Robotech (role-playing game)

This article is about Robotech role-playing games. For other uses, see Robotech (disambiguation).
The Robotech Role-Playing Game

Front cover of Book 1: Macross, the Robotech RPG core rulebook, illustrated by Kevin Long
Designer(s) Kevin Siembieda
Publisher(s) Palladium Books
Years active November 1986 (1986-11) – July 1998 (1998-07)
March 2008 (2008-03) – present
Genre(s) Science fiction
Language(s) English
System(s) Megaversal

The Robotech Role-Playing Game, based on the Robotech and Robotech II: The Sentinels series, was originally published by Palladium Books from 1986 to 1995 (and reprinted until 1998). A new series based on Robotech: The Shadow Chronicles was released starting in 2008.

First edition (1986–1998)


The Robotech RPG sourcebooks
The Robotech RPG adventure books
  1. Ghost Ship (February 1988)
  2. Robotech Defense Force Accelerated Training Program (March 1988)
  3. Lancer's Rockers (December 1989)
  4. Zentraedi Breakout (May 1994)
Robotech II: The RPG
  1. The Sentinels (September 1988)
  2. Robotech Expeditionary Force Field Guide (March 1989)

Books one through five covered the three segments of Robotech as aired. The initial five volumes were written by Kevin Siembieda.

Books seven, eight, and all but one of the adventure books took place during or shortly after the Macross segment. The two "Robotech II" books also took place after Macross.

Book six and Lancer's Rockers took place after the series ended.

Other Palladium regulars and freelance authors contributed to the later sourcebooks and adventure books. Illustrations consisted of line art taken from original Japanese source material in addition to new black-and-white line art done by Palladium artists such as Kevin Long.

Palladium also published Macross II: The Role-Playing Game, a separate RPG based on the Macross II anime, but this was entirely unrelated to the Robotech continuity.


The original Robotech RPG by and large followed the TV series storyline, attempting in its own way to fill in gaps just as the novelizations by Jack McKinney did. Several of the sourcebooks covered different parts of the world during or shortly after the Macross era, where there was the most room for expansion. However, the RPG diverged from the McKinney stories after the events covered in the Robotech series ended. Where McKinney followed Scott Bernard and the others in their search for Admiral Rick Hunter, leaving behind a peaceful planet earth, Palladium posited the Invid returning to earth a few months after they were driven away.

The books Return of the Masters and Lancer's Rockers were set during this second Invid invasion, and introduced concepts and events not suggested by the original material. Return of the Masters, set in Asia, features a system of gladiatorial mecha martial arts combat called Mecha Su-Dai. Lancer's Rockers concerns a network of travelling performers following in the footsteps of New Generation rock star Lancer/Yellow Dancer, carrying protoculture-powered musical instruments that double as powerful weapons (reminiscent of, but unrelated to, similar developments in the Macross sequel Macross 7).

The Sentinels RPG also diverged in some respects from the story covered in the Sentinels novels and comic books, having been developed independently based on the same incomplete source material provided by Harmony Gold. The two primary differences are the idea that the SDF-3 left with an entire fleet of REF ships accompanying them, and that the REF and the Sentinels joined in a protracted war against the Invid Regent. The game also suggested that members of the Sentinels' races would openly join the REF.

Game system

Main article: Megaversal system

The Robotech RPG used a modified version of the rule system used in the Palladium Fantasy Role-Playing Game introduced several years earlier. Clearly patterned after Dungeons & Dragons, the Palladium Fantasy RPG used a very similar rule system based around physical and mental statistics generated by rolling 3D6 (three six-sided dice), and the use of a D20 (20-sided die) in combat. Percentile dice (two ten-sided dice, one read as a tens column and the other as a ones column) are used for skill resolution. The Robotech RPG introduced the concept of mega-damage—"super" hit-points that are equivalent to 100 ordinary-person hit points—to simulate the toughness of the heavily armored mecha. This concept would become widely used in Palladium's Rifts game.


