Infestation: Survivor Stories

Infestation: Survivor Stories
Developer(s) Hammerpoint Interactive
Publisher(s) OP Productions
Producer(s) Sergey Titov
Engine Eclipse
Platform(s) Microsoft Windows
Release date(s)
  • WW: December 17, 2012
Genre(s) Survival horror, survival
Mode(s) Multiplayer

Infestation: Survivor Stories (formerly known as The War Z) is an open world zombie video game developed by Hammerpoint Interactive and published by OP Productions, the newly founded company by Sergey Titov, who had also released Big Rigs: Over the Road Racing through Stellar Stone in 2003, which was deemed to be one of the worst games ever released.[1][2] Infestation: Survivor Stories features both first person and third person shooting perspectives. The game offers players the option of killing zombies or playing against other users (PvP).[3]

Infestation: Survivor Stories can be purchased and played online without the need for an ongoing monthly subscription with free updates. Players can, however, purchase cosmetic and convenience items such as ammo, and other items that they would otherwise have to find in the game.[4] Infestation: Survivor Stories has dedicated public servers accessible by all players in addition to player-purchased private servers.[5] A "spiritual successor" to the game, Romero's Aftermath was released by Titov's newly founded company Free Reign Entertainment on September 25, 2015.[6]

The game was panned by critics and is considered one of the worst video games of all time.

Gameplay

Infestation: Survivor Stories is a zombie survival game where players endure the hardships of a post-apocalyptic, zombie-infested world. By collaborating with other players, and finding weapons and items, players increase their chances of survival. The game incorporates survival elements like hunger and thirst, which gradually grow over time. Supplies such as food and water can be found to battle the hunger and thirst. If the player fails to properly quench their hunger and thirst, the player's character will eventually die. It is possible to buy food and drinks if the player has none or chooses not to scavenge for the items in the world. Items carried by the deceased character are lost on death - whether purchased in-game or not - but can be found and retrieved by other players, continuing the cycle of life and death in the game.[7]

Safe settlements or safe zones give users an area where they are protected from combat and zombie attacks. There, players can access "Global Inventory" - an inventory shared between characters - and shop for items via the General Store.[5]

Outside the safe zones, players can engage in player versus player combat and player versus environment combat with zombies. Killing other players grants the user reputation based on the victims standing[8] and a chance to collect their dropped items, whereas killing zombies grants the user experience points for use in the game's skill tree.[9]

History

Infestation: Survivor Stories was developed originally under the name The War Z by OP Productions.[1] The War Z began its open alpha on October 15, 2012[10] and was fully released on Steam December 17, 2012. Two days after the launch, the game was removed from Steam due to false advertising; several features listed in the store description were not available in the game.[11] After rectifying the issue, The War Z was again made available for purchase on Steam on February 26, 2013.[12] The game has since been panned by critics and has been cited as one of the worst video games ever made. On April 4, 2013, the source code of The War Z became available,[13] most probably as leaked code from a hacked server.[14] On June 20, 2013, the game's name was officially changed to Infestation: Survivor Stories due to trademark problems.[15]

Reception

Alpha reception

A reviewer for PC World stated that "overall, the game looks terrific" and had the "typical alpha bugs" of an alpha release, with the game holding promise.[16] A reviewer for Joystiq praised the character personalization, saying there were more options than they expected and the gameplay would be easy for experienced gamers to understand.[17] Another reviewer for Joystiq commented that one of the game's biggest dangers comes from other players, with the game currently not having any rules or policing regarding the PvP element and hacking.[18]

Critical reception

Reception
Aggregate scores
AggregatorScore
GameRankings19%[19]
Metacritic20/100[20]
Review scores
PublicationScore
Eurogamer3/10[21]
GameSpot2.0/10[22]
GameSpy[23]
IGN3.0/10[24]
PC Gamer (US)30/100[25]
Metro1/10[26]

On release, the game was universally panned by critics. Aggregate review website Metacritic assigned an overall score of 20 out of 100 based on reviews from 13 professional critics.[20] GameSpy writer Craig Pearson stated that the game "displays astonishing design ineptitude and some of the worst kinds of microtransactions in gaming, all in one ugly package".[23] Eurogamer's Rich Stanton gave it 3 out of 10, calling it "a real disaster" and criticized both the game's design and the developer's ethics.[21] Stanton elaborated that the developers were "both dishonest and incompetent."[21] PCPowerplay gave the game a zero (out of ten), the only zero in the magazine's history.

