Root Double: Before Crime * After Days

Root Double: Before Crime * After Days

Microsoft Windows cover art
Developer(s) Regista, Yeti
Publisher(s)
Director(s) Takumi Nakazawa
Producer(s) Takumi Nakazawa
Artist(s)
  • Mikeou
  • Wadapen
  • Narumi Ōtaka
  • Eco
Writer(s)
  • Souki Tsukishima
  • Tora Tsukishima
  • Moyashi Himukai
Composer(s) Takuma Sato
Platform(s) Xbox 360, Microsoft Windows, PlayStation 3, PlayStation Vita
Release date(s)

Original version

  • JP: June 14, 2012 (X360)
  • JP: September 28, 2012 (Win)

Xtend Edition

  • JP: October 24, 2013 (PS3)
  • JP: July 24, 2014 (PS Vita)
  • WW: April 27, 2016 (Win)
  • WW: March 2017 (PS Vita)
Genre(s) Visual novel

Root Double: Before Crime * After Days,[lower-alpha 1] stylized as ROOT√DOUBLE, is a visual novel video game developed in a collaboration between Regista and Yeti, and released by Yeti for Xbox 360 and Microsoft Windows in 2012. An updated version with a new ending, titled Xtend Edition, was released for PlayStation 3 and PlayStation Vita in 2013 and 2014, and was released in English by Sekai Project for Microsoft Windows in 2016; the PlayStation Vita version is planned to be released in English in 2017.

The game is set in 2030 in a combined city and research hub whose residents are unable to interact with the outside world without permission from the local government. After an accident at an institute in the city, one of the game's two protagonists, Watase Kasasagi, is sent in as part of a rescue team; the other, a high school student named Natsuhiko Tenkawa, happens to be in the institute as well at the time of the accident.

Gameplay

The Senses Sympathy System interface in Root Double.

Root Double is a visual novel[1] where much of the gameplay involves reading the story's narrative through text and imagery.

At the start of the game, there are two story scenarios for the player to choose from: Root After and Root Before (denoted in game as √After and √Before, respectively; A and B for short). Each scenario is told from a different character's perspective in which the player assumes the role of; After has the player take on the role of Watase Kasasagi and Before has the player take on the role of Natsuhiko Tenkawa. Upon completion of both scenarios, Root Current (√Current; C for short) becomes available and upon completion of Current, Root Double (√Double; D for short) is unlocked.

An essential component in the game is the "Senses Sympathy System" ("SSS"). Throughout the game, the player is given a chance to adjust their impressions ("Senses") of the characters (including the characters that they are taking the role of) using sliders. The SSS is based on the Enneagram of Personality, with each of the main characters of the story representing one of the nine different types.[2] At scenes where the player is allowed to give their input - referred to as "branches" - the enneagram figure will show up on the screen; however, only characters that are relevant to the scene can have their Senses be adjusted. How the player interacts with the SSS at the branches directly influence the progress of the story.[3][4] When the enneagram figure shows up, the color surrounding the outline of the graph signifies the importantance of the player's input. There are three different colors: blue, yellow, and red. Blue are branches that can influence a character's overall favor but are generally not important to the story; however, skipping too many blue branches can be detrimental later on. Yellow are branches that affect a character's actions and change how the story advances. Finally, red are branches in which deciding incorrectly will lead to an undesirable outcome, making the inputs at these branches critical.[2]

Each story scenario has multiple endings based on the results of the SSS up to certain points in the game. In the cases that the player gets a "bad ending", a hint is given which would give tips on how to avoid it; should the player not want the hints, they can be turned off in the options menu.

Synopsis

Setting

Root Double takes place at a fictional location in Japan named Rokumei City, a combined city and research hub with 180,000 residents.[5][6][7] In the world of Root Double, humans who have extrasensory perception abilities has become commonplace. From its initial discovery, researchers named these abilities "Beyond Communication" ("BC") and the people who have BC "Communicators". Due to the lack of knowledge and fear about BC, Communicators are discriminated against by ordinary people; as a result, the Japanese government enacted laws to help protect Communicators, turning certain cities - including Rokumei - into Communicator-friendly territories where Communicators could live together and be given guidance.[8] The residents of the city cannot interact with the outside world unless given permission by the government; in exchange for this, and for giving up their privacy, they receive many benefits such as exemption from taxes and access to high-quality medical facilities.[6]

Rokumei City is home to over 300 research facilities; the largest one is named the 6th Laboratory of Atomic and Biological Organization ("LABO") and conducts nuclear research.[6][7]

Main characters

Depending on the story route being played, the player takes on the role of one of two protagonists.

