Rook and pawn versus rook endgame

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c4 white rook
e4 black king
c3 white king
b2 white pawn
d1 black rook
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Black to move, White promotes the pawn in 60 moves (Nunn 1999:192–93).

The rook and pawn versus rook endgame is of fundamental importance to chess endgames (Keres 1973:100), (de la Villa 2008:123–25), (Emms 2008:16), (Burgess 2009:94), (Nunn 2009:106) and has been widely studied (Nunn 1999:6), (Minev 2004:58). Precise play is usually required in these positions. With optimal play, some complicated wins require sixty moves to either checkmate, win the defending rook, or successfully promote the pawn (Speelman, Tisdall & Wade 1993:7). In some cases, thirty-five moves are required to advance the pawn once (Thompson 1986).

The play of this type of ending revolves around whether or not the pawn can be promoted, or if the defending rook must be sacrificed to prevent promotion. If the pawn promotes, that side will have an overwhelming material advantage. If the pawn is about to promote, the defending side may give up his rook for the pawn, resulting in an easily won endgame for the superior side (a basic checkmate). In a few cases, the superior side gives up his rook in order to promote the pawn, resulting in a won queen versus rook position (see Pawnless chess endgame#Queen versus rook).

A general rule of thumb (with exceptions) is: if the king on the side without the pawn can reach the queening square of the pawn, the game is a draw; otherwise it is a win for the opponent (except with a rook pawn, i.e. a- or h-file) (Fine & Benko 2003:294ff). The side with the pawn can cut off the opposing king or strive for the Lucena position, which is a win. The defender can aim for the Philidor position (which is a draw) or try to set up one of the other defensive techniques that draw (Mednis 1987:93). A rook and two pawns usually win against a rook, but there are plenty of exceptions.


Importance

Endings with rooks and pawns are the most common type to occur in games, occurring in about 8 to 10 percent of all games (de la Villa 2008:18), (Emms 2008:6). A majority of rook and pawn endings with more pawns have the potential of being reduced to this type of endgame (rook and one pawn versus rook) (Guliev 2003:87), (Levenfish & Smyslov 1971:15). John Nunn wrote a 352-page book about this ending, Secrets of Rook Endings (Nunn 2007:126). Volume 2 of the Encyclopedia of Chess Endings devotes 92 pages to the analysis of 428 positions of this type (Matanović 1985:14–105). André Chéron wrote over 150 pages analyzing 120 positions of this endgame in his famous book Lehr- und Handbuch der Endspiele (Nunn 1999:6), (Minev 2004:58). In 100 Endgames You Must Know by Jesús de la Villa, 17 are of this type (de la Villa 2008:6–7).[1] John Nunn covers 100 topics in Understanding Chess Endgames – eight are about this type of endgame (Nunn 2009:106).[2]

Terminology

Pawn on the sixth or seventh rank

In his 1958 book Chess Endgames, Nikolay Kopaev gave these general guidelines for when the pawn is on the sixth or seventh rank:

Winning methods

In order to force a win with the extra pawn, normally the black king must be cut off from the pawn by the white rook along a rank or file, and that is not always sufficient.

Black king is cut off along a rank

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e8 black rook
d5 white pawn
e5 white king
h4 white rook
e3 black king
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Cutting off the king. The black king is cut off along a rank, so White wins easily.

If the black king is cut off from the pawn along a rank (as in the diagram), White wins easily if the king is behind the pawn:

1. Kd6 Rd8+
2. Ke6 Re8+
3. Kd7 Rg8

Checks from the front or side do not help Black.

4. d6 Rg7+
5. Kc8 Rg8+
6. Kc7 Rg7+
7. d7

and the pawn will soon queen (Seirawan 2003:86).

When cutting the defending king off by a rank, a perfect cut is when the pawn is on the same rank as the defending king. An imperfect cut is when the king is on the rank ahead of the pawn. These general rules apply:

  1. The defending king should be cut off on a rank on the long side of the pawn. Otherwise, the position is not dangerous for the defense if the defending rook is on the long side.
  2. With a perfect cut, the position is always won with a bishop pawn or knight pawn on any rank. A central pawn wins if it is on the fourth rank or beyond.
  3. With an imperfect cut, the position is a draw if the defending rook is on the file adjacent to the pawn. In addition, the defense has more possibilities against a central pawn (de la Villa 2008:141–45).
de la Villa, position 10.17
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b8 black rook
c5 white rook
b4 white pawn
d4 black king
b3 white king
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White has a perfect cut of the king along a rank.

In this position, White has a perfect cut and wins:

1... Ra8
2. Rc6 Rb8
3. Ra6 Kd5
4. Ka4! Kc4
5. Rc6+! Kd5
6. b5 Ra8+
7. Kb4

This is the same position but advanced one rank. Now the process is repeated:

7... Rb8
8. Rc7 Kd6
9. Ra7 Kd5
10. Ka5 Kc5
11. Rc7+ Kd6
12. b6 Ra8+
13. Kb5 Ra1

White threatened Rh7, b7, and Kb6 so Black tries checks from the rear. However, play will soon lead to a Lucena position (see below), which easily wins for White (de la Villa 2008:141–42).