Despite the negativity, Infestation: Survivor Stories has sold 2.8 million copies since the game launched in November 2012. [27]

Controversies

In October 2012, executive producer Sergey Titov referred to spawn campers in The War Z as "faggots" in a forum post.[28] A representative of the game's press team issued a statement saying that Titov has no prejudice against homosexuals and that it was just a poor and inappropriate choice of words.[28]

On November 15, 2012, the United States Patent and Trademark Office (USPTO) sent a letter to the game's publisher and developer stating that the request to trademark the name The War Z had been suspended.[29] The cause of the suspension was the close resemblance of the game's name to the title of Paramount Pictures' upcoming film World War Z.[29] On December 24, 2012, Titov responded by saying that he doesn't think that the trademark has been suspended even though the USPTO lists it as suspended.[30]

On December 17, 2012, Hammerpoint Interactive launched the "foundation release" of the game on Valve's digital distribution platform Steam.[31] Sergey Titov stated in a press release “Now that we’ve reached the Foundation Release milestone we will continue to work, as promised, to add features and content that will satisfy our community and keep them playing.”[31] The developer was accused of attempting to get customers to buy the game directly from their website rather than Steam's platform by claiming that they would be raising the price of the game on Steam.[32]

Following the game's release, many customers accused the developers of fraud because of key features that were advertised but not featured in the game.[11][32] The game was initially described on Steam by the developers as containing certain features, such as multiple large game worlds varying in size, a skill point based leveling system, player versus environment combat, hundred-player servers, and private servers, none of which were a part of the game at the time.[11][33] The Steam page was updated within 24 hours of release, but still mentioned features not yet in the game.[33] Titov defended the way the information was presented by stating that the map size and player limits fell within the ranges shown, e.g., "Size of the area, once again, come on—[the] first map is over 100 sq km. So [the] text is right."[33] However, an independent analysis by PCGamesN.com estimated the actual map size at just under 10 sq km.[34] Titov also claimed that players had misread the information about the game's features on the store's page.[33] The game was then pulled from Steam entirely and any customer who purchased the game during the initial sale of the game was eligible to receive a full refund from Steam, an almost unheard of move by Valve.[35]

The game has also received criticism for using a pay-to-play business model while including the micropayments frequently seen in a freemium game.[32] On the day of the game's launch, players could respawn one hour after their character died.[11][36] On the following day, Hammerpoint Interactive released an update that increased the respawn time to four hours and added the ability to instantly respawn for in-game currency that is purchased through microtransactions.[11][36] Two days later, a patch was released that returned the respawn time to one hour.[37]

When questioned about the complaints received, Titov responded by saying that the customers complaining were a minority and "As of right now over 93% of our customers like the game, with over 40% saying it's perfect and around 50% saying it's good, but they'd like to see more polishing and features."[38]

On December 19, 2012, a Valve employee stated that they would be investigating concerns raised by users about censorship and moderation on Steam's forum.[39] The concerns were directed towards a developer of the game who was accused of banning Steam forum users unfairly for criticizing The War Z.[39] On the same day, The War Z was temporarily removed from sale on Steam's store, with Valve issuing a statement saying "We apologize for this and have temporary [sic] removed the sale offering of the title until we have time to work with the developer and have confidence in a new build." A user also proved that ban appeals were not looked over; instead, copy and paste responses were issued stating "We have evidence that you have used multiple hacks. Your ban appeal has been denied." The developers have also been accused of bullying and bribing people who complain about the game.[40] Valve allowed users to submit a ticket for a refund if they weren't satisfied with the game.[40]

On April 2, 2013, OP Productions announced that The War Z game and forums had been taken offline as "hackers gained access to our forum and game databases and the player data in those databases." Hackers gained access to user information such as email addresses, character names, IP addresses, and encrypted forums passwords. No payment information was stolen, though it was noted that simple passwords would not be hard to extract from the stolen data.[41] OP Productions later confirmed that hackers gained access to several administrator accounts resulting in deletion of the forums database as well as the banning of "several dozens" of players.[42]