In route A, the protagonist is Watase Kasasagi. Watase is the captain of the rescue squad for Rokumei City. Early on in route A, Watase suffers from amnesia and does not remember who he is. Two of his squadmates come to his aid: Kazami Tachibana, the lieutenant who is calm and collected with a strong sense of responsibility and Jun Moribe, a cheerful rookie member and is known for her passion in wanting to become a hero. Through the two, Watase learns that he is calm and intellectual who, while strict, is able to make rational choices. Watase often hears a hallucinatory voice in his head; unsure of what it is, he listens to its guidance in hopes of finding his lost memories. Along the way, the three meet two other people: Ena Tsubakiyama, an eloquent high school teacher at Rokumei Academy who comes off as aggressive and Keiji Ukita, a hard-working researcher at LABO who believes strongly in justice.[3]

In route B, Natsuhiko Tenkawa is the protagonist. Natsuhiko is a high school student and resident of Rokumei City who tends to avoid getting involved with other people and would prefer to stick to his everyday daily routine. Natsuhiko is supposedly a high level Communicator but is unable to use the fundamentals of BC and has a hatred for it. His mother, Miyoko Tenkawa, is a scientist at LABO and is rarely ever home, causing Natsuhiko to be emotionally distant from her. He has two close childhood friends: Yuuri Kotono, a quiet girl who lives with Natsuhiko and does not ever leave the house due to posttraumatic stress disorder (PTSD) and Mashiro Toba, an energetic girl who takes care of Natsuhiko in the absence of his mother, goes to the same school as him, and is a competent Communicator. One day, Natsuhiko's mother introduces Louise Yui Sannomiya to the three; nicknamed as "Salyu", she is a young genius who has skipped two school grades but has a difficult time reading the emotions of others and appears actively conscious of Natsuhiko.[3]

Story

Summary

The story begins on September 16, 2030 at 6:19AM when an explosion occurs at LABO. Watase, the captain of the rescue squad of Rokumei City, is dispatched to LABO along with his teammates after the incident occurs. Around the same time Natsuhiko, a high school student and resident of Rokumei City, is inside the LABO facility and trying to escape with his friends.[6] During the rescue operation, LABO's nuclear reactor suffers a meltdown, sending the facility to lockdown and trapping the rescue squad and survivors of the explosion inside LABO for nine hours. Due to the meltdown, lethal radiation has leaked and contaminated the facility, putting the two groups in danger of radiation exposure. There exists anti-radiation medication (called "AD") that can temporarily lower the effects of radiation exposure but there is not enough of the medication offered until the lockdown lifts.[4][6]

Before the incident occurs

The events that lead to the incident are unfolded in route B in the form of flashback memories from Natsuhiko's perspective. Six days prior (September 10), as Natsuhiko and Mashiro were waiting at a bus stop, a car crashed near them. The rescue squad of Rokumei City arrived and Natsuhiko and Mashiro found the car driver to be Ukita, a person whom they were acquainted with. He faced Natsuhiko and Mashiro and gave a cryptic warning that strange things might happen around them from now on. The next day, the two met Salyu who revealed she was assigned to be Natsuhiko's bodyguard. Two days later, Mashiro revealed that she learned that someone might commit a terrorist act soon and she wanted Natsuhiko to help her stop them; Natsuhiko initially refused her but after a series of events involving a fake bomb placed at their school and her insistence that terrorists existed, Natsuhiko agreed to assist. Accompanied with Salyu, the three investigated and learned about "Q", an anti-Communicator organization rumored to have caused destruction of areas with high Communicator populations. The next day, the largest BC research building was bombed; believing the terrorists might still attempt to blow up LABO, the three headed for the nuclear research facility. While at LABO an explosion occurs, setting the stage for the initial story.