Black king is cut off from the pawn's file

When the black king is cut off from the pawn's file the outcome depends on where the black king is in relation to the pawn. Black's king is often cut off from the pawn along a file. Some general rules (with exceptions) are:

Rule of five

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8
d8 black rook
g5 black king
d4 white pawn
d3 white king
f1 white rook
8
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The rule of five, White to move. The pawn is on the fourth rank, the king is cut off by two files, White wins.

The rule of five is for positions in which the pawn is protected and the opposing king is cut off by files: Add the number of rank of the pawn to the number of files the defender's king is cut off. If the sum is more than five, it is usually a win. Otherwise it is normally a draw. (Soltis 2003:138), (Mednis 1998:41–42). For example, in the diagram, white wins by:

1. Kc4 Rc8+
2. Kb5 (the white king must have this file available)
2... Rd8
3. Kc5 Rc8+
4. Kb6! Rd8
5. Rd1! Kf6
6. Kc7 Ra8
7. d5

and White will win.

Chéron, 1923
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8
b8 black rook
e6 black king
b4 white pawn
b3 white king
d1 white rook
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The rule of five seems to apply, but Black draws because the pawn is a knight pawn.

The position by Chéron is basically the same, except moved over two files. Now the white king has less room to maneuver on the left of the pawn's file, and Black can prevent the advance of the pawn and draw. If White starts with 1. Ka4, the rook checks the king, and the king is forced back to b3. White can try:

1. Rd4 Ke5
2. Kc3 Rc8+
3. Rc4 Rb8
4. Rc6 Kd5
5. Ra6 Rc8+
6. Kb3 Rc6!
7. Ra8 Kd6 (or 7. Ra7 Rc1)

and the black king reaches the pawn's file, for a draw. Another try for White is:

1. Rd2 Ke5
2. Rd7 Ke6
3. Rc7 Kd6
4. Rc5 Kd7
5. Ka4 Ra8+
6. Ra5 Rb8
7. Ra7+ Kc6
8. Ka5 Rb5+
9. Ka4 Rb8

and the position is drawn. If the pieces are moved one file to the right, White has a win (Korchnoi 2002:12–13).

Capablanca
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c5 black king
e3 white king
d2 white rook
f2 white pawn
h2 black rook
8
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White wins because Black's rook is not in position for frontal checks.

In the discussion above about the defending king being cut off by files, it is assumed that the defending rook is already in position to check the attacking king along files (usually from his first rank). In this position by José Capablanca, White wins because the white pawn can reach its fourth rank before the black rook can check along files. If the black rook were already at h8 and it were Black's move, Black would draw by checking the king and by playing ...Rf8 when the white king moves to f1 (Capablanca & de Firmian 2006:121). With White to move in the diagrammed position:

1. Rd1 Rh8
2. f4 Re8+
3. Kf3 Rf8
4. Kg4 Rg8+
5. Kh5 Rh8+
6. Kg6, etc,

and White will win. With Black to move,

1... Kc6
2. Rd8 Rh7
3. f3 (3. f4 draws after 3... Rd7 or 3... Kc7)
3... Re7+
4. Kf2 Rf7
5. Kg3 etc, and White wins.

Lucena position

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b8 white king
d8 black king
b7 white pawn
a2 black rook
c1 white rook
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The Lucena position, White wins.
Main article: Lucena position

The Lucena position is one of the most famous and important positions in chess endgame theory. It is a win for the side with the pawn. The essential characteristics are that White's king is on the queening square in front of his pawn, the pawn is on the b through g files, the black rook cuts off White's king from escaping away from the black king, and the Black king is cut off on a file.

White wins in the position in the diagram by 1. Rd1+, forcing the black king one file farther away, then bringing his rook to the fourth rank to make a "bridge" to protect the king, then bringing out the king, which will be checked by Black's rook. White maneuvers his king to the fifth rank (without giving up the pawn) and then when the black rook checks, White interposes his rook and has a winning position. See Lucena position for more details (Fine & Benko 2003:297–98).

Defending rook prevents the bridge

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c8 black king
e8 white king
e7 white pawn
f4 black rook
d1 white rook
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White to move

If the defending rook is in the superior side's fourth rank, it prevents the rook from making a bridge on that rank. In that case, the win is straightforward.

1. Rc1+ Kb7
2. Kd7!

The black rook is not far enough away from the white king to keep safely checking.

2... Rd4+
3. Ke6 Re4+
4. Kd6 Kb6

Other fourth moves by Black are no better. If 4... Rd4+ then 5. Ke5 wins, as the rook cannot stop the pawn. If Black tries a different move, say 4...Re2 then White moves 5. Rc5 and builds a bridge on the fifth rank.

5. Rd1 Kb5
6. Rd5+ Kb6
7. Re5 and Black cannot stop the pawn (Hawkins 2012:69–70).

Alternate method for bishop pawns and central pawns

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e8 white king
c7 black king
e7 white pawn
d2 white rook
f1 black rook
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White wins, using the alternate method for bishop pawns and central pawns.