The creators of the Robotech RPG originally lacked access to the complete source material, working against deadlines based on what could be seen from show footage and limited-scope translations.[1] As a result of incomplete availability, compounded by animation and dubbing errors, some descriptions of mecha and weapon systems given in the First-Edition books are inconsistent with either the animation or subsequently uncovered source material. The confusion is particularly strong in Southern Cross, where the many humanoid robots, battloids, and suits of armor are often confused for one another.[2] These inaccuracies are genuine errors and distinct from creative choices that Palladium writers made to elaborate on the Robotech storyline as discussed previously.


Contractual issues in the wake of Harmony Gold's aborted Robotech 3000 project, as well as a general refocusing of the company on production of its flagship Rifts line, caused Palladium to forgo renewing the Robotech license. The Robotech RPG line went out of print as of June 30, 2001.

Second edition (2008–present)

In 2007 Palladium reacquired the Robotech license, coinciding with the DVD release of the animated feature film Robotech: The Shadow Chronicles. The game was released under the new title Robotech: The Shadow Chronicles Role-Playing Game.

Robotech RPG Tactics (2013)

On April 18, 2013, Palladium Books initiated a Kickstarter campaign to raise $70,000 needed to develop a new miniature wargaming system called Robotech RPG Tactics. The campaign raised $1,442,312 from 5,342 backers by its close on May 20, 2013. The funded game was scheduled to ship in December 2013,[3] but was eventually delayed.

As of September 2014 the game has begun to be shipped, with Wave 1 shipping expected to continue throughout the fall.

Partial delivery of the Kickstarter rewards has been in progress since 3Q 2014 through 1Q 2015. Despite all claims and given the history so far of Palladium Books regarding delivery dates, there has been no real evidence shown of any progress on the rest of the miniatures and no clue on a time frame as noted starting in the updates to the project from 30 Jan 2014 as the entire "Wave 1" line was put through preproduction starting after the delivery date was missed. To date, no pictures of the "Wave 2" products have been shown.

What has been delivered so far has been substandard in quality compared to even low end wargame miniatures manufacturers. This has been noted by multiple miniature wargaming sites and model builders, such as talkwargaming,[4] theminaturespage forums [5](where use of scale model rather than game miniature manufacturing processes was noted), and deltavector,[6] whose summary reads:

Basically, the miniatures are all like mini 1:300 versions of 1:48 Revell kits rather than wargaming pieces. It's like they have no idea who their target audience is:
  • Hobbyists - who enjoy assembling stuff are better off with large, detailed kits?
  • Wargamers - tend to view models as playing pieces, and don't want to spend 12 hours assembling?
  • Boardgame/RPGers - who tend to have even less patience for assembly than wargamers?

Basically, they've made a product that combines the worst of all worlds. It's too tiny to be a good display model, and too hideously complicated for a gamer.

There is a ridiculous amount of parts for such tiny models - a Valkyrie battleoid (the same size as a 28mm mini) comes in 16 pieces. Heck, I've seen 1:300 jet models that had similar detail - cast in ONE piece.

As noted in the sample references above and simple comparisons to miniatures from Games Workshop , Zvezda , Battlefront (Flames of War), Wargames Factory , Hawk Wargames and many others reveal that RRPGT miniatures are less detailed, with glaring errors in manufacturing requiring additional work by customers to correct (seams highly visible in the middle of supposedly flat areas), extremely high piece counts comparable to much larger vehicle miniatures by other miniature manufacturers (Space Marine Terminators have six or so, Space Marines have eight or so, while none of the RRPGT minis are in single figures and many are closer to 20+ pieces) and the lack of simple industry standard basics like clear acrylic flight stands for flying units (see references to multiple miniature companies above). Also, posability out of the box is limited since many square peg & slot connections are used rather than round ones, which requires yet further customer modification of the base miniatures to gain something other than a few different clones of each miniature, all available in the Kickstarter updates referenced above.


  1. Meadows, Chris (2007-02-19). "Kevin Siembieda Interview, Part 1" (mp3). Retrieved 2007-02-20.
  2. Bundy, Stan; Brian Myers; Robert McDaniel; Dustin Ramsey; Rodney Stott; et al. (2002-09-01). "Section 5: The Anime-Based Games: Robotech & Macross II". The Palladium FAQ. Retrieved 2007-02-20.
  3. Palladium Books (2013-05-20). "Robotech® RPG Tactics". Kickstarter. Retrieved 2013-07-06.
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