During the incident

As Natsuhiko and his two friends try to escape, they encounter Yuuri who is mysteriously at LABO; she joins the group and attempts to help Natsuhiko overcome his fear of LABO by recollecting his memories he has for the past six days. In the midst of the escape, Natsuhiko and Yuuri end up in an office room, in which Natsuhiko finds a file about a fire incident in LABO nine years ago and where one of the deceased victims was Yuuri. He suddenly remembers the experience of the fire; as he looks at the Yuuri next to him, he sees her fading away. As Natsuhiko recounts more of his memories from the past six days, he learns of the truth that he is the one that has PTSD and not Yuuri and the Yuuri that was with him throughout the past nine years was an illusion in his mind. Yuuri disappears and Mashiro enters the office room, pretending that Yuuri still existed. Unable to accept that his childhood friend has been lying to him this entire time, he focuses his BC power to peer into Mashiro's mind but finds out he gains a new ability in which he can view another person's fragmented memories. After clearing up their misunderstandings and start heading down a hallway, a mysterious man shoots at them from behind with a gun, injuring Mashiro and later Natsuhiko. Realizing he is an anti-Communicator terrorist, the two run away from him. After trapping Mashiro in a cargo lift to protect her, Natsuhiko and the terrorist confront each other endlessly until Natsuhiko arrives at a spacious location with machines in it. As he loses consciousness from blood loss, he recalls his new BC ability and believes he may also be able to destroy his mind by shattering his memories. Natsuhiko proceeds to do that and the terrorist runs away; as Natsuhiko loses consciousness, he delivers the final blow and makes the man collapse.

After the incident occurs

The beginning of Route A takes place after the incident occurs and is told from Watase's perspective. Early on in the rescue operation, Watase encounters a "monster" and faints. He wakes up with amnesia, unable to remember who he is and what he is doing at LABO. Through the assistance of two of his squadmates - Kazami and Jun - and a hallucinatory voice he keeps hearing in his head, Watase progresses to gather information about himself and the situation. The three meet and rescue three other trapped civilians: Yuuri, Ena and Ukita. At a security room in LABO, the group of six learn that three other people (Natsuhiko's group) are also stuck in LABO. Watase's group decide to collaborate to search for the other party and find an escape route. Along the way, they encounter two murder scenes (one of a girl they had never seen before) and learn of a possibility that a terrorist group is in LABO. This forms a rift in the group where they believe one of them may be a potential terrorist and traitor, the most suspicious being Watase due to his amnesia. The distrust heightens when Yuuri disappears and Watase finds her dead near a staircase; at the security room, the group views the video footage recorded where Watase claims to have found Yuuri but the body does not appear in the video, leading Jun and Ukita to be skeptic of Watase and firmly believe him to be the traitor in the group. Watase escapes from the room and determines that the only way to save everyone is to head for the center of LABO where the nuclear reactor is located at ("Area N"). Upon entering Area N, expecting there to be a burning reactor, he finds a cold room with machines in it instead. Confused by the situation, he goes further in and finds Natsuhiko's body in critical condition. As Watase begins to carry Natsuhiko's body to take him to the infirmary, Salyu appears and confronts him, at which Watase ends up putting her unconscious. Carrying Natsuhiko and Salyu's bodies to the infirmary, Watase encounters Kazami who assists with him on performing a blood transfusion for Natsuhiko. During the process, Watase and Kazami are forced to run away as Ukita and Jun, each with a weapon in their hand, locates the two. A blackout occurs and the emergency power system is booted up; in the midst of it, Salyu awakens and attempts to choke Kazami while stating that Watase was the one who shot Natsuhiko and is a terrorist; Kazami breaks free of Salyu's grasp and, after confirming Salyu's announcement, attacks Watase. Watase, with Natsuhiko's body, bolts back towards Area N for safety, locks the gate and collapses. In the last scene, as Watase loses consciousness, he sees Natsuhiko standing up and telling him to get up.

Route C continues off where Route B ends and tells the story of Route A through Natsuhiko's perspective. In Route C, the player learns of new revelations not shown in route A. First, after Natsuhiko shattered Watase's memories and became unconscious, he awakened in Watase's mind and could feel everything that Watase does; he could also communicate with Watase and was the hallucinatory voice that Watase kept hearing. Second, anytime the AD drug was administered, Natsuhiko lost his own senses; however, he regained his senses whenever the drug wore off or when Watase entered an area with high levels of radiation. Third, Natsuhiko was manipulating Watase's memories, fabricating and removing events in order to avoid looming threats; however, too much manipulation was fatal and could kill Watase (and subsequently, Natsuhiko) while at the same time, Watase slowly recovered back more of his old memories. Lastly, after connecting the information Watase had gathered, Natsuhiko deducted that LABO was not a nuclear research facility but a BC research facility instead and the AD medicine was actually a BC-power inhibitor, explaining his constant senses loss.