The Lucena position is a win for White if the pawn is not a rook pawn. There is another way of winning if the pawn is a bishop pawn or central pawn.

In the diagram, 1. Rc2+ would start the process of winning with the process above. However, White also wins by

1. Rh2 Rf3
2. Rh8 Rf1
3. Rf8 Re1
4. Kf7

(Emms 2008:17–18). Now either

4. ... Kd7
5. e8=Q+ wins, or the white king can approach the black rook on the two files next to the pawn's file until it can no longer check:
4. ... Rf1+
5. Kg6 Rg1+
6. Kf5 Rf1+
7. Kg4 Rg1+
8. Kf3 Rf1+
9. Ke2

and the black rook can no longer attack and the pawn promotes.

Other methods

Horowitz and Kling, 1851
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e8 white king
c7 black king
e7 white pawn
d2 white rook
e1 black rook
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White to move wins.

It may not be necessary to build a bridge to win, if the king is on its pawn's promotion square. White wins in this position:

1. Rc2+ Kb7

(or 1... Kd6 2. Kd8 Rxe7 3. Rd2+ Ke6 4. Re2+ wins the rook)

2. Rf2 Rh1
3. Kf7 Rh7+
4. Ke6 Rh8
5. Kd7 Rh7
6. Kd8 wins (Horwitz & Kling 1986:143).

Defensive methods

Often White will not be able to utilize one of the winning methods. Black has several defensive methods available, depending mainly on the position of the pawn and his king.

If the defending king is in front of the pawn and the attacking king and pawn have not yet reached their sixth rank, the Philidor position (or Philidor defense) easily works to secure a draw. If the defending king cannot get in front of the pawn but is not cut off, the short side defense can be used. If the pawn is a rook pawn or knight pawn, the back rank defense can be used. The back rank defense can also be used when the pawn is on other files if the attacking king has not reached the sixth rank. If the king is cut off along a file, the frontal defense may work, depending on the file of the pawn and how far advanced it is.

Philidor position

Main article: Philidor position
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e8 black king
h7 white rook
b6 black rook
f5 white king
e4 white pawn
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Philidor's position, or third rank defense. Black is defending the Philidor position, and draws, even if White is to move.

Philidor's position (see the diagram) illustrates an important drawing technique in this endgame. The technique is also known as the third rank defense and works when the defending king is in front of the pawn and the attacking king and pawn have not reached their sixth rank. Black keeps his rook on his third rank to keep the white king from reaching that rank. If White advances the pawn to its sixth rank (Black's third rank), then the king is deprived of shelter, so Black moves his rook to the eighth (or seventh) rank, and keeps checking the white king from behind. It is very important that the defender keep his rook on his third rank, and move to the far side of the board only after the attacking pawn has moved to its sixth rank. (An exchange of rooks will result in a drawn position, see king and pawn versus king endgame.) See Philidor position for more details (Fine & Benko 2003:294).

There are three errors that Black must avoid:

  1. Immobilizing the rook
  2. Allowing the king to be driven away from the queening square
  3. Playing the king to the wrong side

Philidor's defense can also be used with the black rook on the fourth rank, if White's king and pawn have not reached that rank. If this defense is used, the black king should be on the second rank. The principle is the same: Black keeps his rook on the fourth rank, keeping the white king from advancing to that rank. If the pawn advances to that rank, Black moves the rook to the eighth rank and checks the king from behind.

Back-rank defense

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b8 black rook
g8 black king
a7 white rook
f6 white king
g6 white pawn
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Back-rank defense. Black draws using the back-rank defense.

The back-rank defense always works if the pawn is a rook pawn or knight pawn and the defending king is in front of the pawn. The defending king blocks the pawn and the rook is on the first rank preventing checks by the rook. In the diagram, Black draws. If 1. g7 then 1... Rb6+ draws and if 1. Rg7+ then 1... Kh8 draws. White's best attempt is:

1. Kg5 Rc8 (waiting passively, also known as the passive defense)
2. Kh6 Rb8
3. Rg7+ (the only trick for White)
3. ... Kh8!

If 3... Kf8? then 4. Kh7 Rb1 5. Rf7+ Ke8 6. Rf4 and White gets to the Lucena position.

4. Rh7+ Kg8
5. Ra7 Rc8

and White makes no progress. The defense fails for other pawns (if the attacking king has reached the sixth rank) because White has another file available to go around the pawn (Emms 2008:20).

Averbakh and Kopayev
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b8 black rook
f8 black king
a7 white rook
f6 white pawn
g5 white king
8
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White to move wins. Black to move draws.

If the attacking king has not reached the sixth rank, the defense works for any pawn. In the second diagram, White to move wins by getting his king to the sixth rank so the defending rook can not leave the back rank because of the threat of checkmate. This illustrates how the defense fails for a bishop pawn or central pawn:

1. Kg6 Rd8
2. Rh7 Kg8
3. f7+ Kf8
4. Rh8+ Ke7
5. Rxd8 and wins.

If Black is to move in the diagrammed position, he draws with

1... Rb1!

which neutralizes the threat of Kg6, because Black can check from behind and there is no immediate threat of checkmate by White (Averbakh & Kopayev 1987:115). Black checks from behind, as in the Philidor defense.

