SOCOM: U.S. Navy SEALs Fireteam Bravo 2

Developer(s) Zipper Interactive
Publisher(s) Sony Computer Entertainment
Designer(s) Ed Byrne
Composer(s) Justin Burnett
Series SOCOM
Platform(s) PlayStation Portable
Release date(s)
  • NA: November 6, 2006
  • EU: June 15, 2007
  • AUS: May 17, 2007
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer

SOCOM: U.S. Navy SEALs Fireteam Bravo 2 is a video game for the PlayStation Portable handheld and the sequel to SOCOM: U.S. Navy SEALs Fireteam Bravo. The game was released in North America on November 7, 2006. This game is also able to sync with the PlayStation 2 game SOCOM: U.S. Navy SEALs Combined Assault in order to unlock bonus features.

Fireteam Bravo 2 features an entirely new campaign, multiplayer maps, and new features such as Command Equity (CE) and Local Influence (LI) (see below). Fireteam Bravo 2's campaign mode offers 14 story missions, a variety of partners including the sniper LONESTAR, and two partners codenamed BRONCO and WRAITH, a support gunner and stealth/CQC specialist, from SOCOM: U.S. Navy SEALs: Mobile Recon which was only available for cell phones, and dynamically generated instant action missions.

Rather than spanning multiple countries like past games in the series, the game takes place solely in the fictional country of Adjikistan. The country is supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story. The main adversaries throughout the game are mercenaries, often abbreviated as "mercs."

The online multiplayer servers were shut down on August 31, 2012.[1]

Features

Plot

The story is set in Adjikistan, a fictional country that is experiencing civil unrest. At first, it appears that the Adjikistani rebel factions are simply terrorists, but as the story progresses it is revealed that the president of Adjikistan, Ismail Karim, is in fact corrupt and using his influence and hired European mercenaries to crush all who oppose him. The levels progress from fighting guards of poppy plantations to high intensity firefights involving extremely well armed mercenaries. The rebels, who are attempting to overthrow the corrupt government, are tackled by Ismail Karim, the president, who decides to send the Shadow Element mercenaries to one of their major outposts (the tenth mission requires the player to enter this destroyed city). The final levels require the player to infiltrate mercenary operations in three specific areas: an airbase in the remote mountains, a bunker in the badlands, and a facility in a city located on the border of Adjikistan. The final level requires the player to infiltrate a destroyer and capture the mercenary leader, Aiken O'Rourke. In the closing cinematic, O'Rourke is captured by Sandman, and unknown forces arrive on location. There is a tense moment until Sandman is told that the forces are of Clawhammer Industries, and are there to help. Later in the cinematic the people of Adjikistan are shown tearing down a statue of their former president, the scene reminiscent of Iraq and the toppling of statues of Saddam Hussein. Several subplots are also present, the most prominent of the involving Aiken O'Rourke, the fictional leader of the mercenary group. In one of the first cinematics, he is shown taking over a Clawhammer Defense Industries compound, a fictional defence contractor, presumably to steal something or just destroy it. His original intent is never fully revealed, but in another cinematic, another character implies that he is running arms to an Adjiki government-controlled terrorist group. In the same cinematic, it is revealed through a flashback after a terrorist he threatened said that O'Rourke did not understand what it means to be fighting for one's country, that O'Rourke was a former special forces soldier, possibly SAS, and was captured and left to die during a botched mission in the NAPF stronghold (a mission in SOCOM FTB 1). As he walks away, he touches his scar, which was shown to be caused by a rifle butt to the face in the cinematic. This is believed to be the source of his anger and vengeance seeking, as he mocks the player during the final mission by loudspeaker, questioning why they fight and die as manipulated puppets.

References

  1. Server shut down information
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