Route D is the final route and alternates between Watase's perspective and Natsuhiko's. After Natsuhiko carries Watase to a nearby safe area and he regains consciousness, Natsuhiko hears Yuuri's telepathy voice where she tells him she is also a Communicator and is trapped at a hidden shelter in LABO. The two head for the shelter and rescue her; Natushiko then requests Watase to help him rescue Mashiro and Salyu. While Watase goes on the rescues, Natsuhiko gathers information about LABO from Yuuri who declares her death was a lie created by LABO; she also talks about LABO's secrets and has Natsuhiko go through her memories to learn about them and her past. With her information, Natsuhiko learns there were two test subjects in LABO: Yuuri and another girl who he believes was the one murdered. As Watase reports back of not being able to locate Salyu, he confronts Natsuhiko about his memory conflicts; though initially hesitant, Natsuhiko reveals to him the truth and, after Watase's request, agrees to restore back his old memories. Within his memories, Natsuhiko learns that Watase and Ukita joined Q and their mission was to capture the two test subjects confined in LABO to take back as proof of LABO's crimes; additionally, Natsuhiko learns the girl who was murdered is "Subject N" and finds out anyone who comes in contact with her BC power has their memories distorted with added malice, thus making the person go mad; finally, he learns there is a bomb placed that will go off when the lockdown lifts. Natushiko repairs and removes the malice from Watase's memories and Watase returns back to normal. When asked to assist Yuuri and help her escape, he refuses due to him still feeling obligated to complete Q's mission; Yuuri contracts a deal with him and that she will go with him if he agrees to make sure everyone else escapes; Watase accepts. Through their partnership, Natsuhiko enters each person's memories and purifies them if necessary, turning everyone who was infected back to normal. In the control room, after hacking with the computers, they find that they can use the computers to temporarily open the bulkheads in the facility; however, at least three must stay behind in order to operate them thus only six can be saved. Believing there is still a method that can save them all, a series of visions suddenly flashes into everyone's minds; connected together, the visions reveal an escape route using the intake water pipe in the engine room which connects to the outside lake. Watase, Natsuhiko, and Yuuri stay behind, assist the other six to escape, gather the necessary equipment and use the pipe to get out of the facility. After they reach the shore, Watase pulls his gun out and points it at Natsuhiko and Yuuri, reminding him about their deal. To save Watase and Yuuri, Natsuhiko uses his BC powers to weave everyone's memories into one chain and shows Watase the truth where every destructive activity caused in the past was a result of Q's actions. Watase lowers his gun and realizes what he must do.

In the post-credits scenes, it is revealed that after the incident, all nine were spread out in the country for a while. Natsuhiko, Yuuri, Mashiro, and Salyu used the media to reveal the truth to the public. Watase and Ukita were tried as terrorists but their sentences were reduced for cooperating to exterminate Q. Jun, with Kazami's support, requested her father, a city council member, to restructure Rokumei City. Ena and Natushiko's mother worked with the federal bureau's investigation of LABO's and the city government's offenses; together with Ukita after he was released from prison, they worked to hope one day establish an ethically moral BC research facility.

Development

The game was developed in a collaboration between Regista and Yeti. It was directed and produced by Takumi Nakazawa,[1][9][10] and written by Team Tsukishima, which consists of Souki Tsukishima, Tora Tsukishima, and Moyashi Himukai, based on an original concept by Nakazawa;[10] the writers were recruited and chosen through a competition.[11] The music was composed by Takuma Sato.[3] The main characters were designed by Mikeou, and the side characters by Wadapen and Narumi Ōtaka. Eco was the colorist and the supervisor for the creation of the event CGs.[10] According to Nakazawa, the key concepts of the game are "escape from a locked room", "lethal crisis", "suspect everything in an extreme situation", "near future sci-fi", and "group drama".[12] He cited the works of Christopher Nolan and J. J. Abrams as heavy influences on Root Double, mentioning Nolan's Memento and Inception, and Abrams' Fringe and Lost; another work that inspired him was the film The Poseidon Adventure.[11]