If neither the pawn or king have reached the sixth rank, Black can normally draw by reaching the Philidor position, above.

King in front of pawn, but cannot reach the Philidor position

Sometimes the defender's king is in front of the pawn, but the rook can not get to its third rank to reach the Philidor position. Thus he has two choices: try to attack from behind, or retreat to the back rank with his rook to guard the mating threats. The diagrams show such back-rank positions. For a bishop pawn (see the first diagram) or central pawn, if the defending rook is tied down to the back rank, he loses:

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f3 black pawn
g3 black king
b2 black rook
a1 white rook
g1 white king
8
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White to move cannot reach the Philidor position, and loses.
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8
g3 black pawn
h3 black king
b2 black rook
a1 white rook
g1 white king
8
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Similar position with knight's pawn, but White draws.
1 ...Rg2+
2 Kf1 (or Kh1) Rh2!
3 Kg1 f2+
4 Kf1 Rh1+ winning the rook

But the defender can hold the draw with an accurately conducted "active defense" from behind the pawn while it is still on the fifth rank, with the king moving to the short side (see next section).

But with a knight pawn (see the diagram on the right), the attacker has no file equivalent to 2... Rh2, so he can not make progress. Here, the defender should avoid the active defense (attacking the pawn from behind while it is on the fifth with the rook). It fails because his king will be forced to the long side (stepping the other way would lose immediately because of the corner, allowing immediate mate).

The defender can draw against the rook pawn either way, because most king and pawn versus king positions are drawn with the rook's pawn (see King and pawn versus king endgame#Rook pawn), (Mednis 1982:15–19), (Dvoretsky 2006:144), (Ward 2004:37–42).

"Short side" defense

Not all positions similar to the Lucena position above are wins for the superior side — it depends on the position of Black's rook and king (relative to White's pawn), and which side is to move. In positions such as the position in this diagram, the defending rook must be at least four files away from the pawn on the "long side" for the defense to work (the "checking distance"); otherwise the white king can support its pawn and approach the black rook to drive it away. The black king needs to be on the "short side" so it will not block checks by its own rook.

Siegbert Tarrasch, 1906
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e8 white king
e7 white pawn
g7 black king
a2 black rook
f1 white rook
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The short side defense. Black to play draws. White to move wins.

As an example, Black to move draws in this diagram. The reason is that Black can check the white king from the side with his rook, and the rook is just far enough away from the white king that if it tries to approach the rook to stop the checks, the rook can get behind the pawn and win it, resulting in a drawn position. For example:

1. ... Ra8+
2. Kd7 Ra7+
3. Kd6 Ra6+
4. Kd5 Ra5+
5. Kc6 Ra6+ (if 5 ... Ra8 6. Ra1! (either black takes the rook and the white pawn queens, or it forces the enemy rook off the vital a-file that has "checking distance", the rook moves on the back rank, followed by 7. Kd7, and the pawn promotes)
6. Kb7 Re6

with a draw after winning the pawn, which can no longer be defended by its king (Emms 2008:21–23).

Tarrasch, 1906
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8
d8 white king
d7 white pawn
f7 black king
a2 black rook
e1 white rook
8
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White wins.

If White's king and pawn are moved to the left, White wins as in the Lucena position above. With a few exceptions, the defending rook must be at least four files over from the pawn for this defense to work (which is why the defending king should go to the short side, to not block checks by his rook).

1... Ra8+ (1... Rc2 leads to a Lucena position)
2. Kc7 Ra7+
3. Kc8 Ra8+
4. Kb7 Rd8
5. Kc7! and White wins (Emms 2008:21–23). The rook was too close to the pawn, so White's king could both approach the rook to prevent checks and return to protect the pawn.


Short side defense, less advanced pawn

1. Kg6 (This threatens 2. Ra8+ Ke7 3. f6+ driving the black king far from the pawn. See the Lucena Position next section for White's winning method.) 1... Rb6+ is too late because of 2. f6, forcing Black to retreat to the back rank, which is a loss as shown in the previous section. The point of Philidor's third rank defense is to prevent White from moving the king to the sixth rank before the pawn.
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f8 black king
a7 white rook
f5 white pawn
g5 white king
b1 black rook
8
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Short side defense, less advanced pawn. Black to move should play 1...Rb6 with an easy Philidor draw. But White to play can prevent that, and Black must be careful.
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8
f8 black king
a7 white rook
f6 white king
f5 white pawn
f1 black rook
8
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Position after 2. Kf6. Black (to move) is at a crossroads: he must move his king to the side to avoid mate, but which square?