See also

References

  1. 1 2 Gauntlett, Adam. "Zombies Eat the World in The War Z MMO". Escapist Magazine. Retrieved October 18, 2012.
  2. Gallegos, Anthony. "The War Z -- A New Zombie Survival Experience". IGN. Retrieved October 18, 2012.
  3. Lahti, Evan. "The War Z announced: zombie survival shooter-MMO with strong parallels to Day Z". PC Gamer. Retrieved October 18, 2012.
  4. Zeidler, Brett. "Zombie survival MMO The War Z to release this fall". Destructoid. Retrieved October 18, 2012.
  5. 1 2 "Patch Notes 2/12/13". OP Productions. Retrieved March 25, 2013. |first1= missing |last1= in Authors list (help)
  6. "Infestation: Survivor Stories / The War Z gets a reboot with Romero's Aftermath". Eurogamer. March 27, 2015. Retrieved September 25, 2015.
  7. "Interview: The War Z And Surviving A Zombie Apocalypse MMO". Gaming Blend. Retrieved October 18, 2012.
  8. "Reputation Explained". OP Productions. Retrieved March 25, 2013. |first1= missing |last1= in Authors list (help)
  9. "Patch Notes 3/4/13". OP Productions. Retrieved March 25, 2013. |first1= missing |last1= in Authors list (help)
  10. Mitchell, Richard. "The War Z closed beta starts on Halloween, pre-orders get in early". Joystiq. Retrieved October 18, 2012.
  11. 1 2 3 4 5 "Player complaints drive zombie game off Steam". BBC News. Retrieved December 26, 2012.
  12. "The War Z Now Available for Purchase". Steam. Valve Corporation. February 26, 2013. Retrieved February 27, 2013.
  13. "The War Z Source Code released. (Update: Infestation: Survivor Stories MMO source code released)". ragezone.com. April 12, 2013. Retrieved August 12, 2014.
  14. How The War Z got hacked on steamcommunity.com
  15. "The War Z Picks Up A Brand New Title". Retrieved June 20, 2013.
  16. Cocilova, Alex. "Hands-on with The War Z". PC World. Retrieved October 18, 2012.
  17. Hindman, Beau. "GDC Online 2012: A (severed) hands-on with The War Z". Joystiq. Retrieved October 18, 2012.
  18. Hinkle, David. "The War Z makes it easy to tell your own story". Joystiq. Retrieved October 18, 2012.
  19. "The War Z". GameRankings. CBS Interactive. Retrieved March 16, 2013.
  20. 1 2 "The War Z". Metacritic. CBS Interactive. Retrieved March 16, 2013.
  21. 1 2 3 Stanton, Rich (January 2, 2013). "The War Z review". Eurogamer. Retrieved January 2, 2013.
  22. Todd, Brett (January 17, 2013). "The War Z". GameSpot. CBS Interactive. Retrieved January 19, 2013.
  23. 1 2 Pearson, Craig (December 21, 2012). "The War Z Review". GameSpy. Retrieved December 24, 2012.
  24. Gallegos, Anthony (January 8, 2013). "The War Z review". IGN. News Corporation. Retrieved January 9, 2013.
  25. "The War Z Review". PC Gamer. Future plc. January 25, 2012. Retrieved January 26, 2012. |first1= missing |last1= in Authors list (help)
  26. Hargreaves, Roger (January 4, 2013). "The War Z review – apocalyptic vision". Metro. Associated Newspapers. Retrieved January 4, 2013.
  27. Jeffrey Matulef (January 15, 2015). "The War Z sold 2.8m copies despite dismal reception". Eurogamer. Retrieved January 15, 2015.
  28. 1 2 Makuch, Eddie (October 23, 2012). "The War Z producer calls campers f**gots". GameSpot. Retrieved December 24, 2012.
  29. 1 2 Mardiney, Brian (December 23, 2012). "The War Z Might Have to Change Its Name". GameSpy. Retrieved December 24, 2012.
  30. Schreier, Jason (December 24, 2012). "War Z Creator Says His Game's Trademark Wasn't Suspended". Kotaku. Retrieved December 25, 2012.
  31. 1 2 "Hammerpoint Interactive Launches Foundation Release of The War Z on Steam". Yahoo! Finance. December 17, 2012. Archived from the original on July 13, 2013. Retrieved December 19, 2012.
  32. 1 2 3 Sterling, Jim (December 18, 2012). "The War Z launches on Steam amid accusations of fraud". Destructoid. Retrieved December 19, 2012.
  33. 1 2 3 4 Stapleton, Dan (December 18, 2012). "A Shocking Interview With The War Z Developer On False Steam Store Claims". GameSpy. Retrieved December 19, 2012.
  34. Hogarty, Steve (December 19, 2012). "How big is The War Z's map?". PCGamesN.com. Retrieved March 28, 2013.
  35. "The War Z back on Steam, refund offer ends". Shack News LTD. February 27, 2013. Retrieved July 18, 2013.
  36. 1 2 Plunkett, Luke (December 19, 2012). "WarZ Gets Suspicious Microtransactions Just As It Hits The Top Of Steam's Charts". Kotaku. Retrieved December 19, 2012.
  37. "Patch Notes 12/20/12". OP Productions. December 20, 2012. Archived from the original on January 14, 2013. Retrieved March 25, 2013. |first1= missing |last1= in Authors list (help)
  38. Schreier, Jason (December 18, 2012). "Fans Rage Over War Z's Misleading Steam Description, But Devs Say '93% Of Our Customers Like The Game'". Kotaku. Retrieved December 19, 2012.
  39. 1 2 Yin-Poole, Wesley (December 19, 2012). "The War Z dev apologises to gamers who "misread" Steam page, hits out at "extreme DayZ fanboys"". Eurogamer. Retrieved December 19, 2012.
  40. 1 2 Schreier, Jason (December 19, 2012). "The War Z Removed From Steam". Kotaku. Retrieved December 19, 2012.
  41. Savage, Phil (April 2, 2013). "The War Z taken offline after hackers gain access to player data". PC Gamer US. Retrieved April 2, 2013.
  42. Mitchell, Richard (April 15, 2013). "The War Z hack accessed login info, not game accounts". Joystiq. Retrieved April 16, 2013.
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