out of choice. There is also a novelization with the same name, released by Bantam Books on the same date to accompany the game. The novelization differs slightly from the game, with more mature themes and an alternate ending that were presumably unsuitable for the game.

On 21 March 2011, gaming licenser ESRB announced that the original version of the Dead Island logo was not suitable for release in North America, and Deep Silver was told to change it. Instead of the hanging corpse in the original logo, it was changed to a zombie standing by the tree. This logo change appears on the boxart of the North American release (the logo in-game, however, remains unchanged), with the logo remaining unchanged in other territories.[26] In Australia, the game was released a day early, instead of its intended release date, 9 September by EB Games.[27]

Dead Island was offered for free to Xbox Live users with a Gold Membership as part of Microsoft's "Games with Gold" program. It was available to download from Xbox Live until 15 February 2014.[28]

Reception

Critical reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 77.80%[29]
(X360) 72.84%[30]
(PS3) 71.78%[31]
Metacritic(PC) 80/100[32]
(X360) 71/100[33]
(PS3) 71/100[34]
Review scores
PublicationScore
CVG6.5/10[35]
Edge3/10[36]
IGN8/10[37]
OXM8/10[38]
OXM (UK)7/10[39]

Dead Island received generally positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the PC version 77.80% and 80/100,[29][32] the Xbox 360 version 72.84% and 71/100[30][33] and the PlayStation 3 version 71.78% and 71/100.[31][34]

IGN gave the game an 8.0/10, criticizing the game presentation, glitches, various bugs for the consoles, and texture loading, but praising the atmosphere and overall feel of the game and stating that the game's pro-points are significant enough to outweigh its cons.[37] Official Xbox Magazine (UK) gave the game a score of 7.0/10, stating that while it falls short of its potential, there is more than enough to make up for the in-game issues,[39] while the US version gave it 8.0/10.[38] Computer and Video Games awarded the game a more negative score of 6.5/10, stating, "This budget zombie thriller ain't too pretty but could manage to capture a cult following."[35] However, Edge magazine gave Dead Island a 3/10 score referencing a very large number of gameplay and technical issues.

The Microsoft Windows version of the game also received many negative reviews from magazines and websites stemming from an accidental release of a development build of the game on Steam. This included features such as no-clipping and the ability to toggle third-person perspective.[40] Rock Paper Shotgun also noted that the code revealed references to the Xbox 360 version.[41] Developer Techland released a first-day patch seeking to address as many as 37 issues. A patch for the console versions has been released and fixed many issues, including corrupted savegames.[42] As of 17 August 2013, the PC version still has many user reports of gamebreaking bugs including being unable to use savegames.[43]

Controversy

The game was not released in Germany, due to the amount of violence. Dead Island was sold in some German online stores such as Amazon Germany, for a limited time. It was indexed in November 2011.[44]

"Gender Wars", an unlockable skill for the playable character Purna which increases her combat damage against male opponents, was referred to during development as "Feminist Whore". Although changed throughout the game before release, the original name could still be found in debug code on the PC version. Publisher Deep Silver described the line in question as a "private joke" made by one of the developers, and regretted its appearance in the final product.[45]

Sales

Dead Island has sold more than five million copies. It is by far Techland's most successful game.[46]

Expansion

Main article: Dead Island: Riptide

On 3 November 2011, Techland registered the name "Dead World". When questioned about this, they denied a sequel was in production.[47] On 5 June 2012, at E3 2012, Techland officially announced another game in the Dead Island universe, a stand-alone expansion under the title Dead Island: Riptide.[48] The ending of Riptide also hints towards another continuation.

Legacy

Main article: Dead Island (series)

On 7 August 2013, Deep Silver announced a new game titled Dead Island: Epidemic. As a MOBA (multiplayer online battle arena) game, Epidemic has three teams of players battling one another for survival while facing the hordes of undead that inhabit the series. On 19 May 2014, Epidemic was released through Steam early access, allowing players to actively participate in the final development stage of the game, reporting bugs and issues within the game so that the release is polished. Epidemic was a free-to-play title. In 2015, the game was cancelled during the open beta phase.[49]

On 9 June 2014, Dead Island 2 was announced during the PlayStation E3 press conference. Unlike the somber trailer, the new title's trailer is vibrant and comedic similar to the Dead Rising series. The game was in development by Yager Development, and now by Sumo Digital.

On 1 July 2014, Escape Dead Island was announced.[50] The game was developed by Fatshark and was released in November 2014 for PlayStation 3, Xbox 360, and Microsoft Windows.

Related media

Comic

A one issue comic book version of the series was released by Marvel Comics, and begins with Roger Howard, an investigative journalist, as he looks into the illegal exploitation of Banoi Island's resources. He appeared in the game as a voice, leaving behind tape recordings.

The story begins just as Roger Howard arrives. He explains why he is at the Royal Palms Resort, and then begins to target Kenneth Ballard the Royal Palms' manager. After gaining access to his office, Roger finds detailed files on Xian Mei, Purna, Logan Carter, and Sam B. After going through the files, Roger hears a knock on the door. Before opening it, he begins to explain that he was looking for the bathroom. Unfortunately, after opening the door, he comes face-to-face with a zombie. The story then ends, with Roger's fate unknown. In the video game, audio logs of Roger are found, with him slowly going insane from being infected, and when the survivors reach the prison, they find his last audio log, which implies a prison guard killed him once he became infected, with the log found next to (presumably) Roger's corpse.

The audio logs detail his journey, which is revealed that he and a group of survivors tried to escape into the jungle, but crashed. The driver and Roger were attacked by an infected Orangutan, with the driver dying and Roger escaping. Roger makes it to the prison, and he states he is making this log for scientists to see the full symptoms of infection, and starts hallucinating about his son.

Film

On 27 September 2011, Lionsgate announced that they have acquired rights to develop a film based on the game's release trailer, as its portrayal of a family desperately fighting for their lives provided artistic inspiration.[51] On 1 August 2014, it was announced that Occupant Entertainment and Deep Silver will produce and finance the film.[52]

Novel

Concurrent with the game's release is a novelization based on the game.

References

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External links

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