Black's defense is:

1... Rf1 (Tarrasch rule, rook behind pawn)
2. Kf6 (second diagram) (2. Ra8+ Ke7 and now the black rook stops 3. f6+)
2...Kg8! (going to the short side is vital, as will become clear)
3. Ra8+ Kh7
4. Rf8

Other moves make no progress because of Black's obeying the Tarrasch rule. E.g. 4. Ke6 Kg7 and 5. f6+ is impossible. The main move protects the pawn and threatens 5. Ke7 followed by f6)

4...Ra1! Now Black threatens to check from the side to keep White from making any progress. He needs space to do this, which is why the king must move out of the way to the short side. There must be at least three files between Black's rook and the pawn, otherwise White's king can protect his pawn while attacking Black's rook and gain time necessary to advance the pawn.
5. Re8 (one try, to use the rook to block the checks from the side)
5... Rf1!

Black moves behind the pawn again, so 6. Ke6 is answered by 6... Kg7, as per note to move 4 (Emms 2008:22).

Long side blunder

If the black king went to the long side, Black would not have the resource of checking from the side. For example, from the second diagram above, where 2... Kg8! draws as shown above:

2... Ke8?
3. Ra8+ Kd7
4. Rf8! Rh1
5. Kg7 Ke7 (there is no room to check on the side. If 5...Rg1+ then 6.Kf7 followed by f6.
6. f6+ (the point of 4. Rf8) Kd7 (6...Ke6 7. Re8+ Kd7 8. Re2 and converts to Lucena position, next section)
7. Kf7 followed by Ra8 then Ra2-d2+ (or any other safe check on the d-file).

After this, and the same if Black prevents the check by placing his own rook on the d-file, White plays Kg7 Rg(any)+; Kf8 then f7, reaching the Lucena position.

If the pawn is a central pawn, going to the long side with the defending king will sometimes give the rook just enough checking distance if it is on the rook file on the opposite side of the pawn (Ward 2004:42). Defending this way is a far more arduous task, so moving the defending king to the short side is always recommended (Emms 2008:2). With the defending rook three files over from the pawn, the attacker usually wins, but there are exceptions, depending on the location of the attacking rook (Seirawan 2003:79).

Last-rank defense

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8
b8 black rook
a7 white rook
d7 white king
e7 white pawn
f7 black king
8
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The last-rank defense. Black draws.

In the diagram, Black draws:

1... Re8!
2. Kd6 Rb8!

if 2... Rg8 then 3. Ra1!. If 2... Kf6 then 3. Ra1! Rb8 4. Rf1+ Kg7 5. Kc6 Ra8 6. Ra1, a winning position

3. Kd7 Re8

and White can not make any progress (Emms 2008:24–25).

Frontal defense

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8
b8 black rook
e7 black king
g4 white pawn
g3 white king
f2 white rook
8
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55
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Frontal defense. If White is to move, Black draws using the frontal defense. Black to move has an alternate drawing defense.

The Frontal Defense is a way that Black may keep White from getting to the Lucena position, even if the defending king is cut off from the pawn's file. Black's rook is well-placed on its first rank and can check the white king or offer itself for exchange when the resulting king and pawn versus king endgame is a draw. The farther back the pawn is, the more likely the defense is to be successful. To have good drawing chances, there should be at least three ranks between the pawn and the defending rook (called the rule of three). The file of the pawn matters too: a bishop pawn gives the best winning chances, followed by a central pawn, followed by a knight pawn, with a rook pawn having little chance of winning (Mednis 1998:40).

If White is to move in the diagram, Black draws by using the frontal defense: 1. Kh4 Rh8+! 2. Kg5 Rg8+ 3. Kh5 Rh8+ 4. Kg6 Rg8+ 5. Kh5 Rh8+ and White can not make any progress (Emms 2008:18–20).

If Black to move in this position, he has an alternative drawing method that requires knowledge of the king and pawn versus king endgame: 1...Rf8 to bring the king over to the pawn. If 2. Rxf8 Kxf8 3. Kf4 Kg8! (avoids losing the opposition. 3. Kh4 is met the same way) 4. Kf5 Kf7 or 4. Kg5 Kg7, and the position is a draw.

Emms
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8
b8 black rook
d7 black king
f4 white pawn
f3 white king
e2 white rook
8
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White to move wins, Black to move draws. Draw if the black king is on d6.

The frontal defense may or may not work for bishop pawns and central pawns, even if there are three ranks between the pawn and the defending rook. In the diagram from Emms, White to move wins:

1. Kg4! Rg8+
2. Kh5 Rf8
3. Kg5 Rg8+
4. Kh6 Rf8
5. Re4! Kd6
6. Kg7 Rf5
7. Kg6 Rf8
8. f5

and White will reach the Lucena position.

Black to move in that position draws, by reaching a drawn king and pawn versus king endgame position:

1... Re8
2. Rxe8 Kxe8
3. Ke4 Kf8
4. Ke5 Ke7

Black to move in that position also draws with 1... Kd6, getting the king to a favorable position (Emms 2008:18–20).

Rook pawn

Endings with a rook pawn arise frequently because they are more likely to be the last remaining pawn (de la Villa 2008:145). If the pawn is a rook pawn, the chances of a draw are much greater. Even the equivalent of the Lucena position is no guarantee of success (it depends on the location of the white rook and who is to move) (Emms 2008:25). These endings are more likely to be a draw because (1) the pawn can protect the king from checks from the rear only, and not from the side, and (2) the edge of the board reduces the king's mobility in trying to support the pawn (Averbakh & Kopayev 1987:150).