In early 2016, Nakazawa said that he had originally come up with the concept for the game around ten years prior. His concept was a story depicting two protagonists with opposing ideologies. At this point, the game was not an escape story; that element was added later to make the story more entertaining. He started with thinking of its twist, then its setting, its characters, and the story. As he developed the story, he made changes to the characters and setting. While Nakazawa's previous works focused on characters awaiting rescue from dangerous situations, he wanted to reverse that situation with Root Double; he wanted the protagonists to be in opposite situations, so he had one be involved in the rescuing and the other being rescued. The protagonists' differences were also reflected in their respective routes, with route A focusing on suspense and survival, and B focusing on mystery and drama. The route structures were made to be polar opposites, with A starting out thrilling, and with B gradually becoming more thrilling.[11] Root Double was Souki Tsukishima's first work on a long "novel game"; he felt that he did not have much experience with this, so he put a lot of effort into writing the story. He found the first draft that he received to be interesting, but also thought that it would be hard to write; he took care in making sure his scenario matched up perfectly with Nakazawa's idea of the game's world.[13] The story was written by Team Tsukishima, and was refined and revised over the course of several meetings.[11]

The game was first mentioned on a teaser site in December 2010, where it was called a "new sci-fi suspense adventure".[14] In January 2011, Yeti announced the game, and said that they planned to release it in 2011.[15] In March 2011, Yeti announced that they would not publicize the game, because of its themes and the 2011 Tōhoku earthquake and tsunami;[16] development was put on hold, but in July 2011, Yeti revealed that it had been taken up again, and that it would be released for the Xbox 360. They had considered changing the background story of the game, but eventually decided to keep the story unchanged and follow their original plan,[15] while also portraying the in-game disaster "more carefully and conscientiously". There had been some discussion about whether the game should be released or not, but the development team felt that it was important to portray how "hope can be found even in the deepest despair".[11] Xtend Edition, an updated version of the game, which features a new ending, was developed for the PlayStation 3;[17] according to Nakazawa, it felt necessary to make Xtend Edition to get more people to play the game.[11]

After Nakazawa heard English-speaking people ask on Facebook if the game would be available in English, he looked into it, finding that the English-speaking audience for visual novels had grown. He thought that the content of Root Double would be enjoyable for English-speakers, so it was decided that the game would be translated.[11] At their panel at Anime Expo 2015, Sekai Project announced that they would localize Xtend Edition in a collaboration with Lemnisca Translations, and release it for Microsoft Windows.[9][18] They launched a crowdfunding campaign on Kickstarter for the game in January 2016, with a goal of raising 135,000 USD.[19] 53% of this would go to licensing, programming and porting, 27% to translation and editing, 10% to Kickstarter and card processing fees, and 10% to shipping fees. They also had three planned "stretch goals", allowing for the production of a fanbook and the translation of drama CDs based on the game if they manage to raise more than the goal.[20] During the campaign, Sekai started examining the possibility of releasing the game for the PlayStation Vita;[21] they announced that they had managed to get it approved by Sony, and that they would be able to release it for that platform. This required additional programming by Regista, as the PlayStation Vita version's engine needed to be reformatted to support the English script.[22] The 135,000 USD goal was reached on February 2.[23]

Release

In 2012, a demo was made available in which the player can play all the way to one of the game's endings.[24] The game was released by Yeti on March 29, 2012, for the Xbox 360,[1] and on September 28, 2012, for Microsoft Windows.[10] Xtend Edition was released on October 24, 2013, for the PlayStation 3,[17] and on July 24, 2014, for the PlayStation Vita.[25] The English Microsoft Windows version of Xtend Edition was initially estimated to be released in March 2016,[19] but was delayed to April 27.[26] The English PlayStation Vita version is planned to be released in March 2017.[3] As the PlayStation Vita version's file size exceeds the size limitation for physical PlayStation Vita games, both the Japanese and English PlayStation Vita releases are only available digitally.[22]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings83%[27]
Review scores
PublicationScore
Famitsu32/40 (8, 8, 8, 8) (X360)[28]
33/40 (9, 9, 8, 7) (PS3)[29]
Hardcore Gamer4/5[30]
RPGFan78%[31]

Root Double was the 15th highest selling video game in Japan during its launch week, with 5,450 copies sold.[32] At the end of 2012, it was the 350th best selling video game of the year in Japan, with 6,599 copies sold.[33] The PlayStation 3 version was the 392nd best selling video game of the year in Japan of 2013, with 2,567 copies sold.[34] It has been well received by critics, holding a score of 83% at the review aggregator GameRankings.[27]

Notes

  1. Root Double: Before Crime * After Days (Japanese: ルートダブル -Before Crime * After Days- Hepburn: Rūto Daburu -Before Crime * After Days-)

References

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