With a rook pawn, usually in actual play the defending rook or king is able to get in front of the pawn. If the defending king gets in front of the pawn, the game is a draw. If the defending rook gets in front of the pawn, the result depends on which king arrives on the scene first (de la Villa 2008:145).

The attacking king or rook may be in front of the pawn.

King in front of pawn

abcdefgh
8
a8 white king
a7 white pawn
e7 black king
d2 white rook
b1 black rook
8
77
66
55
44
33
22
11
abcdefgh
White has a rook pawn. Black draws.

In this diagram, the only way for White to make progress is to get his rook to b8, but this allows the black king to get to the c-file and draw.

1. Rh2 Kd7
2. Rh8 Kc7!
3. Rb8 Rc1
4. Rb2 Rc3!

This is the simplest way for Black. Now there is no way to force the black king away from the c-file.

5. Rb7+ Kc8
6. Rg7 Rc1

and Black draws.

abcdefgh
8
a8 white king
a7 white pawn
f7 black king
e3 white rook
b1 black rook
8
77
66
55
44
33
22
11
abcdefgh
Rook pawn, black king is cut off far away, White wins.

If the black king is cut off by four or more files, White wins, as in this diagram:

1. Rc3! Ke7
2. Rc8 Kd6
3. Rb8 Ra1
4. Kb7 Rb1+
5. Kc8 Rc1+
6. Kd8 Rh1
7. Rb6+ Kc5
8. Rc6+! Kd5
9. Ra6

and White wins (Emms 2008:25–27).

Rook in front of pawn

from de la Villa, position 10.22
abcdefgh
8
a8 white rook
a7 white pawn
b7 black cross
c7 black cross
f7 black king
g7 black circle
h7 black circle
b6 black cross
c6 black cross
g2 white king
a1 black rook
8
77
66
55
44
33
22
11
abcdefgh
Black would draw if the king gets to the indicated squares.

In this position, the black king needs to get to one of the marked squares in order to draw. If he gets to one of the squares marked with "x", the king can move next to the pawn and the rook can capture the pawn for a draw. Otherwise, the king needs to stay on the squares marked with dots: g7 and h7. The reason is that if the black king is on another rank, the white rook can check and then the pawn promotes and wins. For example, if the black king were on f6 instead, with White to move, 1. Rf8+ followed by 2. a8=Q wins. Also, the black king needs to be on g7 or h7 rather than d7, e7, or f7. If it were White's move in this position, White wins by 1. Rh8 Rxa7 (otherwise the pawn promotes and wins) 2. Rh7+, skewering the rook (de la Villa 2008:145–46). If the black king is on g7 or h7 and the white king approaches the pawn (to protect it while the rook moves out of the way), the black rook will check from behind and the king has no cover from the checks.

Vančura position

Vančura position
abcdefgh
8
a8 white rook
g7 black king
a6 white pawn
f6 black rook
c4 white king
8
77
66
55
44
33
22
11
abcdefgh
Black draws

The Vančura Position (see diagram) is a drawing position with a rook and rook's pawn versus a rook, when the pawn is not beyond its sixth rank, and the stronger side's rook is in front of the pawn (Dvoretsky 2006:155). It was studied by Josef Vančura (1898–1921), published in 1924. Black's rook keeps attacking the pawn from the side from some distance away, while preventing the white king from finding cover from checks (Emms 2008:28). The black king must be on the opposite side of his rook as the pawn to not block the attacks. The black rook moves behind the pawn as soon as the pawn moves up to its seventh rank. Also, Black's king must be near the corner on the opposite side of the board if the pawn advances to its seventh rank so the white rook cannot check the black king and then support the advance of the pawn, or sacrifice its pawn to skewer Black's king and rook on the seventh rank, as in the section above.

1. Kb5 (Protecting the pawn in order to free the rook to move. If 1. a7 Ra6! 2. Kb5 Ra1 3. Kb6 Rb1+ 4. Kc7 Rc1+ 5. Kd7 Ra1, and White cannot win. Note that if Black's king were on g6 there would follow 2. Rg8+ with 3. a8=Q, and if it were on f7 White would win with 2. Rh8! Rxa7 3. Rh7+.)
1... Rf5+!
2. Kc6 Rf6+! (an important square for the rook. Black now checks on the f-file and aims to maintain a sideways attack on the pawn.)
3. Kd5 Rf5+
4. Ke6 Rf6+
5. Ke5 Rb6 (maintaining sideways contact with the pawn)
6. Kd5 Rf6
7. Kd4 Rb6 (but not 7... Rf4+? 8. Ke5! and White wins.)
8. Kc5 Rf6
9. Ra7+ (or 9. a7 Ra6! with a draw)
9... Kg6
10. Ra8 Kg7 and White cannot win. The white king cannot advance because of the checks and the pawn cannot advance because the black rook gets behind the pawn (Seirawan 2003:88–89).
P. Romanovsky, 1950
abcdefgh
8
a8 white rook
g7 black king
a6 white pawn
e6 white circle
f5 white circle
g5 white circle
h5 white circle
f4 white circle
g4 white circle
h4 white circle
e3 white circle
f3 white circle
g3 white circle
h3 white circle
d2 white circle
e2 white circle
f2 white circle
g2 white circle
h2 white circle
a1 black rook
8
77
66
55
44
33
22
11
abcdefgh
If Black is to move, he can draw only if the white king is on a marked square

In Shakhmaty v SSSR in 1950, Peter Romanovsky published a drawing zone, see the diagram. If Black is to move and the white king is on one of the marked squares, he draws by reaching the Vančura position. Otherwise White wins (Müller & Lamprecht 2001:189), (Nunn 1999:28ff).

Most common rook endgame

abcdefgh
8
a8 white rook
a7 white pawn
g7 black king
a1 black rook
8
77
66
55
44
33
22
11
abcdefgh
White king anywhere, Black to move draws.
abcdefgh
8
g8 black king
a7 white rook
a6 white pawn
f6 black rook
8
77
66
55
44
33
22
11
abcdefgh
White king anywhere, Black to move draws.
abcdefgh
8
a8 white rook
a7 white king
f7 black king
a6 white pawn
b1 black rook
8
77
66
55
44
33
22
11
abcdefgh
White wins with either side to move.

Cecil Purdy gives the most common type of rook endgame as one with a rook and rook pawn versus a rook, with the rook in front of its pawn. In the third diagram, White wins easily. If it is Black's move:

1... Ke7
2. Rb8 R-any
3. Kb7 Rb1+
4. Ka8! R-any
5. a7

and White wins. He can force his king out by Kb7 or if the black rook prevents that by going to the seventh rank, then Rh8 and Kb8 (Purdy 2003:116–17).

Examples from master games

The positions discussed above are somewhat idealized, but they are fundamental to practical play. Here are some examples of this endgame from master games.

Larsen vs. Browne, 1982

Larsen vs. Browne, 1982
abcdefgh
8
b7 black rook
h6 white rook
d4 black king
g4 white king
g3 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Position after 65. Rxh6
abcdefgh
8
g8 white king
e7 black king
g7 white pawn
h2 black rook
f1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Position after 80. Kg8

This game[3] between Bent Larsen and Walter Browne illustrates an alternate winning method with a knight pawn. A variation of moves would have resulted in the "building a bridge" method. 65... Rg7+ 66. Kf4 Rf7+ 67. Kg5 Ke5 68. g4 Rf8 69. Kh5 Rf7 70. g5 Kf5 71. Rh8 Ke6 72. Re8+ Kf5 73. g6 Ra7 74. Rf8+ Ke6 75. Rf1 Ra2 76. Kh6 Ke7 77. g7 Rh2+ 78. Kg6 Rg2+ 79. Kh7 Rh2+ 80. Kg8 Ra2 81. Rh1, 1–0.

Or if 80... Rh3, then 81. Re1+ Kd7 82. Re4 Rh2 83. Kf7 Rf2+ 84. Kg6 Rg2+ 85. Kf6 Rf2+ 86. Kg5 Rg2+ 87. Rg4 and White will win by building a bridge (Benko 2007:91–92).

Pein vs. Ward, 1997

Malcolm Pein vs. Chris Ward
British Championship, 1997
abcdefgh
8
d6 black king
a5 white rook
c4 black pawn
f4 white king
c2 black rook
8
77
66
55
44
33
22
11
abcdefgh
Black to move wins.

60... Re2! (cutting the white king off) 61. Kf3 Re7 62. Kf2 Kc6 63. Kf3 Kb6 64. Rd5 c3 65. Rh5 c2 66. Rh1 Rc7 67. Rc1 Kb5 68. Ke2 Kb4 69. Kd2 Kb3 70. Rh1 Kb2! 0–1 (Ward 2004:87–88).

Ward vs. Arkell, 1994

Ward vs. Arkell
British Championship, 1994
abcdefgh
8
g8 black king
a7 white rook
f6 white king
f5 white pawn
g4 black rook
8
77
66
55
44
33
22
11
abcdefgh
Black to move, draw.

Black can not reach the Philidor position, but still draws.

45... Rf4!! 46. Ra8+ Kh7 47. Ke6 Kg7 48. Ra7+ Kf8 49. Kf6 Kg8 50. Ra8+ Kh7 51. Rf8 Ra4! 52. Rf7+ Kg8 53. Re7 Kf8 54. Re6 Ra7 55. Rb6 Rf7+ 56. Kg5 Ra7 57. f6 Kf7 ½–½ (Ward 2004:88–90).

Kasparov vs. Kramnik, 2000

Kasparov vs. Kramnik, Braingames
World Championship 2000
abcdefgh
8
e6 black king
h4 black rook
c3 white rook
g2 white pawn
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move, draw.

51. Rf3 Rh5 52. Kf2 Rg5 53. Rf8 Ke5 ½–½.[4]

Anand vs. Shirov, 2004

Anand vs. Shirov
Wijk an Zee Corus Chess, 2004
abcdefgh
8
a7 white rook
g7 black king
a6 white pawn
h4 black rook
d3 white king
8
77
66
55
44
33
22
11
abcdefgh
Black to move, White wins.

53... Kf6 54. Kc3 Re4 55. Rh7 Ra4 56. a7 1–0.[5]

Ward vs. Emms, 1997

Ward vs. Emms, 1997
abcdefgh
8
g6 black king
b5 black rook
g5 black pawn
g4 white king
c3 white rook
8
77
66
55
44
33
22
11
abcdefgh
Black to move, draw.

95... Rb4+ 96. Kg3 Kh5 97. Ra3 Rg4+ 98. Kh3 Rh4+ 99. Kg3 Rb4 100. Re3 Rb5 101. Ra3 g4 102. Rc3 Kg5 103. Ra3 Rc5 ½–½ (Ward 2004:90–92).

Subtle differences

abcdefgh
8
b7 black rook
e7 white king
e6 white pawn
g6 black king
a1 white rook
8
77
66
55
44
33
22
11
abcdefgh
White to move wins.
Grigoriev, 1937
abcdefgh
8
b7 black rook
e7 white king
e6 white pawn
g6 black king
a4 white rook
8
77
66
55
44
33
22
11
abcdefgh
White to move, draw.

There can be subtle differences in positions that make the difference between a win and a draw. Two examples of this are shown in the diagrams (Matanović 1985:24, 28).

Grigoriev, 1937
abcdefgh
8
e7 white king
g7 black king
e6 white pawn
b2 black rook
d1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Black to move, White wins.
abcdefgh
8
e7 white king
g7 black king
e6 white pawn
a2 black rook
d1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Black to move, draw.

Zugzwang

There are exactly 209 positions of reciprocal zugzwang among rook and pawn versus rook endgames. All of them were tabulated and published.[6][7][8] The full list is available online.[9] Some of the zugzwangs are easy to understand (see position at the middle); some requires up to 54 moves to win. The position at left is a position that could have occurred in the 1961 game between Viacheslav Kalashnikov and the young Anatoly Karpov.[10] White to move in this position draws, but Black to move loses. Karpov's 49th move in the actual game avoided the zugzwang and the game was drawn (Károlyi & Aplin 2007:22).

Kalashnikov vs. Karpov
(analysis position)
abcdefgh
8
d7 black king
e5 white rook
g5 white pawn
e4 white king
f1 black rook
8
77
66
55
44
33
22
11
abcdefgh
After alternate 49th move for Black. Mutual zugzwang: White to move draws, Black to move loses.
Easy-to-understand zugzwang
(Haworth № KRPKR-00025)
abcdefgh
8
c8 black king
c7 white pawn
a6 black rook
b6 white rook
c6 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move draws, Black to move loses.
Longest-to-win zugzwang in this type of ending
(№ KRPKR-00149)
abcdefgh
8
c3 white rook
d3 white pawn
e3 black rook
c1 white king
e1 black king
8
77
66
55
44
33
22
11
abcdefgh
White to move draws, Black to move loses in 54 moves.

Rook and two pawns versus rook

(Levenfish & Smyslov 1971), diagram 124
abcdefgh
8
a6 white rook
e6 white pawn
f6 black king
h6 white king
h5 white pawn
e1 black rook
8
77
66
55
44
33
22
11
abcdefgh
White to move wins, starting with 1.Kh7. Black to move draws, starting with 1...Re5!

A rook and two pawns generally win against a rook, but there are exceptions. In actual games, the side with the pawns wins 82% of the time (Emms 2008:29).

See also

References

Notes

  1. "[T]he study of rook plus pawn vs. rook is the first and essential step to understanding positions with more pawns on he board." de la Villa, 2008, p. 123. "[The Philidor Position] is perhaps the most important one in endgame theory." de la Villa, 2008, p. 125. In Fundamental Chess Endings, Karsten Müller and Frank Lamprecht say that the Philidor Position is "the most important position in the whole book" (emphasis in the original) (Müller & Lamprecht 2001:177).
  2. The ending of rook and pawn versus rook is one of the basic endings which arises most often in practice, and it is also fundamental for a general understanding of rook endings. Nunn 2009, p. 106
  3. Larsen vs. Browne, 1982
  4. Kasparov vs. Kramnik
  5. Anand vs. Shirov
  6. G. McC. Haworth (2001). J.W.H.M. Uiterwijk, ed. "3–5 Man Mutual Zugzwangs in Chess". Proceedings of the CMG 6th Computer Olympiad Computer-Games Workshop. TR CS 01–04.
  7. G. McC. Haworth (2001). "Ken Thompson's 6-man Tables". ICGA Journal.
  8. G. McC. Haworth; P. Karrer; J. A. Tamplin; C. Wirth (2001). "3–5 Man Chess: Maximals and Mzugs". ICGA Journal. 24 (4): 225–30.
  9. Haworth, Guy. "Full list of all 209 zugzwangs in KRPKR endgames". Retrieved 2012-04-11.
  10. Kalashnikov vs. Karpov

Bibliography

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